diff --git a/include/SDL_hints.h b/include/SDL_hints.h index 04e92e163..a3a537383 100644 --- a/include/SDL_hints.h +++ b/include/SDL_hints.h @@ -468,6 +468,24 @@ extern "C" { */ #define SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING "SDL_XINPUT_USE_OLD_JOYSTICK_MAPPING" +/** + * \brief A variable that overrides the automatic controller type detection + * + * The variable should be comma separated entries, in the form: VID/PID=type + * + * The VID and PID should be hexadecimal with exactly 4 digits, e.g. 0x00fd + * + * The type should be one of: + * Xbox360 + * XboxOne + * PS3 + * PS4 + * SwitchPro + * + * This hint affects what driver is used, and must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER) + */ +#define SDL_HINT_GAMECONTROLLERTYPE "SDL_GAMECONTROLLERTYPE" + /** * \brief A variable that lets you manually hint extra gamecontroller db entries. * diff --git a/src/joystick/controller_type.h b/src/joystick/controller_type.h index a744a2b02..0ea1cbf27 100644 --- a/src/joystick/controller_type.h +++ b/src/joystick/controller_type.h @@ -540,6 +540,30 @@ static const ControllerDescription_t arrControllers[] = { { MAKE_CONTROLLER_ID( 0x28de, 0x1202 ), k_eControllerType_SteamControllerV2, NULL }, // Valve Bluetooth Steam Controller (HEADCRAB) }; +static SDL_INLINE const char *GetControllerTypeOverride( int nVID, int nPID ) +{ + const char *hint = SDL_GetHint(SDL_HINT_GAMECONTROLLERTYPE); + if (hint) { + char key[32]; + const char *spot = NULL; + + SDL_snprintf(key, sizeof(key), "0x%.4x/0x%.4x=", nVID, nPID); + spot = SDL_strstr(hint, key); + if (!spot) { + SDL_snprintf(key, sizeof(key), "0x%.4X/0x%.4X=", nVID, nPID); + spot = SDL_strstr(hint, key); + } + if (spot) { + spot += SDL_strlen(key); + if (SDL_strncmp(spot, "k_eControllerType_", 18) == 0) { + spot += 18; + } + return spot; + } + } + return NULL; +} + static SDL_INLINE EControllerType GuessControllerType( int nVID, int nPID ) { #if 0//def _DEBUG @@ -565,6 +589,37 @@ static SDL_INLINE EControllerType GuessControllerType( int nVID, int nPID ) unsigned int unDeviceID = MAKE_CONTROLLER_ID( nVID, nPID ); int iIndex; + + const char *pszOverride = GetControllerTypeOverride( nVID, nPID ); + if ( pszOverride ) + { + if ( SDL_strncasecmp( pszOverride, "Xbox360", 7 ) == 0 ) + { + return k_eControllerType_XBox360Controller; + } + if ( SDL_strncasecmp( pszOverride, "XboxOne", 7 ) == 0 ) + { + return k_eControllerType_XBoxOneController; + } + if ( SDL_strncasecmp( pszOverride, "PS3", 3 ) == 0 ) + { + return k_eControllerType_PS3Controller; + } + if ( SDL_strncasecmp( pszOverride, "PS4", 3 ) == 0 ) + { + return k_eControllerType_PS4Controller; + } + if ( SDL_strncasecmp( pszOverride, "SwitchPro", 9 ) == 0 ) + { + return k_eControllerType_SwitchProController; + } + if ( SDL_strncasecmp( pszOverride, "Steam", 5 ) == 0 ) + { + return k_eControllerType_SteamController; + } + return k_eControllerType_UnknownNonSteamController; + } + for ( iIndex = 0; iIndex < sizeof( arrControllers ) / sizeof( arrControllers[0] ); ++iIndex ) { if ( unDeviceID == arrControllers[ iIndex ].m_unDeviceID )