diff --git a/include/SDL_video.h b/include/SDL_video.h index 9cf662c68..48d00cf40 100644 --- a/include/SDL_video.h +++ b/include/SDL_video.h @@ -449,9 +449,9 @@ extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rec * find the window size, which might be in logical points instead of pixels, * and then SDL_GL_GetDrawableSize(), SDL_Vulkan_GetDrawableSize(), * SDL_Metal_GetDrawableSize(), or SDL_GetRendererOutputSize(), and compare - * the two values to get an actual scaling value between the two. We will - * be rethinking how high-dpi details should be managed in SDL3 to make - * things more consistent, reliable, and clear. + * the two values to get an actual scaling value between the two. We will be + * rethinking how high-dpi details should be managed in SDL3 to make things + * more consistent, reliable, and clear. * * \param displayIndex the index of the display from which DPI information * should be queried