From 79732c9d1ef7ff89920cb3f38fd9f3fd4879d058 Mon Sep 17 00:00:00 2001 From: Sylvain Date: Sat, 25 Sep 2021 11:35:20 +0200 Subject: [PATCH] Remove FillRects from back-end, where RenderGeometry can be used --- src/render/direct3d11/SDL_render_d3d11.c | 1 - src/render/vitagxm/SDL_render_vita_gxm.c | 49 +----------------------- 2 files changed, 1 insertion(+), 49 deletions(-) diff --git a/src/render/direct3d11/SDL_render_d3d11.c b/src/render/direct3d11/SDL_render_d3d11.c index 88824e48d..fde0e0a3e 100644 --- a/src/render/direct3d11/SDL_render_d3d11.c +++ b/src/render/direct3d11/SDL_render_d3d11.c @@ -2388,7 +2388,6 @@ D3D11_CreateRenderer(SDL_Window * window, Uint32 flags) renderer->QueueSetDrawColor = D3D11_QueueSetViewport; /* SetViewport and SetDrawColor are (currently) no-ops. */ renderer->QueueDrawPoints = D3D11_QueueDrawPoints; renderer->QueueDrawLines = D3D11_QueueDrawPoints; /* lines and points queue vertices the same way. */ - renderer->QueueFillRects = D3D11_QueueFillRects; renderer->QueueGeometry = D3D11_QueueGeometry; renderer->RunCommandQueue = D3D11_RunCommandQueue; renderer->RenderReadPixels = D3D11_RenderReadPixels; diff --git a/src/render/vitagxm/SDL_render_vita_gxm.c b/src/render/vitagxm/SDL_render_vita_gxm.c index 514541edb..b214be8ad 100644 --- a/src/render/vitagxm/SDL_render_vita_gxm.c +++ b/src/render/vitagxm/SDL_render_vita_gxm.c @@ -93,8 +93,6 @@ static int VITA_GXM_RenderDrawPoints(SDL_Renderer *renderer, const SDL_RenderCom static int VITA_GXM_RenderDrawLines(SDL_Renderer *renderer, const SDL_RenderCommand *cmd); -static int VITA_GXM_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int count); - static int VITA_GXM_RenderFillRects(SDL_Renderer *renderer, const SDL_RenderCommand *cmd); @@ -244,7 +242,6 @@ VITA_GXM_CreateRenderer(SDL_Window *window, Uint32 flags) renderer->QueueSetDrawColor = VITA_GXM_QueueSetDrawColor; renderer->QueueDrawPoints = VITA_GXM_QueueDrawPoints; renderer->QueueDrawLines = VITA_GXM_QueueDrawLines; - renderer->QueueFillRects = VITA_GXM_QueueFillRects; renderer->QueueGeometry = VITA_GXM_QueueGeometry; renderer->RunCommandQueue = VITA_GXM_RunCommandQueue; renderer->RenderReadPixels = VITA_GXM_RenderReadPixels; @@ -509,47 +506,6 @@ VITA_GXM_QueueDrawLines(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const S return 0; } -static int -VITA_GXM_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int count) -{ - int color; - color_vertex *vertices; - VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata; - - cmd->data.draw.count = count; - color = data->drawstate.color; - - vertices = (color_vertex *)pool_memalign( - data, - 4 * count * sizeof(color_vertex), // 4 vertices * count - sizeof(color_vertex)); - - for (int i =0; i < count; i++) - { - const SDL_FRect *rect = &rects[i]; - - vertices[4*i+0].x = rect->x; - vertices[4*i+0].y = rect->y; - vertices[4*i+0].color = color; - - vertices[4*i+1].x = rect->x + rect->w; - vertices[4*i+1].y = rect->y; - vertices[4*i+1].color = color; - - vertices[4*i+2].x = rect->x; - vertices[4*i+2].y = rect->y + rect->h; - vertices[4*i+2].color = color; - - vertices[4*i+3].x = rect->x + rect->w; - vertices[4*i+3].y = rect->y + rect->h; - vertices[4*i+3].color = color; - } - - cmd->data.draw.first = (size_t)vertices; - - return 0; -} - static int VITA_GXM_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture, const float *xy, int xy_stride, const int *color, int color_stride, const float *uv, int uv_stride, @@ -887,11 +843,8 @@ VITA_GXM_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void * break; } - case SDL_RENDERCMD_FILL_RECTS: { - SetDrawState(data, cmd); - VITA_GXM_RenderFillRects(renderer, cmd); + case SDL_RENDERCMD_FILL_RECTS: /* unused */ break; - } case SDL_RENDERCMD_COPY: /* unused */ break;