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We don't need to pass the renderer into SDLTest_CleanupTextDrawing()
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@@ -68,7 +68,7 @@ int SDLTest_DrawString(SDL_Renderer *renderer, int x, int y, const char *s);
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/**
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* \brief Cleanup textures used by font drawing functions.
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*/
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void SDLTest_CleanupTextDrawing(SDL_Renderer *renderer);
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void SDLTest_CleanupTextDrawing(void);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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