diff --git a/include/SDL_events.h b/include/SDL_events.h index 9718c404a..3c3b79d43 100644 --- a/include/SDL_events.h +++ b/include/SDL_events.h @@ -301,6 +301,8 @@ typedef struct SDL_MouseWheelEvent Sint32 x; /**< The amount scrolled horizontally, positive to the right and negative to the left */ Sint32 y; /**< The amount scrolled vertically, positive away from the user and negative toward the user */ Uint32 direction; /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */ + float preciseX; /**< The amount scrolled horizontally, positive to the right and negative to the left, with float precision (added in 2.0.18) */ + float preciseY; /**< The amount scrolled vertically, positive away from the user and negative toward the user, with float precision (added in 2.0.18) */ } SDL_MouseWheelEvent; /** diff --git a/src/events/SDL_mouse.c b/src/events/SDL_mouse.c index 1e8e50f94..155110ce2 100644 --- a/src/events/SDL_mouse.c +++ b/src/events/SDL_mouse.c @@ -650,12 +650,10 @@ SDL_SendMouseWheel(SDL_Window * window, SDL_MouseID mouseID, float x, float y, S event.type = SDL_MOUSEWHEEL; event.wheel.windowID = mouse->focus ? mouse->focus->id : 0; event.wheel.which = mouseID; -#if 0 /* Uncomment this when it goes in for SDL 2.1 */ - event.wheel.preciseX = x; - event.wheel.preciseY = y; -#endif event.wheel.x = integral_x; event.wheel.y = integral_y; + event.wheel.preciseX = x; + event.wheel.preciseY = y; event.wheel.direction = (Uint32)direction; posted = (SDL_PushEvent(&event) > 0); }