diff --git a/src/render/psp/SDL_render_psp.c b/src/render/psp/SDL_render_psp.c index 918e5e06b..b829c92f4 100644 --- a/src/render/psp/SDL_render_psp.c +++ b/src/render/psp/SDL_render_psp.c @@ -1108,7 +1108,6 @@ PSP_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti case SDL_RENDERCMD_SETVIEWPORT: { SDL_Rect *viewport = &cmd->data.viewport.rect; - /* Viewport */ sceGuOffset(2048 - (viewport->w >> 1), 2048 - (viewport->h >> 1)); sceGuViewport(2048, 2048, viewport->w, viewport->h); sceGuScissor(viewport->x, viewport->y, viewport->w, viewport->h); @@ -1117,7 +1116,6 @@ PSP_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti case SDL_RENDERCMD_SETCLIPRECT: { const SDL_Rect *rect = &cmd->data.cliprect.rect; - /* Scissoring */ if(cmd->data.cliprect.enabled){ sceGuEnable(GU_SCISSOR_TEST); sceGuScissor(rect->x, rect->y, rect->w, rect->h); @@ -1382,7 +1380,7 @@ PSP_CreateRenderer(SDL_Window * window, Uint32 flags) renderer->info.flags = (SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE); renderer->driverdata = data; renderer->window = window; - + if (data->initialized != SDL_FALSE) return 0; data->initialized = SDL_TRUE; @@ -1402,14 +1400,10 @@ PSP_CreateRenderer(SDL_Window * window, Uint32 flags) case GU_PSM_4444: case GU_PSM_5650: case GU_PSM_5551: - //data->frontbuffer = (unsigned int *)(PSP_FRAME_BUFFER_SIZE<<1); - //data->backbuffer = (unsigned int *)(0); data->bpp = 2; data->psm = pixelformat; break; default: - //data->frontbuffer = (unsigned int *)(PSP_FRAME_BUFFER_SIZE<<2); - //data->backbuffer = (unsigned int *)(0); data->bpp = 4; data->psm = GU_PSM_8888; break;