From 8ad131b78e10432934c0a89dabf3ab0f6ec70d98 Mon Sep 17 00:00:00 2001 From: "Ryan C. Gordon" Date: Thu, 16 Feb 2017 13:55:12 -0500 Subject: [PATCH] readme: more HTTPS changes. --- docs/README-android.md | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/docs/README-android.md b/docs/README-android.md index ad42756f3..61edf02d1 100644 --- a/docs/README-android.md +++ b/docs/README-android.md @@ -4,10 +4,10 @@ Android Requirements: Android SDK (version 12 or later) -http://developer.android.com/sdk/index.html +https://developer.android.com/sdk/index.html Android NDK r7 or later -http://developer.android.com/tools/sdk/ndk/index.html +https://developer.android.com/tools/sdk/ndk/index.html Minimum API level supported by SDL: 10 (Android 2.3.3) Joystick support is available for API level >=12 devices. @@ -229,7 +229,7 @@ under iOS, if the OS can not restore your GL context it will just kill your app) ================================================================================ For a quick tour on how Linux native threads interoperate with the Java VM, take -a look here: http://developer.android.com/guide/practices/jni.html +a look here: https://developer.android.com/guide/practices/jni.html If you want to use threads in your SDL app, it's strongly recommended that you do so by creating them using SDL functions. This way, the required attach/detach @@ -265,7 +265,7 @@ The best place to start is with docs/OVERVIEW.TXT ================================================================================ First make sure that you've installed Eclipse and the Android extensions as described here: - http://developer.android.com/tools/sdk/eclipse-adt.html + https://developer.android.com/tools/sdk/eclipse-adt.html Once you've copied the SDL android project and customized it, you can create an Eclipse project from it: * File -> New -> Other @@ -281,7 +281,7 @@ Once you've copied the SDL android project and customized it, you can create an ================================================================================ There are some good tips and tricks for getting the most out of the -emulator here: http://developer.android.com/tools/devices/emulator.html +emulator here: https://developer.android.com/tools/devices/emulator.html Especially useful is the info on setting up OpenGL ES 2.0 emulation. @@ -446,7 +446,7 @@ Support for native OpenGL ES and ES2 applications was introduced in the NDK for API level 4 and 8. EGL was made a stable API in the NDK for API level 9, which has since then been obsoleted, with the recommendation to developers to bump the required API level to 10. -As of this writing, according to http://developer.android.com/about/dashboards/index.html +As of this writing, according to https://developer.android.com/about/dashboards/index.html about 90% of the Android devices accessing Google Play support API level 10 or higher (March 2013).