diff --git a/src/dynapi/SDL_dynapi_overrides.h b/src/dynapi/SDL_dynapi_overrides.h index 60fe38831..1d6928171 100644 --- a/src/dynapi/SDL_dynapi_overrides.h +++ b/src/dynapi/SDL_dynapi_overrides.h @@ -795,10 +795,10 @@ #define SDL_SoftStretchLinear SDL_SoftStretchLinear_REAL #define SDL_RenderGetD3D11Device SDL_RenderGetD3D11Device_REAL #define SDL_UpdateNVTexture SDL_UpdateNVTexture_REAL -#define SDL_SetWindowKeyboardGrab SDL_SetWindowKeyboardGrab_REAL -#define SDL_SetWindowMouseGrab SDL_SetWindowMouseGrab_REAL -#define SDL_GetWindowKeyboardGrab SDL_GetWindowKeyboardGrab_REAL -#define SDL_GetWindowMouseGrab SDL_GetWindowMouseGrab_REAL +#define SDL_SetWindowKeyboardGrab SDL_SetWindowKeyboardGrab_REAL +#define SDL_SetWindowMouseGrab SDL_SetWindowMouseGrab_REAL +#define SDL_GetWindowKeyboardGrab SDL_GetWindowKeyboardGrab_REAL +#define SDL_GetWindowMouseGrab SDL_GetWindowMouseGrab_REAL #define SDL_isalpha SDL_isalpha_REAL #define SDL_isalnum SDL_isalnum_REAL #define SDL_isblank SDL_isblank_REAL diff --git a/src/dynapi/SDL_dynapi_procs.h b/src/dynapi/SDL_dynapi_procs.h index 78a8255e1..ea9153e93 100644 --- a/src/dynapi/SDL_dynapi_procs.h +++ b/src/dynapi/SDL_dynapi_procs.h @@ -858,10 +858,10 @@ SDL_DYNAPI_PROC(int,SDL_SoftStretchLinear,(SDL_Surface *a, const SDL_Rect *b, SD SDL_DYNAPI_PROC(ID3D11Device*,SDL_RenderGetD3D11Device,(SDL_Renderer *a),(a),return) #endif SDL_DYNAPI_PROC(int,SDL_UpdateNVTexture,(SDL_Texture *a, const SDL_Rect *b, const Uint8 *c, int d, const Uint8 *e, int f),(a,b,c,d,e,f),return) -SDL_DYNAPI_PROC(void,SDL_SetWindowKeyboardGrab,(SDL_Window *a, SDL_bool b),(a,b),) -SDL_DYNAPI_PROC(void,SDL_SetWindowMouseGrab,(SDL_Window *a, SDL_bool b),(a,b),) -SDL_DYNAPI_PROC(SDL_bool,SDL_GetWindowKeyboardGrab,(SDL_Window *a),(a),return) -SDL_DYNAPI_PROC(SDL_bool,SDL_GetWindowMouseGrab,(SDL_Window *a),(a),return) +SDL_DYNAPI_PROC(void,SDL_SetWindowKeyboardGrab,(SDL_Window *a, SDL_bool b),(a,b),) +SDL_DYNAPI_PROC(void,SDL_SetWindowMouseGrab,(SDL_Window *a, SDL_bool b),(a,b),) +SDL_DYNAPI_PROC(SDL_bool,SDL_GetWindowKeyboardGrab,(SDL_Window *a),(a),return) +SDL_DYNAPI_PROC(SDL_bool,SDL_GetWindowMouseGrab,(SDL_Window *a),(a),return) SDL_DYNAPI_PROC(int,SDL_isalpha,(int a),(a),return) SDL_DYNAPI_PROC(int,SDL_isalnum,(int a),(a),return) SDL_DYNAPI_PROC(int,SDL_isblank,(int a),(a),return)