diff --git a/docs/README-winrt.md b/docs/README-winrt.md index be4fb9d4c..df8123aee 100644 --- a/docs/README-winrt.md +++ b/docs/README-winrt.md @@ -225,41 +225,39 @@ set this up: source file, such as, "main.cpp". 6. click on the Add button. This will close the dialog, add the new file to your project, and open the file in Visual C++'s text editor. -7. Copy and paste the following code into the new file (minus the , then save -it. +7. Copy and paste the following code into the new file, then save it. -``` -#include -int main(int argc, char **argv) -{ - SDL_DisplayMode mode; - SDL_Window * window = NULL; - SDL_Renderer * renderer = NULL; - SDL_Event evt; + #include - if (SDL_Init(SDL_INIT_VIDEO) != 0) { - return 1; - } + int main(int argc, char **argv) + { + SDL_DisplayMode mode; + SDL_Window * window = NULL; + SDL_Renderer * renderer = NULL; + SDL_Event evt; - if (SDL_GetCurrentDisplayMode(0, &mode) != 0) { - return 1; - } - - if (SDL_CreateWindowAndRenderer(mode.w, mode.h, SDL_WINDOW_FULLSCREEN, &window, &renderer) != 0) { - return 1; - } - - while (1) { - while (SDL_PollEvent(&evt)) { + if (SDL_Init(SDL_INIT_VIDEO) != 0) { + return 1; + } + + if (SDL_GetCurrentDisplayMode(0, &mode) != 0) { + return 1; + } + + if (SDL_CreateWindowAndRenderer(mode.w, mode.h, SDL_WINDOW_FULLSCREEN, &window, &renderer) != 0) { + return 1; + } + + while (1) { + while (SDL_PollEvent(&evt)) { + } + + SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255); + SDL_RenderClear(renderer); + SDL_RenderPresent(renderer); } - - SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255); - SDL_RenderClear(renderer); - SDL_RenderPresent(renderer); } -} -``` #### 6.B. Adding code and assets ####