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Added a README file regarding WinRT support
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This commit is contained in:
159
premake/VisualC/VS2012/SDL2test/SDL2test.vcxproj
Executable file
159
premake/VisualC/VS2012/SDL2test/SDL2test.vcxproj
Executable file
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{E544B08A-C532-884E-A0BE-0F6F7F700067}</ProjectGuid>
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<RootNamespace>SDL2test</RootNamespace>
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<Keyword>Win32Proj</Keyword>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>MultiByte</CharacterSet>
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<PlatformToolset>v110</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<CharacterSet>MultiByte</CharacterSet>
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<PlatformToolset>v110</PlatformToolset>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<OutDir>Win32\Debug\</OutDir>
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<IntDir>obj\Debug\</IntDir>
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<TargetName>SDL2test</TargetName>
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<TargetExt>.lib</TargetExt>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<OutDir>Win32\Release\</OutDir>
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<IntDir>obj\Release\</IntDir>
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<TargetName>SDL2test</TargetName>
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<TargetExt>.lib</TargetExt>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..;..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>true</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<PrecompiledHeader></PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<ExceptionHandling>false</ExceptionHandling>
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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<ProgramDataBaseFileName>$(OutDir)SDL2test.pdb</ProgramDataBaseFileName>
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<CompileAs>CompileAsC</CompileAs>
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>..;..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ResourceCompile>
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<Lib>
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<OutputFile>$(OutDir)SDL2test.lib</OutputFile>
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</Lib>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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<PostBuildEvent>
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<Command>if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" )
copy ".\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll"</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<Optimization>MaxSpeed</Optimization>
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<AdditionalIncludeDirectories>..;..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>false</MinimalRebuild>
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<StringPooling>true</StringPooling>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<PrecompiledHeader></PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<ExceptionHandling>false</ExceptionHandling>
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<DebugInformationFormat></DebugInformationFormat>
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<CompileAs>CompileAsC</CompileAs>
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>..;..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ResourceCompile>
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<Lib>
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<OutputFile>$(OutDir)SDL2test.lib</OutputFile>
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</Lib>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>false</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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</Link>
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<PostBuildEvent>
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<Command>if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" )
copy ".\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll"</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\..\..\..\src\test\SDL_test_assert.c">
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</ClCompile>
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<ClCompile Include="..\..\..\..\src\test\SDL_test_common.c">
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</ClCompile>
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<ClCompile Include="..\..\..\..\src\test\SDL_test_compare.c">
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</ClCompile>
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<ClCompile Include="..\..\..\..\src\test\SDL_test_crc32.c">
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</ClCompile>
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<ClCompile Include="..\..\..\..\src\test\SDL_test_font.c">
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</ClCompile>
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<ClCompile Include="..\..\..\..\src\test\SDL_test_fuzzer.c">
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</ClCompile>
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<ClCompile Include="..\..\..\..\src\test\SDL_test_harness.c">
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</ClCompile>
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<ClCompile Include="..\..\..\..\src\test\SDL_test_imageBlit.c">
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</ClCompile>
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<ClCompile Include="..\..\..\..\src\test\SDL_test_imageBlitBlend.c">
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</ClCompile>
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<ClCompile Include="..\..\..\..\src\test\SDL_test_imageFace.c">
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</ClCompile>
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<ClCompile Include="..\..\..\..\src\test\SDL_test_imagePrimitives.c">
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</ClCompile>
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<ClCompile Include="..\..\..\..\src\test\SDL_test_imagePrimitivesBlend.c">
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</ClCompile>
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<ClCompile Include="..\..\..\..\src\test\SDL_test_log.c">
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</ClCompile>
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<ClCompile Include="..\..\..\..\src\test\SDL_test_md5.c">
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</ClCompile>
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<ClCompile Include="..\..\..\..\src\test\SDL_test_random.c">
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\SDL2main\SDL2main.vcxproj">
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<Project>{47B50335-DB5D-B948-B80C-E361ED5793F5}</Project>
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</ProjectReference>
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<ProjectReference Include="..\SDL2\SDL2.vcxproj">
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<Project>{7F1E020B-52F6-584E-B841-8B390015238B}</Project>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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58
premake/VisualC/VS2012/SDL2test/SDL2test.vcxproj.filters
Executable file
58
premake/VisualC/VS2012/SDL2test/SDL2test.vcxproj.filters
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@@ -0,0 +1,58 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="src">
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<UniqueIdentifier>{225F6BF5-1223-DE4D-AE58-119A06816C3F}</UniqueIdentifier>
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</Filter>
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<Filter Include="src\test">
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<UniqueIdentifier>{50B2248A-623E-474D-B912-19B250D06132}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\..\..\src\test\SDL_test_assert.c">
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<Filter>src\test</Filter>
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</ClCompile>
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<ClCompile Include="..\..\..\..\src\test\SDL_test_common.c">
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<Filter>src\test</Filter>
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</ClCompile>
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<ClCompile Include="..\..\..\..\src\test\SDL_test_compare.c">
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<Filter>src\test</Filter>
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</ClCompile>
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<ClCompile Include="..\..\..\..\src\test\SDL_test_crc32.c">
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<Filter>src\test</Filter>
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</ClCompile>
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<ClCompile Include="..\..\..\..\src\test\SDL_test_font.c">
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<Filter>src\test</Filter>
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</ClCompile>
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<ClCompile Include="..\..\..\..\src\test\SDL_test_fuzzer.c">
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<Filter>src\test</Filter>
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</ClCompile>
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<ClCompile Include="..\..\..\..\src\test\SDL_test_harness.c">
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<Filter>src\test</Filter>
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</ClCompile>
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<ClCompile Include="..\..\..\..\src\test\SDL_test_imageBlit.c">
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<Filter>src\test</Filter>
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</ClCompile>
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<ClCompile Include="..\..\..\..\src\test\SDL_test_imageBlitBlend.c">
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<Filter>src\test</Filter>
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</ClCompile>
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<ClCompile Include="..\..\..\..\src\test\SDL_test_imageFace.c">
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<Filter>src\test</Filter>
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</ClCompile>
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<ClCompile Include="..\..\..\..\src\test\SDL_test_imagePrimitives.c">
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<Filter>src\test</Filter>
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</ClCompile>
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<ClCompile Include="..\..\..\..\src\test\SDL_test_imagePrimitivesBlend.c">
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<Filter>src\test</Filter>
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</ClCompile>
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<ClCompile Include="..\..\..\..\src\test\SDL_test_log.c">
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<Filter>src\test</Filter>
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</ClCompile>
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<ClCompile Include="..\..\..\..\src\test\SDL_test_md5.c">
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<Filter>src\test</Filter>
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</ClCompile>
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<ClCompile Include="..\..\..\..\src\test\SDL_test_random.c">
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<Filter>src\test</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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