diff --git a/src/audio/disk/SDL_diskaudio.c b/src/audio/disk/SDL_diskaudio.c index 5b2fa145f..4cb1370fb 100644 --- a/src/audio/disk/SDL_diskaudio.c +++ b/src/audio/disk/SDL_diskaudio.c @@ -46,19 +46,19 @@ static void DISKAUDIO_WaitDevice(_THIS) { - SDL_Delay(this->hidden->io_delay); + SDL_Delay(_this->hidden->io_delay); } static void DISKAUDIO_PlayDevice(_THIS) { - const size_t written = SDL_RWwrite(this->hidden->io, - this->hidden->mixbuf, - 1, this->spec.size); + const size_t written = SDL_RWwrite(_this->hidden->io, + _this->hidden->mixbuf, + 1, _this->spec.size); /* If we couldn't write, assume fatal error for now */ - if (written != this->spec.size) { - SDL_OpenedAudioDeviceDisconnected(this); + if (written != _this->spec.size) { + SDL_OpenedAudioDeviceDisconnected(_this); } #ifdef DEBUG_AUDIO fprintf(stderr, "Wrote %d bytes of audio data\n", written); @@ -68,13 +68,13 @@ DISKAUDIO_PlayDevice(_THIS) static Uint8 * DISKAUDIO_GetDeviceBuf(_THIS) { - return (this->hidden->mixbuf); + return (_this->hidden->mixbuf); } static int DISKAUDIO_CaptureFromDevice(_THIS, void *buffer, int buflen) { - struct SDL_PrivateAudioData *h = this->hidden; + struct SDL_PrivateAudioData *h = _this->hidden; const int origbuflen = buflen; SDL_Delay(h->io_delay); @@ -90,7 +90,7 @@ DISKAUDIO_CaptureFromDevice(_THIS, void *buffer, int buflen) } /* if we ran out of file, just write silence. */ - SDL_memset(buffer, this->spec.silence, buflen); + SDL_memset(buffer, _this->spec.silence, buflen); return origbuflen; } @@ -105,11 +105,11 @@ DISKAUDIO_FlushCapture(_THIS) static void DISKAUDIO_CloseDevice(_THIS) { - if (this->hidden->io != NULL) { - SDL_RWclose(this->hidden->io); + if (_this->hidden->io != NULL) { + SDL_RWclose(_this->hidden->io); } - SDL_free(this->hidden->mixbuf); - SDL_free(this->hidden); + SDL_free(_this->hidden->mixbuf); + SDL_free(_this->hidden); } @@ -132,32 +132,32 @@ DISKAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) const char *fname = get_filename(iscapture, handle ? NULL : devname); const char *envr = SDL_getenv(DISKENVR_IODELAY); - this->hidden = (struct SDL_PrivateAudioData *) - SDL_malloc(sizeof(*this->hidden)); - if (this->hidden == NULL) { + _this->hidden = (struct SDL_PrivateAudioData *) + SDL_malloc(sizeof(*_this->hidden)); + if (_this->hidden == NULL) { return SDL_OutOfMemory(); } - SDL_zerop(this->hidden); + SDL_zerop(_this->hidden); if (envr != NULL) { - this->hidden->io_delay = SDL_atoi(envr); + _this->hidden->io_delay = SDL_atoi(envr); } else { - this->hidden->io_delay = ((this->spec.samples * 1000) / this->spec.freq); + _this->hidden->io_delay = ((_this->spec.samples * 1000) / _this->spec.freq); } /* Open the audio device */ - this->hidden->io = SDL_RWFromFile(fname, iscapture ? "rb" : "wb"); - if (this->hidden->io == NULL) { + _this->hidden->io = SDL_RWFromFile(fname, iscapture ? "rb" : "wb"); + if (_this->hidden->io == NULL) { return -1; } /* Allocate mixing buffer */ if (!iscapture) { - this->hidden->mixbuf = (Uint8 *) SDL_malloc(this->spec.size); - if (this->hidden->mixbuf == NULL) { + _this->hidden->mixbuf = (Uint8 *) SDL_malloc(_this->spec.size); + if (_this->hidden->mixbuf == NULL) { return SDL_OutOfMemory(); } - SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size); + SDL_memset(_this->hidden->mixbuf, _this->spec.silence, _this->spec.size); } SDL_LogCritical(SDL_LOG_CATEGORY_AUDIO, diff --git a/src/audio/disk/SDL_diskaudio.h b/src/audio/disk/SDL_diskaudio.h index 9548fe502..8fdde7cac 100644 --- a/src/audio/disk/SDL_diskaudio.h +++ b/src/audio/disk/SDL_diskaudio.h @@ -27,7 +27,7 @@ #include "../SDL_sysaudio.h" /* Hidden "this" pointer for the audio functions */ -#define _THIS SDL_AudioDevice *this +#define _THIS SDL_AudioDevice *_this struct SDL_PrivateAudioData { diff --git a/src/audio/dummy/SDL_dummyaudio.c b/src/audio/dummy/SDL_dummyaudio.c index a62be1c83..6d6d61c0a 100644 --- a/src/audio/dummy/SDL_dummyaudio.c +++ b/src/audio/dummy/SDL_dummyaudio.c @@ -37,10 +37,10 @@ static int DUMMYAUDIO_CaptureFromDevice(_THIS, void *buffer, int buflen) { /* Delay to make this sort of simulate real audio input. */ - SDL_Delay((this->spec.samples * 1000) / this->spec.freq); + SDL_Delay((_this->spec.samples * 1000) / _this->spec.freq); /* always return a full buffer of silence. */ - SDL_memset(buffer, this->spec.silence, buflen); + SDL_memset(buffer, _this->spec.silence, buflen); return buflen; } diff --git a/src/audio/dummy/SDL_dummyaudio.h b/src/audio/dummy/SDL_dummyaudio.h index acab160fe..a39f439aa 100644 --- a/src/audio/dummy/SDL_dummyaudio.h +++ b/src/audio/dummy/SDL_dummyaudio.h @@ -26,7 +26,7 @@ #include "../SDL_sysaudio.h" /* Hidden "this" pointer for the audio functions */ -#define _THIS SDL_AudioDevice *this +#define _THIS SDL_AudioDevice *_this struct SDL_PrivateAudioData {