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DirectX 12 Renderer (#5761)
* DirectX 12 Renderer (27 squashed commits) * Add missing SDL_hidapi.h of merge of SDL.vcxproj.filters * Fixed OpenWatcom build failure * Dynapi fix Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
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@@ -348,6 +348,7 @@
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<ClInclude Include="..\..\src\misc\SDL_sysurl.h" />
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<ClInclude Include="..\..\src\power\SDL_syspower.h" />
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<ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" />
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<ClInclude Include="..\..\src\render\direct3d12\SDL_shaders_d3d12.h" />
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<ClInclude Include="..\..\src\render\direct3d\SDL_shaders_d3d.h" />
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<ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
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<ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" />
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@@ -527,6 +528,8 @@
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<ClCompile Include="..\..\src\power\SDL_power.c" />
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<ClCompile Include="..\..\src\power\windows\SDL_syspower.c" />
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<ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c" />
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<ClCompile Include="..\..\src\render\direct3d12\SDL_render_d3d12.c" />
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<ClCompile Include="..\..\src\render\direct3d12\SDL_shaders_d3d12.c" />
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<ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" />
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<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
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<ClCompile Include="..\..\src\render\direct3d\SDL_shaders_d3d.c" />
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@@ -617,4 +620,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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@@ -169,6 +169,9 @@
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<Filter Include="video\khronos\vulkan">
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<UniqueIdentifier>{4755f3a6-49ac-46d6-86be-21f5c21f2197}</UniqueIdentifier>
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</Filter>
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<Filter Include="render\direct3d12">
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<UniqueIdentifier>{f48c2b17-1bee-4fec-a7c8-24cf619abe08}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\include\begin_code.h">
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@@ -829,6 +832,9 @@
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<ClInclude Include="..\..\src\SDL_hints_c.h" />
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<ClInclude Include="..\..\src\SDL_internal.h" />
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<ClInclude Include="..\..\src\SDL_log_c.h" />
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<ClInclude Include="..\..\src\render\direct3d12\SDL_shaders_d3d12.h">
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<Filter>render\direct3d12</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
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@@ -1326,8 +1332,14 @@
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<ClCompile Include="..\..\src\power\windows\SDL_syspower.c">
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<Filter>power\windows</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\render\direct3d12\SDL_render_d3d12.c">
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<Filter>render\direct3d12</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\render\direct3d12\SDL_shaders_d3d12.c">
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<Filter>render\direct3d12</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="..\..\src\main\windows\version.rc" />
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</ItemGroup>
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</Project>
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</Project>
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