From 50806eeea2b2eec3b5c78fb570bac8e8e029df19 Mon Sep 17 00:00:00 2001 From: Jerome Duval Date: Mon, 11 Nov 2019 22:04:10 -0500 Subject: [PATCH] haiku: use addr_t instead of size_t for OpenGL dynamic loading. Partially fixes Bugzilla #4442. --- src/video/haiku/SDL_bopengl.cc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/video/haiku/SDL_bopengl.cc b/src/video/haiku/SDL_bopengl.cc index 5065e9fa2..44b21fe5e 100644 --- a/src/video/haiku/SDL_bopengl.cc +++ b/src/video/haiku/SDL_bopengl.cc @@ -54,7 +54,7 @@ int HAIKU_GL_LoadLibrary(_THIS, const char *path) if( get_image_symbol(info.id, "glBegin", B_SYMBOL_TYPE_ANY, &location) == B_OK) { - _this->gl_config.dll_handle = (void *) (size_t) info.id; + _this->gl_config.dll_handle = (void *) (addr_t) info.id; _this->gl_config.driver_loaded = 1; SDL_strlcpy(_this->gl_config.driver_path, "libGL.so", SDL_arraysize(_this->gl_config.driver_path)); @@ -69,7 +69,7 @@ void *HAIKU_GL_GetProcAddress(_THIS, const char *proc) void *location = NULL; status_t err; if ((err = - get_image_symbol((image_id) (size_t) _this->gl_config.dll_handle, + get_image_symbol((image_id) (addr_t) _this->gl_config.dll_handle, proc, B_SYMBOL_TYPE_ANY, &location)) == B_OK) { return location;