diff --git a/src/joystick/windows/SDL_rawinputjoystick.c b/src/joystick/windows/SDL_rawinputjoystick.c index 8546558ca..7cf836eb0 100644 --- a/src/joystick/windows/SDL_rawinputjoystick.c +++ b/src/joystick/windows/SDL_rawinputjoystick.c @@ -46,14 +46,14 @@ #define SDL_JOYSTICK_RAWINPUT_XINPUT #ifdef SDL_WINDOWS10_SDK -#define SDL_JOYSTICK_RAWINPUT_GAMING_INPUT +#define SDL_JOYSTICK_RAWINPUT_WGI #endif #ifdef SDL_JOYSTICK_RAWINPUT_XINPUT #include "../../core/windows/SDL_xinput.h" #endif -#ifdef SDL_JOYSTICK_RAWINPUT_GAMING_INPUT +#ifdef SDL_JOYSTICK_RAWINPUT_WGI #include "../../core/windows/SDL_windows.h" typedef struct WindowsGamingInputGamepadState WindowsGamingInputGamepadState; #define GamepadButtons_GUIDE 0x40000000 @@ -61,11 +61,11 @@ typedef struct WindowsGamingInputGamepadState WindowsGamingInputGamepadState; #include "windows.gaming.input.h" #endif -#if defined(SDL_JOYSTICK_RAWINPUT_XINPUT) || defined(SDL_JOYSTICK_RAWINPUT_GAMING_INPUT) +#if defined(SDL_JOYSTICK_RAWINPUT_XINPUT) || defined(SDL_JOYSTICK_RAWINPUT_WGI) #define SDL_JOYSTICK_RAWINPUT_MATCHING #endif -/* #define DEBUG_RAWINPUT */ +/*#define DEBUG_RAWINPUT*/ #ifndef RIDEV_EXINPUTSINK #define RIDEV_EXINPUTSINK 0x00001000 @@ -140,7 +140,7 @@ struct joystick_hwdata Uint8 xinput_slot; #endif -#ifdef SDL_JOYSTICK_RAWINPUT_GAMING_INPUT +#ifdef SDL_JOYSTICK_RAWINPUT_WGI SDL_bool wgi_correlated; Uint8 wgi_correlation_id; Uint8 wgi_correlation_count; @@ -175,7 +175,7 @@ typedef struct WindowsMatchState { #ifdef SDL_JOYSTICK_RAWINPUT_XINPUT WORD xinput_buttons; #endif -#ifdef SDL_JOYSTICK_RAWINPUT_GAMING_INPUT +#ifdef SDL_JOYSTICK_RAWINPUT_WGI Uint32 wgi_buttons; #endif SDL_bool any_data; @@ -236,7 +236,7 @@ static void RAWINPUT_FillMatchState(WindowsMatchState *state, Uint32 match_state state->any_data = SDL_TRUE; #endif -#ifdef SDL_JOYSTICK_RAWINPUT_GAMING_INPUT +#ifdef SDL_JOYSTICK_RAWINPUT_WGI /* Match axes by checking if the distance between the high 4 bits of axis and the 4 bits from match_state is 1 or less */ #define WindowsGamingInputAxesMatch(gamepad) (\ (Uint16)(((Sint16)(gamepad.LeftThumbstickX * SDL_MAX_SINT16) & 0xF000) - state->match_axes[0] + 0x1000) <= 0x2fff && \ @@ -376,7 +376,7 @@ RAWINPUT_GuessXInputSlot(const WindowsMatchState *state, Uint8 *correlation_id, #endif /* SDL_JOYSTICK_RAWINPUT_XINPUT */ -#ifdef SDL_JOYSTICK_RAWINPUT_GAMING_INPUT +#ifdef SDL_JOYSTICK_RAWINPUT_WGI typedef struct WindowsGamingInputGamepadState { __x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad; @@ -609,7 +609,7 @@ RAWINPUT_QuitWindowsGamingInput(RAWINPUT_DeviceContext *ctx) } } -#endif /* SDL_JOYSTICK_RAWINPUT_GAMING_INPUT */ +#endif /* SDL_JOYSTICK_RAWINPUT_WGI */ static int RAWINPUT_JoystickInit(void) @@ -861,7 +861,7 @@ RAWINPUT_PostUpdate(void) #ifdef SDL_JOYSTICK_RAWINPUT_MATCHING SDL_bool unmapped_guide_pressed = SDL_FALSE; -#ifdef SDL_JOYSTICK_RAWINPUT_GAMING_INPUT +#ifdef SDL_JOYSTICK_RAWINPUT_WGI if (!wgi_state.dirty) { int ii; for (ii = 0; ii < wgi_state.per_gamepad_count; ii++) { @@ -875,7 +875,6 @@ RAWINPUT_PostUpdate(void) wgi_state.dirty = SDL_TRUE; #endif - #ifdef SDL_JOYSTICK_RAWINPUT_XINPUT if (!xinput_state_dirty) { int ii; @@ -1023,7 +1022,7 @@ RAWINPUT_JoystickOpen(SDL_Joystick *joystick, int device_index) } ctx->xinput_slot = XUSER_INDEX_ANY; #endif -#ifdef SDL_JOYSTICK_RAWINPUT_GAMING_INPUT +#ifdef SDL_JOYSTICK_RAWINPUT_WGI RAWINPUT_InitWindowsGamingInput(ctx); #endif } @@ -1188,13 +1187,13 @@ RAWINPUT_JoystickOpen(SDL_Joystick *joystick, int device_index) static int RAWINPUT_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble) { -#if defined(SDL_JOYSTICK_RAWINPUT_GAMING_INPUT) || defined(SDL_JOYSTICK_RAWINPUT_XINPUT) +#if defined(SDL_JOYSTICK_RAWINPUT_WGI) || defined(SDL_JOYSTICK_RAWINPUT_XINPUT) RAWINPUT_DeviceContext *ctx = joystick->hwdata; #endif SDL_bool rumbled = SDL_FALSE; -#ifdef SDL_JOYSTICK_RAWINPUT_GAMING_INPUT +#ifdef SDL_JOYSTICK_RAWINPUT_WGI if (!rumbled && ctx->wgi_correlated) { WindowsGamingInputGamepadState *gamepad_state = ctx->wgi_slot; HRESULT hr; @@ -1231,7 +1230,7 @@ RAWINPUT_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uin static int RAWINPUT_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble) { -#if defined(SDL_JOYSTICK_RAWINPUT_GAMING_INPUT) +#if defined(SDL_JOYSTICK_RAWINPUT_WGI) RAWINPUT_DeviceContext *ctx = joystick->hwdata; if (ctx->wgi_correlated) { @@ -1401,11 +1400,11 @@ RAWINPUT_HandleStatePacket(SDL_Joystick *joystick, Uint8 *data, int size) } #endif /* SDL_JOYSTICK_RAWINPUT_XINPUT */ -#ifdef SDL_JOYSTICK_RAWINPUT_GAMING_INPUT +#ifdef SDL_JOYSTICK_RAWINPUT_WGI if (!has_trigger_data && ctx->wgi_correlated) { has_trigger_data = SDL_TRUE; } -#endif /* SDL_JOYSTICK_RAWINPUT_GAMING_INPUT */ +#endif /* SDL_JOYSTICK_RAWINPUT_WGI */ if (!has_trigger_data) { HIDP_DATA *item = GetData(ctx->trigger_hack_index, ctx->data, data_length); @@ -1451,7 +1450,7 @@ RAWINPUT_UpdateOtherAPIs(SDL_Joystick *joystick) RAWINPUT_FillMatchState(&match_state_xinput, ctx->match_state); -#ifdef SDL_JOYSTICK_RAWINPUT_GAMING_INPUT +#ifdef SDL_JOYSTICK_RAWINPUT_WGI /* Parallel logic to WINDOWS_XINPUT below */ RAWINPUT_UpdateWindowsGamingInput(); if (ctx->wgi_correlated) { @@ -1526,7 +1525,7 @@ RAWINPUT_UpdateOtherAPIs(SDL_Joystick *joystick) } else { correlated = SDL_TRUE; } -#endif /* SDL_JOYSTICK_RAWINPUT_GAMING_INPUT */ +#endif /* SDL_JOYSTICK_RAWINPUT_WGI */ #ifdef SDL_JOYSTICK_RAWINPUT_XINPUT /* Parallel logic to WINDOWS_GAMING_INPUT above */ @@ -1640,7 +1639,7 @@ RAWINPUT_UpdateOtherAPIs(SDL_Joystick *joystick) } #endif /* SDL_JOYSTICK_RAWINPUT_XINPUT */ -#ifdef SDL_JOYSTICK_RAWINPUT_GAMING_INPUT +#ifdef SDL_JOYSTICK_RAWINPUT_WGI if (!has_trigger_data && ctx->wgi_correlated) { RAWINPUT_UpdateWindowsGamingInput(); /* May detect disconnect / cause uncorrelation */ if (ctx->wgi_correlated) { /* Still connected */ @@ -1656,7 +1655,7 @@ RAWINPUT_UpdateOtherAPIs(SDL_Joystick *joystick) has_trigger_data = SDL_TRUE; } } -#endif /* SDL_JOYSTICK_RAWINPUT_GAMING_INPUT */ +#endif /* SDL_JOYSTICK_RAWINPUT_WGI */ if (!correlated) { if (!guide_button_candidate.joystick || @@ -1704,7 +1703,7 @@ RAWINPUT_JoystickClose(SDL_Joystick *joystick) WIN_UnloadXInputDLL(); } #endif -#ifdef SDL_JOYSTICK_RAWINPUT_GAMING_INPUT +#ifdef SDL_JOYSTICK_RAWINPUT_WGI RAWINPUT_QuitWindowsGamingInput(ctx); #endif