diff --git a/include/SDL.h b/include/SDL.h index 12d22c4f8..1a3fa285c 100644 --- a/include/SDL.h +++ b/include/SDL.h @@ -72,14 +72,14 @@ extern "C" { * specify the subsystems which you will be using in your application. */ /* @{ */ -#define SDL_INIT_TIMER 0x00000001 -#define SDL_INIT_AUDIO 0x00000010 -#define SDL_INIT_VIDEO 0x00000020 /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */ -#define SDL_INIT_JOYSTICK 0x00000200 /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */ -#define SDL_INIT_HAPTIC 0x00001000 -#define SDL_INIT_GAMECONTROLLER 0x00002000 /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */ -#define SDL_INIT_EVENTS 0x00004000 -#define SDL_INIT_NOPARACHUTE 0x00100000 /**< compatibility; this flag is ignored. */ +#define SDL_INIT_TIMER 0x00000001u +#define SDL_INIT_AUDIO 0x00000010u +#define SDL_INIT_VIDEO 0x00000020u /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */ +#define SDL_INIT_JOYSTICK 0x00000200u /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */ +#define SDL_INIT_HAPTIC 0x00001000u +#define SDL_INIT_GAMECONTROLLER 0x00002000u /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */ +#define SDL_INIT_EVENTS 0x00004000u +#define SDL_INIT_NOPARACHUTE 0x00100000u /**< compatibility; this flag is ignored. */ #define SDL_INIT_EVERYTHING ( \ SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \ SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \ diff --git a/include/SDL_haptic.h b/include/SDL_haptic.h index b36d78b12..9421c8f17 100644 --- a/include/SDL_haptic.h +++ b/include/SDL_haptic.h @@ -149,7 +149,7 @@ typedef struct _SDL_Haptic SDL_Haptic; * * \sa SDL_HapticCondition */ -#define SDL_HAPTIC_CONSTANT (1<<0) +#define SDL_HAPTIC_CONSTANT (1u<<0) /** * \brief Sine wave effect supported. @@ -158,7 +158,7 @@ typedef struct _SDL_Haptic SDL_Haptic; * * \sa SDL_HapticPeriodic */ -#define SDL_HAPTIC_SINE (1<<1) +#define SDL_HAPTIC_SINE (1u<<1) /** * \brief Left/Right effect supported. @@ -169,7 +169,7 @@ typedef struct _SDL_Haptic SDL_Haptic; * \warning this value was SDL_HAPTIC_SQUARE right before 2.0.0 shipped. Sorry, * we ran out of bits, and this is important for XInput devices. */ -#define SDL_HAPTIC_LEFTRIGHT (1<<2) +#define SDL_HAPTIC_LEFTRIGHT (1u<<2) /* !!! FIXME: put this back when we have more bits in 2.1 */ /* #define SDL_HAPTIC_SQUARE (1<<2) */ @@ -181,7 +181,7 @@ typedef struct _SDL_Haptic SDL_Haptic; * * \sa SDL_HapticPeriodic */ -#define SDL_HAPTIC_TRIANGLE (1<<3) +#define SDL_HAPTIC_TRIANGLE (1u<<3) /** * \brief Sawtoothup wave effect supported. @@ -190,7 +190,7 @@ typedef struct _SDL_Haptic SDL_Haptic; * * \sa SDL_HapticPeriodic */ -#define SDL_HAPTIC_SAWTOOTHUP (1<<4) +#define SDL_HAPTIC_SAWTOOTHUP (1u<<4) /** * \brief Sawtoothdown wave effect supported. @@ -199,7 +199,7 @@ typedef struct _SDL_Haptic SDL_Haptic; * * \sa SDL_HapticPeriodic */ -#define SDL_HAPTIC_SAWTOOTHDOWN (1<<5) +#define SDL_HAPTIC_SAWTOOTHDOWN (1u<<5) /** * \brief Ramp effect supported. @@ -208,7 +208,7 @@ typedef struct _SDL_Haptic SDL_Haptic; * * \sa SDL_HapticRamp */ -#define SDL_HAPTIC_RAMP (1<<6) +#define SDL_HAPTIC_RAMP (1u<<6) /** * \brief Spring effect supported - uses axes position. @@ -218,7 +218,7 @@ typedef struct _SDL_Haptic SDL_Haptic; * * \sa SDL_HapticCondition */ -#define SDL_HAPTIC_SPRING (1<<7) +#define SDL_HAPTIC_SPRING (1u<<7) /** * \brief Damper effect supported - uses axes velocity. @@ -228,7 +228,7 @@ typedef struct _SDL_Haptic SDL_Haptic; * * \sa SDL_HapticCondition */ -#define SDL_HAPTIC_DAMPER (1<<8) +#define SDL_HAPTIC_DAMPER (1u<<8) /** * \brief Inertia effect supported - uses axes acceleration. @@ -238,7 +238,7 @@ typedef struct _SDL_Haptic SDL_Haptic; * * \sa SDL_HapticCondition */ -#define SDL_HAPTIC_INERTIA (1<<9) +#define SDL_HAPTIC_INERTIA (1u<<9) /** * \brief Friction effect supported - uses axes movement. @@ -248,14 +248,14 @@ typedef struct _SDL_Haptic SDL_Haptic; * * \sa SDL_HapticCondition */ -#define SDL_HAPTIC_FRICTION (1<<10) +#define SDL_HAPTIC_FRICTION (1u<<10) /** * \brief Custom effect is supported. * * User defined custom haptic effect. */ -#define SDL_HAPTIC_CUSTOM (1<<11) +#define SDL_HAPTIC_CUSTOM (1u<<11) /* @} *//* Haptic effects */ @@ -268,7 +268,7 @@ typedef struct _SDL_Haptic SDL_Haptic; * * \sa SDL_HapticSetGain */ -#define SDL_HAPTIC_GAIN (1<<12) +#define SDL_HAPTIC_GAIN (1u<<12) /** * \brief Device can set autocenter. @@ -277,7 +277,7 @@ typedef struct _SDL_Haptic SDL_Haptic; * * \sa SDL_HapticSetAutocenter */ -#define SDL_HAPTIC_AUTOCENTER (1<<13) +#define SDL_HAPTIC_AUTOCENTER (1u<<13) /** * \brief Device can be queried for effect status. @@ -286,7 +286,7 @@ typedef struct _SDL_Haptic SDL_Haptic; * * \sa SDL_HapticGetEffectStatus */ -#define SDL_HAPTIC_STATUS (1<<14) +#define SDL_HAPTIC_STATUS (1u<<14) /** * \brief Device can be paused. @@ -294,7 +294,7 @@ typedef struct _SDL_Haptic SDL_Haptic; * \sa SDL_HapticPause * \sa SDL_HapticUnpause */ -#define SDL_HAPTIC_PAUSE (1<<15) +#define SDL_HAPTIC_PAUSE (1u<<15) /** diff --git a/include/SDL_rwops.h b/include/SDL_rwops.h index f460ae7d4..1ad3ac406 100644 --- a/include/SDL_rwops.h +++ b/include/SDL_rwops.h @@ -39,12 +39,12 @@ extern "C" { #endif /* RWops Types */ -#define SDL_RWOPS_UNKNOWN 0 /* Unknown stream type */ -#define SDL_RWOPS_WINFILE 1 /* Win32 file */ -#define SDL_RWOPS_STDFILE 2 /* Stdio file */ -#define SDL_RWOPS_JNIFILE 3 /* Android asset */ -#define SDL_RWOPS_MEMORY 4 /* Memory stream */ -#define SDL_RWOPS_MEMORY_RO 5 /* Read-Only memory stream */ +#define SDL_RWOPS_UNKNOWN 0U /* Unknown stream type */ +#define SDL_RWOPS_WINFILE 1U /* Win32 file */ +#define SDL_RWOPS_STDFILE 2U /* Stdio file */ +#define SDL_RWOPS_JNIFILE 3U /* Android asset */ +#define SDL_RWOPS_MEMORY 4U /* Memory stream */ +#define SDL_RWOPS_MEMORY_RO 5U /* Read-Only memory stream */ /** * This is the read/write operation structure -- very basic. diff --git a/include/SDL_video.h b/include/SDL_video.h index 0d5c8adfe..73c33eb32 100644 --- a/include/SDL_video.h +++ b/include/SDL_video.h @@ -122,7 +122,7 @@ typedef enum /** * \brief Used to indicate that you don't care what the window position is. */ -#define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000 +#define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000u #define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X)) #define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0) #define SDL_WINDOWPOS_ISUNDEFINED(X) \ @@ -131,7 +131,7 @@ typedef enum /** * \brief Used to indicate that the window position should be centered. */ -#define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000 +#define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000u #define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X)) #define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0) #define SDL_WINDOWPOS_ISCENTERED(X) \