Sync wiki -> header

This commit is contained in:
SDL Wiki Bot
2021-09-28 17:03:06 +00:00
parent f79ac6a8de
commit 8b23029d23
6 changed files with 14 additions and 14 deletions

View File

@@ -521,7 +521,7 @@ extern DECLSPEC int SDLCALL SDL_GetAudioDeviceSpec(int index,
* For example, if you ask for float32 audio format, but the sound card only
* supports int16, SDL will set the hardware to int16. If you had set
* SDL_AUDIO_ALLOW_FORMAT_CHANGE, SDL will change the format in the `obtained`
* structure. If that flag was *not* set, SDL will prepare to convert your
* structure. If that flag was *not'' set, SDL will prepare to convert your
* callback's float32 audio to int16 before feeding it to the hardware and
* will keep the originally requested format in the `obtained` structure.
*
@@ -994,10 +994,9 @@ extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst,
* You should not call SDL_LockAudio() on the device before queueing; SDL
* handles locking internally for this function.
*
* Note that SDL2
* [https://discourse.libsdl.org/t/sdl2-support-for-planar-audio/31263/3 does
* not support planar audio]. You will need to resample from planar audio
* formats into a non-planar one (see SDL_AudioFormat) before queuing audio.
* Note that SDL2 does not support planar audio. You will need to resample
* from planar audio formats into a non-planar one (see SDL_AudioFormat)
* before queuing audio.
*
* \param dev the device ID to which we will queue audio
* \param data the data to queue to the device for later playback