DirectX 12 Renderer (#5761)

* DirectX 12 Renderer (27 squashed commits)

* Add missing SDL_hidapi.h of merge of SDL.vcxproj.filters

* Fixed OpenWatcom build failure

* Dynapi fix

Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
This commit is contained in:
chalonverse
2022-06-06 17:42:30 -07:00
committed by GitHub
parent 63e12cf601
commit 4082821822
22 changed files with 10154 additions and 8 deletions

View File

@@ -348,6 +348,7 @@
<ClInclude Include="..\..\src\misc\SDL_sysurl.h" />
<ClInclude Include="..\..\src\power\SDL_syspower.h" />
<ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" />
<ClInclude Include="..\..\src\render\direct3d12\SDL_shaders_d3d12.h" />
<ClInclude Include="..\..\src\render\direct3d\SDL_shaders_d3d.h" />
<ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
<ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" />
@@ -527,6 +528,8 @@
<ClCompile Include="..\..\src\power\SDL_power.c" />
<ClCompile Include="..\..\src\power\windows\SDL_syspower.c" />
<ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c" />
<ClCompile Include="..\..\src\render\direct3d12\SDL_render_d3d12.c" />
<ClCompile Include="..\..\src\render\direct3d12\SDL_shaders_d3d12.c" />
<ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" />
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
<ClCompile Include="..\..\src\render\direct3d\SDL_shaders_d3d.c" />
@@ -617,4 +620,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

View File

@@ -169,6 +169,9 @@
<Filter Include="video\khronos\vulkan">
<UniqueIdentifier>{4755f3a6-49ac-46d6-86be-21f5c21f2197}</UniqueIdentifier>
</Filter>
<Filter Include="render\direct3d12">
<UniqueIdentifier>{f48c2b17-1bee-4fec-a7c8-24cf619abe08}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\include\begin_code.h">
@@ -829,6 +832,9 @@
<ClInclude Include="..\..\src\SDL_hints_c.h" />
<ClInclude Include="..\..\src\SDL_internal.h" />
<ClInclude Include="..\..\src\SDL_log_c.h" />
<ClInclude Include="..\..\src\render\direct3d12\SDL_shaders_d3d12.h">
<Filter>render\direct3d12</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
@@ -1326,8 +1332,14 @@
<ClCompile Include="..\..\src\power\windows\SDL_syspower.c">
<Filter>power\windows</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\direct3d12\SDL_render_d3d12.c">
<Filter>render\direct3d12</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\direct3d12\SDL_shaders_d3d12.c">
<Filter>render\direct3d12</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\main\windows\version.rc" />
</ItemGroup>
</Project>
</Project>