diff --git a/include/SDL_surface.h b/include/SDL_surface.h index 1a145cc61..994b3f338 100644 --- a/include/SDL_surface.h +++ b/include/SDL_surface.h @@ -312,29 +312,6 @@ extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface); * Alternitavely, you might also use the macro SDL_LoadBMP to load a bitmap * from a file, convert it to an SDL_Surface and then close the file. * - * === Code Example === - * - * ```c++ - * const char *image_path = "myimage.bmp"; - * - * /* "rb" will "read binary" files */ - * SDL_RWops *file = SDL_RWFromFile(image_path, "rb"); - * - * /* freesrc is true so the file automatically closes */ - * SDL_Surface *image = SDL_LoadBMP_RW(file, SDL_TRUE); - * - * /* Let the user know if the file failed to load */ - * if (!image) { - * printf("Failed to load image at %s: %s\n", image_path, SDL_GetError()); - * return; - * } - * - * /* Do something with image here. */ - * - * /* Make sure to eventually release the surface resource */ - * SDL_FreeSurface(image); - * ``` - * * \param src the data stream for the surface * \param freesrc non-zero to close the stream after being read * \returns a pointer to a new SDL_Surface structure or NULL if there was an