diff --git a/VisualC.html b/VisualC.html deleted file mode 100644 index 0631832e8..000000000 --- a/VisualC.html +++ /dev/null @@ -1,146 +0,0 @@ - -
-- You can either use the precompiled libraries from the SDL Download web site , or you can build SDL yourself. -
-
- Go into the VisualC directory and double-click on the Visual Studio solution for your version of Visual Studio, e.g. SDL_VS2008.sln
This should open up the IDE.
-
- There are different solution files for the various - versions of the IDE. Please use the appropriate version - 2008, 2010, 2012 or 2013. -
-
- Build the .dll
and .lib
files.
-
- This is done by right clicking on each project in turn (Projects are listed in - the Workspace panel in the FileView tab), and selecting "Build". -
-- You may get a few warnings, but you should not get any errors. You do have to - have at least the DirectX 9 SDK installed, however. The latest - version of DirectX can be downloaded from Microsoft. -
-- Later, we will refer to the following .lib and .dll files that have just been - generated: -
-- Search for these using the Windows Find (Windows-F) utility inside the VisualC directory. -
-- Create a project as a Win32 Application. -
-- Create a C++ file for your project. -
-
- Set the C runtime to "Multi-threaded DLL" in the menu: Project|Settings|C/C++
- tab|Code Generation|Runtime Library
.
-
- Add the SDL include
directory to your list of includes in the
- menu: Project|Settings|C/C++ tab|Preprocessor|Additional include directories
- .
-
- VC7 Specific: Instead of doing this I find it easier to
- add the include and library directories to the list that VC7 keeps. Do this by
- selecting Tools|Options|Projects|VC++ Directories and under the "Show
- Directories For:" dropbox select "Include Files", and click the "New Directory
- Icon" and add the [SDLROOT]\include directory (e.g. If you installed to
- c:\SDL\ add c:\SDL\include). Proceed to change the
- dropbox selection to "Library Files" and add [SDLROOT]\lib.
-
- The "include directory" I am referring to is the include
folder
- within the main SDL directory (the one that this HTML file located within).
-
- Now we're going to use the files that we had created earlier in the Build SDL - step. -
-- Copy the following files into your Project directory: -
-- Add the following files to your project (It is not necessary to copy them to - your project directory): -
-- (To add them to your project, right click on your project, and select "Add - files to project") -
-Instead of adding the files to your project it is more - desirable to add them to the linker options: Project|Properties|Linker|Command - Line and type the names of the libraries to link with in the "Additional - Options:" box. Note: This must be done for each build - configuration (e.g. Release,Debug).
-- Now create the basic body of your project. The body of your program should take - the following form: -
-#include "SDL.h"
-
-int main( int argc, char* argv[] )
-{
- // Body of the program goes here.
- return 0;
-}
-
-
- - I hope that this document has helped you get through the most difficult part of - using the SDL: installing it. Suggestions for improvements to this document - should be sent to the writers of this document. -
-- Thanks to Paulus Esterhazy (pesterhazy@gmx.net), for the work on VC++ port. -
-- This document was originally called "VisualC.txt", and was written by - Sam Lantinga. -
-- Later, it was converted to HTML and expanded into the document that you see - today by Lion Kimbro. -
-Minor Fixes and Visual C++ 7 Information (In Green) was added by James Turk -
- - diff --git a/docs/README-visualc.md b/docs/README-visualc.md new file mode 100644 index 000000000..ed5a4791a --- /dev/null +++ b/docs/README-visualc.md @@ -0,0 +1,106 @@ +Using SDL with Microsoft Visual C++ +=================================== + +### by [Lion Kimbro](mailto:snowlion@sprynet.com) with additions by [James Turk](mailto:james@conceptofzero.net) + +You can either use the precompiled libraries from the [SDL](https://www.libsdl.org/download.php) web site, or you can build SDL +yourself. + +### Building SDL + +0. To build SDL, your machine must, at a minimum, have the DirectX9.0c SDK installed. It may or may not be retrievable from +the [Microsoft](https://www.microsoft.com) website, so you might need to locate it [online](https://duckduckgo.com/?q=directx9.0c+sdk+download&t=h_&ia=web. +_Editor's note: I've been able to successfully build SDL using Visual Studio 2019 without the DX9.0c SDK_ + +1. Open the Visual Studio solution file at `./VisualC/SDL.sln`. + +2. Your IDE will likely prompt you to upgrade this solution file to whatever later version of the IDE you're using. In the `Retarget Projects` dialog, +all of the affected project files should be checked allowing you to use the latest `Windows SDK Version` you have installed, along with +the `Platform Toolset`. + +If you choose NOT to upgrade to use the latest `Windows SDK Version` or `Platform Toolset`, then you'll need the `Visual Studio 2010 Platform Toolset`. + +3. Build the `.dll` and `.lib` files by right clicking on each project in turn (Projects are listed in the _Workspace_ +panel in the _FileView_ tab), and selecting `Build`. + +You may get a few warnings, but you should not get any errors. + +Later, we will refer to the following `.lib` and `.dll` files that have just been generated: + +- `SDL2.dll` +- `SDL2.lib` +- `SDL2main.lib` + +Search for these using the Windows Find (Windows-F) utility inside the `VisualC` directory. + +### Creating a Project with SDL + +- Create a project as a `Win32 Application`. + +- Create a C++ file for your project. + +- Set the C runtime to `Multi-threaded DLL` in the menu: +`Project|Settings|C/C++ tab|Code Generation|Runtime Library `. + +- Add the SDL `include` directory to your list of includes in the menu: +`Project|Settings|C/C++ tab|Preprocessor|Additional include directories ` + + ** VC7 Specific: Instead of doing this, I find it easier to add the +include and library directories to the list that VC7 keeps. Do this by +selecting Tools|Options|Projects|VC++ Directories and under the "Show +Directories For:" dropbox select "Include Files", and click the "New +Directory Icon" and add the [SDLROOT]\\include directory (e.g. If you +installed to c:\\SDL\\ add c:\\SDL\\include). Proceed to change the +dropbox selection to "Library Files" and add [SDLROOT]\\lib.** + +The `include directory` I am referring to is the `include` folder within the main SDL directory (the one that this HTML file located within). + +Now we're going to use the files that we had created earlier in the Build SDL step. + +Copy the following file into your Project directory: + +- `SDL2.dll` + +Add the following files to your project (It is not necessary to copy them to your project directory): + +- `SDL2.lib` +- `SDL2main.lib` + +To add them to your project, right click on your project, and select +`Add files to project`. + +**Instead of adding the files to your project, it is more desirable to +add them to the linker options: Project|Properties|Linker|Command Line +and type the names of the libraries to link with in the "Additional +Options:" box. Note: This must be done for each build configuration +(e.g. Release,Debug).** + +### SDL 101, First Day of Class + +Now create the basic body of your project. The body of your program +should take the following form: + +``` + #include "SDL.h" + + int main( int argc, char* argv[] ) + { + // Body of the program goes here. + return 0; + } + ``` + +### That's it! + +I hope that this document has helped you get through the most difficult part of using the SDL: installing it. Suggestions for improvements to +this document should be sent to the writers of this document. + +### Credits + +Thanks to [Paulus Esterhazy](mailto:pesterhazy@gmx.net), for the work on VC++ port. + +This document was originally called "VisualC.txt", and was written by [Sam Lantinga](mailto:slouken@libsdl.org). + +Later, it was converted to HTML and expanded into the document that you see today by [Lion Kimbro](mailto:snowlion@sprynet.com). + +Minor Fixes and Visual C++ 7 Information (In Green) was added by [James Turk](mailto:james@conceptofzero.net)