diff --git a/src/dynapi/SDL_dynapi_overrides.h b/src/dynapi/SDL_dynapi_overrides.h index a6db07562..7faab8dec 100644 --- a/src/dynapi/SDL_dynapi_overrides.h +++ b/src/dynapi/SDL_dynapi_overrides.h @@ -829,8 +829,11 @@ #define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GameControllerGetAppleSFSymbolsNameForAxis_REAL #define SDL_hid_init SDL_hid_init_REAL #define SDL_hid_exit SDL_hid_exit_REAL +#define SDL_hid_device_change_count SDL_hid_device_change_count_REAL #define SDL_hid_enumerate SDL_hid_enumerate_REAL #define SDL_hid_free_enumeration SDL_hid_free_enumeration_REAL +#define SDL_hid_open SDL_hid_open_REAL +#define SDL_hid_open_path SDL_hid_open_path_REAL #define SDL_hid_write SDL_hid_write_REAL #define SDL_hid_read_timeout SDL_hid_read_timeout_REAL #define SDL_hid_read SDL_hid_read_REAL @@ -846,9 +849,6 @@ #define SDL_GetWindowMouseRect SDL_GetWindowMouseRect_REAL #define SDL_RenderWindowToLogical SDL_RenderWindowToLogical_REAL #define SDL_RenderLogicalToWindow SDL_RenderLogicalToWindow_REAL -#define SDL_hid_device_change_count SDL_hid_device_change_count_REAL -#define SDL_hid_open SDL_hid_open_REAL -#define SDL_hid_open_path SDL_hid_open_path_REAL #define SDL_JoystickHasRumble SDL_JoystickHasRumble_REAL #define SDL_JoystickHasRumbleTriggers SDL_JoystickHasRumbleTriggers_REAL #define SDL_GameControllerHasRumble SDL_GameControllerHasRumble_REAL diff --git a/src/dynapi/SDL_dynapi_procs.h b/src/dynapi/SDL_dynapi_procs.h index 1d50eee31..28bf27dbc 100644 --- a/src/dynapi/SDL_dynapi_procs.h +++ b/src/dynapi/SDL_dynapi_procs.h @@ -898,8 +898,11 @@ SDL_DYNAPI_PROC(const char*,SDL_GameControllerGetAppleSFSymbolsNameForButton,(SD SDL_DYNAPI_PROC(const char*,SDL_GameControllerGetAppleSFSymbolsNameForAxis,(SDL_GameController *a, SDL_GameControllerAxis b),(a,b),return) SDL_DYNAPI_PROC(int,SDL_hid_init,(void),(),return) SDL_DYNAPI_PROC(int,SDL_hid_exit,(void),(),return) +SDL_DYNAPI_PROC(Uint32,SDL_hid_device_change_count,(void),(),return) SDL_DYNAPI_PROC(SDL_hid_device_info*,SDL_hid_enumerate,(unsigned short a, unsigned short b),(a,b),return) SDL_DYNAPI_PROC(void,SDL_hid_free_enumeration,(SDL_hid_device_info *a),(a),) +SDL_DYNAPI_PROC(SDL_hid_device*,SDL_hid_open,(unsigned short a, unsigned short b, const wchar_t *c),(a,b,c),return) +SDL_DYNAPI_PROC(SDL_hid_device*,SDL_hid_open_path,(const char *a, int b),(a,b),return) SDL_DYNAPI_PROC(int,SDL_hid_write,(SDL_hid_device *a, const unsigned char *b, size_t c),(a,b,c),return) SDL_DYNAPI_PROC(int,SDL_hid_read_timeout,(SDL_hid_device *a, unsigned char *b, size_t c, int d),(a,b,c,d),return) SDL_DYNAPI_PROC(int,SDL_hid_read,(SDL_hid_device *a, unsigned char *b, size_t c),(a,b,c),return) @@ -915,9 +918,6 @@ SDL_DYNAPI_PROC(int,SDL_SetWindowMouseRect,(SDL_Window *a, const SDL_Rect *b),(a SDL_DYNAPI_PROC(const SDL_Rect*,SDL_GetWindowMouseRect,(SDL_Window *a),(a),return) SDL_DYNAPI_PROC(void,SDL_RenderWindowToLogical,(SDL_Renderer *a, int b, int c, float *d, float *e),(a,b,c,d,e),) SDL_DYNAPI_PROC(void,SDL_RenderLogicalToWindow,(SDL_Renderer *a, float b, float c, int *d, int *e),(a,b,c,d,e),) -SDL_DYNAPI_PROC(Uint32,SDL_hid_device_change_count,(void),(),return) -SDL_DYNAPI_PROC(SDL_hid_device*,SDL_hid_open,(unsigned short a, unsigned short b, const wchar_t *c),(a,b,c),return) -SDL_DYNAPI_PROC(SDL_hid_device*,SDL_hid_open_path,(const char *a, int b),(a,b),return) SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickHasRumble,(SDL_Joystick *a),(a),return) SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickHasRumbleTriggers,(SDL_Joystick *a),(a),return) SDL_DYNAPI_PROC(SDL_bool,SDL_GameControllerHasRumble,(SDL_GameController *a),(a),return)