From 569c222ca8e84a73c944c2719828dae28b14203a Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Sat, 9 Sep 2017 11:04:35 -0700 Subject: [PATCH] Updated documentation so it's clear you should use SDL_SetWindowDisplayMode() to change the size of fullscreen windows. --- include/SDL_video.h | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/include/SDL_video.h b/include/SDL_video.h index 52d6ead1c..6f6cda8b1 100644 --- a/include/SDL_video.h +++ b/include/SDL_video.h @@ -604,8 +604,8 @@ extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window, * \param w The width of the window, in screen coordinates. Must be >0. * \param h The height of the window, in screen coordinates. Must be >0. * - * \note You can't change the size of a fullscreen window, it automatically - * matches the size of the display mode. + * \note Fullscreen windows automatically match the size of the display mode, + * and you should use SDL_SetWindowDisplayMode() to change their size. * * The window size in screen coordinates may differ from the size in pixels, if * the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with @@ -613,6 +613,7 @@ extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window, * SDL_GetRendererOutputSize() to get the real client area size in pixels. * * \sa SDL_GetWindowSize() + * \sa SDL_SetWindowDisplayMode() */ extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w, int h);