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First shot at merging the wiki documentation into the headers.
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@@ -51,22 +51,50 @@ extern "C" {
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#endif
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/**
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* This function dynamically loads a shared object and returns a pointer
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* to the object handle (or NULL if there was an error).
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* The 'sofile' parameter is a system dependent name of the object file.
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* Dynamically load a shared object.
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*
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* \param sofile a system-dependent name of the object file
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* \returns an opaque pointer to the object handle or NULL if there was an
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* error; call SDL_GetError() for more information.
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*
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* \sa SDL_LoadFunction
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* \sa SDL_UnloadObject
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*/
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extern DECLSPEC void *SDLCALL SDL_LoadObject(const char *sofile);
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/**
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* Given an object handle, this function looks up the address of the
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* named function in the shared object and returns it. This address
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* is no longer valid after calling SDL_UnloadObject().
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* Look up the address of the named function in a shared object.
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*
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* This function pointer is no longer valid after calling SDL_UnloadObject().
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*
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* This function can only look up C function names. Other languages may have
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* name mangling and intrinsic language support that varies from compiler to
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* compiler.
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*
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* Make sure you declare your function pointers with the same calling
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* convention as the actual library function. Your code will crash
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* mysteriously if you do not do this.
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*
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* If the requested function doesn't exist, NULL is returned.
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*
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* \param handle a valid shared object handle returned by SDL_LoadObject()
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* \param name the name of the function to look up
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* \returns a pointer to the function or NULL if there was an error; call
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* SDL_GetError() for more information.
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*
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* \sa SDL_LoadObject
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* \sa SDL_UnloadObject
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*/
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extern DECLSPEC void *SDLCALL SDL_LoadFunction(void *handle,
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const char *name);
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/**
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* Unload a shared object from memory.
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* Unload a shared object from memory.
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*
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* \param handle a valid shared object handle returned by SDL_LoadObject()
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*
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* \sa SDL_LoadFunction
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* \sa SDL_LoadObject
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*/
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extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle);
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