diff --git a/include/SDL_config.h b/include/SDL_config.h index 7440940ad..4d74bab7a 100644 --- a/include/SDL_config.h +++ b/include/SDL_config.h @@ -29,7 +29,9 @@ */ /* Add any platform that doesn't build using the configure system. */ -#if defined(__WIN32__) +#ifdef USING_PREMAKE_CONFIG_H +#include "SDL_config_premake.h" +#elif defined(__WIN32__) #include "SDL_config_windows.h" #elif defined(__MACOSX__) #include "SDL_config_macosx.h" diff --git a/premake/Cygwin/build-scripts/clean_premake.bat b/premake/Cygwin/build-scripts/clean_premake.bat new file mode 100755 index 000000000..0b34a39c6 --- /dev/null +++ b/premake/Cygwin/build-scripts/clean_premake.bat @@ -0,0 +1,4 @@ +@echo off +cd .. +%~dp0\premake4.exe --file=..\premake4.lua --to=.\Cygwin --cygwin clean +pause \ No newline at end of file diff --git a/premake/Cygwin/build-scripts/cygwin.bat b/premake/Cygwin/build-scripts/cygwin.bat new file mode 100755 index 000000000..1710a0112 --- /dev/null +++ b/premake/Cygwin/build-scripts/cygwin.bat @@ -0,0 +1,4 @@ +@echo off +cd .. +%~dp0\premake4.exe --file=..\premake4.lua --to=.\Cygwin --cygwin gmake +pause \ No newline at end of file diff --git a/premake/Cygwin/build-scripts/make.debug.bat b/premake/Cygwin/build-scripts/make.debug.bat new file mode 100755 index 000000000..21c90a64c --- /dev/null +++ b/premake/Cygwin/build-scripts/make.debug.bat @@ -0,0 +1,5 @@ +@echo off +echo This script assumes Cygwin's make utility is in your Path +cd .. +make config=debug +pause \ No newline at end of file diff --git a/premake/Cygwin/build-scripts/make.release.bat b/premake/Cygwin/build-scripts/make.release.bat new file mode 100755 index 000000000..c57e37f52 --- /dev/null +++ b/premake/Cygwin/build-scripts/make.release.bat @@ -0,0 +1,5 @@ +@echo off +echo This script assumes Cygwin's make utility is in your Path +cd .. +make config=release +pause \ No newline at end of file diff --git a/premake/Cygwin/build-scripts/premake4.exe b/premake/Cygwin/build-scripts/premake4.exe new file mode 100755 index 000000000..ab66e76c6 Binary files /dev/null and b/premake/Cygwin/build-scripts/premake4.exe differ diff --git a/premake/Cygwin/build-scripts/run.tests.debug.bat b/premake/Cygwin/build-scripts/run.tests.debug.bat new file mode 100755 index 000000000..23a5dd8d1 --- /dev/null +++ b/premake/Cygwin/build-scripts/run.tests.debug.bat @@ -0,0 +1,68 @@ +@echo off + +cd ..\tests + +call :pass checkkeys +call :pass loopwave +call :pass testatomic +call :pass testaudioinfo +call :pass testautomation +call :pass testdraw2 +call :pass testerror +call :pass testfile +call :pass testgamecontroller +call :pass testgesture +call :pass testgl2 +call :pass testgles +call :pass testhaptic +call :pass testiconv +call :pass testime +call :pass testintersection +call :pass testjoystick +call :pass testkeys +::call :pass testloadso +call :pass testlock +call :pass testmessage +call :pass testmultiaudio +call :pass testnative +call :pass testoverlay2 +call :pass testplatform +call :pass testpower +call :pass testrelative +call :pass testrendercopyex +call :pass testrendertarget +::call :pass testresample +call :pass testrumble +call :pass testscale +call :pass testsem 1 +call :pass testshader +call :pass testshape sample.bmp +call :pass testsprite2 +call :pass testspriteminimal +call :pass teststreaming +call :pass testthread +call :pass testtimer +call :pass testver +call :pass testwm2 +call :pass torturethread + +:: leave the tests directory +cd .. + +:: exit batch +goto :eof + +:: pass label (similar to pass function in the Xcode tests command script) +:pass +:: if it does not exist, break procedure +if not exist %1\Win32\Debug goto endfunc +:: goto directory +echo Testing: %1 +title Testing: %1 +cd %1\Win32\Debug +:: execute test +".\%1.exe" %2 +cd ..\..\.. +pause +:endfunc +goto :eof \ No newline at end of file diff --git a/premake/Cygwin/build-scripts/run.tests.release.bat b/premake/Cygwin/build-scripts/run.tests.release.bat new file mode 100755 index 000000000..7af5141cd --- /dev/null +++ b/premake/Cygwin/build-scripts/run.tests.release.bat @@ -0,0 +1,68 @@ +@echo off + +cd ..\tests + +call :pass checkkeys +call :pass loopwave +call :pass testatomic +call :pass testaudioinfo +call :pass testautomation +call :pass testdraw2 +call :pass testerror +call :pass testfile +call :pass testgamecontroller +call :pass testgesture +call :pass testgl2 +call :pass testgles +call :pass testhaptic +call :pass testiconv +call :pass testime +call :pass testintersection +call :pass testjoystick +call :pass testkeys +::call :pass testloadso +call :pass testlock +call :pass testmessage +call :pass testmultiaudio +call :pass testnative +call :pass testoverlay2 +call :pass testplatform +call :pass testpower +call :pass testrelative +call :pass testrendercopyex +call :pass testrendertarget +::call :pass testresample +call :pass testrumble +call :pass testscale +call :pass testsem 1 +call :pass testshader +call :pass testshape sample.bmp +call :pass testsprite2 +call :pass testspriteminimal +call :pass teststreaming +call :pass testthread +call :pass testtimer +call :pass testver +call :pass testwm2 +call :pass torturethread + +:: leave the tests directory +cd .. + +:: exit batch +goto :eof + +:: pass label (similar to pass function in the Xcode tests command script) +:pass +:: if it does not exist, break procedure +if not exist %1\Win32\Release goto endfunc +:: goto directory +echo Testing: %1 +title Testing: %1 +cd %1\Win32\Debug +:: execute test +".\%1.exe" %2 +cd ..\..\.. +pause +:endfunc +goto :eof \ No newline at end of file diff --git a/premake/Linux/SDL_config_premake.h b/premake/Linux/SDL_config_premake.h new file mode 100755 index 000000000..dfb017ab8 --- /dev/null +++ b/premake/Linux/SDL_config_premake.h @@ -0,0 +1,311 @@ +/* include/SDL_config.h. Generated from SDL_config.h.in by configure. */ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2013 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_config_linux_h +#define _SDL_config_linux_h + +/** + * \file SDL_config.h.in + * + * This is a set of defines to configure the SDL features + */ + +/* General platform specific identifiers */ +#include "SDL_platform.h" + +/* Make sure that this isn't included by Visual C++ */ +#ifdef _MSC_VER +#error You should run hg revert SDL_config.h +#endif + +/* C language features */ +/* #undef const */ +/* #undef inline */ +/* #undef volatile */ + +/* C datatypes */ +#ifdef __LP64__ +#define SIZEOF_VOIDP 8 +#else +#define SIZEOF_VOIDP 4 +#endif +#define HAVE_GCC_ATOMICS 1 +/* #undef HAVE_GCC_SYNC_LOCK_TEST_AND_SET */ +#define HAVE_PTHREAD_SPINLOCK 1 + +/* Comment this if you want to build without any C library requirements */ +#define HAVE_LIBC 1 +#if HAVE_LIBC + +/* Useful headers */ +#define HAVE_ALLOCA_H 1 +#define HAVE_SYS_TYPES_H 1 +#define HAVE_STDIO_H 1 +#define STDC_HEADERS 1 +#define HAVE_STDLIB_H 1 +#define HAVE_STDARG_H 1 +#define HAVE_MALLOC_H 1 +#define HAVE_MEMORY_H 1 +#define HAVE_STRING_H 1 +#define HAVE_STRINGS_H 1 +#define HAVE_INTTYPES_H 1 +#define HAVE_STDINT_H 1 +#define HAVE_CTYPE_H 1 +#define HAVE_MATH_H 1 +#define HAVE_ICONV_H 1 +#define HAVE_SIGNAL_H 1 +/* #undef HAVE_ALTIVEC_H */ +/* #undef HAVE_PTHREAD_NP_H */ +/* #undef HAVE_LIBUDEV_H */ +#define HAVE_DBUS_DBUS_H 1 + +/* C library functions */ +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#ifndef __WIN32__ /* Don't use C runtime versions of these on Windows */ +#define HAVE_GETENV 1 +#define HAVE_SETENV 1 +#define HAVE_PUTENV 1 +#define HAVE_UNSETENV 1 +#endif +#define HAVE_QSORT 1 +#define HAVE_ABS 1 +#define HAVE_BCOPY 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +/* #undef HAVE_STRLCPY */ +/* #undef HAVE_STRLCAT */ +#define HAVE_STRDUP 1 +/* #undef HAVE__STRREV */ +/* #undef HAVE__STRUPR */ +/* #undef HAVE__STRLWR */ +/* #undef HAVE_INDEX */ +/* #undef HAVE_RINDEX */ +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +/* #undef HAVE_ITOA */ +/* #undef HAVE__LTOA */ +/* #undef HAVE__UITOA */ +/* #undef HAVE__ULTOA */ +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +/* #undef HAVE__I64TOA */ +/* #undef HAVE__UI64TOA */ +#define HAVE_STRTOLL 1 +#define HAVE_STRTOULL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +/* #undef HAVE__STRICMP */ +#define HAVE_STRCASECMP 1 +/* #undef HAVE__STRNICMP */ +#define HAVE_STRNCASECMP 1 +#define HAVE_SSCANF 1 +#define HAVE_SNPRINTF 1 +#define HAVE_VSNPRINTF 1 +#define HAVE_M_PI /**/ +#define HAVE_ATAN 1 +#define HAVE_ATAN2 1 +#define HAVE_CEIL 1 +#define HAVE_COPYSIGN 1 +#define HAVE_COS 1 +#define HAVE_COSF 1 +#define HAVE_FABS 1 +#define HAVE_FLOOR 1 +#define HAVE_LOG 1 +#define HAVE_POW 1 +#define HAVE_SCALBN 1 +#define HAVE_SIN 1 +#define HAVE_SINF 1 +#define HAVE_SQRT 1 +#define HAVE_FSEEKO 1 +#define HAVE_FSEEKO64 1 +#define HAVE_SIGACTION 1 +#define HAVE_SA_SIGACTION 1 +#define HAVE_SETJMP 1 +#define HAVE_NANOSLEEP 1 +#define HAVE_SYSCONF 1 +/* #undef HAVE_SYSCTLBYNAME */ +#define HAVE_CLOCK_GETTIME 1 +/* #undef HAVE_GETPAGESIZE */ +#define HAVE_MPROTECT 1 +#define HAVE_ICONV 1 +#define HAVE_PTHREAD_SETNAME_NP 1 +/* #undef HAVE_PTHREAD_SET_NAME_NP */ +#define HAVE_SEM_TIMEDWAIT 1 + +#else +#define HAVE_STDARG_H 1 +#define HAVE_STDDEF_H 1 +#define HAVE_STDINT_H 1 +#endif /* HAVE_LIBC */ + +/* SDL internal assertion support */ +/* #undef SDL_DEFAULT_ASSERT_LEVEL */ + +#ifndef SDL_AUDIO_DRIVER_DUMMY +#define SDL_AUDIO_DRIVER_DUMMY 1 +#endif +#ifndef SDL_AUDIO_DRIVER_DISK +#define SDL_AUDIO_DRIVER_DISK 1 +#endif +#ifndef SDL_VIDEO_DRIVER_DUMMY +#define SDL_VIDEO_DRIVER_DUMMY 1 +#endif +#ifndef SDL_VIDEO_RENDER_OGL +#define SDL_VIDEO_RENDER_OGL 1 +#endif +#ifndef SDL_VIDEO_OPENGL +#define SDL_VIDEO_OPENGL 1 +#endif +#ifndef SDL_VIDEO_OPENGL_GLX +#define SDL_VIDEO_OPENGL_GLX 1 +#endif +#ifndef SDL_LOADSO_DLOPEN +#define SDL_LOADSO_DLOPEN 1 +#endif +#ifndef SDL_AUDIO_DRIVER_ALSA +#define SDL_AUDIO_DRIVER_ALSA 1 +#endif +#ifndef SDL_AUDIO_DRIVER_ALSA_DYNAMIC +#define SDL_AUDIO_DRIVER_ALSA_DYNAMIC "libasound.so" +#endif +#ifndef SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC +#define SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC "libpulse-simple.so" +#endif +#ifndef SDL_AUDIO_DRIVER_PULSEAUDIO +#define SDL_AUDIO_DRIVER_PULSEAUDIO 1 +#endif +#ifndef SDL_AUDIO_DRIVER_ESD +#define SDL_AUDIO_DRIVER_ESD 1 +#endif +#ifndef SDL_AUDIO_DRIVER_ESD_DYNAMIC +#define SDL_AUDIO_DRIVER_ESD_DYNAMIC "libesd.so" +#endif +#ifndef SDL_AUDIO_DRIVER_NAS +#define SDL_AUDIO_DRIVER_NAS 1 +#endif +#ifndef SDL_AUDIO_DRIVER_NAS_DYNAMIC +#define SDL_AUDIO_DRIVER_NAS_DYNAMIC "libaudio.so" +#endif +#ifndef SDL_AUDIO_DRIVER_OSS +#define SDL_AUDIO_DRIVER_OSS 1 +#endif +#ifndef SDL_VIDEO_DRIVER_X11_XINERAMA +#define SDL_VIDEO_DRIVER_X11_XINERAMA 1 +#endif +#ifndef SDL_VIDEO_DRIVER_X11 +#define SDL_VIDEO_DRIVER_X11 1 +#endif +#ifndef SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT "libXext.so" +#endif +#ifndef SDL_VIDEO_DRIVER_X11_XCURSOR +#define SDL_VIDEO_DRIVER_X11_XCURSOR 1 +#endif +#ifndef SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM +#define SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM 1 +#endif +#ifndef SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 "libXi.so" +#endif +#ifndef SDL_VIDEO_DRIVER_X11_XVIDMODE +#define SDL_VIDEO_DRIVER_X11_XVIDMODE 1 +#endif +#ifndef SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA "libXinerama.so" +#endif +#ifndef SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY +#define SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY 1 +#endif +#ifndef SDL_VIDEO_DRIVER_X11_DYNAMIC +#define SDL_VIDEO_DRIVER_X11_DYNAMIC "libX11.so" +#endif +#ifndef SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS "libXss.so" +#endif +#ifndef SDL_VIDEO_DRIVER_X11_XINPUT2 +#define SDL_VIDEO_DRIVER_X11_XINPUT2 1 +#endif +#ifndef SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS +#define SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS 1 +#endif +#ifndef SDL_VIDEO_DRIVER_X11_XSCRNSAVER +#define SDL_VIDEO_DRIVER_X11_XSCRNSAVER 1 +#endif +#ifndef SDL_VIDEO_DRIVER_X11_XSHAPE +#define SDL_VIDEO_DRIVER_X11_XSHAPE 1 +#endif +#ifndef SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH +#define SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH 1 +#endif +#ifndef SDL_VIDEO_DRIVER_X11_XRANDR +#define SDL_VIDEO_DRIVER_X11_XRANDR 1 +#endif +#ifndef SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE "libXxf86vm.so" +#endif +#ifndef SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR "libXcursor.so" +#endif +#ifndef SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR "libXrandr.so" +#endif +#ifndef SDL_INPUT_LINUXEV +#define SDL_INPUT_LINUXEV 1 +#endif +#ifndef SDL_HAPTIC_LINUX +#define SDL_HAPTIC_LINUX 1 +#endif +#ifndef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX +#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1 +#endif +#ifndef SDL_JOYSTICK_LINUX +#define SDL_JOYSTICK_LINUX 1 +#endif +#ifndef SDL_THREAD_PTHREAD +#define SDL_THREAD_PTHREAD 1 +#endif +#ifndef SDL_POWER_LINUX +#define SDL_POWER_LINUX 1 +#endif +#ifndef SDL_TIMER_UNIX +#define SDL_TIMER_UNIX 1 +#endif +#ifndef SDL_FILESYSTEM_UNIX +#define SDL_FILESYSTEM_UNIX 1 +#endif + +/* Enable assembly routines */ +#define SDL_ASSEMBLY_ROUTINES 1 +/* #undef SDL_ALTIVEC_BLITTERS */ + +#endif /* _SDL_config_h */ diff --git a/premake/Linux/build-scripts/clean_premake.sh b/premake/Linux/build-scripts/clean_premake.sh new file mode 100755 index 000000000..a29feb8cf --- /dev/null +++ b/premake/Linux/build-scripts/clean_premake.sh @@ -0,0 +1,6 @@ +#!/bin/sh +# change to directory above shell file +SCRIPTPATH=`readlink -f $0` +SCRIPTDIR=`dirname $SCRIPTPATH` +cd $SCRIPTDIR/.. +$SCRIPTDIR//premake4 --file=../premake4.lua --to=./Linux clean \ No newline at end of file diff --git a/premake/Linux/build-scripts/gmake.sh b/premake/Linux/build-scripts/gmake.sh new file mode 100755 index 000000000..0a9d80b41 --- /dev/null +++ b/premake/Linux/build-scripts/gmake.sh @@ -0,0 +1,6 @@ +#!/bin/sh +# change to directory above shell file +SCRIPTPATH=`readlink -f $0` +SCRIPTDIR=`dirname $SCRIPTPATH` +cd $SCRIPTDIR/.. +$SCRIPTDIR/premake4 --file=../premake4.lua --to=./Linux gmake \ No newline at end of file diff --git a/premake/Linux/build-scripts/premake4 b/premake/Linux/build-scripts/premake4 new file mode 100755 index 000000000..3df974153 Binary files /dev/null and b/premake/Linux/build-scripts/premake4 differ diff --git a/premake/Linux/build-scripts/run.tests.sh b/premake/Linux/build-scripts/run.tests.sh new file mode 100755 index 000000000..1f87e662c --- /dev/null +++ b/premake/Linux/build-scripts/run.tests.sh @@ -0,0 +1,94 @@ +#!/bin/bash + +function pause() { + read -p "$*" +} + +function pass() { + if [ -d "$1/Build/Debug" ]; then + cd $1/Build/Debug + echo "Testing:" $1 + "./$@" + cd ../../.. + pause "Press any key to continue..." + fi +} + +function randomfile() { + fcount=($1/*.*) + fcount=${#fcount[@]} + fpick=$(($RANDOM % $fcount)) + for d in $1/*.*; do + if [[ $fpick -eq 0 ]]; then + RETURN=$d + echo $d + return + fi + fpick=$(($fpick - 1)) + done +} + +function testspecial() { + if [ -d "$1/Build/Debug" ]; then + cd $1/Build/Debug + randomfile $2 + cd ../../.. + pass $1 $RETURN + fi +} + +# change to directory above shell file +SCRIPTPATH=`readlink -f $0` +SCRIPTDIR=`dirname $SCRIPTPATH` +cd $SCRIPTDIR/.. +cd tests + +pass "checkkeys" +pass "loopwave" +pass "testatomic" +pass "testaudioinfo" +pass "testautomation" +pass "testdraw2" +pass "testchessboard" +pass "testerror" +pass "testfile" +pass "testfilesystem" +pass "testgamecontroller" +pass "testgesture" +pass "testgl2" +pass "testgles" +pass "testhaptic" +pass "testiconv" +pass "testime" +pass "testintersection" +pass "testjoystick" +pass "testkeys" +#pass "testloadso" +pass "testlock" +pass "testmessage" +#pass "testmultiaudio" +pass "testnative" +pass "testoverlay2" +pass "testplatform" +pass "testpower" +pass "testrelative" +pass "testrendercopyex" +pass "testrendertarget" +pass "testresample" "sample.wav" "newsample.wav" "44100" +pass "testrumble" +pass "testscale" +pass "testsem" 1 +pass "testshader" +testspecial "testshape" ./shapes +testspecial "testshape" ./shapes +testspecial "testshape" ./shapes +pass "testsprite2" +pass "testspriteminimal" +pass "teststreaming" +pass "testthread" +pass "testtimer" +pass "testver" +pass "testwm2" +pass "torturethread" + +cd .. \ No newline at end of file diff --git a/premake/MinGW/SDL_config_premake.h b/premake/MinGW/SDL_config_premake.h new file mode 100755 index 000000000..c696dd20f --- /dev/null +++ b/premake/MinGW/SDL_config_premake.h @@ -0,0 +1,193 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2013 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_config_windows_h +#define _SDL_config_windows_h + +#include "SDL_platform.h" + +/* This is a set of defines to configure the SDL features */ + +#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H) +#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__) +#define HAVE_STDINT_H 1 +#elif defined(_MSC_VER) +typedef signed __int8 int8_t; +typedef unsigned __int8 uint8_t; +typedef signed __int16 int16_t; +typedef unsigned __int16 uint16_t; +typedef signed __int32 int32_t; +typedef unsigned __int32 uint32_t; +typedef signed __int64 int64_t; +typedef unsigned __int64 uint64_t; +#ifndef _UINTPTR_T_DEFINED +#ifdef _WIN64 +typedef unsigned __int64 uintptr_t; +#else +typedef unsigned int uintptr_t; +#endif +#define _UINTPTR_T_DEFINED +#endif +/* Older Visual C++ headers don't have the Win64-compatible typedefs... */ +#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR))) +#define DWORD_PTR DWORD +#endif +#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR))) +#define LONG_PTR LONG +#endif +#else /* !__GNUC__ && !_MSC_VER */ +typedef signed char int8_t; +typedef unsigned char uint8_t; +typedef signed short int16_t; +typedef unsigned short uint16_t; +typedef signed int int32_t; +typedef unsigned int uint32_t; +typedef signed long long int64_t; +typedef unsigned long long uint64_t; +#ifndef _SIZE_T_DEFINED_ +#define _SIZE_T_DEFINED_ +typedef unsigned int size_t; +#endif +typedef unsigned int uintptr_t; +#endif /* __GNUC__ || _MSC_VER */ +#endif /* !_STDINT_H_ && !HAVE_STDINT_H */ + +#ifdef _WIN64 +# define SIZEOF_VOIDP 8 +#else +# define SIZEOF_VOIDP 4 +#endif + +/* This is disabled by default to avoid C runtime dependencies and manifest requirements */ +#ifdef HAVE_LIBC +/* Useful headers */ +#define HAVE_STDIO_H 1 +#define STDC_HEADERS 1 +#define HAVE_STRING_H 1 +#define HAVE_CTYPE_H 1 +#define HAVE_MATH_H 1 +#define HAVE_SIGNAL_H 1 + +/* C library functions */ +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_QSORT 1 +#define HAVE_ABS 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +#define HAVE__STRREV 1 +#define HAVE__STRUPR 1 +#define HAVE__STRLWR 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +#define HAVE_ITOA 1 +#define HAVE__LTOA 1 +#define HAVE__ULTOA 1 +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +#define HAVE_STRTOLL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE__STRICMP 1 +#define HAVE__STRNICMP 1 +#define HAVE_SSCANF 1 +#define HAVE_M_PI 1 +#define HAVE_ATAN 1 +#define HAVE_ATAN2 1 +#define HAVE_CEIL 1 +#define HAVE_COPYSIGN 1 +#define HAVE_COS 1 +#define HAVE_COSF 1 +#define HAVE_FABS 1 +#define HAVE_FLOOR 1 +#define HAVE_LOG 1 +#define HAVE_POW 1 +#define HAVE_SCALBN 1 +#define HAVE_SIN 1 +#define HAVE_SINF 1 +#define HAVE_SQRT 1 +#else +#define HAVE_STDARG_H 1 +#define HAVE_STDDEF_H 1 +#endif + +#ifndef SDL_AUDIO_DRIVER_DUMMY +#define SDL_AUDIO_DRIVER_DUMMY 1 +#endif +#ifndef SDL_AUDIO_DRIVER_DISK +#define SDL_AUDIO_DRIVER_DISK 1 +#endif +#ifndef SDL_VIDEO_DRIVER_DUMMY +#define SDL_VIDEO_DRIVER_DUMMY 1 +#endif +#ifndef SDL_TIMER_WINDOWS +#define SDL_TIMER_WINDOWS 1 +#endif +#ifndef SDL_AUDIO_DRIVER_WINMM +#define SDL_AUDIO_DRIVER_WINMM 1 +#endif +#ifndef SDL_FILESYSTEM_WINDOWS +#define SDL_FILESYSTEM_WINDOWS 1 +#endif +#ifndef SDL_POWER_WINDOWS +#define SDL_POWER_WINDOWS 1 +#endif +#ifndef SDL_LOADSO_WINDOWS +#define SDL_LOADSO_WINDOWS 1 +#endif +#ifndef SDL_VIDEO_DRIVER_WINDOWS +#define SDL_VIDEO_DRIVER_WINDOWS 1 +#endif +#ifndef SDL_THREAD_WINDOWS +#define SDL_THREAD_WINDOWS 1 +#endif +#ifndef SDL_HAPTIC_DUMMY +#define SDL_HAPTIC_DUMMY 1 +#endif +#ifndef SDL_JOYSTICK_DUMMY +#define SDL_JOYSTICK_DUMMY 1 +#endif +#ifndef SDL_VIDEO_RENDER_OGL +#define SDL_VIDEO_RENDER_OGL 1 +#endif +#ifndef SDL_VIDEO_OPENGL +#define SDL_VIDEO_OPENGL 1 +#endif +#ifndef SDL_VIDEO_OPENGL_WGL +#define SDL_VIDEO_OPENGL_WGL 1 +#endif + +/* Enable assembly routines (Win64 doesn't have inline asm) */ +#ifndef _WIN64 +#define SDL_ASSEMBLY_ROUTINES 1 +#endif + +#endif /* _SDL_config_windows_h */ diff --git a/premake/MinGW/build-scripts/clean_premake.bat b/premake/MinGW/build-scripts/clean_premake.bat new file mode 100755 index 000000000..099e3fd4b --- /dev/null +++ b/premake/MinGW/build-scripts/clean_premake.bat @@ -0,0 +1,4 @@ +@echo off +cd .. +%~dp0\premake4.exe --file=..\premake4.lua --to=.\MinGW --mingw clean +pause \ No newline at end of file diff --git a/premake/MinGW/build-scripts/mingw.bat b/premake/MinGW/build-scripts/mingw.bat new file mode 100755 index 000000000..347c4d97b --- /dev/null +++ b/premake/MinGW/build-scripts/mingw.bat @@ -0,0 +1,4 @@ +@echo off +cd .. +%~dp0\premake4.exe --file=..\premake4.lua --to=.\MinGW --mingw gmake +pause \ No newline at end of file diff --git a/premake/MinGW/build-scripts/premake4.exe b/premake/MinGW/build-scripts/premake4.exe new file mode 100755 index 000000000..ab66e76c6 Binary files /dev/null and b/premake/MinGW/build-scripts/premake4.exe differ diff --git a/premake/MinGW/build-scripts/run.tests.bat b/premake/MinGW/build-scripts/run.tests.bat new file mode 100755 index 000000000..cac7a3e05 --- /dev/null +++ b/premake/MinGW/build-scripts/run.tests.bat @@ -0,0 +1,108 @@ +@echo off + +cd ..\tests + +call :pass checkkeys +call :pass loopwave +call :pass testatomic +call :pass testaudioinfo +call :pass testautomation +call :pass testdraw2 +call :pass testdrawchessboard +call :pass testerror +call :pass testfile +call :pass testfilesystem +call :pass testgamecontroller +call :pass testgesture +call :pass testgl2 +call :pass testgles +call :pass testhaptic +call :pass testiconv +call :pass testime +call :pass testintersection +call :pass testjoystick +call :pass testkeys +::call :pass testloadso +call :pass testlock +call :pass testmessage +call :pass testmultiaudio +call :pass testnative +call :pass testoverlay2 +call :pass testplatform +call :pass testpower +call :pass testrelative +call :pass testrendercopyex +call :pass testrendertarget +call :pass testresample sample.wav newsample.wav 44100 +call :pass testrumble +call :pass testscale +call :pass testsem 1 +call :pass testshader +call :testspecial testshape .\shapes +call :testspecial testshape .\shapes +call :testspecial testshape .\shapes +call :pass testsprite2 +call :pass testspriteminimal +call :pass teststreaming +call :pass testthread +call :pass testtimer +call :pass testver +call :pass testwm2 +call :pass torturethread + +:: leave the tests directory +cd .. + +:: exit batch +goto :eof + +:testspecial +if not exist %1\Win32\Debug goto :eof +cd %1\Win32\Debug +call :randomfile %2 +cd ..\..\.. +call :pass testshape %RETURN% +goto :eof + +:: pass label (similar to pass function in the Xcode tests command script) +:pass +setlocal enabledelayedexpansion +set args= +set /A count=0 +for %%x IN (%*) DO ( + if NOT !count! EQU 0 set args=!args! %%x + set /A count=%count% + 1 +) +endlocal & set callargs=%args% +:: if it does not exist, break procedure +if not exist %1\Win32\Debug goto endfunc +:: goto directory +echo Testing: %1 +title Testing: %1 +cd %1\Win32\Debug +:: execute test +".\%1.exe"%callargs% +cd ..\..\.. +pause +:endfunc +goto :eof + +:randomfile +setlocal enabledelayedexpansion +set count=0 +if not exist %1 goto :eof +for %%d in (%1\*.*) DO ( + set /A count=count + 1 +) +set /A count=%RANDOM% %% %count% +for %%d in (%1\*.*) DO ( + if !count! EQU 0 ( + set rfile=%%d + goto endrfile + ) + set /A count=count-1 +) +:endrfile +set tmprfile=!rfile! +endlocal & set RETURN=%tmprfile% +goto :eof \ No newline at end of file diff --git a/premake/README-cygwin.txt b/premake/README-cygwin.txt new file mode 100755 index 000000000..47be2e1cf --- /dev/null +++ b/premake/README-cygwin.txt @@ -0,0 +1,29 @@ +There is a script in the Cygwin/build-scripts folder for generating a series of +GNU makefiles for building the SDL2 project and some parts of its test suite. +These work similarly to the MinGW makefiles, but the overall Cygwin project has +significant limitations. + +The current project will not build correctly. It's experimental and has a lot of +tweaking needed to be built. It was built successfully once, but it has not been +maintained in any way. + +The Cygwin project is limited in that it is not expected to be able to run +anything visual at all. It is not difficult to enable all of the visual tests +and support (such as X11 support or OpenGL), but it is not a goal for this +project. For the complexity of having a compatible desktop environment setup on +Cygwin, it's assumed that will not be the case for most users of the generated +Cygwin project. As a result, only the core tests and library are built for +Cygwin, focusing on things like thread support, file operations, and various +system queries and information gathering. + +The Cygwin directory does have automated tests to run through the tests +supported by Cygwin. It also has separate build scripts for both debug and +release builds, though this is assuming the GNU make utility is located in the +user's PATH. + +The Cygwin project has no outstanding dependencies, since it is designed to be +mostly minimalistic and just relied on the POSIX functionality provided by +Cygwin. + +Like the other projects, you may cleanup the entire directory of any generated +or built files using the clean script located in Cygwin/build-scripts. \ No newline at end of file diff --git a/premake/README-ios.txt b/premake/README-ios.txt new file mode 100755 index 000000000..cb491036d --- /dev/null +++ b/premake/README-ios.txt @@ -0,0 +1,33 @@ +Use the Xcode command files (located in the Xcode-iOS/build-scripts folder) +to conveniently generate a workspace for Xcode 3 or Xcode 4. It also +contains a cleaner script and a convenient script for automatically +running all the test suites. + +The iOS project will be referencing all files related to the top-level iOS +project. The core library will use the top-level include and src directories, +just like the other generated projects, but it will build projects for each of +the Demos in the top-level Xcode-iOS folder. These projects will have any +resources they need copied to be copied over and included as resources. They +will also reference the Info.plist file in Xcode-iOS/Demos. + +iOS support is currently experimental, but it should work just fine for any and +all applications. All of the demos that work from the manually-created Xcode +projects also work for the generated projects. There are a few minor things that +need improving, but nothing major. + +The iOS projects have no major dependencies other than the ones in the manual +Xcode-iOS project. Those are: + + -AudioToolbox.framework + -QuartzCore.framework + -OpenGLES.framework + -CoreGraphics.framework + -UIKit.framework + -Foundation.framework + -CoreAudio.framework + +All of these frameworks are part of the iOS SDK, not part of the core OS X +system. + +Run the clean script to clear out the directory of Xcode-related files +and binaries. \ No newline at end of file diff --git a/premake/README-linux.txt b/premake/README-linux.txt new file mode 100755 index 000000000..9374b7284 --- /dev/null +++ b/premake/README-linux.txt @@ -0,0 +1,46 @@ +You may generate GNU makefiles for building SDL2 and its related test suite by +using the gmake shell script in the Linux/build-scripts folder. + +Linux support is currently experimental for the meta-build system. Most of the +progress made on this support happened toward the end of the meta-build system +project, so there is a lot currently missing that could be added in the future. +For the most part, the Linux support works well, but there is a significant +amount of testing needed to verify it can be built in many different +environments. + +The Linux project does not target every dependency it should (as seen in the +autotools configure script or in the CMake script), but it does target the +following dependencies: + + -D-Bus (required to build Linux at all) + -DLOpen (most of the other dependencies are dependent on this) + -ALSA + -PulseAudio + -ESD + -NAS + -OSS + -X11 + -OpenGL + +Also, the Linux system should be building the SDL2 library as a shared library, +but it builds it as a static library because of a few premake-related issues. +This is because when the makefile generated by premake tells the linker where to +find the definitions library (libSDL2.o), it also gives a hint to the loader to +find libSDL2.so in the same place, with a relative path. This means in order to +execute the program dynamically linked to SDL2, it's looking in some path like: + + "../../SDL2/Build/Debug" + +Now, while this path works at the location of the makefile (such as +./tests/testsprite), it does not make sense from the actual location of the +executable (./tests/testsprite/Build/Debug). Furthermore, it's just massively +inconvenient to have a relative path to look for the shared object. Moving +libSDL2.so into the same directory as the executable does not solve this issue. +Unfortunately, premake also does not allow an install target to be created for +the makefiles, which is another one of the major issues related to building SDL2 +as a shared library on Linux. Once these problems are solved, this support +should be very straightforward to add to this system in the future. + +The Linux system does have both an automated test and cleaning shell files for +running through the entire supported test suite and cleaning up the generated +and built files, respectively. \ No newline at end of file diff --git a/premake/README-macosx.txt b/premake/README-macosx.txt new file mode 100755 index 000000000..599e96e3c --- /dev/null +++ b/premake/README-macosx.txt @@ -0,0 +1,34 @@ +Use the Xcode command files (located in the Xcode/build-scripts folder) +to conveniently generate a workspace for Xcode 3 or Xcode 4. It also +contains a cleaner script and a convenient script for automatically +running all the test suites. + +If you use the script to automatically build the workspace file, you +need to open the workspace at least once after generating it, or it +will give errors that certain schema do not exist within the workspace. +Also, the script depends on Xcode command line tools being installed. + +There are separate build files for building for i386 architecture +versus x86_64 architecture. There are separate build scripts for +Xcode 3 versus Xcode 4, but these just use the different toolchains. + +There is a script for automatically running through all known supported +tests on that platform. + +The Mac OS X projects currently have reliance on the following dependencies: + + -AudioToolbox.framework + -AudioUnit.framework + -Cocoa.framework + -CoreAudio.framework + -IOKit.framework + -Carbon.framework + -ForceFeedback.framework + -CoreFoundation.framework + +It will also link to OpenGL.framework, as the dependency function for OpenGL +assumes that OpenGL always exists on Mac OS X. However, this is defined in +a segmented way to allow the possibility of no OpenGL support on Mac OS X. + +Run the clean script to clear out the directory of Xcode-related files +and binaries. \ No newline at end of file diff --git a/premake/README-mingw.txt b/premake/README-mingw.txt new file mode 100755 index 000000000..8eb90c34e --- /dev/null +++ b/premake/README-mingw.txt @@ -0,0 +1,39 @@ +MinGW requires both the MinGW system and MSYS. + +There is a script for generating a series of GNU makefiles targeted +at MinGW on Windows. These makefiles will build the SDL library and +test executables with static links to libgcc and the same features +as the Visual Studio builds. That is, they have full OpenGL support +and they have no dependency on MinGW. + +After generating the scripts, simply navigate to the directory in +a MSYS terminal and execute: + + make + +If you wish to clean the directory, you can use either the clean +batch file, or call: + + make clean + +The former will remove the actual makefiles and the latter will +perform a typical clean operation. You can target specific +build configurations as such: + + make config=debug + +Verbosity is initially set to off. All verbosity controls is +whether the resulting gcc and ar commands are printed to the +console. You can enable verbose output by setting verbose to any +value: + + make verbose=1 + +There is currently no install target, but that is intended +eventually. + +Ben: +There is no DirectX support currently, but you can use the +command option '--directx' when generating the makefiles to +explicitly force the DirectX dependency on. This may have +undefined behavior, so use it cautiously. \ No newline at end of file diff --git a/premake/README-windows.txt b/premake/README-windows.txt new file mode 100755 index 000000000..759a814f2 --- /dev/null +++ b/premake/README-windows.txt @@ -0,0 +1,37 @@ +Use the Visual Studio batch files (located in the VisualC folder) to +conveniently generate solutions for Visual Studio 2008, 2010, and 2012. +It also contains a cleaner script and a convenient script for automatically +running all the test suites. + +There is a script (check.bin.compatibility.vs2010.bat) in VisualC\build-scripts +which will build \VisualC (which is not generated by this premake +system) and build SDL2.dll using the generated SDL2.sln in the VS2010 folder. It +will copy the SDL2.dll over to each test project in \VisualC and +subsequently run those tests to verify binary compatibility between the SDL2.dll +that came from the premake solution and the executables which were built using +the old solution files. + +The windows project currently depends on most of the libraries inherently +added to the links list by Visual Studio. The additional libraries SDL2 depends +on are as follows: + + -imm32 + -oleaut32 + -winmm + -version + -OpenGL32 + -DirectX + +OpenGL32 is an optional dependency. If it is not located for whatever reason, +SDL2 will build fine without it. DirectX is another optional dependency for +SDL2. Unlike the manually-created VS projects, the meta-build system supports +not having DirectX support and still being able to build and run through most of +the projects (using the OpenGL renderer or the software renderer). + +Run the clean script to clear out the directory of VS-related files and +binaries. + +Ben: +Please note that the script for building the VS2012 solution from the +command prompt seems to not be working properly. This issue is +currently unresolved. \ No newline at end of file diff --git a/premake/README.txt b/premake/README.txt new file mode 100755 index 000000000..02c2bb41c --- /dev/null +++ b/premake/README.txt @@ -0,0 +1,330 @@ +Author: Ben Henning + +The goal of this project is to provide a lightweight and portable meta-build +system for generating build systems for various platforms and architectures, all +for the SDL2 library and subsequently dependent executables. + +Following is a table of contents for the entire README file. + +[0] OVERVIEW +[1] GENERATING PROJECTS AND COMMAND-LINE OPTIONS +[2] STRUCTURE +[3] SUPPORT ON WINDOWS AND VISUAL STUDIO +[4] SUPPORT ON MAC OS X AND XCODE +[5] SUPPORT FOR IOS +[6] SUPPORT FOR LINUX +[7] SUPPORT FOR MINGW +[8] SUPPORT FOR CYGWIN +[9] EXTENDING THE SYSTEM TO NEW PROJECTS OR PLATFORMS (code samples) + +[0] OVERVIEW + +The system is capable of generating projects for many different platforms and +architectures. How to generically generate projects is described in the next +section. Subsequent sections thereafter describe more specific ways to generate +projects and dependencies projects have. + +All of the projects inherently have things in common, such as depending on the +same source tree for header and source files. All projects generated will also +have both debug and release configurations available to be built. More +information on how to build either will be provided below. + +To view a list of progress on the project, view the changelog. + +[1] GENERATING PROJECTS AND COMMAND-LINE OPTIONS + +To receive help with various premake actions and command-line options, or to +view the options available for the current premake environment, run the +following command: + + ./premake4 --file=./path/to/premake4.lua help + +To construct the project files, run this local command from any command line: + + .\premake4 --file=.\path\to\premake4.lua --to=.\resultDirectory [opts] [vs2008/vs2010/vs2012] +OR + ./premake4 --file=./path/to/premake4.lua --to=./resultDirectory [opts] [xcode3/xcode4/gmake] + +opts may be one of: + --mingw + --cygwin + --ios + +opts may also include any of the following: + --alsa : Force the ALSA dependency on for Linux targets. + --dbus : Force the D-Bus dependency on for Linux targets. + --directx : Force the DirectX dependency on for Windows, MinGW, and Cygwin targets. + --dlopen : Force the DLOpen dependency on for Linux targets. + --esd : Force the ESD dependency on for Linux targets. + --nas : Force the NAS dependency on for Linux targets. + --opengl : Force the OpenGL dependency on for any target. + --oss : Force the OSS dependency on for Linux targets. + --pulseaudio : Force the PulseAudio dependency on for Linux targets. + --x11 : Force the X11 dependency on for Linux targets. + +All projects have debug and release configurations that may be built. For IDE +projects such as Visual Studio and Xcode, there are configurations in the former +and schemas in the latter to handle this. + +For make files, the following command line may be used: + make config=debug +or: + make config=release + +The make files also have a level of verbosity that will print all compiler and +linking commands to the command line. This can be enabled with the following +command: + make verbose=1 + +[2] STRUCTURE + +The structure of the meta-build system is split into three parts: + + 1. The core system which runs all of the other scripts, generates the premake + Lua file that is used to generate the actual build system, and sets up + premake to generate it. (premake4.lua) + + 2. The utility files for performing various convenience operations, ranging + from string operations and a file wrapper to custom project definitions and + complex dependency checking using CMake-esque functions. There is also a + file containing custom dependency functions for checked support. + (everything in the util folder) + + 3. The project definition files, which define each and every project related + to SDL2. This includes the SDL2 library itself, along with all of its + current tests and iOS Demos. These files also related to dependency handling + and help build dependency trees for the various projects. + (everything in the projects folder) + +The premake4.lua file is lightly documented and commented to explain how it +interfaces with the other utility files and project files. It is not extensively +documented because the actual generation process is not considered to be +pertinent to the overall usage of the meta-build system. + +The utility files have thorough documentation, since they are the foundation for +the entire project definition and dependency handling systems. + +The project definition files are lightly documented, since they are expected to +be self-explanatory. Look through each and every project definition file +(especially SDL2.lua, testgl2.lua, testshape.lua, testsprite2.lua, and +testnative.lua) to gain experience and familiarity with most of the project +definition system. + +The dependency system is very straightforward. As explained in both +sdl_projects.lua and sdl_dependency_checkers.lua, a function for checking the +actual dependency support is registered by its name and then referenced to in +the project definitions (such as for SDL2.lua). These definitions are allowed to +do anything necessary to determine whether the appropriate support exists in the +current build environment or not. The possibilities for checking can be seen +specifically in the function for checking DirectX support and any of the Linux +dependency functions using the sdl_check_compile.lua functions. + +As far as building the projects is concerned, the project definitions are +allowed to set configuration key-value pairs which will be translated and placed +inside a generated SDL config header file, similar to the one generated by both +autotools and CMake. + +[3] SUPPORT ON WINDOWS AND VISUAL STUDIO + +Check the Windows README for more information on SDL2 support on Windows and +Visual Studio. Current support exists for Visual Studio 2008, 2010, and 2012. + +[4] SUPPORT ON MAC OS X AND XCODE + +Check the Mac OS X README for more information on SDL2 support on Mac OS X using +Xcode. Current support should exist for Mac OS X 10.6, 10.7, and 10.8 (as +tested, but more may be supported). Supported Xcode versions are 3 and 4. It +supports building for both i686 and x86_64 architectures, as well as support for +universal 32-bit binaries, universal 64-bit binaries, and universal combined +binaries. + +[5] SUPPORT FOR IOS + +EXPERIMENTAL SUPPORT + +Check the iOS README for more information on SDL2 support on iOS using Xcode. +Current support has been tested on the iOS 6 emulators for iPhone and iPad, +using both Xcode 3 and Xcode 4. The iOS project will reference all the Demos +the manual project does. + +[6] SUPPORT FOR LINUX + +EXPERIMENTAL SUPPORT + +Check the Linux README for more information on SDL2 support on Linux. Currently, +only a subset of the Linux dependencies are supported, and they are supported +partially. Linux also builds to a static library instead of a shared library. +The tests run well and as expected. + +[7] SUPPORT FOR MINGW + +Check the MinGW README for more information on SDL2 support on MinGW. Currently, +all of the tests that work using the Visual Studio projects also seem to work +with MinGW, minus DirectX support. DirectX is not inherently supported, but can +be forcibly turned on if the user knows what they are doing. + +[8] SUPPORT FOR CYGWIN + +BROKEN SUPPORT + +Check the Cygwin README for more information on the progress of supporting SDL2 +on Cygwin. + +[9] EXTENDING THE SYSTEM TO NEW PROJECTS OR PLATFORMS + +In order to create a new project, simply create a Lua file and place it within +the projects directory. The meta-build system will automatically include it. +It must contain a SDL_project definition. Projects *must* have source files as +well, otherwise they will be ignored by the meta-build system. There are a +plethora of examples demonstrating how to defined projects, link them to various +dependencies, and to create dependencies. + +Here is an example that creates a new project named foo, it's a ConsoleApp +(which is the default for SDL projects, look at http://industriousone.com/kind +for more information). Its language is C and its source directory is "../test" +(this path is relative to the location of premake4.lua). It's project location +is "tests", which means it will be placed in the ./tests/ folder of whichever +destination directory is set while generating the project (for example, +./VisualC/tests). It is including all the files starting with "foo." from the +"../test" folder. + + SDL_project "foo" + SDL_kind "ConsoleApp" + SDL_language "C" + SDL_sourcedir "../test" + SDL_projectLocation "tests" + SDL_files { "/testrendercopyex.*" } + +Now, we can extend this project slightly: + + SDL_project "foo" + SDL_kind "ConsoleApp" + SDL_notos "ios|cygwin" + SDL_language "C" + SDL_sourcedir "../test" + SDL_projectLocation "tests" + SDL_projectDependencies { "SDL2main", "SDL2test", "SDL2" } + SDL_files { "/foo.*" } + SDL_copy { "icon.bmp", "sample.bmp" } + +We now specified that this application will not work on iOS or Cygwin targets, +so it will be discluded when generating projects for those platforms. We have +also specified that this project depends on 'SDL2main', 'SDL2test', and 'SDL2', +which are other projects that are already defined. We can set the dependency +to any projects the SDL2 meta-build system is aware of. We also have an +interesting SDL_copy directive, which will automatically copy the files +"icon.bmp" and "sample.bmp" from "/test" to the directory of foo's +executable when it's built. + +Let's take a look at another example: + + SDL_project "testgl2" + SDL_kind "ConsoleApp" + SDL_notos "ios|cygwin" + SDL_language "C" + SDL_sourcedir "../test" + SDL_projectLocation "tests" + SDL_projectDependencies { "SDL2main", "SDL2test", "SDL2" } + SDL_defines { "HAVE_OPENGL" } + SDL_dependency "OpenGL" + -- opengl is platform independent + SDL_depfunc "OpenGL" + SDL_files { "/testgl2.*" } + +This is a copy of the testgl2.lua file. Most of this is already familiar, but +there are a few new things to point out. We can set preprocessor definitions by +using the 'SDL_defines' directive. We can also create a dependency for the +project on some varied criteria. For example, testgl2 is obviously dependent on +the presence of the OpenGL library. So, the only way it will include the +"testgl2.*" (testgl2.c/testgl2.h) files is if the dependency function "OpenGL" +returns information regarding the whereabouts of the OpenGL library on the +current system. This function is registered in sdl_dependency_checkers.lua: + + function openGLDep() + print("Checking OpenGL dependencies...") + ... + return { found = foundLib, libDirs = { }, libs = { libname } } + end + ... + SDL_registerDependencyChecker("OpenGL", openGLDep) + +This function is called when it's time to decide whether testgl2 should be +generated or not. openGLDep can use any and all functions to decide whether +OpenGL is supported. + +Dependencies and projects can become much more sophisticate, if necessary. Take +the following example from the SDL2.lua project definition: + + -- DirectX dependency + SDL_dependency "directx" + SDL_os "windows|mingw" + SDL_depfunc "DirectX" + SDL_config + { + ["SDL_AUDIO_DRIVER_DSOUND"] = 1, + ["SDL_AUDIO_DRIVER_XAUDIO2"] = 1, + ["SDL_JOYSTICK_DINPUT"] = 1, + ["SDL_HAPTIC_DINPUT"] = 1, + ["SDL_VIDEO_RENDER_D3D"] = 1 + } + SDL_paths + { + "/audio/directsound/", + "/audio/xaudio2/", + "/render/direct3d/", + -- these two depend on Xinput + "/haptic/windows/", + "/joystick/windows/", + } + +This dependency is, as expected, for DirectX. One thing to note here is even +dependencies can be dependent on an operating system. This dependency will not +even be resolved if SDL2 is being generated on, say, Linux or Mac OS X. Two new +things shown here are 'SDL_config' and 'SDL_paths' directives. SDL_config allows +you to set preprocessor definitions that will be pasted into +SDL_config_premake.h (which acts as a replacement to SDL_config.h when building +the project). This allows for significant flexibility (look around SDL2.lua's +dependencies, especially for Linux). SDL_paths works like SDL_files, except it +includes all .c, .h, and .m files within that directory. The directory is still +relative to the source directory of the project (in this case, /src). + +Finally, dependency checking can be done in a huge variety of ways, ranging +from simply checking for an environmental variable to scanning directories on +Windows. Even more flexibly, the build environment itself can be checked using +functions similar to those provided in CMake to check if a function compiles, +library exists, etc. The following example comes from +sdl_dependency_checkers.lua and is used by the Linux dependency in the SDL2 +project to determine whether the OSS sound system is supported: + + function ossDep() + print("Checking for OSS support...") + if not check_cxx_source_compiles([[ + #include + int main() { int arg = SNDCTL_DSP_SETFRAGMENT; return 0; }]]) + and not check_cxx_source_compiles([[ + #include + int main() { int arg = SNDCTL_DSP_SETFRAGMENT; return 0; }]]) then + print("Warning: OSS unsupported!") + return { found = false } + end + return { found = true } + end + +Notice how it uses 'check_cxx_source_compiles'. There are even more functions +than this to check and, rather than going in detail with them here, I encourage +you to look at the documented functions within ./util/sdl_check_compile.lua. + +In order to support new platforms, start with the minimal configuration template +provided and work off of the initial SDL2 project. You may add additional +dependencies to define other source files specific to that platform (see how +it's done with Windows and Mac OS X), or you can add special dependencies that +rely on dependency functions you may implement yourself (see DirectX and +OpenGL). Dependencies can use the 'SDL_config' directive to specify special +values that can be pasted into the resulting configuration header file upon +generation. + +For more detailed information about the functions supported and how they work, +look at all of the Lua files in the util directory, as well as any of the +example projects in the projects directory to demonstrate how many of these +functions are used. The information above is only a quick subset of the +capabilities of the meta-build system. \ No newline at end of file diff --git a/premake/VisualC/VS2008/SDL.sln b/premake/VisualC/VS2008/SDL.sln new file mode 100755 index 000000000..bd0dcbb15 --- /dev/null +++ b/premake/VisualC/VS2008/SDL.sln @@ -0,0 +1,487 @@ + +Microsoft Visual Studio Solution File, Format Version 10.00 +# Visual Studio 2008 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testjoystick", "tests\testjoystick\testjoystick.vcproj", "{AE94B4D8-1CF9-E843-8AD0-7C7613F66BEA}" + ProjectSection(ProjectDependencies) = postProject + {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} + {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testfilesystem", "tests\testfilesystem\testfilesystem.vcproj", "{67EC9A94-2489-CA44-8E03-3BA3553B8854}" + ProjectSection(ProjectDependencies) = postProject + {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} + {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsem", "tests\testsem\testsem.vcproj", "{4678247F-21BB-EF4F-95F7-D4C23C9CEC21}" + ProjectSection(ProjectDependencies) = postProject + {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} + {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testnative", "tests\testnative\testnative.vcproj", "{D81E6981-B313-9A4D-8B92-6E0D61888E17}" + ProjectSection(ProjectDependencies) = postProject + {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} + {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testscale", "tests\testscale\testscale.vcproj", "{A7823B01-4361-164B-A2D4-76F2A64E8D29}" + ProjectSection(ProjectDependencies) = postProject + {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} + {CED8A756-F422-7B49-94A2-032634A75A8A} = {CED8A756-F422-7B49-94A2-032634A75A8A} + {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgamecontroller", "tests\testgamecontroller\testgamecontroller.vcproj", "{520C8236-74BC-5D49-B3F0-E48DC59472D6}" + ProjectSection(ProjectDependencies) = postProject + {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} + {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrendertarget", "tests\testrendertarget\testrendertarget.vcproj", "{51DA1764-30F0-7A47-BBF4-0A97880EF162}" + ProjectSection(ProjectDependencies) = postProject + {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} + {CED8A756-F422-7B49-94A2-032634A75A8A} = {CED8A756-F422-7B49-94A2-032634A75A8A} + {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testver", "tests\testver\testver.vcproj", "{58633022-DFA5-5045-8BFD-E6D63375CBE6}" + ProjectSection(ProjectDependencies) = postProject + {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} + {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testkeys", "tests\testkeys\testkeys.vcproj", "{6C32C77B-89B7-044C-899A-350E2B5E34D9}" + ProjectSection(ProjectDependencies) = postProject + {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} + {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testloadso", "tests\testloadso\testloadso.vcproj", "{3744EA3C-502A-6741-A100-0AE7DEB1FB34}" + ProjectSection(ProjectDependencies) = postProject + {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} + {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testtimer", "tests\testtimer\testtimer.vcproj", "{CCD36FA9-CC1F-9342-8A31-3635B32BDBAB}" + ProjectSection(ProjectDependencies) = postProject + {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} + {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testoverlay2", "tests\testoverlay2\testoverlay2.vcproj", "{076A9E71-1DCB-2D48-AD91-1C8760A9C0B4}" + ProjectSection(ProjectDependencies) = postProject + {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} + {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "torturethread", "tests\torturethread\torturethread.vcproj", "{9272D376-B1EC-3746-9B0C-E25D7C4DA8E0}" + ProjectSection(ProjectDependencies) = postProject + {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} + {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testplatform", "tests\testplatform\testplatform.vcproj", "{BEB73BB4-60A4-7E4E-B9A4-C1AB0D378AB5}" + ProjectSection(ProjectDependencies) = postProject + {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} + {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgesture", "tests\testgesture\testgesture.vcproj", "{CE632109-B49D-FC43-851F-7BF92A3CDB80}" + ProjectSection(ProjectDependencies) = postProject + {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} + {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testaudioinfo", "tests\testaudioinfo\testaudioinfo.vcproj", "{AA54CD08-6B46-BA4B-9161-15D7BED7D354}" + ProjectSection(ProjectDependencies) = postProject + {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} + {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "loopwave", "tests\loopwave\loopwave.vcproj", "{12505F46-1148-9B4F-A319-BAB797F2CB7A}" + ProjectSection(ProjectDependencies) = postProject + {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} + {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testthread", "tests\testthread\testthread.vcproj", "{50B18708-62EC-DE43-8523-B3832ED628C6}" + ProjectSection(ProjectDependencies) = postProject + {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} + {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "teststreaming", "tests\teststreaming\teststreaming.vcproj", "{52D41AEF-9480-9D40-B7C7-EB7EDDE84F5B}" + ProjectSection(ProjectDependencies) = postProject + {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} + {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "checkkeys", "tests\checkkeys\checkkeys.vcproj", "{800464F4-3881-A447-9B95-83869584B8BE}" + ProjectSection(ProjectDependencies) = postProject + {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} + {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testspriteminimal", "tests\testspriteminimal\testspriteminimal.vcproj", "{D729516D-75F5-F344-86E9-9A4B36EA795F}" + ProjectSection(ProjectDependencies) = postProject + {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} + {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsprite2", "tests\testsprite2\testsprite2.vcproj", "{0E4487F9-8E7C-224F-99CC-F1FEC7124A60}" + ProjectSection(ProjectDependencies) = postProject + {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} + {CED8A756-F422-7B49-94A2-032634A75A8A} = {CED8A756-F422-7B49-94A2-032634A75A8A} + {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgles", "tests\testgles\testgles.vcproj", "{9117F5E0-4F8C-B24F-A581-0095E34D61B0}" + ProjectSection(ProjectDependencies) = postProject + {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} + {CED8A756-F422-7B49-94A2-032634A75A8A} = {CED8A756-F422-7B49-94A2-032634A75A8A} + {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testatomic", "tests\testatomic\testatomic.vcproj", "{36D0D004-9F44-0247-825B-61EFD8A0394F}" + ProjectSection(ProjectDependencies) = postProject + {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} + {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2test", "SDL2test\SDL2test.vcproj", "{CED8A756-F422-7B49-94A2-032634A75A8A}" + ProjectSection(ProjectDependencies) = postProject + {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} + {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testhaptic", "tests\testhaptic\testhaptic.vcproj", "{93670ED4-2FDA-E343-86D3-E730C4B3B784}" + ProjectSection(ProjectDependencies) = postProject + {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} + {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgl2", "tests\testgl2\testgl2.vcproj", "{E3DDC4FA-079A-3548-8207-C972B9FC94D9}" + ProjectSection(ProjectDependencies) = postProject + {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} + {CED8A756-F422-7B49-94A2-032634A75A8A} = {CED8A756-F422-7B49-94A2-032634A75A8A} + {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "SDL2\SDL2.vcproj", "{CB2E0D61-6692-7844-B1B9-550870AF8286}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testerror", "tests\testerror\testerror.vcproj", "{845E9430-36ED-FF4C-8078-3F9B69DEA8E6}" + ProjectSection(ProjectDependencies) = postProject + {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} + {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrumble", "tests\testrumble\testrumble.vcproj", "{3FAEC7C2-053A-C142-AF02-42FD74DE2295}" + ProjectSection(ProjectDependencies) = postProject + {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} + {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testresample", "tests\testresample\testresample.vcproj", "{1CD5DA6F-75A5-5A4A-993B-984FAFBA9CF1}" + ProjectSection(ProjectDependencies) = postProject + {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} + {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrendercopyex", "tests\testrendercopyex\testrendercopyex.vcproj", "{E896D80E-AD87-E54B-939D-82B5A35B70E4}" + ProjectSection(ProjectDependencies) = postProject + {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} + {CED8A756-F422-7B49-94A2-032634A75A8A} = {CED8A756-F422-7B49-94A2-032634A75A8A} + {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testpower", "tests\testpower\testpower.vcproj", "{FE5F64B1-85CA-3F41-93FE-C9E96C6D8E11}" + ProjectSection(ProjectDependencies) = postProject + {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} + {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testchessboard", "tests\testchessboard\testchessboard.vcproj", "{7024BA1F-5E24-184A-8411-833692EE8EF7}" + ProjectSection(ProjectDependencies) = postProject + {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} + {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2main", "SDL2main\SDL2main.vcproj", "{10E5D730-F9B4-3541-90B0-5AA85E0256C0}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrelative", "tests\testrelative\testrelative.vcproj", "{32F5BC66-EC0C-1042-800A-AE3691202DA0}" + ProjectSection(ProjectDependencies) = postProject + {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} + {CED8A756-F422-7B49-94A2-032634A75A8A} = {CED8A756-F422-7B49-94A2-032634A75A8A} + {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testlock", "tests\testlock\testlock.vcproj", "{42F52BDF-E44E-9C46-A315-9AF8DF0C53F4}" + ProjectSection(ProjectDependencies) = postProject + {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} + {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testmultiaudio", "tests\testmultiaudio\testmultiaudio.vcproj", "{288BDEFD-9FEC-EB4C-908D-AC7DB41C20A8}" + ProjectSection(ProjectDependencies) = postProject + {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} + {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testmessage", "tests\testmessage\testmessage.vcproj", "{24DE8359-B930-CB4A-B91B-415C5EF66827}" + ProjectSection(ProjectDependencies) = postProject + {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} + {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testdraw2", "tests\testdraw2\testdraw2.vcproj", "{F28096FA-74ED-1240-A110-D8A925897232}" + ProjectSection(ProjectDependencies) = postProject + {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} + {CED8A756-F422-7B49-94A2-032634A75A8A} = {CED8A756-F422-7B49-94A2-032634A75A8A} + {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testshape", "tests\testshape\testshape.vcproj", "{3A964B91-6CDD-F24A-8803-2D3E517FEA68}" + ProjectSection(ProjectDependencies) = postProject + {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} + {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testwm2", "tests\testwm2\testwm2.vcproj", "{A88183B1-BB10-0644-AD64-FE6CA99B9D6B}" + ProjectSection(ProjectDependencies) = postProject + {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} + {CED8A756-F422-7B49-94A2-032634A75A8A} = {CED8A756-F422-7B49-94A2-032634A75A8A} + {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testautomation", "tests\testautomation\testautomation.vcproj", "{5B19ABEA-4A6E-664E-A996-8BE161B4D155}" + ProjectSection(ProjectDependencies) = postProject + {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} + {CED8A756-F422-7B49-94A2-032634A75A8A} = {CED8A756-F422-7B49-94A2-032634A75A8A} + {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testiconv", "tests\testiconv\testiconv.vcproj", "{D853E04D-DF9C-B644-9F50-B201EAAF5E18}" + ProjectSection(ProjectDependencies) = postProject + {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} + {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testfile", "tests\testfile\testfile.vcproj", "{CC1D6E91-BDCC-D84A-B6BA-5C986D8DB67C}" + ProjectSection(ProjectDependencies) = postProject + {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} + {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testime", "tests\testime\testime.vcproj", "{CC4ED7AD-FD78-B940-8ED1-A0C67638FE19}" + ProjectSection(ProjectDependencies) = postProject + {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} + {CED8A756-F422-7B49-94A2-032634A75A8A} = {CED8A756-F422-7B49-94A2-032634A75A8A} + {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testshader", "tests\testshader\testshader.vcproj", "{DB434F64-0D1E-FC46-A116-56DBB68C1869}" + ProjectSection(ProjectDependencies) = postProject + {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} + {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} + EndProjectSection +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Win32 = Debug|Win32 + Release|Win32 = Release|Win32 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {AE94B4D8-1CF9-E843-8AD0-7C7613F66BEA}.Debug|Win32.ActiveCfg = Debug|Win32 + {AE94B4D8-1CF9-E843-8AD0-7C7613F66BEA}.Debug|Win32.Build.0 = Debug|Win32 + {AE94B4D8-1CF9-E843-8AD0-7C7613F66BEA}.Release|Win32.ActiveCfg = Release|Win32 + {AE94B4D8-1CF9-E843-8AD0-7C7613F66BEA}.Release|Win32.Build.0 = Release|Win32 + {67EC9A94-2489-CA44-8E03-3BA3553B8854}.Debug|Win32.ActiveCfg = Debug|Win32 + {67EC9A94-2489-CA44-8E03-3BA3553B8854}.Debug|Win32.Build.0 = Debug|Win32 + {67EC9A94-2489-CA44-8E03-3BA3553B8854}.Release|Win32.ActiveCfg = Release|Win32 + {67EC9A94-2489-CA44-8E03-3BA3553B8854}.Release|Win32.Build.0 = Release|Win32 + {4678247F-21BB-EF4F-95F7-D4C23C9CEC21}.Debug|Win32.ActiveCfg = Debug|Win32 + {4678247F-21BB-EF4F-95F7-D4C23C9CEC21}.Debug|Win32.Build.0 = Debug|Win32 + {4678247F-21BB-EF4F-95F7-D4C23C9CEC21}.Release|Win32.ActiveCfg = Release|Win32 + {4678247F-21BB-EF4F-95F7-D4C23C9CEC21}.Release|Win32.Build.0 = Release|Win32 + {D81E6981-B313-9A4D-8B92-6E0D61888E17}.Debug|Win32.ActiveCfg = Debug|Win32 + {D81E6981-B313-9A4D-8B92-6E0D61888E17}.Debug|Win32.Build.0 = 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preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/premake/VisualC/VS2008/SDL2/SDL2.vcproj b/premake/VisualC/VS2008/SDL2/SDL2.vcproj new file mode 100755 index 000000000..20ff3d605 --- /dev/null +++ b/premake/VisualC/VS2008/SDL2/SDL2.vcproj @@ -0,0 +1,3004 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 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+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/premake/VisualC/VS2008/SDL2test/SDL2test.vcproj b/premake/VisualC/VS2008/SDL2test/SDL2test.vcproj new file mode 100755 index 000000000..ca3acaa88 --- /dev/null +++ b/premake/VisualC/VS2008/SDL2test/SDL2test.vcproj @@ -0,0 +1,254 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/premake/VisualC/VS2008/SDL_config_premake.h b/premake/VisualC/VS2008/SDL_config_premake.h new file mode 100755 index 000000000..be158a4f0 --- /dev/null +++ b/premake/VisualC/VS2008/SDL_config_premake.h @@ -0,0 +1,202 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2013 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_config_windows_h +#define _SDL_config_windows_h + +#include "SDL_platform.h" + +/* This is a set of defines to configure the SDL features */ + +#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H) +#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__) +#define HAVE_STDINT_H 1 +#elif defined(_MSC_VER) +typedef signed __int8 int8_t; +typedef unsigned __int8 uint8_t; +typedef signed __int16 int16_t; +typedef unsigned __int16 uint16_t; +typedef signed __int32 int32_t; +typedef unsigned __int32 uint32_t; +typedef signed __int64 int64_t; +typedef unsigned __int64 uint64_t; +#ifndef _UINTPTR_T_DEFINED +#ifdef _WIN64 +typedef unsigned __int64 uintptr_t; +#else +typedef unsigned int uintptr_t; +#endif +#define _UINTPTR_T_DEFINED +#endif +/* Older Visual C++ headers don't have the Win64-compatible typedefs... */ +#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR))) +#define DWORD_PTR DWORD +#endif +#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR))) +#define LONG_PTR LONG +#endif +#else /* !__GNUC__ && !_MSC_VER */ +typedef signed char int8_t; +typedef unsigned char uint8_t; +typedef signed short int16_t; +typedef unsigned short uint16_t; +typedef signed int int32_t; +typedef unsigned int uint32_t; +typedef signed long long int64_t; +typedef unsigned long long uint64_t; +#ifndef _SIZE_T_DEFINED_ +#define _SIZE_T_DEFINED_ +typedef unsigned int size_t; +#endif +typedef unsigned int uintptr_t; +#endif /* __GNUC__ || _MSC_VER */ +#endif /* !_STDINT_H_ && !HAVE_STDINT_H */ + +#ifdef _WIN64 +# define SIZEOF_VOIDP 8 +#else +# define SIZEOF_VOIDP 4 +#endif + +/* This is disabled by default to avoid C runtime dependencies and manifest requirements */ +#ifdef HAVE_LIBC +/* Useful headers */ +#define HAVE_STDIO_H 1 +#define STDC_HEADERS 1 +#define HAVE_STRING_H 1 +#define HAVE_CTYPE_H 1 +#define HAVE_MATH_H 1 +#define HAVE_SIGNAL_H 1 + +/* C library functions */ +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_QSORT 1 +#define HAVE_ABS 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +#define HAVE__STRREV 1 +#define HAVE__STRUPR 1 +#define HAVE__STRLWR 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +#define HAVE_ITOA 1 +#define HAVE__LTOA 1 +#define HAVE__ULTOA 1 +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +#define HAVE_STRTOLL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE__STRICMP 1 +#define HAVE__STRNICMP 1 +#define HAVE_SSCANF 1 +#define HAVE_M_PI 1 +#define HAVE_ATAN 1 +#define HAVE_ATAN2 1 +#define HAVE_CEIL 1 +#define HAVE_COPYSIGN 1 +#define HAVE_COS 1 +#define HAVE_COSF 1 +#define HAVE_FABS 1 +#define HAVE_FLOOR 1 +#define HAVE_LOG 1 +#define HAVE_POW 1 +#define HAVE_SCALBN 1 +#define HAVE_SIN 1 +#define HAVE_SINF 1 +#define HAVE_SQRT 1 +#else +#define HAVE_STDARG_H 1 +#define HAVE_STDDEF_H 1 +#endif + +#ifndef SDL_AUDIO_DRIVER_DUMMY +#define SDL_AUDIO_DRIVER_DUMMY 1 +#endif +#ifndef SDL_AUDIO_DRIVER_DISK +#define SDL_AUDIO_DRIVER_DISK 1 +#endif +#ifndef SDL_VIDEO_DRIVER_DUMMY +#define SDL_VIDEO_DRIVER_DUMMY 1 +#endif +#ifndef SDL_TIMER_WINDOWS +#define SDL_TIMER_WINDOWS 1 +#endif +#ifndef SDL_AUDIO_DRIVER_WINMM +#define SDL_AUDIO_DRIVER_WINMM 1 +#endif +#ifndef SDL_FILESYSTEM_WINDOWS +#define SDL_FILESYSTEM_WINDOWS 1 +#endif +#ifndef SDL_POWER_WINDOWS +#define SDL_POWER_WINDOWS 1 +#endif +#ifndef SDL_LOADSO_WINDOWS +#define SDL_LOADSO_WINDOWS 1 +#endif +#ifndef SDL_VIDEO_DRIVER_WINDOWS +#define SDL_VIDEO_DRIVER_WINDOWS 1 +#endif +#ifndef SDL_THREAD_WINDOWS +#define SDL_THREAD_WINDOWS 1 +#endif +#ifndef SDL_AUDIO_DRIVER_DSOUND +#define SDL_AUDIO_DRIVER_DSOUND 1 +#endif +#ifndef SDL_JOYSTICK_DINPUT +#define SDL_JOYSTICK_DINPUT 1 +#endif +#ifndef SDL_VIDEO_RENDER_D3D +#define SDL_VIDEO_RENDER_D3D 1 +#endif +#ifndef SDL_HAPTIC_DINPUT +#define SDL_HAPTIC_DINPUT 1 +#endif +#ifndef SDL_AUDIO_DRIVER_XAUDIO2 +#define SDL_AUDIO_DRIVER_XAUDIO2 1 +#endif +#ifndef SDL_VIDEO_RENDER_OGL +#define SDL_VIDEO_RENDER_OGL 1 +#endif +#ifndef SDL_VIDEO_OPENGL +#define SDL_VIDEO_OPENGL 1 +#endif +#ifndef SDL_VIDEO_OPENGL_WGL +#define SDL_VIDEO_OPENGL_WGL 1 +#endif + +/* Enable assembly routines (Win64 doesn't have inline asm) */ +#ifndef _WIN64 +#define SDL_ASSEMBLY_ROUTINES 1 +#endif + +#endif /* _SDL_config_windows_h */ diff --git a/premake/VisualC/VS2008/tests/checkkeys/checkkeys.vcproj b/premake/VisualC/VS2008/tests/checkkeys/checkkeys.vcproj new file mode 100755 index 000000000..b7fcec99c --- /dev/null +++ b/premake/VisualC/VS2008/tests/checkkeys/checkkeys.vcproj @@ -0,0 +1,208 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/premake/VisualC/VS2008/tests/loopwave/loopwave.vcproj b/premake/VisualC/VS2008/tests/loopwave/loopwave.vcproj new file mode 100755 index 000000000..25ff14910 --- /dev/null +++ b/premake/VisualC/VS2008/tests/loopwave/loopwave.vcproj @@ -0,0 +1,208 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/premake/VisualC/VS2008/tests/testatomic/testatomic.vcproj b/premake/VisualC/VS2008/tests/testatomic/testatomic.vcproj new file mode 100755 index 000000000..125944afc --- /dev/null +++ b/premake/VisualC/VS2008/tests/testatomic/testatomic.vcproj @@ -0,0 +1,208 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/premake/VisualC/VS2008/tests/testaudioinfo/testaudioinfo.vcproj b/premake/VisualC/VS2008/tests/testaudioinfo/testaudioinfo.vcproj new file mode 100755 index 000000000..40916a581 --- /dev/null +++ b/premake/VisualC/VS2008/tests/testaudioinfo/testaudioinfo.vcproj @@ -0,0 +1,208 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/premake/VisualC/VS2008/tests/testautomation/testautomation.vcproj b/premake/VisualC/VS2008/tests/testautomation/testautomation.vcproj new file mode 100755 index 000000000..0f3f94db9 --- /dev/null +++ b/premake/VisualC/VS2008/tests/testautomation/testautomation.vcproj @@ -0,0 +1,280 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/premake/VisualC/VS2008/tests/testchessboard/testchessboard.vcproj b/premake/VisualC/VS2008/tests/testchessboard/testchessboard.vcproj new file mode 100755 index 000000000..5471af45f --- /dev/null +++ b/premake/VisualC/VS2008/tests/testchessboard/testchessboard.vcproj @@ -0,0 +1,208 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/premake/VisualC/VS2008/tests/testdraw2/testdraw2.vcproj b/premake/VisualC/VS2008/tests/testdraw2/testdraw2.vcproj new file mode 100755 index 000000000..825a85708 --- /dev/null +++ b/premake/VisualC/VS2008/tests/testdraw2/testdraw2.vcproj @@ -0,0 +1,208 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/premake/VisualC/VS2008/tests/testerror/testerror.vcproj b/premake/VisualC/VS2008/tests/testerror/testerror.vcproj new file mode 100755 index 000000000..5e44ad45b --- /dev/null +++ b/premake/VisualC/VS2008/tests/testerror/testerror.vcproj @@ -0,0 +1,208 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/premake/VisualC/VS2008/tests/testfile/testfile.vcproj b/premake/VisualC/VS2008/tests/testfile/testfile.vcproj new file mode 100755 index 000000000..79e86b69f --- /dev/null +++ b/premake/VisualC/VS2008/tests/testfile/testfile.vcproj @@ -0,0 +1,208 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/premake/VisualC/VS2008/tests/testfilesystem/testfilesystem.vcproj b/premake/VisualC/VS2008/tests/testfilesystem/testfilesystem.vcproj new file mode 100755 index 000000000..986bb419a --- /dev/null +++ b/premake/VisualC/VS2008/tests/testfilesystem/testfilesystem.vcproj @@ -0,0 +1,208 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/premake/VisualC/VS2008/tests/testgamecontroller/testgamecontroller.vcproj b/premake/VisualC/VS2008/tests/testgamecontroller/testgamecontroller.vcproj new file mode 100755 index 000000000..9fba8c49a --- /dev/null +++ b/premake/VisualC/VS2008/tests/testgamecontroller/testgamecontroller.vcproj @@ -0,0 +1,208 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/premake/VisualC/VS2008/tests/testgesture/testgesture.vcproj b/premake/VisualC/VS2008/tests/testgesture/testgesture.vcproj new file mode 100755 index 000000000..f717a9a73 --- /dev/null +++ b/premake/VisualC/VS2008/tests/testgesture/testgesture.vcproj @@ -0,0 +1,208 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/premake/VisualC/VS2008/tests/testgl2/testgl2.vcproj b/premake/VisualC/VS2008/tests/testgl2/testgl2.vcproj new file mode 100755 index 000000000..638d29d8e --- /dev/null +++ b/premake/VisualC/VS2008/tests/testgl2/testgl2.vcproj @@ -0,0 +1,208 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/premake/VisualC/VS2008/tests/testgles/testgles.vcproj b/premake/VisualC/VS2008/tests/testgles/testgles.vcproj new file mode 100755 index 000000000..4eec648d9 --- /dev/null +++ b/premake/VisualC/VS2008/tests/testgles/testgles.vcproj @@ -0,0 +1,208 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/premake/VisualC/VS2008/tests/testhaptic/testhaptic.vcproj b/premake/VisualC/VS2008/tests/testhaptic/testhaptic.vcproj new file mode 100755 index 000000000..b969f7663 --- /dev/null +++ b/premake/VisualC/VS2008/tests/testhaptic/testhaptic.vcproj @@ -0,0 +1,208 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/premake/VisualC/VS2008/tests/testiconv/testiconv.vcproj b/premake/VisualC/VS2008/tests/testiconv/testiconv.vcproj new file mode 100755 index 000000000..c3d0179f6 --- /dev/null +++ b/premake/VisualC/VS2008/tests/testiconv/testiconv.vcproj @@ -0,0 +1,208 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/premake/VisualC/VS2008/tests/testime/testime.vcproj b/premake/VisualC/VS2008/tests/testime/testime.vcproj new file mode 100755 index 000000000..7075a1c48 --- /dev/null +++ b/premake/VisualC/VS2008/tests/testime/testime.vcproj @@ -0,0 +1,208 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/premake/VisualC/VS2008/tests/testjoystick/testjoystick.vcproj b/premake/VisualC/VS2008/tests/testjoystick/testjoystick.vcproj new file mode 100755 index 000000000..9215d052d --- /dev/null +++ b/premake/VisualC/VS2008/tests/testjoystick/testjoystick.vcproj @@ -0,0 +1,208 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/premake/VisualC/VS2008/tests/testkeys/testkeys.vcproj b/premake/VisualC/VS2008/tests/testkeys/testkeys.vcproj new file mode 100755 index 000000000..aed4baa14 --- /dev/null +++ b/premake/VisualC/VS2008/tests/testkeys/testkeys.vcproj @@ -0,0 +1,208 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/premake/VisualC/VS2008/tests/testloadso/testloadso.vcproj b/premake/VisualC/VS2008/tests/testloadso/testloadso.vcproj new file mode 100755 index 000000000..3c97a7213 --- /dev/null +++ b/premake/VisualC/VS2008/tests/testloadso/testloadso.vcproj @@ -0,0 +1,208 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/premake/VisualC/VS2008/tests/testlock/testlock.vcproj b/premake/VisualC/VS2008/tests/testlock/testlock.vcproj new file mode 100755 index 000000000..fb6c4d45d --- /dev/null +++ b/premake/VisualC/VS2008/tests/testlock/testlock.vcproj @@ -0,0 +1,208 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/premake/VisualC/VS2008/tests/testmessage/testmessage.vcproj b/premake/VisualC/VS2008/tests/testmessage/testmessage.vcproj new file mode 100755 index 000000000..9f11fc504 --- /dev/null +++ b/premake/VisualC/VS2008/tests/testmessage/testmessage.vcproj @@ -0,0 +1,208 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/premake/VisualC/VS2008/tests/testmultiaudio/testmultiaudio.vcproj b/premake/VisualC/VS2008/tests/testmultiaudio/testmultiaudio.vcproj new file mode 100755 index 000000000..cea612876 --- /dev/null +++ b/premake/VisualC/VS2008/tests/testmultiaudio/testmultiaudio.vcproj @@ -0,0 +1,208 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/premake/VisualC/VS2008/tests/testnative/testnative.vcproj b/premake/VisualC/VS2008/tests/testnative/testnative.vcproj new file mode 100755 index 000000000..086b2f957 --- /dev/null +++ b/premake/VisualC/VS2008/tests/testnative/testnative.vcproj @@ -0,0 +1,216 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/premake/VisualC/VS2008/tests/testoverlay2/testoverlay2.vcproj b/premake/VisualC/VS2008/tests/testoverlay2/testoverlay2.vcproj new file mode 100755 index 000000000..a8c569476 --- /dev/null +++ b/premake/VisualC/VS2008/tests/testoverlay2/testoverlay2.vcproj @@ -0,0 +1,208 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/premake/VisualC/VS2008/tests/testplatform/testplatform.vcproj b/premake/VisualC/VS2008/tests/testplatform/testplatform.vcproj new file mode 100755 index 000000000..cc2c54727 --- /dev/null +++ b/premake/VisualC/VS2008/tests/testplatform/testplatform.vcproj @@ -0,0 +1,208 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/premake/VisualC/VS2008/tests/testpower/testpower.vcproj b/premake/VisualC/VS2008/tests/testpower/testpower.vcproj new file mode 100755 index 000000000..6aaccf8f0 --- /dev/null +++ b/premake/VisualC/VS2008/tests/testpower/testpower.vcproj @@ -0,0 +1,208 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/premake/VisualC/VS2008/tests/testrelative/testrelative.vcproj b/premake/VisualC/VS2008/tests/testrelative/testrelative.vcproj new file mode 100755 index 000000000..d0f2164f8 --- /dev/null +++ b/premake/VisualC/VS2008/tests/testrelative/testrelative.vcproj @@ -0,0 +1,208 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/premake/VisualC/VS2008/tests/testrendercopyex/testrendercopyex.vcproj b/premake/VisualC/VS2008/tests/testrendercopyex/testrendercopyex.vcproj new file mode 100755 index 000000000..887501341 --- /dev/null +++ b/premake/VisualC/VS2008/tests/testrendercopyex/testrendercopyex.vcproj @@ -0,0 +1,208 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/premake/VisualC/VS2008/tests/testrendertarget/testrendertarget.vcproj b/premake/VisualC/VS2008/tests/testrendertarget/testrendertarget.vcproj new file mode 100755 index 000000000..4bfa7610d --- /dev/null +++ b/premake/VisualC/VS2008/tests/testrendertarget/testrendertarget.vcproj @@ -0,0 +1,208 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/premake/VisualC/VS2008/tests/testresample/testresample.vcproj b/premake/VisualC/VS2008/tests/testresample/testresample.vcproj new file mode 100755 index 000000000..ed0449637 --- /dev/null +++ b/premake/VisualC/VS2008/tests/testresample/testresample.vcproj @@ -0,0 +1,208 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/premake/VisualC/VS2008/tests/testrumble/testrumble.vcproj b/premake/VisualC/VS2008/tests/testrumble/testrumble.vcproj new file mode 100755 index 000000000..7fbff94e9 --- /dev/null +++ b/premake/VisualC/VS2008/tests/testrumble/testrumble.vcproj @@ -0,0 +1,208 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/premake/VisualC/VS2008/tests/testscale/testscale.vcproj b/premake/VisualC/VS2008/tests/testscale/testscale.vcproj new file mode 100755 index 000000000..ce2569490 --- /dev/null +++ b/premake/VisualC/VS2008/tests/testscale/testscale.vcproj @@ -0,0 +1,208 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/premake/VisualC/VS2008/tests/testsem/testsem.vcproj b/premake/VisualC/VS2008/tests/testsem/testsem.vcproj new file mode 100755 index 000000000..df4c25ec5 --- /dev/null +++ b/premake/VisualC/VS2008/tests/testsem/testsem.vcproj @@ -0,0 +1,208 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/premake/VisualC/VS2008/tests/testshader/testshader.vcproj b/premake/VisualC/VS2008/tests/testshader/testshader.vcproj new file mode 100755 index 000000000..c003b897d --- /dev/null +++ b/premake/VisualC/VS2008/tests/testshader/testshader.vcproj @@ -0,0 +1,208 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/premake/VisualC/VS2008/tests/testshape/testshape.vcproj b/premake/VisualC/VS2008/tests/testshape/testshape.vcproj new file mode 100755 index 000000000..6d33fd2e1 --- /dev/null +++ b/premake/VisualC/VS2008/tests/testshape/testshape.vcproj @@ -0,0 +1,208 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/premake/VisualC/VS2008/tests/testsprite2/testsprite2.vcproj b/premake/VisualC/VS2008/tests/testsprite2/testsprite2.vcproj new file mode 100755 index 000000000..dc952d3b4 --- /dev/null +++ b/premake/VisualC/VS2008/tests/testsprite2/testsprite2.vcproj @@ -0,0 +1,208 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/premake/VisualC/VS2008/tests/testspriteminimal/testspriteminimal.vcproj b/premake/VisualC/VS2008/tests/testspriteminimal/testspriteminimal.vcproj new file mode 100755 index 000000000..526385a15 --- /dev/null +++ b/premake/VisualC/VS2008/tests/testspriteminimal/testspriteminimal.vcproj @@ -0,0 +1,208 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/premake/VisualC/VS2008/tests/teststreaming/teststreaming.vcproj b/premake/VisualC/VS2008/tests/teststreaming/teststreaming.vcproj new file mode 100755 index 000000000..d0447d4c9 --- /dev/null +++ b/premake/VisualC/VS2008/tests/teststreaming/teststreaming.vcproj @@ -0,0 +1,208 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/premake/VisualC/VS2008/tests/testthread/testthread.vcproj b/premake/VisualC/VS2008/tests/testthread/testthread.vcproj new file mode 100755 index 000000000..8b325054b --- /dev/null +++ b/premake/VisualC/VS2008/tests/testthread/testthread.vcproj @@ -0,0 +1,208 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/premake/VisualC/VS2008/tests/testtimer/testtimer.vcproj b/premake/VisualC/VS2008/tests/testtimer/testtimer.vcproj new file mode 100755 index 000000000..a59a8c2fe --- /dev/null +++ b/premake/VisualC/VS2008/tests/testtimer/testtimer.vcproj @@ -0,0 +1,208 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/premake/VisualC/VS2008/tests/testver/testver.vcproj b/premake/VisualC/VS2008/tests/testver/testver.vcproj new file mode 100755 index 000000000..ec988697d --- /dev/null +++ b/premake/VisualC/VS2008/tests/testver/testver.vcproj @@ -0,0 +1,208 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/premake/VisualC/VS2008/tests/testwm2/testwm2.vcproj b/premake/VisualC/VS2008/tests/testwm2/testwm2.vcproj new file mode 100755 index 000000000..5c23a2677 --- /dev/null +++ b/premake/VisualC/VS2008/tests/testwm2/testwm2.vcproj @@ -0,0 +1,208 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/premake/VisualC/VS2008/tests/torturethread/torturethread.vcproj b/premake/VisualC/VS2008/tests/torturethread/torturethread.vcproj new file mode 100755 index 000000000..30924a49a --- /dev/null +++ b/premake/VisualC/VS2008/tests/torturethread/torturethread.vcproj @@ -0,0 +1,208 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/premake/VisualC/VS2010/SDL.sln b/premake/VisualC/VS2010/SDL.sln new file mode 100755 index 000000000..58e4a3357 --- /dev/null +++ b/premake/VisualC/VS2010/SDL.sln @@ -0,0 +1,487 @@ + +Microsoft Visual Studio Solution File, Format Version 11.00 +# Visual Studio 2010 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testjoystick", "tests\testjoystick\testjoystick.vcxproj", "{901EBC4D-735F-D84D-9C4A-AC25E87CAD4A}" + ProjectSection(ProjectDependencies) = postProject + {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} + {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testfilesystem", "tests\testfilesystem\testfilesystem.vcxproj", "{9B14A8B6-4187-1A41-9664-CAB1C3919CC7}" + ProjectSection(ProjectDependencies) = postProject + {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} + {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsem", "tests\testsem\testsem.vcxproj", "{C73D37B5-71B8-E842-BBBE-278EBB71D245}" + ProjectSection(ProjectDependencies) = postProject + {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} + {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testnative", "tests\testnative\testnative.vcxproj", "{6BD39C1C-1CC2-E946-AE2C-420BADA7F6CB}" + ProjectSection(ProjectDependencies) = postProject + {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} + {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testscale", "tests\testscale\testscale.vcxproj", "{48F4500B-46C3-CD46-942E-59482243211C}" + ProjectSection(ProjectDependencies) = postProject + {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} + {72D8473C-9ED1-6041-877A-B45552307F3A} = {72D8473C-9ED1-6041-877A-B45552307F3A} + {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgamecontroller", "tests\testgamecontroller\testgamecontroller.vcxproj", "{2953CE1F-0332-784D-B123-BDA28C15776A}" + ProjectSection(ProjectDependencies) = postProject + {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} + {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrendertarget", "tests\testrendertarget\testrendertarget.vcxproj", "{81602E3E-93FC-2740-B4BD-BC80BCD715D6}" + ProjectSection(ProjectDependencies) = postProject + {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} + {72D8473C-9ED1-6041-877A-B45552307F3A} = {72D8473C-9ED1-6041-877A-B45552307F3A} + {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testver", "tests\testver\testver.vcxproj", "{8FB2FB8C-FA28-D146-A767-0CB74E35643C}" + ProjectSection(ProjectDependencies) = postProject + {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} + {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testkeys", "tests\testkeys\testkeys.vcxproj", "{068A675B-F525-714D-BA49-636E8A4B0564}" + ProjectSection(ProjectDependencies) = postProject + {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} + {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testloadso", "tests\testloadso\testloadso.vcxproj", "{63154644-828E-7F40-8024-6EEDF62436D1}" + ProjectSection(ProjectDependencies) = postProject + {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} + {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testtimer", "tests\testtimer\testtimer.vcxproj", "{F999361E-C0B3-ED43-975D-26D9A9CF5DDE}" + ProjectSection(ProjectDependencies) = postProject + {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} + {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testoverlay2", "tests\testoverlay2\testoverlay2.vcxproj", "{858D4FF2-0931-604C-853C-017D94C11F66}" + ProjectSection(ProjectDependencies) = postProject + {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} + {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "torturethread", "tests\torturethread\torturethread.vcxproj", "{B4CE343D-65CF-FB45-9505-D1D9EE28CE57}" + ProjectSection(ProjectDependencies) = postProject + {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} + {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testplatform", "tests\testplatform\testplatform.vcxproj", "{5BFF537B-8785-D14E-9C7D-25B693477FB8}" + ProjectSection(ProjectDependencies) = postProject + {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} + {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgesture", "tests\testgesture\testgesture.vcxproj", "{1F585797-33BC-3643-B0E3-9BD491AF4852}" + ProjectSection(ProjectDependencies) = postProject + {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} + {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testaudioinfo", "tests\testaudioinfo\testaudioinfo.vcxproj", "{0C330D16-E8D8-EA43-9E18-BE3E51FE1347}" + ProjectSection(ProjectDependencies) = postProject + {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} + {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "loopwave", "tests\loopwave\loopwave.vcxproj", "{5C06F962-7A40-964D-B60B-A919A32EE303}" + ProjectSection(ProjectDependencies) = postProject + {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} + {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testthread", "tests\testthread\testthread.vcxproj", "{0DD89D04-2A0A-2348-A5E1-12A7AEE4200D}" + ProjectSection(ProjectDependencies) = postProject + {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} + {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "teststreaming", "tests\teststreaming\teststreaming.vcxproj", "{4076F581-39F7-4144-A5B8-5FDBDB3B128B}" + ProjectSection(ProjectDependencies) = postProject + {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} + {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "checkkeys", "tests\checkkeys\checkkeys.vcxproj", "{9BC42316-43AF-B84A-9B45-133C29C126A0}" + ProjectSection(ProjectDependencies) = postProject + {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} + {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testspriteminimal", "tests\testspriteminimal\testspriteminimal.vcxproj", "{262FA1CF-740E-2746-B72E-B0330B9F1337}" + ProjectSection(ProjectDependencies) = postProject + {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} + {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsprite2", "tests\testsprite2\testsprite2.vcxproj", "{DEB1CD6C-9CCF-4B44-A29F-3067FDB33838}" + ProjectSection(ProjectDependencies) = postProject + {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} + {72D8473C-9ED1-6041-877A-B45552307F3A} = {72D8473C-9ED1-6041-877A-B45552307F3A} + {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgles", "tests\testgles\testgles.vcxproj", "{9937576E-DD2A-0B41-9D97-9D3CF1478963}" + ProjectSection(ProjectDependencies) = postProject + {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} + {72D8473C-9ED1-6041-877A-B45552307F3A} = {72D8473C-9ED1-6041-877A-B45552307F3A} + {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testatomic", "tests\testatomic\testatomic.vcxproj", "{A7E1C8B0-F3FA-E740-ABEF-DA22747D8B7F}" + ProjectSection(ProjectDependencies) = postProject + {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} + {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2test", "SDL2test\SDL2test.vcxproj", "{72D8473C-9ED1-6041-877A-B45552307F3A}" + ProjectSection(ProjectDependencies) = postProject + {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} + {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testhaptic", "tests\testhaptic\testhaptic.vcxproj", "{4BCD98A1-3F51-3244-8D09-C510E02D045B}" + ProjectSection(ProjectDependencies) = postProject + {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} + {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgl2", "tests\testgl2\testgl2.vcxproj", "{05B569B7-8C6D-FE47-8AFB-3F5C9B6EC7F4}" + ProjectSection(ProjectDependencies) = postProject + {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} + {72D8473C-9ED1-6041-877A-B45552307F3A} = {72D8473C-9ED1-6041-877A-B45552307F3A} + {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "SDL2\SDL2.vcxproj", "{A114B178-D2BB-CF42-A049-034C4C50596F}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testerror", "tests\testerror\testerror.vcxproj", "{0232629C-6FEC-A541-9EF6-CD4560D95327}" + ProjectSection(ProjectDependencies) = postProject + {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} + {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrumble", "tests\testrumble\testrumble.vcxproj", "{C9ABF4FE-1D59-7A41-80B6-87C169B9FCB5}" + ProjectSection(ProjectDependencies) = postProject + {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} + {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testresample", "tests\testresample\testresample.vcxproj", "{60819005-330D-4948-AFC5-173584DCBA84}" + ProjectSection(ProjectDependencies) = postProject + {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} + {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrendercopyex", "tests\testrendercopyex\testrendercopyex.vcxproj", "{4F5CC446-A806-DD43-A1C4-73C4C37D1895}" + ProjectSection(ProjectDependencies) = postProject + {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} + {72D8473C-9ED1-6041-877A-B45552307F3A} = {72D8473C-9ED1-6041-877A-B45552307F3A} + {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testpower", "tests\testpower\testpower.vcxproj", "{0DD0AD84-3DE8-2F49-B31F-4B8F41864A89}" + ProjectSection(ProjectDependencies) = postProject + {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} + {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testchessboard", "tests\testchessboard\testchessboard.vcxproj", "{541CA31C-B613-A346-AFEB-FE0614CEF765}" + ProjectSection(ProjectDependencies) = postProject + {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} + {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2main", "SDL2main\SDL2main.vcxproj", "{859DF586-61E5-5749-AE72-0B8CC7C817D7}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrelative", "tests\testrelative\testrelative.vcxproj", "{49527EB7-9A96-9743-BAE3-CA18CAD2FC54}" + ProjectSection(ProjectDependencies) = postProject + {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} + {72D8473C-9ED1-6041-877A-B45552307F3A} = {72D8473C-9ED1-6041-877A-B45552307F3A} + {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testlock", "tests\testlock\testlock.vcxproj", "{F0F3C9F2-2F1A-C842-9757-40DC67F4219D}" + ProjectSection(ProjectDependencies) = postProject + {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} + {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testmultiaudio", "tests\testmultiaudio\testmultiaudio.vcxproj", "{E1DD1D32-C9B7-B14B-BD41-EA39A0A39F6D}" + ProjectSection(ProjectDependencies) = postProject + {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} + {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testmessage", "tests\testmessage\testmessage.vcxproj", "{48910BD1-FBB6-5D47-A5D2-4EA2E5D91F72}" + ProjectSection(ProjectDependencies) = postProject + {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} + {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testdraw2", "tests\testdraw2\testdraw2.vcxproj", "{296FF26A-1980-3B44-ADDA-EAE72242B4B0}" + ProjectSection(ProjectDependencies) = postProject + {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} + {72D8473C-9ED1-6041-877A-B45552307F3A} = {72D8473C-9ED1-6041-877A-B45552307F3A} + {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testshape", "tests\testshape\testshape.vcxproj", "{14B1A8FE-44AC-C04E-BFDE-7AC1D72E37DA}" + ProjectSection(ProjectDependencies) = postProject + {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} + {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testwm2", "tests\testwm2\testwm2.vcxproj", "{41F4E0C8-9F68-7E4E-BEF1-AB5279264003}" + ProjectSection(ProjectDependencies) = postProject + {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} + {72D8473C-9ED1-6041-877A-B45552307F3A} = {72D8473C-9ED1-6041-877A-B45552307F3A} + {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testautomation", "tests\testautomation\testautomation.vcxproj", "{1F19F525-2F86-1949-94DD-639C09639634}" + ProjectSection(ProjectDependencies) = postProject + {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} + {72D8473C-9ED1-6041-877A-B45552307F3A} = {72D8473C-9ED1-6041-877A-B45552307F3A} + {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testiconv", "tests\testiconv\testiconv.vcxproj", "{B2DD9042-38C1-6140-852D-ACEF33E172F6}" + ProjectSection(ProjectDependencies) = postProject + {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} + {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testfile", "tests\testfile\testfile.vcxproj", "{D19A3C76-2C05-2643-8D45-E06B9268EDE2}" + ProjectSection(ProjectDependencies) = postProject + {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} + {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testime", "tests\testime\testime.vcxproj", "{9EA7D8D7-6D83-0549-92E8-226A16D1BC51}" + ProjectSection(ProjectDependencies) = postProject + {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} + {72D8473C-9ED1-6041-877A-B45552307F3A} = {72D8473C-9ED1-6041-877A-B45552307F3A} + {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testshader", "tests\testshader\testshader.vcxproj", "{1246F077-C27B-F346-9D88-4CD5AA23CCB4}" + ProjectSection(ProjectDependencies) = postProject + {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} + {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} + EndProjectSection +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Win32 = Debug|Win32 + Release|Win32 = Release|Win32 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {901EBC4D-735F-D84D-9C4A-AC25E87CAD4A}.Debug|Win32.ActiveCfg = Debug|Win32 + {901EBC4D-735F-D84D-9C4A-AC25E87CAD4A}.Debug|Win32.Build.0 = Debug|Win32 + {901EBC4D-735F-D84D-9C4A-AC25E87CAD4A}.Release|Win32.ActiveCfg = Release|Win32 + {901EBC4D-735F-D84D-9C4A-AC25E87CAD4A}.Release|Win32.Build.0 = Release|Win32 + {9B14A8B6-4187-1A41-9664-CAB1C3919CC7}.Debug|Win32.ActiveCfg = Debug|Win32 + {9B14A8B6-4187-1A41-9664-CAB1C3919CC7}.Debug|Win32.Build.0 = Debug|Win32 + {9B14A8B6-4187-1A41-9664-CAB1C3919CC7}.Release|Win32.ActiveCfg = Release|Win32 + {9B14A8B6-4187-1A41-9664-CAB1C3919CC7}.Release|Win32.Build.0 = Release|Win32 + {C73D37B5-71B8-E842-BBBE-278EBB71D245}.Debug|Win32.ActiveCfg = Debug|Win32 + {C73D37B5-71B8-E842-BBBE-278EBB71D245}.Debug|Win32.Build.0 = Debug|Win32 + {C73D37B5-71B8-E842-BBBE-278EBB71D245}.Release|Win32.ActiveCfg = Release|Win32 + {C73D37B5-71B8-E842-BBBE-278EBB71D245}.Release|Win32.Build.0 = Release|Win32 + {6BD39C1C-1CC2-E946-AE2C-420BADA7F6CB}.Debug|Win32.ActiveCfg = Debug|Win32 + {6BD39C1C-1CC2-E946-AE2C-420BADA7F6CB}.Debug|Win32.Build.0 = Debug|Win32 + {6BD39C1C-1CC2-E946-AE2C-420BADA7F6CB}.Release|Win32.ActiveCfg = Release|Win32 + {6BD39C1C-1CC2-E946-AE2C-420BADA7F6CB}.Release|Win32.Build.0 = Release|Win32 + {48F4500B-46C3-CD46-942E-59482243211C}.Debug|Win32.ActiveCfg = Debug|Win32 + {48F4500B-46C3-CD46-942E-59482243211C}.Debug|Win32.Build.0 = Debug|Win32 + {48F4500B-46C3-CD46-942E-59482243211C}.Release|Win32.ActiveCfg = Release|Win32 + {48F4500B-46C3-CD46-942E-59482243211C}.Release|Win32.Build.0 = Release|Win32 + {2953CE1F-0332-784D-B123-BDA28C15776A}.Debug|Win32.ActiveCfg = Debug|Win32 + {2953CE1F-0332-784D-B123-BDA28C15776A}.Debug|Win32.Build.0 = Debug|Win32 + {2953CE1F-0332-784D-B123-BDA28C15776A}.Release|Win32.ActiveCfg = Release|Win32 + {2953CE1F-0332-784D-B123-BDA28C15776A}.Release|Win32.Build.0 = Release|Win32 + {81602E3E-93FC-2740-B4BD-BC80BCD715D6}.Debug|Win32.ActiveCfg = Debug|Win32 + {81602E3E-93FC-2740-B4BD-BC80BCD715D6}.Debug|Win32.Build.0 = Debug|Win32 + {81602E3E-93FC-2740-B4BD-BC80BCD715D6}.Release|Win32.ActiveCfg = Release|Win32 + {81602E3E-93FC-2740-B4BD-BC80BCD715D6}.Release|Win32.Build.0 = Release|Win32 + {8FB2FB8C-FA28-D146-A767-0CB74E35643C}.Debug|Win32.ActiveCfg = Debug|Win32 + {8FB2FB8C-FA28-D146-A767-0CB74E35643C}.Debug|Win32.Build.0 = Debug|Win32 + {8FB2FB8C-FA28-D146-A767-0CB74E35643C}.Release|Win32.ActiveCfg = Release|Win32 + {8FB2FB8C-FA28-D146-A767-0CB74E35643C}.Release|Win32.Build.0 = Release|Win32 + {068A675B-F525-714D-BA49-636E8A4B0564}.Debug|Win32.ActiveCfg = Debug|Win32 + {068A675B-F525-714D-BA49-636E8A4B0564}.Debug|Win32.Build.0 = Debug|Win32 + {068A675B-F525-714D-BA49-636E8A4B0564}.Release|Win32.ActiveCfg = Release|Win32 + {068A675B-F525-714D-BA49-636E8A4B0564}.Release|Win32.Build.0 = Release|Win32 + {63154644-828E-7F40-8024-6EEDF62436D1}.Debug|Win32.ActiveCfg = Debug|Win32 + {63154644-828E-7F40-8024-6EEDF62436D1}.Debug|Win32.Build.0 = Debug|Win32 + {63154644-828E-7F40-8024-6EEDF62436D1}.Release|Win32.ActiveCfg = Release|Win32 + {63154644-828E-7F40-8024-6EEDF62436D1}.Release|Win32.Build.0 = Release|Win32 + {F999361E-C0B3-ED43-975D-26D9A9CF5DDE}.Debug|Win32.ActiveCfg = Debug|Win32 + {F999361E-C0B3-ED43-975D-26D9A9CF5DDE}.Debug|Win32.Build.0 = Debug|Win32 + {F999361E-C0B3-ED43-975D-26D9A9CF5DDE}.Release|Win32.ActiveCfg = Release|Win32 + {F999361E-C0B3-ED43-975D-26D9A9CF5DDE}.Release|Win32.Build.0 = Release|Win32 + {858D4FF2-0931-604C-853C-017D94C11F66}.Debug|Win32.ActiveCfg = Debug|Win32 + {858D4FF2-0931-604C-853C-017D94C11F66}.Debug|Win32.Build.0 = Debug|Win32 + {858D4FF2-0931-604C-853C-017D94C11F66}.Release|Win32.ActiveCfg = Release|Win32 + {858D4FF2-0931-604C-853C-017D94C11F66}.Release|Win32.Build.0 = Release|Win32 + {B4CE343D-65CF-FB45-9505-D1D9EE28CE57}.Debug|Win32.ActiveCfg = Debug|Win32 + {B4CE343D-65CF-FB45-9505-D1D9EE28CE57}.Debug|Win32.Build.0 = Debug|Win32 + {B4CE343D-65CF-FB45-9505-D1D9EE28CE57}.Release|Win32.ActiveCfg = Release|Win32 + {B4CE343D-65CF-FB45-9505-D1D9EE28CE57}.Release|Win32.Build.0 = Release|Win32 + {5BFF537B-8785-D14E-9C7D-25B693477FB8}.Debug|Win32.ActiveCfg = Debug|Win32 + {5BFF537B-8785-D14E-9C7D-25B693477FB8}.Debug|Win32.Build.0 = Debug|Win32 + {5BFF537B-8785-D14E-9C7D-25B693477FB8}.Release|Win32.ActiveCfg = Release|Win32 + {5BFF537B-8785-D14E-9C7D-25B693477FB8}.Release|Win32.Build.0 = Release|Win32 + {1F585797-33BC-3643-B0E3-9BD491AF4852}.Debug|Win32.ActiveCfg = Debug|Win32 + {1F585797-33BC-3643-B0E3-9BD491AF4852}.Debug|Win32.Build.0 = Debug|Win32 + {1F585797-33BC-3643-B0E3-9BD491AF4852}.Release|Win32.ActiveCfg = Release|Win32 + {1F585797-33BC-3643-B0E3-9BD491AF4852}.Release|Win32.Build.0 = Release|Win32 + {0C330D16-E8D8-EA43-9E18-BE3E51FE1347}.Debug|Win32.ActiveCfg = Debug|Win32 + {0C330D16-E8D8-EA43-9E18-BE3E51FE1347}.Debug|Win32.Build.0 = Debug|Win32 + {0C330D16-E8D8-EA43-9E18-BE3E51FE1347}.Release|Win32.ActiveCfg = Release|Win32 + {0C330D16-E8D8-EA43-9E18-BE3E51FE1347}.Release|Win32.Build.0 = Release|Win32 + {5C06F962-7A40-964D-B60B-A919A32EE303}.Debug|Win32.ActiveCfg = Debug|Win32 + {5C06F962-7A40-964D-B60B-A919A32EE303}.Debug|Win32.Build.0 = Debug|Win32 + {5C06F962-7A40-964D-B60B-A919A32EE303}.Release|Win32.ActiveCfg = Release|Win32 + {5C06F962-7A40-964D-B60B-A919A32EE303}.Release|Win32.Build.0 = Release|Win32 + {0DD89D04-2A0A-2348-A5E1-12A7AEE4200D}.Debug|Win32.ActiveCfg = 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src\render\software + + + src\render\software + + + src\render\software + + + src\thread + + + src\thread + + + src\timer + + + src\video + + + src\video + + + src\video + + + src\video + + + src\video + + + src\video + + + src\video + + + src\video + + + src\video + + + src\video + + + src\video\dummy + + + src\video\dummy + + + src\video\dummy + + + src\thread\generic + + + src\audio\winmm + + + src\core\windows + + + src\libm + + + src\libm + + + src\thread\windows + + + src\video\windows + + + src\video\windows + + + src\video\windows + + + src\video\windows + + + src\video\windows + + + src\video\windows + + + src\video\windows + + + src\video\windows + + + src\video\windows + + + src\video\windows + + + src\video\windows + + + src\video\windows + + + src\video\windows + + + src\video\windows + + + src\audio\directsound + + + src\audio\directsound + + + src\joystick\windows + + + src\render\opengl + + + src\render\opengl + + + + + src + + + src + + + src + + + src + + + src + + + src\atomic + + + src\atomic + + + src\audio + + + src\audio + + + src\audio + + + src\audio + + + src\audio + + + src\audio + + + src\audio\disk + + + src\audio\dummy + + + src\cpuinfo + + + src\events + + + src\events + + + src\events + + + src\events + + + src\events + + + src\events + + + src\events + + + src\events + + + src\events + + + src\file + + + src\haptic + + + src\joystick + + + src\joystick + + + src\power + + + src\render + + + src\render + + + src\render + + + src\render\software + + + src\render\software + + + src\render\software + + + src\render\software + + + src\render\software + + + src\render\software + + + src\render\software + + + src\stdlib + + + src\stdlib + + + src\stdlib + + + src\stdlib + + + src\stdlib + + + src\stdlib + + + src\thread + + + src\timer + + + src\video + + + src\video + + + src\video + + + src\video + + + src\video + + + src\video + + + src\video + + + src\video + + + src\video + + + src\video + + + src\video + + + src\video + + + src\video + + + src\video + + + src\video + + + src\video + + + src\video + + + src\video + + + src\video + + + src\video\dummy + + + src\video\dummy + + + src\video\dummy + + + src\thread\generic + + + src\audio\winmm + + + src\core\windows + + + src\libm + + + src\libm + + + src\libm + + + src\libm + + + src\libm + + + src\libm + + + src\libm + + + src\libm + + + src\libm + + + src\libm + + + src\libm + + + src\libm + + + src\libm + + + src\libm + + + src\libm + + + src\loadso\windows + + + src\power\windows + + + src\thread\windows + + + src\thread\windows + + + src\thread\windows + + + src\thread\windows + + + src\timer\windows + + + src\video\windows + + + src\video\windows + + + src\video\windows + + + src\video\windows + + + src\video\windows + + + src\video\windows + + + src\video\windows + + + src\video\windows + + + src\video\windows + + + src\video\windows + + + src\video\windows + + + src\filesystem\windows + + + src\audio\directsound + + + src\audio\xaudio2 + + + src\render\direct3d + + + src\haptic\windows + + + src\joystick\windows + + + src\joystick\windows + + + src\render\opengl + + + src\render\opengl + + + diff --git a/premake/VisualC/VS2010/SDL2main/SDL2main.vcxproj b/premake/VisualC/VS2010/SDL2main/SDL2main.vcxproj new file mode 100755 index 000000000..d34704d18 --- /dev/null +++ b/premake/VisualC/VS2010/SDL2main/SDL2main.vcxproj @@ -0,0 +1,115 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {859DF586-61E5-5749-AE72-0B8CC7C817D7} + SDL2main + Win32Proj + + + + StaticLibrary + true + MultiByte + + + StaticLibrary + false + MultiByte + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + SDL2main + .lib + + + Win32\Release\ + obj\Release\ + SDL2main + .lib + + + + Disabled + ..;..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)SDL2main.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..;..\..\..\..\include;%(AdditionalIncludeDirectories) + + + $(OutDir)SDL2main.lib + + + Windows + true + + + + + MaxSpeed + ..;..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..;..\..\..\..\include;%(AdditionalIncludeDirectories) + + + $(OutDir)SDL2main.lib + + + Windows + false + true + true + + + + + + + + + + diff --git a/premake/VisualC/VS2010/SDL2main/SDL2main.vcxproj.filters b/premake/VisualC/VS2010/SDL2main/SDL2main.vcxproj.filters new file mode 100755 index 000000000..7da1a45d1 --- /dev/null +++ b/premake/VisualC/VS2010/SDL2main/SDL2main.vcxproj.filters @@ -0,0 +1,19 @@ + + + + + {E255A4C8-F0EF-A243-91DC-06312A35FE57} + + + {FD7C1EC4-B745-E943-9324-5B10122E141B} + + + {E2DAA459-291E-D347-80AD-52463F3EEB2E} + + + + + src\main\windows + + + diff --git a/premake/VisualC/VS2010/SDL2test/SDL2test.vcxproj b/premake/VisualC/VS2010/SDL2test/SDL2test.vcxproj new file mode 100755 index 000000000..8968e6001 --- /dev/null +++ b/premake/VisualC/VS2010/SDL2test/SDL2test.vcxproj @@ -0,0 +1,157 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {72D8473C-9ED1-6041-877A-B45552307F3A} + SDL2test + Win32Proj + + + + StaticLibrary + true + MultiByte + + + StaticLibrary + false + MultiByte + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + SDL2test + .lib + + + Win32\Release\ + obj\Release\ + SDL2test + .lib + + + + Disabled + ..;..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)SDL2test.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..;..\..\..\..\include;%(AdditionalIncludeDirectories) + + + $(OutDir)SDL2test.lib + + + Windows + true + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" + + + + + MaxSpeed + ..;..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..;..\..\..\..\include;%(AdditionalIncludeDirectories) + + + $(OutDir)SDL2test.lib + + + Windows + false + true + true + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + {859DF586-61E5-5749-AE72-0B8CC7C817D7} + + + {A114B178-D2BB-CF42-A049-034C4C50596F} + + + + + + diff --git a/premake/VisualC/VS2010/SDL2test/SDL2test.vcxproj.filters b/premake/VisualC/VS2010/SDL2test/SDL2test.vcxproj.filters new file mode 100755 index 000000000..aa8e791ea --- /dev/null +++ b/premake/VisualC/VS2010/SDL2test/SDL2test.vcxproj.filters @@ -0,0 +1,58 @@ + + + + + {C34FFA8B-A517-F348-A88F-A091C2A0CE27} + + + {78F57D3C-A9F3-134E-B9BC-C73A2E71C6AA} + + + + + src\test + + + src\test + + + src\test + + + src\test + + + src\test + + + src\test + + + src\test + + + src\test + + + src\test + + + src\test + + + src\test + + + src\test + + + src\test + + + src\test + + + src\test + + + diff --git a/premake/VisualC/VS2010/SDL_config_premake.h b/premake/VisualC/VS2010/SDL_config_premake.h new file mode 100755 index 000000000..be158a4f0 --- /dev/null +++ b/premake/VisualC/VS2010/SDL_config_premake.h @@ -0,0 +1,202 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2013 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_config_windows_h +#define _SDL_config_windows_h + +#include "SDL_platform.h" + +/* This is a set of defines to configure the SDL features */ + +#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H) +#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__) +#define HAVE_STDINT_H 1 +#elif defined(_MSC_VER) +typedef signed __int8 int8_t; +typedef unsigned __int8 uint8_t; +typedef signed __int16 int16_t; +typedef unsigned __int16 uint16_t; +typedef signed __int32 int32_t; +typedef unsigned __int32 uint32_t; +typedef signed __int64 int64_t; +typedef unsigned __int64 uint64_t; +#ifndef _UINTPTR_T_DEFINED +#ifdef _WIN64 +typedef unsigned __int64 uintptr_t; +#else +typedef unsigned int uintptr_t; +#endif +#define _UINTPTR_T_DEFINED +#endif +/* Older Visual C++ headers don't have the Win64-compatible typedefs... */ +#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR))) +#define DWORD_PTR DWORD +#endif +#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR))) +#define LONG_PTR LONG +#endif +#else /* !__GNUC__ && !_MSC_VER */ +typedef signed char int8_t; +typedef unsigned char uint8_t; +typedef signed short int16_t; +typedef unsigned short uint16_t; +typedef signed int int32_t; +typedef unsigned int uint32_t; +typedef signed long long int64_t; +typedef unsigned long long uint64_t; +#ifndef _SIZE_T_DEFINED_ +#define _SIZE_T_DEFINED_ +typedef unsigned int size_t; +#endif +typedef unsigned int uintptr_t; +#endif /* __GNUC__ || _MSC_VER */ +#endif /* !_STDINT_H_ && !HAVE_STDINT_H */ + +#ifdef _WIN64 +# define SIZEOF_VOIDP 8 +#else +# define SIZEOF_VOIDP 4 +#endif + +/* This is disabled by default to avoid C runtime dependencies and manifest requirements */ +#ifdef HAVE_LIBC +/* Useful headers */ +#define HAVE_STDIO_H 1 +#define STDC_HEADERS 1 +#define HAVE_STRING_H 1 +#define HAVE_CTYPE_H 1 +#define HAVE_MATH_H 1 +#define HAVE_SIGNAL_H 1 + +/* C library functions */ +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_QSORT 1 +#define HAVE_ABS 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +#define HAVE__STRREV 1 +#define HAVE__STRUPR 1 +#define HAVE__STRLWR 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +#define HAVE_ITOA 1 +#define HAVE__LTOA 1 +#define HAVE__ULTOA 1 +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +#define HAVE_STRTOLL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE__STRICMP 1 +#define HAVE__STRNICMP 1 +#define HAVE_SSCANF 1 +#define HAVE_M_PI 1 +#define HAVE_ATAN 1 +#define HAVE_ATAN2 1 +#define HAVE_CEIL 1 +#define HAVE_COPYSIGN 1 +#define HAVE_COS 1 +#define HAVE_COSF 1 +#define HAVE_FABS 1 +#define HAVE_FLOOR 1 +#define HAVE_LOG 1 +#define HAVE_POW 1 +#define HAVE_SCALBN 1 +#define HAVE_SIN 1 +#define HAVE_SINF 1 +#define HAVE_SQRT 1 +#else +#define HAVE_STDARG_H 1 +#define HAVE_STDDEF_H 1 +#endif + +#ifndef SDL_AUDIO_DRIVER_DUMMY +#define SDL_AUDIO_DRIVER_DUMMY 1 +#endif +#ifndef SDL_AUDIO_DRIVER_DISK +#define SDL_AUDIO_DRIVER_DISK 1 +#endif +#ifndef SDL_VIDEO_DRIVER_DUMMY +#define SDL_VIDEO_DRIVER_DUMMY 1 +#endif +#ifndef SDL_TIMER_WINDOWS +#define SDL_TIMER_WINDOWS 1 +#endif +#ifndef SDL_AUDIO_DRIVER_WINMM +#define SDL_AUDIO_DRIVER_WINMM 1 +#endif +#ifndef SDL_FILESYSTEM_WINDOWS +#define SDL_FILESYSTEM_WINDOWS 1 +#endif +#ifndef SDL_POWER_WINDOWS +#define SDL_POWER_WINDOWS 1 +#endif +#ifndef SDL_LOADSO_WINDOWS +#define SDL_LOADSO_WINDOWS 1 +#endif +#ifndef SDL_VIDEO_DRIVER_WINDOWS +#define SDL_VIDEO_DRIVER_WINDOWS 1 +#endif +#ifndef SDL_THREAD_WINDOWS +#define SDL_THREAD_WINDOWS 1 +#endif +#ifndef SDL_AUDIO_DRIVER_DSOUND +#define SDL_AUDIO_DRIVER_DSOUND 1 +#endif +#ifndef SDL_JOYSTICK_DINPUT +#define SDL_JOYSTICK_DINPUT 1 +#endif +#ifndef SDL_VIDEO_RENDER_D3D +#define SDL_VIDEO_RENDER_D3D 1 +#endif +#ifndef SDL_HAPTIC_DINPUT +#define SDL_HAPTIC_DINPUT 1 +#endif +#ifndef SDL_AUDIO_DRIVER_XAUDIO2 +#define SDL_AUDIO_DRIVER_XAUDIO2 1 +#endif +#ifndef SDL_VIDEO_RENDER_OGL +#define SDL_VIDEO_RENDER_OGL 1 +#endif +#ifndef SDL_VIDEO_OPENGL +#define SDL_VIDEO_OPENGL 1 +#endif +#ifndef SDL_VIDEO_OPENGL_WGL +#define SDL_VIDEO_OPENGL_WGL 1 +#endif + +/* Enable assembly routines (Win64 doesn't have inline asm) */ +#ifndef _WIN64 +#define SDL_ASSEMBLY_ROUTINES 1 +#endif + +#endif /* _SDL_config_windows_h */ diff --git a/premake/VisualC/VS2010/tests/checkkeys/checkkeys.vcxproj b/premake/VisualC/VS2010/tests/checkkeys/checkkeys.vcxproj new file mode 100755 index 000000000..178526f95 --- /dev/null +++ b/premake/VisualC/VS2010/tests/checkkeys/checkkeys.vcxproj @@ -0,0 +1,129 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {9BC42316-43AF-B84A-9B45-133C29C126A0} + checkkeys + Win32Proj + + + + Application + true + MultiByte + + + Application + false + MultiByte + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + checkkeys + .exe + true + + + Win32\Release\ + obj\Release\ + checkkeys + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)checkkeys.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)checkkeys.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)checkkeys.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" + + + + + + + + + {859DF586-61E5-5749-AE72-0B8CC7C817D7} + + + {A114B178-D2BB-CF42-A049-034C4C50596F} + + + + + + diff --git a/premake/VisualC/VS2010/tests/checkkeys/checkkeys.vcxproj.filters b/premake/VisualC/VS2010/tests/checkkeys/checkkeys.vcxproj.filters new file mode 100755 index 000000000..57a60f8e9 --- /dev/null +++ b/premake/VisualC/VS2010/tests/checkkeys/checkkeys.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {326BE6BA-4C4D-0447-9A9E-9BBE40EA0BA8} + + + + + test + + + diff --git a/premake/VisualC/VS2010/tests/loopwave/loopwave.vcxproj b/premake/VisualC/VS2010/tests/loopwave/loopwave.vcxproj new file mode 100755 index 000000000..f72bbe032 --- /dev/null +++ b/premake/VisualC/VS2010/tests/loopwave/loopwave.vcxproj @@ -0,0 +1,129 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {5C06F962-7A40-964D-B60B-A919A32EE303} + loopwave + Win32Proj + + + + Application + true + MultiByte + + + Application + false + MultiByte + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + loopwave + .exe + true + + + Win32\Release\ + obj\Release\ + loopwave + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)loopwave.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)loopwave.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" copy ".\..\..\..\..\..\test\sample.wav" ".\Win32\Debug\sample.wav" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)loopwave.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" copy ".\..\..\..\..\..\test\sample.wav" ".\Win32\Release\sample.wav" + + + + + + + + + {859DF586-61E5-5749-AE72-0B8CC7C817D7} + + + {A114B178-D2BB-CF42-A049-034C4C50596F} + + + + + + diff --git a/premake/VisualC/VS2010/tests/loopwave/loopwave.vcxproj.filters b/premake/VisualC/VS2010/tests/loopwave/loopwave.vcxproj.filters new file mode 100755 index 000000000..6caed42f8 --- /dev/null +++ b/premake/VisualC/VS2010/tests/loopwave/loopwave.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {08C69A69-D27F-AD47-B368-F0FF4C4508B2} + + + + + test + + + diff --git a/premake/VisualC/VS2010/tests/testatomic/testatomic.vcxproj b/premake/VisualC/VS2010/tests/testatomic/testatomic.vcxproj new file mode 100755 index 000000000..28492f793 --- /dev/null +++ b/premake/VisualC/VS2010/tests/testatomic/testatomic.vcxproj @@ -0,0 +1,129 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {A7E1C8B0-F3FA-E740-ABEF-DA22747D8B7F} + testatomic + Win32Proj + + + + Application + true + MultiByte + + + Application + false + MultiByte + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testatomic + .exe + true + + + Win32\Release\ + obj\Release\ + testatomic + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testatomic.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testatomic.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testatomic.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" + + + + + + + + + {859DF586-61E5-5749-AE72-0B8CC7C817D7} + + + {A114B178-D2BB-CF42-A049-034C4C50596F} + + + + + + diff --git a/premake/VisualC/VS2010/tests/testatomic/testatomic.vcxproj.filters b/premake/VisualC/VS2010/tests/testatomic/testatomic.vcxproj.filters new file mode 100755 index 000000000..6a735dae2 --- /dev/null +++ b/premake/VisualC/VS2010/tests/testatomic/testatomic.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {0A6BA529-9324-DF4C-9218-4E58872F768F} + + + + + test + + + diff --git a/premake/VisualC/VS2010/tests/testaudioinfo/testaudioinfo.vcxproj b/premake/VisualC/VS2010/tests/testaudioinfo/testaudioinfo.vcxproj new file mode 100755 index 000000000..a86318719 --- /dev/null +++ b/premake/VisualC/VS2010/tests/testaudioinfo/testaudioinfo.vcxproj @@ -0,0 +1,129 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {0C330D16-E8D8-EA43-9E18-BE3E51FE1347} + testaudioinfo + Win32Proj + + + + Application + true + MultiByte + + + Application + false + MultiByte + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testaudioinfo + .exe + true + + + Win32\Release\ + obj\Release\ + testaudioinfo + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testaudioinfo.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testaudioinfo.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testaudioinfo.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" + + + + + + + + + {859DF586-61E5-5749-AE72-0B8CC7C817D7} + + + {A114B178-D2BB-CF42-A049-034C4C50596F} + + + + + + diff --git a/premake/VisualC/VS2010/tests/testaudioinfo/testaudioinfo.vcxproj.filters b/premake/VisualC/VS2010/tests/testaudioinfo/testaudioinfo.vcxproj.filters new file mode 100755 index 000000000..b026ac6b6 --- /dev/null +++ b/premake/VisualC/VS2010/tests/testaudioinfo/testaudioinfo.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {24BD95DA-0646-4F4F-8423-4DE68EDA4365} + + + + + test + + + diff --git a/premake/VisualC/VS2010/tests/testautomation/testautomation.vcxproj b/premake/VisualC/VS2010/tests/testautomation/testautomation.vcxproj new file mode 100755 index 000000000..2c0099c1c --- /dev/null +++ b/premake/VisualC/VS2010/tests/testautomation/testautomation.vcxproj @@ -0,0 +1,169 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {1F19F525-2F86-1949-94DD-639C09639634} + testautomation + Win32Proj + + + + Application + true + MultiByte + + + Application + false + MultiByte + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testautomation + .exe + true + + + Win32\Release\ + obj\Release\ + testautomation + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testautomation.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testautomation.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testautomation.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + {859DF586-61E5-5749-AE72-0B8CC7C817D7} + + + {72D8473C-9ED1-6041-877A-B45552307F3A} + + + {A114B178-D2BB-CF42-A049-034C4C50596F} + + + + + + diff --git a/premake/VisualC/VS2010/tests/testautomation/testautomation.vcxproj.filters b/premake/VisualC/VS2010/tests/testautomation/testautomation.vcxproj.filters new file mode 100755 index 000000000..6426e826c --- /dev/null +++ b/premake/VisualC/VS2010/tests/testautomation/testautomation.vcxproj.filters @@ -0,0 +1,69 @@ + + + + + {EDC1E280-1E61-6543-B304-CEC57120CA49} + + + + + test + + + + + test + + + test + + + test + + + test + + + test + + + test + + + test + + + test + + + test + + + test + + + test + + + test + + + test + + + test + + + test + + + test + + + test + + + test + + + diff --git a/premake/VisualC/VS2010/tests/testchessboard/testchessboard.vcxproj b/premake/VisualC/VS2010/tests/testchessboard/testchessboard.vcxproj new file mode 100755 index 000000000..2c2ff0fa7 --- /dev/null +++ b/premake/VisualC/VS2010/tests/testchessboard/testchessboard.vcxproj @@ -0,0 +1,129 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {541CA31C-B613-A346-AFEB-FE0614CEF765} + testchessboard + Win32Proj + + + + Application + true + MultiByte + + + Application + false + MultiByte + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testchessboard + .exe + true + + + Win32\Release\ + obj\Release\ + testchessboard + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testchessboard.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testchessboard.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testchessboard.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" + + + + + + + + + {859DF586-61E5-5749-AE72-0B8CC7C817D7} + + + {A114B178-D2BB-CF42-A049-034C4C50596F} + + + + + + diff --git a/premake/VisualC/VS2010/tests/testchessboard/testchessboard.vcxproj.filters b/premake/VisualC/VS2010/tests/testchessboard/testchessboard.vcxproj.filters new file mode 100755 index 000000000..a175d0258 --- /dev/null +++ b/premake/VisualC/VS2010/tests/testchessboard/testchessboard.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {0A88D931-6879-004A-A203-ADF96E842CE1} + + + + + test + + + diff --git a/premake/VisualC/VS2010/tests/testdraw2/testdraw2.vcxproj b/premake/VisualC/VS2010/tests/testdraw2/testdraw2.vcxproj new file mode 100755 index 000000000..ee27cc6c4 --- /dev/null +++ b/premake/VisualC/VS2010/tests/testdraw2/testdraw2.vcxproj @@ -0,0 +1,132 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {296FF26A-1980-3B44-ADDA-EAE72242B4B0} + testdraw2 + Win32Proj + + + + Application + true + MultiByte + + + Application + false + MultiByte + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testdraw2 + .exe + true + + + Win32\Release\ + obj\Release\ + testdraw2 + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testdraw2.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testdraw2.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testdraw2.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" + + + + + + + + + {859DF586-61E5-5749-AE72-0B8CC7C817D7} + + + {72D8473C-9ED1-6041-877A-B45552307F3A} + + + {A114B178-D2BB-CF42-A049-034C4C50596F} + + + + + + diff --git a/premake/VisualC/VS2010/tests/testdraw2/testdraw2.vcxproj.filters b/premake/VisualC/VS2010/tests/testdraw2/testdraw2.vcxproj.filters new file mode 100755 index 000000000..9a3579bba --- /dev/null +++ b/premake/VisualC/VS2010/tests/testdraw2/testdraw2.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {4F033489-2DFF-6946-96D7-A7DE7D37AAD4} + + + + + test + + + diff --git a/premake/VisualC/VS2010/tests/testerror/testerror.vcxproj b/premake/VisualC/VS2010/tests/testerror/testerror.vcxproj new file mode 100755 index 000000000..336863730 --- /dev/null +++ b/premake/VisualC/VS2010/tests/testerror/testerror.vcxproj @@ -0,0 +1,129 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {0232629C-6FEC-A541-9EF6-CD4560D95327} + testerror + Win32Proj + + + + Application + true + MultiByte + + + Application + false + MultiByte + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testerror + .exe + true + + + Win32\Release\ + obj\Release\ + testerror + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testerror.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testerror.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testerror.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" + + + + + + + + + {859DF586-61E5-5749-AE72-0B8CC7C817D7} + + + {A114B178-D2BB-CF42-A049-034C4C50596F} + + + + + + diff --git a/premake/VisualC/VS2010/tests/testerror/testerror.vcxproj.filters b/premake/VisualC/VS2010/tests/testerror/testerror.vcxproj.filters new file mode 100755 index 000000000..43fd6ccab --- /dev/null +++ b/premake/VisualC/VS2010/tests/testerror/testerror.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {5C705227-B483-A34B-B448-F770ECD3F6F6} + + + + + test + + + diff --git a/premake/VisualC/VS2010/tests/testfile/testfile.vcxproj b/premake/VisualC/VS2010/tests/testfile/testfile.vcxproj new file mode 100755 index 000000000..b864e9865 --- /dev/null +++ b/premake/VisualC/VS2010/tests/testfile/testfile.vcxproj @@ -0,0 +1,129 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {D19A3C76-2C05-2643-8D45-E06B9268EDE2} + testfile + Win32Proj + + + + Application + true + MultiByte + + + Application + false + MultiByte + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testfile + .exe + true + + + Win32\Release\ + obj\Release\ + testfile + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testfile.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testfile.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testfile.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" + + + + + + + + + {859DF586-61E5-5749-AE72-0B8CC7C817D7} + + + {A114B178-D2BB-CF42-A049-034C4C50596F} + + + + + + diff --git a/premake/VisualC/VS2010/tests/testfile/testfile.vcxproj.filters b/premake/VisualC/VS2010/tests/testfile/testfile.vcxproj.filters new file mode 100755 index 000000000..c60e2ce07 --- /dev/null +++ b/premake/VisualC/VS2010/tests/testfile/testfile.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {D3335365-50F5-5849-9BEC-622319AD299E} + + + + + test + + + diff --git a/premake/VisualC/VS2010/tests/testfilesystem/testfilesystem.vcxproj b/premake/VisualC/VS2010/tests/testfilesystem/testfilesystem.vcxproj new file mode 100755 index 000000000..62f9095be --- /dev/null +++ b/premake/VisualC/VS2010/tests/testfilesystem/testfilesystem.vcxproj @@ -0,0 +1,129 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {9B14A8B6-4187-1A41-9664-CAB1C3919CC7} + testfilesystem + Win32Proj + + + + Application + true + MultiByte + + + Application + false + MultiByte + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testfilesystem + .exe + true + + + Win32\Release\ + obj\Release\ + testfilesystem + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testfilesystem.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testfilesystem.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testfilesystem.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" + + + + + + + + + {859DF586-61E5-5749-AE72-0B8CC7C817D7} + + + {A114B178-D2BB-CF42-A049-034C4C50596F} + + + + + + diff --git a/premake/VisualC/VS2010/tests/testfilesystem/testfilesystem.vcxproj.filters b/premake/VisualC/VS2010/tests/testfilesystem/testfilesystem.vcxproj.filters new file mode 100755 index 000000000..d95a263c1 --- /dev/null +++ b/premake/VisualC/VS2010/tests/testfilesystem/testfilesystem.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {9D8635B9-1BB8-CD4D-AA2E-53256B52FEFC} + + + + + test + + + diff --git a/premake/VisualC/VS2010/tests/testgamecontroller/testgamecontroller.vcxproj b/premake/VisualC/VS2010/tests/testgamecontroller/testgamecontroller.vcxproj new file mode 100755 index 000000000..f30829742 --- /dev/null +++ b/premake/VisualC/VS2010/tests/testgamecontroller/testgamecontroller.vcxproj @@ -0,0 +1,129 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {2953CE1F-0332-784D-B123-BDA28C15776A} + testgamecontroller + Win32Proj + + + + Application + true + MultiByte + + + Application + false + MultiByte + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testgamecontroller + .exe + true + + + Win32\Release\ + obj\Release\ + testgamecontroller + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testgamecontroller.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testgamecontroller.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testgamecontroller.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" + + + + + + + + + {859DF586-61E5-5749-AE72-0B8CC7C817D7} + + + {A114B178-D2BB-CF42-A049-034C4C50596F} + + + + + + diff --git a/premake/VisualC/VS2010/tests/testgamecontroller/testgamecontroller.vcxproj.filters b/premake/VisualC/VS2010/tests/testgamecontroller/testgamecontroller.vcxproj.filters new file mode 100755 index 000000000..c1d809b82 --- /dev/null +++ b/premake/VisualC/VS2010/tests/testgamecontroller/testgamecontroller.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {2176E079-7D52-BD4A-BD71-B7D3F42322B7} + + + + + test + + + diff --git a/premake/VisualC/VS2010/tests/testgesture/testgesture.vcxproj b/premake/VisualC/VS2010/tests/testgesture/testgesture.vcxproj new file mode 100755 index 000000000..c1f35a6c4 --- /dev/null +++ b/premake/VisualC/VS2010/tests/testgesture/testgesture.vcxproj @@ -0,0 +1,129 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {1F585797-33BC-3643-B0E3-9BD491AF4852} + testgesture + Win32Proj + + + + Application + true + MultiByte + + + Application + false + MultiByte + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testgesture + .exe + true + + + Win32\Release\ + obj\Release\ + testgesture + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testgesture.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testgesture.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testgesture.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" + + + + + + + + + {859DF586-61E5-5749-AE72-0B8CC7C817D7} + + + {A114B178-D2BB-CF42-A049-034C4C50596F} + + + + + + diff --git a/premake/VisualC/VS2010/tests/testgesture/testgesture.vcxproj.filters b/premake/VisualC/VS2010/tests/testgesture/testgesture.vcxproj.filters new file mode 100755 index 000000000..a2061358e --- /dev/null +++ b/premake/VisualC/VS2010/tests/testgesture/testgesture.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {F5111E7F-A327-714B-A976-D2CF9C22AC14} + + + + + test + + + diff --git a/premake/VisualC/VS2010/tests/testgl2/testgl2.vcxproj b/premake/VisualC/VS2010/tests/testgl2/testgl2.vcxproj new file mode 100755 index 000000000..6fe501783 --- /dev/null +++ b/premake/VisualC/VS2010/tests/testgl2/testgl2.vcxproj @@ -0,0 +1,134 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {05B569B7-8C6D-FE47-8AFB-3F5C9B6EC7F4} + testgl2 + Win32Proj + + + + Application + true + MultiByte + + + Application + false + MultiByte + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testgl2 + .exe + true + + + Win32\Release\ + obj\Release\ + testgl2 + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;HAVE_OPENGL;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testgl2.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;HAVE_OPENGL;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + OpenGL32.lib;%(AdditionalDependencies) + $(OutDir)testgl2.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;HAVE_OPENGL;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;HAVE_OPENGL;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + OpenGL32.lib;%(AdditionalDependencies) + $(OutDir)testgl2.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" + + + + + + + + + {859DF586-61E5-5749-AE72-0B8CC7C817D7} + + + {72D8473C-9ED1-6041-877A-B45552307F3A} + + + {A114B178-D2BB-CF42-A049-034C4C50596F} + + + + + + diff --git a/premake/VisualC/VS2010/tests/testgl2/testgl2.vcxproj.filters b/premake/VisualC/VS2010/tests/testgl2/testgl2.vcxproj.filters new file mode 100755 index 000000000..507c6b614 --- /dev/null +++ b/premake/VisualC/VS2010/tests/testgl2/testgl2.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {A5B30912-1F76-7C40-954E-6D010DBC40E3} + + + + + test + + + diff --git a/premake/VisualC/VS2010/tests/testgles/testgles.vcxproj b/premake/VisualC/VS2010/tests/testgles/testgles.vcxproj new file mode 100755 index 000000000..a9c27f344 --- /dev/null +++ b/premake/VisualC/VS2010/tests/testgles/testgles.vcxproj @@ -0,0 +1,132 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {9937576E-DD2A-0B41-9D97-9D3CF1478963} + testgles + Win32Proj + + + + Application + true + MultiByte + + + Application + false + MultiByte + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testgles + .exe + true + + + Win32\Release\ + obj\Release\ + testgles + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testgles.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testgles.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testgles.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" + + + + + + + + + {859DF586-61E5-5749-AE72-0B8CC7C817D7} + + + {72D8473C-9ED1-6041-877A-B45552307F3A} + + + {A114B178-D2BB-CF42-A049-034C4C50596F} + + + + + + diff --git a/premake/VisualC/VS2010/tests/testgles/testgles.vcxproj.filters b/premake/VisualC/VS2010/tests/testgles/testgles.vcxproj.filters new file mode 100755 index 000000000..3b54f57a8 --- /dev/null +++ b/premake/VisualC/VS2010/tests/testgles/testgles.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {C77DA963-9918-E049-9FA0-8DF33A9B4CCD} + + + + + test + + + diff --git a/premake/VisualC/VS2010/tests/testhaptic/testhaptic.vcxproj b/premake/VisualC/VS2010/tests/testhaptic/testhaptic.vcxproj new file mode 100755 index 000000000..1a7c88773 --- /dev/null +++ b/premake/VisualC/VS2010/tests/testhaptic/testhaptic.vcxproj @@ -0,0 +1,129 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {4BCD98A1-3F51-3244-8D09-C510E02D045B} + testhaptic + Win32Proj + + + + Application + true + MultiByte + + + Application + false + MultiByte + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testhaptic + .exe + true + + + Win32\Release\ + obj\Release\ + testhaptic + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testhaptic.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testhaptic.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testhaptic.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" + + + + + + + + + {859DF586-61E5-5749-AE72-0B8CC7C817D7} + + + {A114B178-D2BB-CF42-A049-034C4C50596F} + + + + + + diff --git a/premake/VisualC/VS2010/tests/testhaptic/testhaptic.vcxproj.filters b/premake/VisualC/VS2010/tests/testhaptic/testhaptic.vcxproj.filters new file mode 100755 index 000000000..6e2d2a652 --- /dev/null +++ b/premake/VisualC/VS2010/tests/testhaptic/testhaptic.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {4379B678-4F5D-1A47-AA63-731BC2761A0F} + + + + + test + + + diff --git a/premake/VisualC/VS2010/tests/testiconv/testiconv.vcxproj b/premake/VisualC/VS2010/tests/testiconv/testiconv.vcxproj new file mode 100755 index 000000000..b4718c5f3 --- /dev/null +++ b/premake/VisualC/VS2010/tests/testiconv/testiconv.vcxproj @@ -0,0 +1,129 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {B2DD9042-38C1-6140-852D-ACEF33E172F6} + testiconv + Win32Proj + + + + Application + true + MultiByte + + + Application + false + MultiByte + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testiconv + .exe + true + + + Win32\Release\ + obj\Release\ + testiconv + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testiconv.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testiconv.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" copy ".\..\..\..\..\..\test\utf8.txt" ".\Win32\Debug\utf8.txt" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testiconv.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" copy ".\..\..\..\..\..\test\utf8.txt" ".\Win32\Release\utf8.txt" + + + + + + + + + {859DF586-61E5-5749-AE72-0B8CC7C817D7} + + + {A114B178-D2BB-CF42-A049-034C4C50596F} + + + + + + diff --git a/premake/VisualC/VS2010/tests/testiconv/testiconv.vcxproj.filters b/premake/VisualC/VS2010/tests/testiconv/testiconv.vcxproj.filters new file mode 100755 index 000000000..b87c1439a --- /dev/null +++ b/premake/VisualC/VS2010/tests/testiconv/testiconv.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {EF1D3B02-621B-794C-9D27-E8A8C1559E5E} + + + + + test + + + diff --git a/premake/VisualC/VS2010/tests/testime/testime.vcxproj b/premake/VisualC/VS2010/tests/testime/testime.vcxproj new file mode 100755 index 000000000..d1877480b --- /dev/null +++ b/premake/VisualC/VS2010/tests/testime/testime.vcxproj @@ -0,0 +1,132 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {9EA7D8D7-6D83-0549-92E8-226A16D1BC51} + testime + Win32Proj + + + + Application + true + MultiByte + + + Application + false + MultiByte + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testime + .exe + true + + + Win32\Release\ + obj\Release\ + testime + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testime.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testime.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testime.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" + + + + + + + + + {859DF586-61E5-5749-AE72-0B8CC7C817D7} + + + {72D8473C-9ED1-6041-877A-B45552307F3A} + + + {A114B178-D2BB-CF42-A049-034C4C50596F} + + + + + + diff --git a/premake/VisualC/VS2010/tests/testime/testime.vcxproj.filters b/premake/VisualC/VS2010/tests/testime/testime.vcxproj.filters new file mode 100755 index 000000000..df6acd02f --- /dev/null +++ b/premake/VisualC/VS2010/tests/testime/testime.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {D49EDF16-AE15-294B-A234-69C8AAC47BCD} + + + + + test + + + diff --git a/premake/VisualC/VS2010/tests/testjoystick/testjoystick.vcxproj b/premake/VisualC/VS2010/tests/testjoystick/testjoystick.vcxproj new file mode 100755 index 000000000..6abf1b96d --- /dev/null +++ b/premake/VisualC/VS2010/tests/testjoystick/testjoystick.vcxproj @@ -0,0 +1,129 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {901EBC4D-735F-D84D-9C4A-AC25E87CAD4A} + testjoystick + Win32Proj + + + + Application + true + MultiByte + + + Application + false + MultiByte + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testjoystick + .exe + true + + + Win32\Release\ + obj\Release\ + testjoystick + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testjoystick.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testjoystick.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testjoystick.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" + + + + + + + + + {859DF586-61E5-5749-AE72-0B8CC7C817D7} + + + {A114B178-D2BB-CF42-A049-034C4C50596F} + + + + + + diff --git a/premake/VisualC/VS2010/tests/testjoystick/testjoystick.vcxproj.filters b/premake/VisualC/VS2010/tests/testjoystick/testjoystick.vcxproj.filters new file mode 100755 index 000000000..fd11e957a --- /dev/null +++ b/premake/VisualC/VS2010/tests/testjoystick/testjoystick.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {0307F038-A465-704A-90F6-FBDDD201C0AC} + + + + + test + + + diff --git a/premake/VisualC/VS2010/tests/testkeys/testkeys.vcxproj b/premake/VisualC/VS2010/tests/testkeys/testkeys.vcxproj new file mode 100755 index 000000000..5548cc536 --- /dev/null +++ b/premake/VisualC/VS2010/tests/testkeys/testkeys.vcxproj @@ -0,0 +1,129 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {068A675B-F525-714D-BA49-636E8A4B0564} + testkeys + Win32Proj + + + + Application + true + MultiByte + + + Application + false + MultiByte + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testkeys + .exe + true + + + Win32\Release\ + obj\Release\ + testkeys + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testkeys.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testkeys.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testkeys.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" + + + + + + + + + {859DF586-61E5-5749-AE72-0B8CC7C817D7} + + + {A114B178-D2BB-CF42-A049-034C4C50596F} + + + + + + diff --git a/premake/VisualC/VS2010/tests/testkeys/testkeys.vcxproj.filters b/premake/VisualC/VS2010/tests/testkeys/testkeys.vcxproj.filters new file mode 100755 index 000000000..178b2fa95 --- /dev/null +++ b/premake/VisualC/VS2010/tests/testkeys/testkeys.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {4A2194D5-EDA7-B349-B29B-9DE407F0C8D0} + + + + + test + + + diff --git a/premake/VisualC/VS2010/tests/testloadso/testloadso.vcxproj b/premake/VisualC/VS2010/tests/testloadso/testloadso.vcxproj new file mode 100755 index 000000000..bf2ba2bc0 --- /dev/null +++ b/premake/VisualC/VS2010/tests/testloadso/testloadso.vcxproj @@ -0,0 +1,129 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {63154644-828E-7F40-8024-6EEDF62436D1} + testloadso + Win32Proj + + + + Application + true + MultiByte + + + Application + false + MultiByte + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testloadso + .exe + true + + + Win32\Release\ + obj\Release\ + testloadso + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testloadso.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testloadso.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testloadso.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" + + + + + + + + + {859DF586-61E5-5749-AE72-0B8CC7C817D7} + + + {A114B178-D2BB-CF42-A049-034C4C50596F} + + + + + + diff --git a/premake/VisualC/VS2010/tests/testloadso/testloadso.vcxproj.filters b/premake/VisualC/VS2010/tests/testloadso/testloadso.vcxproj.filters new file mode 100755 index 000000000..ef5cf6a13 --- /dev/null +++ b/premake/VisualC/VS2010/tests/testloadso/testloadso.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {CE5A3405-8AF3-454C-89FB-1B0BB87D4492} + + + + + test + + + diff --git a/premake/VisualC/VS2010/tests/testlock/testlock.vcxproj b/premake/VisualC/VS2010/tests/testlock/testlock.vcxproj new file mode 100755 index 000000000..79ba6784f --- /dev/null +++ b/premake/VisualC/VS2010/tests/testlock/testlock.vcxproj @@ -0,0 +1,129 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {F0F3C9F2-2F1A-C842-9757-40DC67F4219D} + testlock + Win32Proj + + + + Application + true + MultiByte + + + Application + false + MultiByte + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testlock + .exe + true + + + Win32\Release\ + obj\Release\ + testlock + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testlock.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testlock.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testlock.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" + + + + + + + + + {859DF586-61E5-5749-AE72-0B8CC7C817D7} + + + {A114B178-D2BB-CF42-A049-034C4C50596F} + + + + + + diff --git a/premake/VisualC/VS2010/tests/testlock/testlock.vcxproj.filters b/premake/VisualC/VS2010/tests/testlock/testlock.vcxproj.filters new file mode 100755 index 000000000..ace4dc56e --- /dev/null +++ b/premake/VisualC/VS2010/tests/testlock/testlock.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {FEC01265-26F6-864A-B022-454E000897D8} + + + + + test + + + diff --git a/premake/VisualC/VS2010/tests/testmessage/testmessage.vcxproj b/premake/VisualC/VS2010/tests/testmessage/testmessage.vcxproj new file mode 100755 index 000000000..0811de099 --- /dev/null +++ b/premake/VisualC/VS2010/tests/testmessage/testmessage.vcxproj @@ -0,0 +1,129 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {48910BD1-FBB6-5D47-A5D2-4EA2E5D91F72} + testmessage + Win32Proj + + + + Application + true + MultiByte + + + Application + false + MultiByte + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testmessage + .exe + true + + + Win32\Release\ + obj\Release\ + testmessage + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testmessage.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testmessage.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testmessage.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" + + + + + + + + + {859DF586-61E5-5749-AE72-0B8CC7C817D7} + + + {A114B178-D2BB-CF42-A049-034C4C50596F} + + + + + + diff --git a/premake/VisualC/VS2010/tests/testmessage/testmessage.vcxproj.filters b/premake/VisualC/VS2010/tests/testmessage/testmessage.vcxproj.filters new file mode 100755 index 000000000..540335a64 --- /dev/null +++ b/premake/VisualC/VS2010/tests/testmessage/testmessage.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {C9093CDD-7437-DD4D-AC04-D8FAD1E1BB0C} + + + + + test + + + diff --git a/premake/VisualC/VS2010/tests/testmultiaudio/testmultiaudio.vcxproj b/premake/VisualC/VS2010/tests/testmultiaudio/testmultiaudio.vcxproj new file mode 100755 index 000000000..0d271213e --- /dev/null +++ b/premake/VisualC/VS2010/tests/testmultiaudio/testmultiaudio.vcxproj @@ -0,0 +1,129 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {E1DD1D32-C9B7-B14B-BD41-EA39A0A39F6D} + testmultiaudio + Win32Proj + + + + Application + true + MultiByte + + + Application + false + MultiByte + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testmultiaudio + .exe + true + + + Win32\Release\ + obj\Release\ + testmultiaudio + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testmultiaudio.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testmultiaudio.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" copy ".\..\..\..\..\..\test\sample.wav" ".\Win32\Debug\sample.wav" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testmultiaudio.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" copy ".\..\..\..\..\..\test\sample.wav" ".\Win32\Release\sample.wav" + + + + + + + + + {859DF586-61E5-5749-AE72-0B8CC7C817D7} + + + {A114B178-D2BB-CF42-A049-034C4C50596F} + + + + + + diff --git a/premake/VisualC/VS2010/tests/testmultiaudio/testmultiaudio.vcxproj.filters b/premake/VisualC/VS2010/tests/testmultiaudio/testmultiaudio.vcxproj.filters new file mode 100755 index 000000000..3ce784e79 --- /dev/null +++ b/premake/VisualC/VS2010/tests/testmultiaudio/testmultiaudio.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {C0BB9EF7-2D7E-D149-83FE-EC5225B3EB63} + + + + + test + + + diff --git a/premake/VisualC/VS2010/tests/testnative/testnative.vcxproj b/premake/VisualC/VS2010/tests/testnative/testnative.vcxproj new file mode 100755 index 000000000..652295b08 --- /dev/null +++ b/premake/VisualC/VS2010/tests/testnative/testnative.vcxproj @@ -0,0 +1,134 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {6BD39C1C-1CC2-E946-AE2C-420BADA7F6CB} + testnative + Win32Proj + + + + Application + true + MultiByte + + + Application + false + MultiByte + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testnative + .exe + true + + + Win32\Release\ + obj\Release\ + testnative + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testnative.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testnative.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Debug\icon.bmp" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testnative.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Release\icon.bmp" + + + + + + + + + + + + + + {859DF586-61E5-5749-AE72-0B8CC7C817D7} + + + {A114B178-D2BB-CF42-A049-034C4C50596F} + + + + + + diff --git a/premake/VisualC/VS2010/tests/testnative/testnative.vcxproj.filters b/premake/VisualC/VS2010/tests/testnative/testnative.vcxproj.filters new file mode 100755 index 000000000..2fe621edf --- /dev/null +++ b/premake/VisualC/VS2010/tests/testnative/testnative.vcxproj.filters @@ -0,0 +1,21 @@ + + + + + {5FE70C28-86C3-DF4B-A4C3-02735F707D80} + + + + + test + + + + + test + + + test + + + diff --git a/premake/VisualC/VS2010/tests/testoverlay2/testoverlay2.vcxproj b/premake/VisualC/VS2010/tests/testoverlay2/testoverlay2.vcxproj new file mode 100755 index 000000000..8d8645087 --- /dev/null +++ b/premake/VisualC/VS2010/tests/testoverlay2/testoverlay2.vcxproj @@ -0,0 +1,129 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {858D4FF2-0931-604C-853C-017D94C11F66} + testoverlay2 + Win32Proj + + + + Application + true + MultiByte + + + Application + false + MultiByte + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testoverlay2 + .exe + true + + + Win32\Release\ + obj\Release\ + testoverlay2 + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testoverlay2.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testoverlay2.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" copy ".\..\..\..\..\..\test\moose.dat" ".\Win32\Debug\moose.dat" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testoverlay2.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" copy ".\..\..\..\..\..\test\moose.dat" ".\Win32\Release\moose.dat" + + + + + + + + + {859DF586-61E5-5749-AE72-0B8CC7C817D7} + + + {A114B178-D2BB-CF42-A049-034C4C50596F} + + + + + + diff --git a/premake/VisualC/VS2010/tests/testoverlay2/testoverlay2.vcxproj.filters b/premake/VisualC/VS2010/tests/testoverlay2/testoverlay2.vcxproj.filters new file mode 100755 index 000000000..00fc93dd5 --- /dev/null +++ b/premake/VisualC/VS2010/tests/testoverlay2/testoverlay2.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {CFB6C314-736C-EC4D-9A33-3B3E6E9B8F64} + + + + + test + + + diff --git a/premake/VisualC/VS2010/tests/testplatform/testplatform.vcxproj b/premake/VisualC/VS2010/tests/testplatform/testplatform.vcxproj new file mode 100755 index 000000000..bff2c1162 --- /dev/null +++ b/premake/VisualC/VS2010/tests/testplatform/testplatform.vcxproj @@ -0,0 +1,129 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {5BFF537B-8785-D14E-9C7D-25B693477FB8} + testplatform + Win32Proj + + + + Application + true + MultiByte + + + Application + false + MultiByte + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testplatform + .exe + true + + + Win32\Release\ + obj\Release\ + testplatform + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testplatform.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testplatform.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testplatform.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" + + + + + + + + + {859DF586-61E5-5749-AE72-0B8CC7C817D7} + + + {A114B178-D2BB-CF42-A049-034C4C50596F} + + + + + + diff --git a/premake/VisualC/VS2010/tests/testplatform/testplatform.vcxproj.filters b/premake/VisualC/VS2010/tests/testplatform/testplatform.vcxproj.filters new file mode 100755 index 000000000..d706cc07e --- /dev/null +++ b/premake/VisualC/VS2010/tests/testplatform/testplatform.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {D32741B4-2D14-2C44-9815-497A65480F87} + + + + + test + + + diff --git a/premake/VisualC/VS2010/tests/testpower/testpower.vcxproj b/premake/VisualC/VS2010/tests/testpower/testpower.vcxproj new file mode 100755 index 000000000..cb71db82f --- /dev/null +++ b/premake/VisualC/VS2010/tests/testpower/testpower.vcxproj @@ -0,0 +1,129 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {0DD0AD84-3DE8-2F49-B31F-4B8F41864A89} + testpower + Win32Proj + + + + Application + true + MultiByte + + + Application + false + MultiByte + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testpower + .exe + true + + + Win32\Release\ + obj\Release\ + testpower + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testpower.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testpower.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testpower.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" + + + + + + + + + {859DF586-61E5-5749-AE72-0B8CC7C817D7} + + + {A114B178-D2BB-CF42-A049-034C4C50596F} + + + + + + diff --git a/premake/VisualC/VS2010/tests/testpower/testpower.vcxproj.filters b/premake/VisualC/VS2010/tests/testpower/testpower.vcxproj.filters new file mode 100755 index 000000000..edaf2722e --- /dev/null +++ b/premake/VisualC/VS2010/tests/testpower/testpower.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {7FCC575D-C9C2-3146-8E3D-5D4E43B20EB3} + + + + + test + + + diff --git a/premake/VisualC/VS2010/tests/testrelative/testrelative.vcxproj b/premake/VisualC/VS2010/tests/testrelative/testrelative.vcxproj new file mode 100755 index 000000000..192a679cb --- /dev/null +++ b/premake/VisualC/VS2010/tests/testrelative/testrelative.vcxproj @@ -0,0 +1,132 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {49527EB7-9A96-9743-BAE3-CA18CAD2FC54} + testrelative + Win32Proj + + + + Application + true + MultiByte + + + Application + false + MultiByte + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testrelative + .exe + true + + + Win32\Release\ + obj\Release\ + testrelative + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testrelative.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testrelative.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testrelative.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" + + + + + + + + + {859DF586-61E5-5749-AE72-0B8CC7C817D7} + + + {72D8473C-9ED1-6041-877A-B45552307F3A} + + + {A114B178-D2BB-CF42-A049-034C4C50596F} + + + + + + diff --git a/premake/VisualC/VS2010/tests/testrelative/testrelative.vcxproj.filters b/premake/VisualC/VS2010/tests/testrelative/testrelative.vcxproj.filters new file mode 100755 index 000000000..5be0e713a --- /dev/null +++ b/premake/VisualC/VS2010/tests/testrelative/testrelative.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {B674DEFB-2B8A-B641-9B90-E38E9E9275A3} + + + + + test + + + diff --git a/premake/VisualC/VS2010/tests/testrendercopyex/testrendercopyex.vcxproj b/premake/VisualC/VS2010/tests/testrendercopyex/testrendercopyex.vcxproj new file mode 100755 index 000000000..0a8b11a4b --- /dev/null +++ b/premake/VisualC/VS2010/tests/testrendercopyex/testrendercopyex.vcxproj @@ -0,0 +1,132 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {4F5CC446-A806-DD43-A1C4-73C4C37D1895} + testrendercopyex + Win32Proj + + + + Application + true + MultiByte + + + Application + false + MultiByte + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testrendercopyex + .exe + true + + + Win32\Release\ + obj\Release\ + testrendercopyex + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testrendercopyex.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testrendercopyex.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Debug\icon.bmp" copy ".\..\..\..\..\..\test\sample.bmp" ".\Win32\Debug\sample.bmp" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testrendercopyex.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Release\icon.bmp" copy ".\..\..\..\..\..\test\sample.bmp" ".\Win32\Release\sample.bmp" + + + + + + + + + {859DF586-61E5-5749-AE72-0B8CC7C817D7} + + + {72D8473C-9ED1-6041-877A-B45552307F3A} + + + {A114B178-D2BB-CF42-A049-034C4C50596F} + + + + + + diff --git a/premake/VisualC/VS2010/tests/testrendercopyex/testrendercopyex.vcxproj.filters b/premake/VisualC/VS2010/tests/testrendercopyex/testrendercopyex.vcxproj.filters new file mode 100755 index 000000000..e7c89f782 --- /dev/null +++ b/premake/VisualC/VS2010/tests/testrendercopyex/testrendercopyex.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {B3395C27-9611-834E-95FB-A4B6D1593513} + + + + + test + + + diff --git a/premake/VisualC/VS2010/tests/testrendertarget/testrendertarget.vcxproj b/premake/VisualC/VS2010/tests/testrendertarget/testrendertarget.vcxproj new file mode 100755 index 000000000..ce3792e35 --- /dev/null +++ b/premake/VisualC/VS2010/tests/testrendertarget/testrendertarget.vcxproj @@ -0,0 +1,132 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {81602E3E-93FC-2740-B4BD-BC80BCD715D6} + testrendertarget + Win32Proj + + + + Application + true + MultiByte + + + Application + false + MultiByte + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testrendertarget + .exe + true + + + Win32\Release\ + obj\Release\ + testrendertarget + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testrendertarget.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testrendertarget.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" copy ".\..\..\..\..\..\test\sample.bmp" ".\Win32\Debug\sample.bmp" copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Debug\icon.bmp" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testrendertarget.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" copy ".\..\..\..\..\..\test\sample.bmp" ".\Win32\Release\sample.bmp" copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Release\icon.bmp" + + + + + + + + + {859DF586-61E5-5749-AE72-0B8CC7C817D7} + + + {72D8473C-9ED1-6041-877A-B45552307F3A} + + + {A114B178-D2BB-CF42-A049-034C4C50596F} + + + + + + diff --git a/premake/VisualC/VS2010/tests/testrendertarget/testrendertarget.vcxproj.filters b/premake/VisualC/VS2010/tests/testrendertarget/testrendertarget.vcxproj.filters new file mode 100755 index 000000000..b266a4fdf --- /dev/null +++ b/premake/VisualC/VS2010/tests/testrendertarget/testrendertarget.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {646A115A-D0C0-B842-95ED-837835BB681D} + + + + + test + + + diff --git a/premake/VisualC/VS2010/tests/testresample/testresample.vcxproj b/premake/VisualC/VS2010/tests/testresample/testresample.vcxproj new file mode 100755 index 000000000..a920b6745 --- /dev/null +++ b/premake/VisualC/VS2010/tests/testresample/testresample.vcxproj @@ -0,0 +1,129 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {60819005-330D-4948-AFC5-173584DCBA84} + testresample + Win32Proj + + + + Application + true + MultiByte + + + Application + false + MultiByte + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testresample + .exe + true + + + Win32\Release\ + obj\Release\ + testresample + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testresample.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testresample.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" copy ".\..\..\..\..\..\test\sample.wav" ".\Win32\Debug\sample.wav" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testresample.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" copy ".\..\..\..\..\..\test\sample.wav" ".\Win32\Release\sample.wav" + + + + + + + + + {859DF586-61E5-5749-AE72-0B8CC7C817D7} + + + {A114B178-D2BB-CF42-A049-034C4C50596F} + + + + + + diff --git a/premake/VisualC/VS2010/tests/testresample/testresample.vcxproj.filters b/premake/VisualC/VS2010/tests/testresample/testresample.vcxproj.filters new file mode 100755 index 000000000..23679655c --- /dev/null +++ b/premake/VisualC/VS2010/tests/testresample/testresample.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {3E668F4B-40FD-E342-8C8A-62F0879DF843} + + + + + test + + + diff --git a/premake/VisualC/VS2010/tests/testrumble/testrumble.vcxproj b/premake/VisualC/VS2010/tests/testrumble/testrumble.vcxproj new file mode 100755 index 000000000..8f1e91622 --- /dev/null +++ b/premake/VisualC/VS2010/tests/testrumble/testrumble.vcxproj @@ -0,0 +1,129 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {C9ABF4FE-1D59-7A41-80B6-87C169B9FCB5} + testrumble + Win32Proj + + + + Application + true + MultiByte + + + Application + false + MultiByte + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testrumble + .exe + true + + + Win32\Release\ + obj\Release\ + testrumble + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testrumble.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testrumble.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testrumble.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" + + + + + + + + + {859DF586-61E5-5749-AE72-0B8CC7C817D7} + + + {A114B178-D2BB-CF42-A049-034C4C50596F} + + + + + + diff --git a/premake/VisualC/VS2010/tests/testrumble/testrumble.vcxproj.filters b/premake/VisualC/VS2010/tests/testrumble/testrumble.vcxproj.filters new file mode 100755 index 000000000..62191ca07 --- /dev/null +++ b/premake/VisualC/VS2010/tests/testrumble/testrumble.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {FB88A5FA-D8AB-4341-B4CF-4BBFB048885D} + + + + + test + + + diff --git a/premake/VisualC/VS2010/tests/testscale/testscale.vcxproj b/premake/VisualC/VS2010/tests/testscale/testscale.vcxproj new file mode 100755 index 000000000..16cf37aa9 --- /dev/null +++ b/premake/VisualC/VS2010/tests/testscale/testscale.vcxproj @@ -0,0 +1,132 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {48F4500B-46C3-CD46-942E-59482243211C} + testscale + Win32Proj + + + + Application + true + MultiByte + + + Application + false + MultiByte + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testscale + .exe + true + + + Win32\Release\ + obj\Release\ + testscale + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testscale.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testscale.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" copy ".\..\..\..\..\..\test\sample.bmp" ".\Win32\Debug\sample.bmp" copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Debug\icon.bmp" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testscale.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" copy ".\..\..\..\..\..\test\sample.bmp" ".\Win32\Release\sample.bmp" copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Release\icon.bmp" + + + + + + + + + {859DF586-61E5-5749-AE72-0B8CC7C817D7} + + + {72D8473C-9ED1-6041-877A-B45552307F3A} + + + {A114B178-D2BB-CF42-A049-034C4C50596F} + + + + + + diff --git a/premake/VisualC/VS2010/tests/testscale/testscale.vcxproj.filters b/premake/VisualC/VS2010/tests/testscale/testscale.vcxproj.filters new file mode 100755 index 000000000..42664423e --- /dev/null +++ b/premake/VisualC/VS2010/tests/testscale/testscale.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {99327280-5F3F-C948-8249-0325B27EB330} + + + + + test + + + diff --git a/premake/VisualC/VS2010/tests/testsem/testsem.vcxproj b/premake/VisualC/VS2010/tests/testsem/testsem.vcxproj new file mode 100755 index 000000000..9fdcebb99 --- /dev/null +++ b/premake/VisualC/VS2010/tests/testsem/testsem.vcxproj @@ -0,0 +1,129 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {C73D37B5-71B8-E842-BBBE-278EBB71D245} + testsem + Win32Proj + + + + Application + true + MultiByte + + + Application + false + MultiByte + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testsem + .exe + true + + + Win32\Release\ + obj\Release\ + testsem + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testsem.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testsem.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testsem.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" + + + + + + + + + {859DF586-61E5-5749-AE72-0B8CC7C817D7} + + + {A114B178-D2BB-CF42-A049-034C4C50596F} + + + + + + diff --git a/premake/VisualC/VS2010/tests/testsem/testsem.vcxproj.filters b/premake/VisualC/VS2010/tests/testsem/testsem.vcxproj.filters new file mode 100755 index 000000000..8cf1dde2f --- /dev/null +++ b/premake/VisualC/VS2010/tests/testsem/testsem.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {FE68A305-6A4C-B043-9351-4D57EBD44E6A} + + + + + test + + + diff --git a/premake/VisualC/VS2010/tests/testshader/testshader.vcxproj b/premake/VisualC/VS2010/tests/testshader/testshader.vcxproj new file mode 100755 index 000000000..994155ba4 --- /dev/null +++ b/premake/VisualC/VS2010/tests/testshader/testshader.vcxproj @@ -0,0 +1,131 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {1246F077-C27B-F346-9D88-4CD5AA23CCB4} + testshader + Win32Proj + + + + Application + true + MultiByte + + + Application + false + MultiByte + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testshader + .exe + true + + + Win32\Release\ + obj\Release\ + testshader + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;HAVE_OPENGL;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testshader.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;HAVE_OPENGL;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + OpenGL32.lib;%(AdditionalDependencies) + $(OutDir)testshader.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Debug\icon.bmp" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;HAVE_OPENGL;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;HAVE_OPENGL;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + OpenGL32.lib;%(AdditionalDependencies) + $(OutDir)testshader.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Release\icon.bmp" + + + + + + + + + {859DF586-61E5-5749-AE72-0B8CC7C817D7} + + + {A114B178-D2BB-CF42-A049-034C4C50596F} + + + + + + diff --git a/premake/VisualC/VS2010/tests/testshader/testshader.vcxproj.filters b/premake/VisualC/VS2010/tests/testshader/testshader.vcxproj.filters new file mode 100755 index 000000000..044bee528 --- /dev/null +++ b/premake/VisualC/VS2010/tests/testshader/testshader.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {87916299-E52F-1E4E-B936-38E2140B0369} + + + + + test + + + diff --git a/premake/VisualC/VS2010/tests/testshape/testshape.vcxproj b/premake/VisualC/VS2010/tests/testshape/testshape.vcxproj new file mode 100755 index 000000000..6d92e99f0 --- /dev/null +++ b/premake/VisualC/VS2010/tests/testshape/testshape.vcxproj @@ -0,0 +1,129 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {14B1A8FE-44AC-C04E-BFDE-7AC1D72E37DA} + testshape + Win32Proj + + + + Application + true + MultiByte + + + Application + false + MultiByte + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testshape + .exe + true + + + Win32\Release\ + obj\Release\ + testshape + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testshape.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testshape.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" if not exist ".\Win32\Debug\shapes" ( mkdir ".\Win32\Debug\shapes" ) copy ".\..\..\..\..\..\test\shapes\*.bmp" ".\Win32\Debug\shapes\*.bmp" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testshape.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" if not exist ".\Win32\Release\shapes" ( mkdir ".\Win32\Release\shapes" ) copy ".\..\..\..\..\..\test\shapes\*.bmp" ".\Win32\Release\shapes\*.bmp" + + + + + + + + + {859DF586-61E5-5749-AE72-0B8CC7C817D7} + + + {A114B178-D2BB-CF42-A049-034C4C50596F} + + + + + + diff --git a/premake/VisualC/VS2010/tests/testshape/testshape.vcxproj.filters b/premake/VisualC/VS2010/tests/testshape/testshape.vcxproj.filters new file mode 100755 index 000000000..579a9f970 --- /dev/null +++ b/premake/VisualC/VS2010/tests/testshape/testshape.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {85FFB357-D912-AB4D-BE80-D5DC957EF836} + + + + + test + + + diff --git a/premake/VisualC/VS2010/tests/testsprite2/testsprite2.vcxproj b/premake/VisualC/VS2010/tests/testsprite2/testsprite2.vcxproj new file mode 100755 index 000000000..793edeccd --- /dev/null +++ b/premake/VisualC/VS2010/tests/testsprite2/testsprite2.vcxproj @@ -0,0 +1,132 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {DEB1CD6C-9CCF-4B44-A29F-3067FDB33838} + testsprite2 + Win32Proj + + + + Application + true + MultiByte + + + Application + false + MultiByte + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testsprite2 + .exe + true + + + Win32\Release\ + obj\Release\ + testsprite2 + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testsprite2.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testsprite2.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Debug\icon.bmp" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testsprite2.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Release\icon.bmp" + + + + + + + + + {859DF586-61E5-5749-AE72-0B8CC7C817D7} + + + {72D8473C-9ED1-6041-877A-B45552307F3A} + + + {A114B178-D2BB-CF42-A049-034C4C50596F} + + + + + + diff --git a/premake/VisualC/VS2010/tests/testsprite2/testsprite2.vcxproj.filters b/premake/VisualC/VS2010/tests/testsprite2/testsprite2.vcxproj.filters new file mode 100755 index 000000000..ad7fee707 --- /dev/null +++ b/premake/VisualC/VS2010/tests/testsprite2/testsprite2.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {E40CCFF9-BD96-E647-8B8F-BCC4CAA08BC5} + + + + + test + + + diff --git a/premake/VisualC/VS2010/tests/testspriteminimal/testspriteminimal.vcxproj b/premake/VisualC/VS2010/tests/testspriteminimal/testspriteminimal.vcxproj new file mode 100755 index 000000000..1a290a7b3 --- /dev/null +++ b/premake/VisualC/VS2010/tests/testspriteminimal/testspriteminimal.vcxproj @@ -0,0 +1,129 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {262FA1CF-740E-2746-B72E-B0330B9F1337} + testspriteminimal + Win32Proj + + + + Application + true + MultiByte + + + Application + false + MultiByte + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testspriteminimal + .exe + true + + + Win32\Release\ + obj\Release\ + testspriteminimal + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testspriteminimal.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testspriteminimal.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Debug\icon.bmp" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testspriteminimal.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Release\icon.bmp" + + + + + + + + + {859DF586-61E5-5749-AE72-0B8CC7C817D7} + + + {A114B178-D2BB-CF42-A049-034C4C50596F} + + + + + + diff --git a/premake/VisualC/VS2010/tests/testspriteminimal/testspriteminimal.vcxproj.filters b/premake/VisualC/VS2010/tests/testspriteminimal/testspriteminimal.vcxproj.filters new file mode 100755 index 000000000..6da0d9520 --- /dev/null +++ b/premake/VisualC/VS2010/tests/testspriteminimal/testspriteminimal.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {C1F3E1A3-1C29-604B-BAD9-FC8981990202} + + + + + test + + + diff --git a/premake/VisualC/VS2010/tests/teststreaming/teststreaming.vcxproj b/premake/VisualC/VS2010/tests/teststreaming/teststreaming.vcxproj new file mode 100755 index 000000000..21fb1bb21 --- /dev/null +++ b/premake/VisualC/VS2010/tests/teststreaming/teststreaming.vcxproj @@ -0,0 +1,129 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {4076F581-39F7-4144-A5B8-5FDBDB3B128B} + teststreaming + Win32Proj + + + + Application + true + MultiByte + + + Application + false + MultiByte + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + teststreaming + .exe + true + + + Win32\Release\ + obj\Release\ + teststreaming + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)teststreaming.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)teststreaming.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" copy ".\..\..\..\..\..\test\moose.dat" ".\Win32\Debug\moose.dat" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)teststreaming.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" copy ".\..\..\..\..\..\test\moose.dat" ".\Win32\Release\moose.dat" + + + + + + + + + {859DF586-61E5-5749-AE72-0B8CC7C817D7} + + + {A114B178-D2BB-CF42-A049-034C4C50596F} + + + + + + diff --git a/premake/VisualC/VS2010/tests/teststreaming/teststreaming.vcxproj.filters b/premake/VisualC/VS2010/tests/teststreaming/teststreaming.vcxproj.filters new file mode 100755 index 000000000..d144858da --- /dev/null +++ b/premake/VisualC/VS2010/tests/teststreaming/teststreaming.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {76FE2D97-05DA-1A43-AEFF-BE8B330AD00B} + + + + + test + + + diff --git a/premake/VisualC/VS2010/tests/testthread/testthread.vcxproj b/premake/VisualC/VS2010/tests/testthread/testthread.vcxproj new file mode 100755 index 000000000..11c03a6bf --- /dev/null +++ b/premake/VisualC/VS2010/tests/testthread/testthread.vcxproj @@ -0,0 +1,129 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {0DD89D04-2A0A-2348-A5E1-12A7AEE4200D} + testthread + Win32Proj + + + + Application + true + MultiByte + + + Application + false + MultiByte + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testthread + .exe + true + + + Win32\Release\ + obj\Release\ + testthread + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testthread.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testthread.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testthread.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" + + + + + + + + + {859DF586-61E5-5749-AE72-0B8CC7C817D7} + + + {A114B178-D2BB-CF42-A049-034C4C50596F} + + + + + + diff --git a/premake/VisualC/VS2010/tests/testthread/testthread.vcxproj.filters b/premake/VisualC/VS2010/tests/testthread/testthread.vcxproj.filters new file mode 100755 index 000000000..c961965f7 --- /dev/null +++ b/premake/VisualC/VS2010/tests/testthread/testthread.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {734113B6-1B28-9F4D-BCAC-9A7D215B7112} + + + + + test + + + diff --git a/premake/VisualC/VS2010/tests/testtimer/testtimer.vcxproj b/premake/VisualC/VS2010/tests/testtimer/testtimer.vcxproj new file mode 100755 index 000000000..c2e3c6bce --- /dev/null +++ b/premake/VisualC/VS2010/tests/testtimer/testtimer.vcxproj @@ -0,0 +1,129 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {F999361E-C0B3-ED43-975D-26D9A9CF5DDE} + testtimer + Win32Proj + + + + Application + true + MultiByte + + + Application + false + MultiByte + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testtimer + .exe + true + + + Win32\Release\ + obj\Release\ + testtimer + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testtimer.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testtimer.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testtimer.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" + + + + + + + + + {859DF586-61E5-5749-AE72-0B8CC7C817D7} + + + {A114B178-D2BB-CF42-A049-034C4C50596F} + + + + + + diff --git a/premake/VisualC/VS2010/tests/testtimer/testtimer.vcxproj.filters b/premake/VisualC/VS2010/tests/testtimer/testtimer.vcxproj.filters new file mode 100755 index 000000000..9353a5e3c --- /dev/null +++ b/premake/VisualC/VS2010/tests/testtimer/testtimer.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {EB3B2709-1B71-694E-9031-647CA07835C3} + + + + + test + + + diff --git a/premake/VisualC/VS2010/tests/testver/testver.vcxproj b/premake/VisualC/VS2010/tests/testver/testver.vcxproj new file mode 100755 index 000000000..d2675c53e --- /dev/null +++ b/premake/VisualC/VS2010/tests/testver/testver.vcxproj @@ -0,0 +1,129 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {8FB2FB8C-FA28-D146-A767-0CB74E35643C} + testver + Win32Proj + + + + Application + true + MultiByte + + + Application + false + MultiByte + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testver + .exe + true + + + Win32\Release\ + obj\Release\ + testver + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testver.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testver.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testver.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" + + + + + + + + + {859DF586-61E5-5749-AE72-0B8CC7C817D7} + + + {A114B178-D2BB-CF42-A049-034C4C50596F} + + + + + + diff --git a/premake/VisualC/VS2010/tests/testver/testver.vcxproj.filters b/premake/VisualC/VS2010/tests/testver/testver.vcxproj.filters new file mode 100755 index 000000000..596fa62e0 --- /dev/null +++ b/premake/VisualC/VS2010/tests/testver/testver.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {C091566F-B02C-844D-B140-F6562E245374} + + + + + test + + + diff --git a/premake/VisualC/VS2010/tests/testwm2/testwm2.vcxproj b/premake/VisualC/VS2010/tests/testwm2/testwm2.vcxproj new file mode 100755 index 000000000..12b0c3389 --- /dev/null +++ b/premake/VisualC/VS2010/tests/testwm2/testwm2.vcxproj @@ -0,0 +1,132 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {41F4E0C8-9F68-7E4E-BEF1-AB5279264003} + testwm2 + Win32Proj + + + + Application + true + MultiByte + + + Application + false + MultiByte + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testwm2 + .exe + true + + + Win32\Release\ + obj\Release\ + testwm2 + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testwm2.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testwm2.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testwm2.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" + + + + + + + + + {859DF586-61E5-5749-AE72-0B8CC7C817D7} + + + {72D8473C-9ED1-6041-877A-B45552307F3A} + + + {A114B178-D2BB-CF42-A049-034C4C50596F} + + + + + + diff --git a/premake/VisualC/VS2010/tests/testwm2/testwm2.vcxproj.filters b/premake/VisualC/VS2010/tests/testwm2/testwm2.vcxproj.filters new file mode 100755 index 000000000..b8341acf4 --- /dev/null +++ b/premake/VisualC/VS2010/tests/testwm2/testwm2.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {42AD74BA-CF00-7046-A4A7-8E421336F7C0} + + + + + test + + + diff --git a/premake/VisualC/VS2010/tests/torturethread/torturethread.vcxproj b/premake/VisualC/VS2010/tests/torturethread/torturethread.vcxproj new file mode 100755 index 000000000..372218042 --- /dev/null +++ b/premake/VisualC/VS2010/tests/torturethread/torturethread.vcxproj @@ -0,0 +1,129 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {B4CE343D-65CF-FB45-9505-D1D9EE28CE57} + torturethread + Win32Proj + + + + Application + true + MultiByte + + + Application + false + MultiByte + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + torturethread + .exe + true + + + Win32\Release\ + obj\Release\ + torturethread + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)torturethread.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)torturethread.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)torturethread.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" + + + + + + + + + {859DF586-61E5-5749-AE72-0B8CC7C817D7} + + + {A114B178-D2BB-CF42-A049-034C4C50596F} + + + + + + diff --git a/premake/VisualC/VS2010/tests/torturethread/torturethread.vcxproj.filters b/premake/VisualC/VS2010/tests/torturethread/torturethread.vcxproj.filters new file mode 100755 index 000000000..48450120f --- /dev/null +++ b/premake/VisualC/VS2010/tests/torturethread/torturethread.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {C7381C10-2E45-444F-AB84-98854EED617F} + + + + + test + + + diff --git a/premake/VisualC/VS2012/SDL.sln b/premake/VisualC/VS2012/SDL.sln new file mode 100755 index 000000000..fc3fd0dd9 --- /dev/null +++ b/premake/VisualC/VS2012/SDL.sln @@ -0,0 +1,487 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio 2012 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testjoystick", "tests\testjoystick\testjoystick.vcxproj", "{867A2823-E792-3749-A47C-1B5F118FD1F9}" + ProjectSection(ProjectDependencies) = postProject + {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} + {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testfilesystem", "tests\testfilesystem\testfilesystem.vcxproj", "{259763DF-AC86-B445-A465-064452171EB6}" + ProjectSection(ProjectDependencies) = postProject + {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} + {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsem", "tests\testsem\testsem.vcxproj", "{15C9C3A3-A6CD-F24B-AA55-74C46DFB123D}" + ProjectSection(ProjectDependencies) = postProject + {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} + {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testnative", "tests\testnative\testnative.vcxproj", "{BC693F25-4940-BB43-8529-E27D65275975}" + ProjectSection(ProjectDependencies) = postProject + {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} + {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testscale", "tests\testscale\testscale.vcxproj", "{8BBBF780-F9F4-0843-85B4-6100C0771E09}" + ProjectSection(ProjectDependencies) = postProject + {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} + {E544B08A-C532-884E-A0BE-0F6F7F700067} = {E544B08A-C532-884E-A0BE-0F6F7F700067} + {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgamecontroller", "tests\testgamecontroller\testgamecontroller.vcxproj", "{24AB4CEE-B82E-9C42-8ED2-9F3F7F3006AE}" + ProjectSection(ProjectDependencies) = postProject + {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} + {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrendertarget", "tests\testrendertarget\testrendertarget.vcxproj", "{98CD7D27-4B74-4942-81DC-C82474A2E822}" + ProjectSection(ProjectDependencies) = postProject + {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} + {E544B08A-C532-884E-A0BE-0F6F7F700067} = {E544B08A-C532-884E-A0BE-0F6F7F700067} + {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testver", "tests\testver\testver.vcxproj", "{8B16A430-9090-B747-8825-BDE4B9A06538}" + ProjectSection(ProjectDependencies) = postProject + {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} + {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testkeys", "tests\testkeys\testkeys.vcxproj", "{A22567A8-5E3D-4046-A9EE-32148A1996DE}" + ProjectSection(ProjectDependencies) = postProject + {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} + {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testloadso", "tests\testloadso\testloadso.vcxproj", "{F81F2611-F8C5-334F-9ED8-1ABE38A1B106}" + ProjectSection(ProjectDependencies) = postProject + {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} + {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testtimer", "tests\testtimer\testtimer.vcxproj", "{87AECED3-5F20-8E46-9DFD-17A9E01D7E37}" + ProjectSection(ProjectDependencies) = postProject + {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} + {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testoverlay2", "tests\testoverlay2\testoverlay2.vcxproj", "{8ABC84ED-C999-DE4A-A929-CD6A79647804}" + ProjectSection(ProjectDependencies) = postProject + {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} + {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "torturethread", "tests\torturethread\torturethread.vcxproj", "{615744A9-90A8-A643-B2A7-223FEA845A00}" + ProjectSection(ProjectDependencies) = postProject + {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} + {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testplatform", "tests\testplatform\testplatform.vcxproj", "{189FC042-4838-4342-9276-9514BB403092}" + ProjectSection(ProjectDependencies) = postProject + {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} + {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgesture", "tests\testgesture\testgesture.vcxproj", "{356BDC7D-2137-DA40-B20E-057366ADDEB7}" + ProjectSection(ProjectDependencies) = postProject + {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} + {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testaudioinfo", "tests\testaudioinfo\testaudioinfo.vcxproj", "{7A1312CF-BE73-8849-AFE9-48A028FB6C88}" + ProjectSection(ProjectDependencies) = postProject + {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} + {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "loopwave", "tests\loopwave\loopwave.vcxproj", "{B4860E68-BEB0-2242-A6F6-A2D6FDCB5FD6}" + ProjectSection(ProjectDependencies) = postProject + {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} + {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testthread", "tests\testthread\testthread.vcxproj", "{299C1DAB-6EB1-3D4C-8101-7CDEDE92928D}" + ProjectSection(ProjectDependencies) = postProject + {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} + {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "teststreaming", "tests\teststreaming\teststreaming.vcxproj", "{187FC8D5-3BD2-394C-811A-8CBA0476B0DC}" + ProjectSection(ProjectDependencies) = postProject + {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} + {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "checkkeys", "tests\checkkeys\checkkeys.vcxproj", "{0C2EE701-0ABA-5E48-9253-B3A54ECD5107}" + ProjectSection(ProjectDependencies) = postProject + {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} + {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testspriteminimal", "tests\testspriteminimal\testspriteminimal.vcxproj", "{170EE42E-8EE9-8E49-B04F-F412A203DF1D}" + ProjectSection(ProjectDependencies) = postProject + {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} + {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsprite2", "tests\testsprite2\testsprite2.vcxproj", "{5B2F2D57-A129-C849-9C06-5B2D35B74E07}" + ProjectSection(ProjectDependencies) = postProject + {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} + {E544B08A-C532-884E-A0BE-0F6F7F700067} = {E544B08A-C532-884E-A0BE-0F6F7F700067} + {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgles", "tests\testgles\testgles.vcxproj", "{1BC2C664-E0D9-314C-BDDE-6DF601ADE701}" + ProjectSection(ProjectDependencies) = postProject + {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} + {E544B08A-C532-884E-A0BE-0F6F7F700067} = {E544B08A-C532-884E-A0BE-0F6F7F700067} + {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testatomic", "tests\testatomic\testatomic.vcxproj", "{D2F26E24-D261-C54C-A334-F8F0EA68AA51}" + ProjectSection(ProjectDependencies) = postProject + {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} + {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2test", "SDL2test\SDL2test.vcxproj", "{E544B08A-C532-884E-A0BE-0F6F7F700067}" + ProjectSection(ProjectDependencies) = postProject + {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} + {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testhaptic", "tests\testhaptic\testhaptic.vcxproj", "{84FB19AD-E26F-984D-8F1F-9D92BC817E75}" + ProjectSection(ProjectDependencies) = postProject + {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} + {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgl2", "tests\testgl2\testgl2.vcxproj", "{114BFA65-28CD-704A-A34B-99E354525E81}" + ProjectSection(ProjectDependencies) = postProject + {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} + {E544B08A-C532-884E-A0BE-0F6F7F700067} = {E544B08A-C532-884E-A0BE-0F6F7F700067} + {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "SDL2\SDL2.vcxproj", "{7F1E020B-52F6-584E-B841-8B390015238B}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testerror", "tests\testerror\testerror.vcxproj", "{DFD06E4E-B317-B745-8FB4-7063244DCA3E}" + ProjectSection(ProjectDependencies) = postProject + {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} + {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrumble", "tests\testrumble\testrumble.vcxproj", "{C72B0123-A5BD-FD45-90F1-1C29D45B5C92}" + ProjectSection(ProjectDependencies) = postProject + {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} + {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testresample", "tests\testresample\testresample.vcxproj", "{E8FC2B01-864C-1E4A-8E32-7103EF479048}" + ProjectSection(ProjectDependencies) = postProject + {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} + {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrendercopyex", "tests\testrendercopyex\testrendercopyex.vcxproj", "{7BAE36E7-E655-B24D-B110-D2567316D6EA}" + ProjectSection(ProjectDependencies) = postProject + {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} + {E544B08A-C532-884E-A0BE-0F6F7F700067} = {E544B08A-C532-884E-A0BE-0F6F7F700067} + {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testpower", "tests\testpower\testpower.vcxproj", "{E3D41488-DCA1-A34B-87D3-E9820E500DA9}" + ProjectSection(ProjectDependencies) = postProject + {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} + {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testchessboard", "tests\testchessboard\testchessboard.vcxproj", "{15323EAE-0CB5-4245-8324-A4BF2EA72D6B}" + ProjectSection(ProjectDependencies) = postProject + {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} + {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2main", "SDL2main\SDL2main.vcxproj", "{47B50335-DB5D-B948-B80C-E361ED5793F5}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrelative", "tests\testrelative\testrelative.vcxproj", "{3186A875-B682-2D4D-97EC-CCF61AEEEAC7}" + ProjectSection(ProjectDependencies) = postProject + {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} + {E544B08A-C532-884E-A0BE-0F6F7F700067} = {E544B08A-C532-884E-A0BE-0F6F7F700067} + {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testlock", "tests\testlock\testlock.vcxproj", "{E2DDA701-A62F-9542-8BA9-296CBF281945}" + ProjectSection(ProjectDependencies) = postProject + {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} + {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testmultiaudio", "tests\testmultiaudio\testmultiaudio.vcxproj", "{B7DA3C1F-B34B-A14A-BF10-BF628BA69C1B}" + ProjectSection(ProjectDependencies) = postProject + {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} + {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testmessage", "tests\testmessage\testmessage.vcxproj", "{461B95F1-FB8D-9B45-8FF9-8E0A9F56CA1B}" + ProjectSection(ProjectDependencies) = postProject + {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} + {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testdraw2", "tests\testdraw2\testdraw2.vcxproj", "{E4477807-2D9E-CC43-9EF3-AEB1ADEDF79C}" + ProjectSection(ProjectDependencies) = postProject + {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} + {E544B08A-C532-884E-A0BE-0F6F7F700067} = {E544B08A-C532-884E-A0BE-0F6F7F700067} + {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testshape", "tests\testshape\testshape.vcxproj", "{A916A09F-93F3-0A4F-9A95-9938BD96CF05}" + ProjectSection(ProjectDependencies) = postProject + {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} + {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testwm2", "tests\testwm2\testwm2.vcxproj", "{0DC21429-28DC-194C-AFFB-8BAB95022180}" + ProjectSection(ProjectDependencies) = postProject + {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} + {E544B08A-C532-884E-A0BE-0F6F7F700067} = {E544B08A-C532-884E-A0BE-0F6F7F700067} + {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testautomation", "tests\testautomation\testautomation.vcxproj", "{F7EAB41D-92CB-6B49-8131-48A61120F3C4}" + ProjectSection(ProjectDependencies) = postProject + {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} + {E544B08A-C532-884E-A0BE-0F6F7F700067} = {E544B08A-C532-884E-A0BE-0F6F7F700067} + {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testiconv", "tests\testiconv\testiconv.vcxproj", "{4CF625C3-2F83-7F4F-8ADD-15BEEFCD24E7}" + ProjectSection(ProjectDependencies) = postProject + {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} + {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testfile", "tests\testfile\testfile.vcxproj", "{07A396E5-1642-6148-82DA-2FF06644E542}" + ProjectSection(ProjectDependencies) = postProject + {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} + {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testime", "tests\testime\testime.vcxproj", "{98C363EE-E394-564A-8F5D-8649BE4EA3A5}" + ProjectSection(ProjectDependencies) = postProject + {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} + {E544B08A-C532-884E-A0BE-0F6F7F700067} = {E544B08A-C532-884E-A0BE-0F6F7F700067} + {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testshader", "tests\testshader\testshader.vcxproj", "{51ADEB0F-09DD-5242-87FC-6DD5C4A098E3}" + ProjectSection(ProjectDependencies) = postProject + {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} + {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} + EndProjectSection +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Win32 = Debug|Win32 + Release|Win32 = Release|Win32 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {867A2823-E792-3749-A47C-1B5F118FD1F9}.Debug|Win32.ActiveCfg = Debug|Win32 + {867A2823-E792-3749-A47C-1B5F118FD1F9}.Debug|Win32.Build.0 = Debug|Win32 + {867A2823-E792-3749-A47C-1B5F118FD1F9}.Release|Win32.ActiveCfg = Release|Win32 + {867A2823-E792-3749-A47C-1B5F118FD1F9}.Release|Win32.Build.0 = Release|Win32 + {259763DF-AC86-B445-A465-064452171EB6}.Debug|Win32.ActiveCfg = Debug|Win32 + {259763DF-AC86-B445-A465-064452171EB6}.Debug|Win32.Build.0 = Debug|Win32 + {259763DF-AC86-B445-A465-064452171EB6}.Release|Win32.ActiveCfg = Release|Win32 + {259763DF-AC86-B445-A465-064452171EB6}.Release|Win32.Build.0 = Release|Win32 + {15C9C3A3-A6CD-F24B-AA55-74C46DFB123D}.Debug|Win32.ActiveCfg = Debug|Win32 + {15C9C3A3-A6CD-F24B-AA55-74C46DFB123D}.Debug|Win32.Build.0 = Debug|Win32 + {15C9C3A3-A6CD-F24B-AA55-74C46DFB123D}.Release|Win32.ActiveCfg = Release|Win32 + {15C9C3A3-A6CD-F24B-AA55-74C46DFB123D}.Release|Win32.Build.0 = Release|Win32 + {BC693F25-4940-BB43-8529-E27D65275975}.Debug|Win32.ActiveCfg = Debug|Win32 + {BC693F25-4940-BB43-8529-E27D65275975}.Debug|Win32.Build.0 = 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{98CD7D27-4B74-4942-81DC-C82474A2E822}.Release|Win32.ActiveCfg = Release|Win32 + {98CD7D27-4B74-4942-81DC-C82474A2E822}.Release|Win32.Build.0 = Release|Win32 + {8B16A430-9090-B747-8825-BDE4B9A06538}.Debug|Win32.ActiveCfg = Debug|Win32 + {8B16A430-9090-B747-8825-BDE4B9A06538}.Debug|Win32.Build.0 = Debug|Win32 + {8B16A430-9090-B747-8825-BDE4B9A06538}.Release|Win32.ActiveCfg = Release|Win32 + {8B16A430-9090-B747-8825-BDE4B9A06538}.Release|Win32.Build.0 = Release|Win32 + {A22567A8-5E3D-4046-A9EE-32148A1996DE}.Debug|Win32.ActiveCfg = Debug|Win32 + {A22567A8-5E3D-4046-A9EE-32148A1996DE}.Debug|Win32.Build.0 = Debug|Win32 + {A22567A8-5E3D-4046-A9EE-32148A1996DE}.Release|Win32.ActiveCfg = Release|Win32 + {A22567A8-5E3D-4046-A9EE-32148A1996DE}.Release|Win32.Build.0 = Release|Win32 + {F81F2611-F8C5-334F-9ED8-1ABE38A1B106}.Debug|Win32.ActiveCfg = Debug|Win32 + {F81F2611-F8C5-334F-9ED8-1ABE38A1B106}.Debug|Win32.Build.0 = Debug|Win32 + {F81F2611-F8C5-334F-9ED8-1ABE38A1B106}.Release|Win32.ActiveCfg = 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{615744A9-90A8-A643-B2A7-223FEA845A00}.Release|Win32.Build.0 = Release|Win32 + {189FC042-4838-4342-9276-9514BB403092}.Debug|Win32.ActiveCfg = Debug|Win32 + {189FC042-4838-4342-9276-9514BB403092}.Debug|Win32.Build.0 = Debug|Win32 + {189FC042-4838-4342-9276-9514BB403092}.Release|Win32.ActiveCfg = Release|Win32 + {189FC042-4838-4342-9276-9514BB403092}.Release|Win32.Build.0 = Release|Win32 + {356BDC7D-2137-DA40-B20E-057366ADDEB7}.Debug|Win32.ActiveCfg = Debug|Win32 + {356BDC7D-2137-DA40-B20E-057366ADDEB7}.Debug|Win32.Build.0 = Debug|Win32 + {356BDC7D-2137-DA40-B20E-057366ADDEB7}.Release|Win32.ActiveCfg = Release|Win32 + {356BDC7D-2137-DA40-B20E-057366ADDEB7}.Release|Win32.Build.0 = Release|Win32 + {7A1312CF-BE73-8849-AFE9-48A028FB6C88}.Debug|Win32.ActiveCfg = Debug|Win32 + {7A1312CF-BE73-8849-AFE9-48A028FB6C88}.Debug|Win32.Build.0 = Debug|Win32 + {7A1312CF-BE73-8849-AFE9-48A028FB6C88}.Release|Win32.ActiveCfg = Release|Win32 + {7A1312CF-BE73-8849-AFE9-48A028FB6C88}.Release|Win32.Build.0 = Release|Win32 + {B4860E68-BEB0-2242-A6F6-A2D6FDCB5FD6}.Debug|Win32.ActiveCfg = Debug|Win32 + {B4860E68-BEB0-2242-A6F6-A2D6FDCB5FD6}.Debug|Win32.Build.0 = Debug|Win32 + {B4860E68-BEB0-2242-A6F6-A2D6FDCB5FD6}.Release|Win32.ActiveCfg = Release|Win32 + {B4860E68-BEB0-2242-A6F6-A2D6FDCB5FD6}.Release|Win32.Build.0 = Release|Win32 + {299C1DAB-6EB1-3D4C-8101-7CDEDE92928D}.Debug|Win32.ActiveCfg = Debug|Win32 + {299C1DAB-6EB1-3D4C-8101-7CDEDE92928D}.Debug|Win32.Build.0 = Debug|Win32 + {299C1DAB-6EB1-3D4C-8101-7CDEDE92928D}.Release|Win32.ActiveCfg = Release|Win32 + {299C1DAB-6EB1-3D4C-8101-7CDEDE92928D}.Release|Win32.Build.0 = Release|Win32 + {187FC8D5-3BD2-394C-811A-8CBA0476B0DC}.Debug|Win32.ActiveCfg = Debug|Win32 + {187FC8D5-3BD2-394C-811A-8CBA0476B0DC}.Debug|Win32.Build.0 = Debug|Win32 + {187FC8D5-3BD2-394C-811A-8CBA0476B0DC}.Release|Win32.ActiveCfg = Release|Win32 + {187FC8D5-3BD2-394C-811A-8CBA0476B0DC}.Release|Win32.Build.0 = Release|Win32 + {0C2EE701-0ABA-5E48-9253-B3A54ECD5107}.Debug|Win32.ActiveCfg = Debug|Win32 + {0C2EE701-0ABA-5E48-9253-B3A54ECD5107}.Debug|Win32.Build.0 = Debug|Win32 + {0C2EE701-0ABA-5E48-9253-B3A54ECD5107}.Release|Win32.ActiveCfg = Release|Win32 + {0C2EE701-0ABA-5E48-9253-B3A54ECD5107}.Release|Win32.Build.0 = Release|Win32 + {170EE42E-8EE9-8E49-B04F-F412A203DF1D}.Debug|Win32.ActiveCfg = Debug|Win32 + {170EE42E-8EE9-8E49-B04F-F412A203DF1D}.Debug|Win32.Build.0 = Debug|Win32 + {170EE42E-8EE9-8E49-B04F-F412A203DF1D}.Release|Win32.ActiveCfg = Release|Win32 + {170EE42E-8EE9-8E49-B04F-F412A203DF1D}.Release|Win32.Build.0 = Release|Win32 + {5B2F2D57-A129-C849-9C06-5B2D35B74E07}.Debug|Win32.ActiveCfg = Debug|Win32 + {5B2F2D57-A129-C849-9C06-5B2D35B74E07}.Debug|Win32.Build.0 = Debug|Win32 + {5B2F2D57-A129-C849-9C06-5B2D35B74E07}.Release|Win32.ActiveCfg = Release|Win32 + {5B2F2D57-A129-C849-9C06-5B2D35B74E07}.Release|Win32.Build.0 = Release|Win32 + {1BC2C664-E0D9-314C-BDDE-6DF601ADE701}.Debug|Win32.ActiveCfg = Debug|Win32 + {1BC2C664-E0D9-314C-BDDE-6DF601ADE701}.Debug|Win32.Build.0 = Debug|Win32 + {1BC2C664-E0D9-314C-BDDE-6DF601ADE701}.Release|Win32.ActiveCfg = Release|Win32 + {1BC2C664-E0D9-314C-BDDE-6DF601ADE701}.Release|Win32.Build.0 = Release|Win32 + {D2F26E24-D261-C54C-A334-F8F0EA68AA51}.Debug|Win32.ActiveCfg = Debug|Win32 + {D2F26E24-D261-C54C-A334-F8F0EA68AA51}.Debug|Win32.Build.0 = Debug|Win32 + {D2F26E24-D261-C54C-A334-F8F0EA68AA51}.Release|Win32.ActiveCfg = Release|Win32 + {D2F26E24-D261-C54C-A334-F8F0EA68AA51}.Release|Win32.Build.0 = Release|Win32 + {E544B08A-C532-884E-A0BE-0F6F7F700067}.Debug|Win32.ActiveCfg = Debug|Win32 + {E544B08A-C532-884E-A0BE-0F6F7F700067}.Debug|Win32.Build.0 = Debug|Win32 + {E544B08A-C532-884E-A0BE-0F6F7F700067}.Release|Win32.ActiveCfg = Release|Win32 + {E544B08A-C532-884E-A0BE-0F6F7F700067}.Release|Win32.Build.0 = Release|Win32 + {84FB19AD-E26F-984D-8F1F-9D92BC817E75}.Debug|Win32.ActiveCfg = Debug|Win32 + 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+1,117 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {47B50335-DB5D-B948-B80C-E361ED5793F5} + SDL2main + Win32Proj + + + + StaticLibrary + true + MultiByte + v110 + + + StaticLibrary + false + MultiByte + v110 + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + SDL2main + .lib + + + Win32\Release\ + obj\Release\ + SDL2main + .lib + + + + Disabled + ..;..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)SDL2main.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..;..\..\..\..\include;%(AdditionalIncludeDirectories) + + + $(OutDir)SDL2main.lib + + + Windows + true + + + + + MaxSpeed + ..;..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..;..\..\..\..\include;%(AdditionalIncludeDirectories) + + + $(OutDir)SDL2main.lib + + + Windows + false + true + true + + + + + + + + + + diff --git a/premake/VisualC/VS2012/SDL2main/SDL2main.vcxproj.filters b/premake/VisualC/VS2012/SDL2main/SDL2main.vcxproj.filters new file mode 100755 index 000000000..8ec971250 --- /dev/null +++ b/premake/VisualC/VS2012/SDL2main/SDL2main.vcxproj.filters @@ -0,0 +1,19 @@ + + + + + {20668DBD-C997-D94C-82BC-FFA6F1FAC562} + + + {720C56A4-94A2-2D40-9B68-6BEA7F78FA66} + + + {ED0BAA99-5AE2-534E-BFF9-D9D488FF2771} + + + + + src\main\windows + + + diff --git a/premake/VisualC/VS2012/SDL2test/SDL2test.vcxproj b/premake/VisualC/VS2012/SDL2test/SDL2test.vcxproj new file mode 100755 index 000000000..e6ef535a6 --- /dev/null +++ b/premake/VisualC/VS2012/SDL2test/SDL2test.vcxproj @@ -0,0 +1,159 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {E544B08A-C532-884E-A0BE-0F6F7F700067} + SDL2test + Win32Proj + + + + StaticLibrary + true + MultiByte + v110 + + + StaticLibrary + false + MultiByte + v110 + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + SDL2test + .lib + + + Win32\Release\ + obj\Release\ + SDL2test + .lib + + + + Disabled + ..;..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)SDL2test.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..;..\..\..\..\include;%(AdditionalIncludeDirectories) + + + $(OutDir)SDL2test.lib + + + Windows + true + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" + + + + + MaxSpeed + ..;..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..;..\..\..\..\include;%(AdditionalIncludeDirectories) + + + $(OutDir)SDL2test.lib + + + Windows + false + true + true + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + {47B50335-DB5D-B948-B80C-E361ED5793F5} + + + {7F1E020B-52F6-584E-B841-8B390015238B} + + + + + + diff --git a/premake/VisualC/VS2012/SDL2test/SDL2test.vcxproj.filters b/premake/VisualC/VS2012/SDL2test/SDL2test.vcxproj.filters new file mode 100755 index 000000000..223778b5d --- /dev/null +++ b/premake/VisualC/VS2012/SDL2test/SDL2test.vcxproj.filters @@ -0,0 +1,58 @@ + + + + + {225F6BF5-1223-DE4D-AE58-119A06816C3F} + + + {50B2248A-623E-474D-B912-19B250D06132} + + + + + src\test + + + src\test + + + src\test + + + src\test + + + src\test + + + src\test + + + src\test + + + src\test + + + src\test + + + src\test + + + src\test + + + src\test + + + src\test + + + src\test + + + src\test + + + diff --git a/premake/VisualC/VS2012/SDL_config_premake.h b/premake/VisualC/VS2012/SDL_config_premake.h new file mode 100755 index 000000000..be158a4f0 --- /dev/null +++ b/premake/VisualC/VS2012/SDL_config_premake.h @@ -0,0 +1,202 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2013 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_config_windows_h +#define _SDL_config_windows_h + +#include "SDL_platform.h" + +/* This is a set of defines to configure the SDL features */ + +#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H) +#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__) +#define HAVE_STDINT_H 1 +#elif defined(_MSC_VER) +typedef signed __int8 int8_t; +typedef unsigned __int8 uint8_t; +typedef signed __int16 int16_t; +typedef unsigned __int16 uint16_t; +typedef signed __int32 int32_t; +typedef unsigned __int32 uint32_t; +typedef signed __int64 int64_t; +typedef unsigned __int64 uint64_t; +#ifndef _UINTPTR_T_DEFINED +#ifdef _WIN64 +typedef unsigned __int64 uintptr_t; +#else +typedef unsigned int uintptr_t; +#endif +#define _UINTPTR_T_DEFINED +#endif +/* Older Visual C++ headers don't have the Win64-compatible typedefs... */ +#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR))) +#define DWORD_PTR DWORD +#endif +#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR))) +#define LONG_PTR LONG +#endif +#else /* !__GNUC__ && !_MSC_VER */ +typedef signed char int8_t; +typedef unsigned char uint8_t; +typedef signed short int16_t; +typedef unsigned short uint16_t; +typedef signed int int32_t; +typedef unsigned int uint32_t; +typedef signed long long int64_t; +typedef unsigned long long uint64_t; +#ifndef _SIZE_T_DEFINED_ +#define _SIZE_T_DEFINED_ +typedef unsigned int size_t; +#endif +typedef unsigned int uintptr_t; +#endif /* __GNUC__ || _MSC_VER */ +#endif /* !_STDINT_H_ && !HAVE_STDINT_H */ + +#ifdef _WIN64 +# define SIZEOF_VOIDP 8 +#else +# define SIZEOF_VOIDP 4 +#endif + +/* This is disabled by default to avoid C runtime dependencies and manifest requirements */ +#ifdef HAVE_LIBC +/* Useful headers */ +#define HAVE_STDIO_H 1 +#define STDC_HEADERS 1 +#define HAVE_STRING_H 1 +#define HAVE_CTYPE_H 1 +#define HAVE_MATH_H 1 +#define HAVE_SIGNAL_H 1 + +/* C library functions */ +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_QSORT 1 +#define HAVE_ABS 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +#define HAVE__STRREV 1 +#define HAVE__STRUPR 1 +#define HAVE__STRLWR 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +#define HAVE_ITOA 1 +#define HAVE__LTOA 1 +#define HAVE__ULTOA 1 +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +#define HAVE_STRTOLL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE__STRICMP 1 +#define HAVE__STRNICMP 1 +#define HAVE_SSCANF 1 +#define HAVE_M_PI 1 +#define HAVE_ATAN 1 +#define HAVE_ATAN2 1 +#define HAVE_CEIL 1 +#define HAVE_COPYSIGN 1 +#define HAVE_COS 1 +#define HAVE_COSF 1 +#define HAVE_FABS 1 +#define HAVE_FLOOR 1 +#define HAVE_LOG 1 +#define HAVE_POW 1 +#define HAVE_SCALBN 1 +#define HAVE_SIN 1 +#define HAVE_SINF 1 +#define HAVE_SQRT 1 +#else +#define HAVE_STDARG_H 1 +#define HAVE_STDDEF_H 1 +#endif + +#ifndef SDL_AUDIO_DRIVER_DUMMY +#define SDL_AUDIO_DRIVER_DUMMY 1 +#endif +#ifndef SDL_AUDIO_DRIVER_DISK +#define SDL_AUDIO_DRIVER_DISK 1 +#endif +#ifndef SDL_VIDEO_DRIVER_DUMMY +#define SDL_VIDEO_DRIVER_DUMMY 1 +#endif +#ifndef SDL_TIMER_WINDOWS +#define SDL_TIMER_WINDOWS 1 +#endif +#ifndef SDL_AUDIO_DRIVER_WINMM +#define SDL_AUDIO_DRIVER_WINMM 1 +#endif +#ifndef SDL_FILESYSTEM_WINDOWS +#define SDL_FILESYSTEM_WINDOWS 1 +#endif +#ifndef SDL_POWER_WINDOWS +#define SDL_POWER_WINDOWS 1 +#endif +#ifndef SDL_LOADSO_WINDOWS +#define SDL_LOADSO_WINDOWS 1 +#endif +#ifndef SDL_VIDEO_DRIVER_WINDOWS +#define SDL_VIDEO_DRIVER_WINDOWS 1 +#endif +#ifndef SDL_THREAD_WINDOWS +#define SDL_THREAD_WINDOWS 1 +#endif +#ifndef SDL_AUDIO_DRIVER_DSOUND +#define SDL_AUDIO_DRIVER_DSOUND 1 +#endif +#ifndef SDL_JOYSTICK_DINPUT +#define SDL_JOYSTICK_DINPUT 1 +#endif +#ifndef SDL_VIDEO_RENDER_D3D +#define SDL_VIDEO_RENDER_D3D 1 +#endif +#ifndef SDL_HAPTIC_DINPUT +#define SDL_HAPTIC_DINPUT 1 +#endif +#ifndef SDL_AUDIO_DRIVER_XAUDIO2 +#define SDL_AUDIO_DRIVER_XAUDIO2 1 +#endif +#ifndef SDL_VIDEO_RENDER_OGL +#define SDL_VIDEO_RENDER_OGL 1 +#endif +#ifndef SDL_VIDEO_OPENGL +#define SDL_VIDEO_OPENGL 1 +#endif +#ifndef SDL_VIDEO_OPENGL_WGL +#define SDL_VIDEO_OPENGL_WGL 1 +#endif + +/* Enable assembly routines (Win64 doesn't have inline asm) */ +#ifndef _WIN64 +#define SDL_ASSEMBLY_ROUTINES 1 +#endif + +#endif /* _SDL_config_windows_h */ diff --git a/premake/VisualC/VS2012/tests/checkkeys/checkkeys.vcxproj b/premake/VisualC/VS2012/tests/checkkeys/checkkeys.vcxproj new file mode 100755 index 000000000..ca918da80 --- /dev/null +++ b/premake/VisualC/VS2012/tests/checkkeys/checkkeys.vcxproj @@ -0,0 +1,131 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {0C2EE701-0ABA-5E48-9253-B3A54ECD5107} + checkkeys + Win32Proj + + + + Application + true + MultiByte + v110 + + + Application + false + MultiByte + v110 + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + checkkeys + .exe + true + + + Win32\Release\ + obj\Release\ + checkkeys + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)checkkeys.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)checkkeys.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)checkkeys.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" + + + + + + + + + {47B50335-DB5D-B948-B80C-E361ED5793F5} + + + {7F1E020B-52F6-584E-B841-8B390015238B} + + + + + + diff --git a/premake/VisualC/VS2012/tests/checkkeys/checkkeys.vcxproj.filters b/premake/VisualC/VS2012/tests/checkkeys/checkkeys.vcxproj.filters new file mode 100755 index 000000000..0c73111f1 --- /dev/null +++ b/premake/VisualC/VS2012/tests/checkkeys/checkkeys.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {DDC55830-A554-F24D-83EF-9B5E4E3A0B37} + + + + + test + + + diff --git a/premake/VisualC/VS2012/tests/loopwave/loopwave.vcxproj b/premake/VisualC/VS2012/tests/loopwave/loopwave.vcxproj new file mode 100755 index 000000000..cd0070ecb --- /dev/null +++ b/premake/VisualC/VS2012/tests/loopwave/loopwave.vcxproj @@ -0,0 +1,131 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {B4860E68-BEB0-2242-A6F6-A2D6FDCB5FD6} + loopwave + Win32Proj + + + + Application + true + MultiByte + v110 + + + Application + false + MultiByte + v110 + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + loopwave + .exe + true + + + Win32\Release\ + obj\Release\ + loopwave + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)loopwave.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)loopwave.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" copy ".\..\..\..\..\..\test\sample.wav" ".\Win32\Debug\sample.wav" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)loopwave.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" copy ".\..\..\..\..\..\test\sample.wav" ".\Win32\Release\sample.wav" + + + + + + + + + {47B50335-DB5D-B948-B80C-E361ED5793F5} + + + {7F1E020B-52F6-584E-B841-8B390015238B} + + + + + + diff --git a/premake/VisualC/VS2012/tests/loopwave/loopwave.vcxproj.filters b/premake/VisualC/VS2012/tests/loopwave/loopwave.vcxproj.filters new file mode 100755 index 000000000..f96f16d7a --- /dev/null +++ b/premake/VisualC/VS2012/tests/loopwave/loopwave.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {A020565A-7C60-7A48-9BDD-9967A2C31012} + + + + + test + + + diff --git a/premake/VisualC/VS2012/tests/testatomic/testatomic.vcxproj b/premake/VisualC/VS2012/tests/testatomic/testatomic.vcxproj new file mode 100755 index 000000000..d152e00f7 --- /dev/null +++ b/premake/VisualC/VS2012/tests/testatomic/testatomic.vcxproj @@ -0,0 +1,131 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {D2F26E24-D261-C54C-A334-F8F0EA68AA51} + testatomic + Win32Proj + + + + Application + true + MultiByte + v110 + + + Application + false + MultiByte + v110 + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testatomic + .exe + true + + + Win32\Release\ + obj\Release\ + testatomic + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testatomic.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testatomic.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testatomic.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" + + + + + + + + + {47B50335-DB5D-B948-B80C-E361ED5793F5} + + + {7F1E020B-52F6-584E-B841-8B390015238B} + + + + + + diff --git a/premake/VisualC/VS2012/tests/testatomic/testatomic.vcxproj.filters b/premake/VisualC/VS2012/tests/testatomic/testatomic.vcxproj.filters new file mode 100755 index 000000000..27dc079a9 --- /dev/null +++ b/premake/VisualC/VS2012/tests/testatomic/testatomic.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {4A3ED0B0-F175-F048-8051-524A5DB3BC0D} + + + + + test + + + diff --git a/premake/VisualC/VS2012/tests/testaudioinfo/testaudioinfo.vcxproj b/premake/VisualC/VS2012/tests/testaudioinfo/testaudioinfo.vcxproj new file mode 100755 index 000000000..bbfa3471b --- /dev/null +++ b/premake/VisualC/VS2012/tests/testaudioinfo/testaudioinfo.vcxproj @@ -0,0 +1,131 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {7A1312CF-BE73-8849-AFE9-48A028FB6C88} + testaudioinfo + Win32Proj + + + + Application + true + MultiByte + v110 + + + Application + false + MultiByte + v110 + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testaudioinfo + .exe + true + + + Win32\Release\ + obj\Release\ + testaudioinfo + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testaudioinfo.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testaudioinfo.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testaudioinfo.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" + + + + + + + + + {47B50335-DB5D-B948-B80C-E361ED5793F5} + + + {7F1E020B-52F6-584E-B841-8B390015238B} + + + + + + diff --git a/premake/VisualC/VS2012/tests/testaudioinfo/testaudioinfo.vcxproj.filters b/premake/VisualC/VS2012/tests/testaudioinfo/testaudioinfo.vcxproj.filters new file mode 100755 index 000000000..94996b389 --- /dev/null +++ b/premake/VisualC/VS2012/tests/testaudioinfo/testaudioinfo.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {CF8F9A91-CC78-F041-B59E-7C77C527C6DD} + + + + + test + + + diff --git a/premake/VisualC/VS2012/tests/testautomation/testautomation.vcxproj b/premake/VisualC/VS2012/tests/testautomation/testautomation.vcxproj new file mode 100755 index 000000000..2418c726a --- /dev/null +++ b/premake/VisualC/VS2012/tests/testautomation/testautomation.vcxproj @@ -0,0 +1,171 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {F7EAB41D-92CB-6B49-8131-48A61120F3C4} + testautomation + Win32Proj + + + + Application + true + MultiByte + v110 + + + Application + false + MultiByte + v110 + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testautomation + .exe + true + + + Win32\Release\ + obj\Release\ + testautomation + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testautomation.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testautomation.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testautomation.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + {47B50335-DB5D-B948-B80C-E361ED5793F5} + + + {E544B08A-C532-884E-A0BE-0F6F7F700067} + + + {7F1E020B-52F6-584E-B841-8B390015238B} + + + + + + diff --git a/premake/VisualC/VS2012/tests/testautomation/testautomation.vcxproj.filters b/premake/VisualC/VS2012/tests/testautomation/testautomation.vcxproj.filters new file mode 100755 index 000000000..e7507d9f3 --- /dev/null +++ b/premake/VisualC/VS2012/tests/testautomation/testautomation.vcxproj.filters @@ -0,0 +1,69 @@ + + + + + {F6971E40-42B2-5345-BF72-1CC2592B74DF} + + + + + test + + + + + test + + + test + + + test + + + test + + + test + + + test + + + test + + + test + + + test + + + test + + + test + + + test + + + test + + + test + + + test + + + test + + + test + + + test + + + diff --git a/premake/VisualC/VS2012/tests/testchessboard/testchessboard.vcxproj b/premake/VisualC/VS2012/tests/testchessboard/testchessboard.vcxproj new file mode 100755 index 000000000..5a30dfa1e --- /dev/null +++ b/premake/VisualC/VS2012/tests/testchessboard/testchessboard.vcxproj @@ -0,0 +1,131 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {15323EAE-0CB5-4245-8324-A4BF2EA72D6B} + testchessboard + Win32Proj + + + + Application + true + MultiByte + v110 + + + Application + false + MultiByte + v110 + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testchessboard + .exe + true + + + Win32\Release\ + obj\Release\ + testchessboard + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testchessboard.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testchessboard.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testchessboard.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" + + + + + + + + + {47B50335-DB5D-B948-B80C-E361ED5793F5} + + + {7F1E020B-52F6-584E-B841-8B390015238B} + + + + + + diff --git a/premake/VisualC/VS2012/tests/testchessboard/testchessboard.vcxproj.filters b/premake/VisualC/VS2012/tests/testchessboard/testchessboard.vcxproj.filters new file mode 100755 index 000000000..033a62e15 --- /dev/null +++ b/premake/VisualC/VS2012/tests/testchessboard/testchessboard.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {6DF84982-7F01-BE4C-8B7A-77B30F0B6FA7} + + + + + test + + + diff --git a/premake/VisualC/VS2012/tests/testdraw2/testdraw2.vcxproj b/premake/VisualC/VS2012/tests/testdraw2/testdraw2.vcxproj new file mode 100755 index 000000000..ff096816b --- /dev/null +++ b/premake/VisualC/VS2012/tests/testdraw2/testdraw2.vcxproj @@ -0,0 +1,134 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {E4477807-2D9E-CC43-9EF3-AEB1ADEDF79C} + testdraw2 + Win32Proj + + + + Application + true + MultiByte + v110 + + + Application + false + MultiByte + v110 + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testdraw2 + .exe + true + + + Win32\Release\ + obj\Release\ + testdraw2 + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testdraw2.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testdraw2.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testdraw2.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" + + + + + + + + + {47B50335-DB5D-B948-B80C-E361ED5793F5} + + + {E544B08A-C532-884E-A0BE-0F6F7F700067} + + + {7F1E020B-52F6-584E-B841-8B390015238B} + + + + + + diff --git a/premake/VisualC/VS2012/tests/testdraw2/testdraw2.vcxproj.filters b/premake/VisualC/VS2012/tests/testdraw2/testdraw2.vcxproj.filters new file mode 100755 index 000000000..77aff40bd --- /dev/null +++ b/premake/VisualC/VS2012/tests/testdraw2/testdraw2.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {27B9E572-B60D-5F4E-BD5B-B637509EFC33} + + + + + test + + + diff --git a/premake/VisualC/VS2012/tests/testerror/testerror.vcxproj b/premake/VisualC/VS2012/tests/testerror/testerror.vcxproj new file mode 100755 index 000000000..fd949f71b --- /dev/null +++ b/premake/VisualC/VS2012/tests/testerror/testerror.vcxproj @@ -0,0 +1,131 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {DFD06E4E-B317-B745-8FB4-7063244DCA3E} + testerror + Win32Proj + + + + Application + true + MultiByte + v110 + + + Application + false + MultiByte + v110 + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testerror + .exe + true + + + Win32\Release\ + obj\Release\ + testerror + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testerror.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testerror.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testerror.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" + + + + + + + + + {47B50335-DB5D-B948-B80C-E361ED5793F5} + + + {7F1E020B-52F6-584E-B841-8B390015238B} + + + + + + diff --git a/premake/VisualC/VS2012/tests/testerror/testerror.vcxproj.filters b/premake/VisualC/VS2012/tests/testerror/testerror.vcxproj.filters new file mode 100755 index 000000000..732cfa0c5 --- /dev/null +++ b/premake/VisualC/VS2012/tests/testerror/testerror.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {120F793B-1E83-CE45-983C-A8AB8F664742} + + + + + test + + + diff --git a/premake/VisualC/VS2012/tests/testfile/testfile.vcxproj b/premake/VisualC/VS2012/tests/testfile/testfile.vcxproj new file mode 100755 index 000000000..74500a4ce --- /dev/null +++ b/premake/VisualC/VS2012/tests/testfile/testfile.vcxproj @@ -0,0 +1,131 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {07A396E5-1642-6148-82DA-2FF06644E542} + testfile + Win32Proj + + + + Application + true + MultiByte + v110 + + + Application + false + MultiByte + v110 + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testfile + .exe + true + + + Win32\Release\ + obj\Release\ + testfile + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testfile.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testfile.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testfile.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" + + + + + + + + + {47B50335-DB5D-B948-B80C-E361ED5793F5} + + + {7F1E020B-52F6-584E-B841-8B390015238B} + + + + + + diff --git a/premake/VisualC/VS2012/tests/testfile/testfile.vcxproj.filters b/premake/VisualC/VS2012/tests/testfile/testfile.vcxproj.filters new file mode 100755 index 000000000..ed6f911c3 --- /dev/null +++ b/premake/VisualC/VS2012/tests/testfile/testfile.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {82BC5087-1504-A84A-889B-B4DE722A521E} + + + + + test + + + diff --git a/premake/VisualC/VS2012/tests/testfilesystem/testfilesystem.vcxproj b/premake/VisualC/VS2012/tests/testfilesystem/testfilesystem.vcxproj new file mode 100755 index 000000000..9894aa4e6 --- /dev/null +++ b/premake/VisualC/VS2012/tests/testfilesystem/testfilesystem.vcxproj @@ -0,0 +1,131 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {259763DF-AC86-B445-A465-064452171EB6} + testfilesystem + Win32Proj + + + + Application + true + MultiByte + v110 + + + Application + false + MultiByte + v110 + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testfilesystem + .exe + true + + + Win32\Release\ + obj\Release\ + testfilesystem + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testfilesystem.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testfilesystem.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testfilesystem.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" + + + + + + + + + {47B50335-DB5D-B948-B80C-E361ED5793F5} + + + {7F1E020B-52F6-584E-B841-8B390015238B} + + + + + + diff --git a/premake/VisualC/VS2012/tests/testfilesystem/testfilesystem.vcxproj.filters b/premake/VisualC/VS2012/tests/testfilesystem/testfilesystem.vcxproj.filters new file mode 100755 index 000000000..363fd1687 --- /dev/null +++ b/premake/VisualC/VS2012/tests/testfilesystem/testfilesystem.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {33CB845D-7186-0246-98CA-B981CF4C67E2} + + + + + test + + + diff --git a/premake/VisualC/VS2012/tests/testgamecontroller/testgamecontroller.vcxproj b/premake/VisualC/VS2012/tests/testgamecontroller/testgamecontroller.vcxproj new file mode 100755 index 000000000..08dc0d906 --- /dev/null +++ b/premake/VisualC/VS2012/tests/testgamecontroller/testgamecontroller.vcxproj @@ -0,0 +1,131 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {24AB4CEE-B82E-9C42-8ED2-9F3F7F3006AE} + testgamecontroller + Win32Proj + + + + Application + true + MultiByte + v110 + + + Application + false + MultiByte + v110 + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testgamecontroller + .exe + true + + + Win32\Release\ + obj\Release\ + testgamecontroller + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testgamecontroller.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testgamecontroller.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testgamecontroller.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" + + + + + + + + + {47B50335-DB5D-B948-B80C-E361ED5793F5} + + + {7F1E020B-52F6-584E-B841-8B390015238B} + + + + + + diff --git a/premake/VisualC/VS2012/tests/testgamecontroller/testgamecontroller.vcxproj.filters b/premake/VisualC/VS2012/tests/testgamecontroller/testgamecontroller.vcxproj.filters new file mode 100755 index 000000000..a50e3df70 --- /dev/null +++ b/premake/VisualC/VS2012/tests/testgamecontroller/testgamecontroller.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {0C36D1A5-969C-A340-85C5-368C8B115CB5} + + + + + test + + + diff --git a/premake/VisualC/VS2012/tests/testgesture/testgesture.vcxproj b/premake/VisualC/VS2012/tests/testgesture/testgesture.vcxproj new file mode 100755 index 000000000..30a9b0e92 --- /dev/null +++ b/premake/VisualC/VS2012/tests/testgesture/testgesture.vcxproj @@ -0,0 +1,131 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {356BDC7D-2137-DA40-B20E-057366ADDEB7} + testgesture + Win32Proj + + + + Application + true + MultiByte + v110 + + + Application + false + MultiByte + v110 + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testgesture + .exe + true + + + Win32\Release\ + obj\Release\ + testgesture + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testgesture.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testgesture.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testgesture.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" + + + + + + + + + {47B50335-DB5D-B948-B80C-E361ED5793F5} + + + {7F1E020B-52F6-584E-B841-8B390015238B} + + + + + + diff --git a/premake/VisualC/VS2012/tests/testgesture/testgesture.vcxproj.filters b/premake/VisualC/VS2012/tests/testgesture/testgesture.vcxproj.filters new file mode 100755 index 000000000..db568e7bf --- /dev/null +++ b/premake/VisualC/VS2012/tests/testgesture/testgesture.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {16E9BA0C-AA3E-694D-A7CD-B6A9827E1C17} + + + + + test + + + diff --git a/premake/VisualC/VS2012/tests/testgl2/testgl2.vcxproj b/premake/VisualC/VS2012/tests/testgl2/testgl2.vcxproj new file mode 100755 index 000000000..dc75c2ef0 --- /dev/null +++ b/premake/VisualC/VS2012/tests/testgl2/testgl2.vcxproj @@ -0,0 +1,136 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {114BFA65-28CD-704A-A34B-99E354525E81} + testgl2 + Win32Proj + + + + Application + true + MultiByte + v110 + + + Application + false + MultiByte + v110 + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testgl2 + .exe + true + + + Win32\Release\ + obj\Release\ + testgl2 + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;HAVE_OPENGL;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testgl2.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;HAVE_OPENGL;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + OpenGL32.lib;%(AdditionalDependencies) + $(OutDir)testgl2.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;HAVE_OPENGL;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;HAVE_OPENGL;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + OpenGL32.lib;%(AdditionalDependencies) + $(OutDir)testgl2.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" + + + + + + + + + {47B50335-DB5D-B948-B80C-E361ED5793F5} + + + {E544B08A-C532-884E-A0BE-0F6F7F700067} + + + {7F1E020B-52F6-584E-B841-8B390015238B} + + + + + + diff --git a/premake/VisualC/VS2012/tests/testgl2/testgl2.vcxproj.filters b/premake/VisualC/VS2012/tests/testgl2/testgl2.vcxproj.filters new file mode 100755 index 000000000..bd75b0661 --- /dev/null +++ b/premake/VisualC/VS2012/tests/testgl2/testgl2.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {3D8A3797-C7C6-784C-AD6D-7C39C0E4CA74} + + + + + test + + + diff --git a/premake/VisualC/VS2012/tests/testgles/testgles.vcxproj b/premake/VisualC/VS2012/tests/testgles/testgles.vcxproj new file mode 100755 index 000000000..5e270f3ab --- /dev/null +++ b/premake/VisualC/VS2012/tests/testgles/testgles.vcxproj @@ -0,0 +1,134 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {1BC2C664-E0D9-314C-BDDE-6DF601ADE701} + testgles + Win32Proj + + + + Application + true + MultiByte + v110 + + + Application + false + MultiByte + v110 + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testgles + .exe + true + + + Win32\Release\ + obj\Release\ + testgles + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testgles.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testgles.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testgles.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" + + + + + + + + + {47B50335-DB5D-B948-B80C-E361ED5793F5} + + + {E544B08A-C532-884E-A0BE-0F6F7F700067} + + + {7F1E020B-52F6-584E-B841-8B390015238B} + + + + + + diff --git a/premake/VisualC/VS2012/tests/testgles/testgles.vcxproj.filters b/premake/VisualC/VS2012/tests/testgles/testgles.vcxproj.filters new file mode 100755 index 000000000..b2daed5d4 --- /dev/null +++ b/premake/VisualC/VS2012/tests/testgles/testgles.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {058C37BE-CF61-1046-947A-FE43F37E9899} + + + + + test + + + diff --git a/premake/VisualC/VS2012/tests/testhaptic/testhaptic.vcxproj b/premake/VisualC/VS2012/tests/testhaptic/testhaptic.vcxproj new file mode 100755 index 000000000..a0158e39a --- /dev/null +++ b/premake/VisualC/VS2012/tests/testhaptic/testhaptic.vcxproj @@ -0,0 +1,131 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {84FB19AD-E26F-984D-8F1F-9D92BC817E75} + testhaptic + Win32Proj + + + + Application + true + MultiByte + v110 + + + Application + false + MultiByte + v110 + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testhaptic + .exe + true + + + Win32\Release\ + obj\Release\ + testhaptic + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testhaptic.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testhaptic.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testhaptic.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" + + + + + + + + + {47B50335-DB5D-B948-B80C-E361ED5793F5} + + + {7F1E020B-52F6-584E-B841-8B390015238B} + + + + + + diff --git a/premake/VisualC/VS2012/tests/testhaptic/testhaptic.vcxproj.filters b/premake/VisualC/VS2012/tests/testhaptic/testhaptic.vcxproj.filters new file mode 100755 index 000000000..057c6ad66 --- /dev/null +++ b/premake/VisualC/VS2012/tests/testhaptic/testhaptic.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {3EB2A30F-A974-B143-9921-BFB46BFC5AA7} + + + + + test + + + diff --git a/premake/VisualC/VS2012/tests/testiconv/testiconv.vcxproj b/premake/VisualC/VS2012/tests/testiconv/testiconv.vcxproj new file mode 100755 index 000000000..587755c47 --- /dev/null +++ b/premake/VisualC/VS2012/tests/testiconv/testiconv.vcxproj @@ -0,0 +1,131 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {4CF625C3-2F83-7F4F-8ADD-15BEEFCD24E7} + testiconv + Win32Proj + + + + Application + true + MultiByte + v110 + + + Application + false + MultiByte + v110 + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testiconv + .exe + true + + + Win32\Release\ + obj\Release\ + testiconv + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testiconv.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testiconv.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" copy ".\..\..\..\..\..\test\utf8.txt" ".\Win32\Debug\utf8.txt" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testiconv.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" copy ".\..\..\..\..\..\test\utf8.txt" ".\Win32\Release\utf8.txt" + + + + + + + + + {47B50335-DB5D-B948-B80C-E361ED5793F5} + + + {7F1E020B-52F6-584E-B841-8B390015238B} + + + + + + diff --git a/premake/VisualC/VS2012/tests/testiconv/testiconv.vcxproj.filters b/premake/VisualC/VS2012/tests/testiconv/testiconv.vcxproj.filters new file mode 100755 index 000000000..e1e447097 --- /dev/null +++ b/premake/VisualC/VS2012/tests/testiconv/testiconv.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {66870B1E-295C-1F42-BA63-8DE33CFAF7BF} + + + + + test + + + diff --git a/premake/VisualC/VS2012/tests/testime/testime.vcxproj b/premake/VisualC/VS2012/tests/testime/testime.vcxproj new file mode 100755 index 000000000..bb9942764 --- /dev/null +++ b/premake/VisualC/VS2012/tests/testime/testime.vcxproj @@ -0,0 +1,134 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {98C363EE-E394-564A-8F5D-8649BE4EA3A5} + testime + Win32Proj + + + + Application + true + MultiByte + v110 + + + Application + false + MultiByte + v110 + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testime + .exe + true + + + Win32\Release\ + obj\Release\ + testime + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testime.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testime.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testime.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" + + + + + + + + + {47B50335-DB5D-B948-B80C-E361ED5793F5} + + + {E544B08A-C532-884E-A0BE-0F6F7F700067} + + + {7F1E020B-52F6-584E-B841-8B390015238B} + + + + + + diff --git a/premake/VisualC/VS2012/tests/testime/testime.vcxproj.filters b/premake/VisualC/VS2012/tests/testime/testime.vcxproj.filters new file mode 100755 index 000000000..263f006be --- /dev/null +++ b/premake/VisualC/VS2012/tests/testime/testime.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {D3A0B367-C2EE-F44D-8824-309CB7E1084D} + + + + + test + + + diff --git a/premake/VisualC/VS2012/tests/testjoystick/testjoystick.vcxproj b/premake/VisualC/VS2012/tests/testjoystick/testjoystick.vcxproj new file mode 100755 index 000000000..f6260c376 --- /dev/null +++ b/premake/VisualC/VS2012/tests/testjoystick/testjoystick.vcxproj @@ -0,0 +1,131 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {867A2823-E792-3749-A47C-1B5F118FD1F9} + testjoystick + Win32Proj + + + + Application + true + MultiByte + v110 + + + Application + false + MultiByte + v110 + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testjoystick + .exe + true + + + Win32\Release\ + obj\Release\ + testjoystick + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testjoystick.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testjoystick.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testjoystick.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" + + + + + + + + + {47B50335-DB5D-B948-B80C-E361ED5793F5} + + + {7F1E020B-52F6-584E-B841-8B390015238B} + + + + + + diff --git a/premake/VisualC/VS2012/tests/testjoystick/testjoystick.vcxproj.filters b/premake/VisualC/VS2012/tests/testjoystick/testjoystick.vcxproj.filters new file mode 100755 index 000000000..3f1c12548 --- /dev/null +++ b/premake/VisualC/VS2012/tests/testjoystick/testjoystick.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {CD715A5E-DB2F-284E-81E8-8BD37B7EF33A} + + + + + test + + + diff --git a/premake/VisualC/VS2012/tests/testkeys/testkeys.vcxproj b/premake/VisualC/VS2012/tests/testkeys/testkeys.vcxproj new file mode 100755 index 000000000..99afad0ae --- /dev/null +++ b/premake/VisualC/VS2012/tests/testkeys/testkeys.vcxproj @@ -0,0 +1,131 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {A22567A8-5E3D-4046-A9EE-32148A1996DE} + testkeys + Win32Proj + + + + Application + true + MultiByte + v110 + + + Application + false + MultiByte + v110 + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testkeys + .exe + true + + + Win32\Release\ + obj\Release\ + testkeys + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testkeys.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testkeys.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testkeys.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" + + + + + + + + + {47B50335-DB5D-B948-B80C-E361ED5793F5} + + + {7F1E020B-52F6-584E-B841-8B390015238B} + + + + + + diff --git a/premake/VisualC/VS2012/tests/testkeys/testkeys.vcxproj.filters b/premake/VisualC/VS2012/tests/testkeys/testkeys.vcxproj.filters new file mode 100755 index 000000000..4676ce579 --- /dev/null +++ b/premake/VisualC/VS2012/tests/testkeys/testkeys.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {F26EFCDD-F088-4548-A10A-A1705E0B1664} + + + + + test + + + diff --git a/premake/VisualC/VS2012/tests/testloadso/testloadso.vcxproj b/premake/VisualC/VS2012/tests/testloadso/testloadso.vcxproj new file mode 100755 index 000000000..bee974331 --- /dev/null +++ b/premake/VisualC/VS2012/tests/testloadso/testloadso.vcxproj @@ -0,0 +1,131 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {F81F2611-F8C5-334F-9ED8-1ABE38A1B106} + testloadso + Win32Proj + + + + Application + true + MultiByte + v110 + + + Application + false + MultiByte + v110 + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testloadso + .exe + true + + + Win32\Release\ + obj\Release\ + testloadso + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testloadso.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testloadso.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testloadso.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" + + + + + + + + + {47B50335-DB5D-B948-B80C-E361ED5793F5} + + + {7F1E020B-52F6-584E-B841-8B390015238B} + + + + + + diff --git a/premake/VisualC/VS2012/tests/testloadso/testloadso.vcxproj.filters b/premake/VisualC/VS2012/tests/testloadso/testloadso.vcxproj.filters new file mode 100755 index 000000000..b7fac772c --- /dev/null +++ b/premake/VisualC/VS2012/tests/testloadso/testloadso.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {02AC69A3-6E6E-0C47-958F-A78F9350334D} + + + + + test + + + diff --git a/premake/VisualC/VS2012/tests/testlock/testlock.vcxproj b/premake/VisualC/VS2012/tests/testlock/testlock.vcxproj new file mode 100755 index 000000000..6b4a5d3b8 --- /dev/null +++ b/premake/VisualC/VS2012/tests/testlock/testlock.vcxproj @@ -0,0 +1,131 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {E2DDA701-A62F-9542-8BA9-296CBF281945} + testlock + Win32Proj + + + + Application + true + MultiByte + v110 + + + Application + false + MultiByte + v110 + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testlock + .exe + true + + + Win32\Release\ + obj\Release\ + testlock + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testlock.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testlock.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testlock.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" + + + + + + + + + {47B50335-DB5D-B948-B80C-E361ED5793F5} + + + {7F1E020B-52F6-584E-B841-8B390015238B} + + + + + + diff --git a/premake/VisualC/VS2012/tests/testlock/testlock.vcxproj.filters b/premake/VisualC/VS2012/tests/testlock/testlock.vcxproj.filters new file mode 100755 index 000000000..4dad063d4 --- /dev/null +++ b/premake/VisualC/VS2012/tests/testlock/testlock.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {55B1451D-618D-CE49-86E7-BDF5665C1530} + + + + + test + + + diff --git a/premake/VisualC/VS2012/tests/testmessage/testmessage.vcxproj b/premake/VisualC/VS2012/tests/testmessage/testmessage.vcxproj new file mode 100755 index 000000000..f6957d9d6 --- /dev/null +++ b/premake/VisualC/VS2012/tests/testmessage/testmessage.vcxproj @@ -0,0 +1,131 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {461B95F1-FB8D-9B45-8FF9-8E0A9F56CA1B} + testmessage + Win32Proj + + + + Application + true + MultiByte + v110 + + + Application + false + MultiByte + v110 + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testmessage + .exe + true + + + Win32\Release\ + obj\Release\ + testmessage + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testmessage.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testmessage.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testmessage.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" + + + + + + + + + {47B50335-DB5D-B948-B80C-E361ED5793F5} + + + {7F1E020B-52F6-584E-B841-8B390015238B} + + + + + + diff --git a/premake/VisualC/VS2012/tests/testmessage/testmessage.vcxproj.filters b/premake/VisualC/VS2012/tests/testmessage/testmessage.vcxproj.filters new file mode 100755 index 000000000..424191e2e --- /dev/null +++ b/premake/VisualC/VS2012/tests/testmessage/testmessage.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {767F50ED-D92E-0344-B5C3-8D2A543AA4BF} + + + + + test + + + diff --git a/premake/VisualC/VS2012/tests/testmultiaudio/testmultiaudio.vcxproj b/premake/VisualC/VS2012/tests/testmultiaudio/testmultiaudio.vcxproj new file mode 100755 index 000000000..e00671f3b --- /dev/null +++ b/premake/VisualC/VS2012/tests/testmultiaudio/testmultiaudio.vcxproj @@ -0,0 +1,131 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {B7DA3C1F-B34B-A14A-BF10-BF628BA69C1B} + testmultiaudio + Win32Proj + + + + Application + true + MultiByte + v110 + + + Application + false + MultiByte + v110 + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testmultiaudio + .exe + true + + + Win32\Release\ + obj\Release\ + testmultiaudio + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testmultiaudio.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testmultiaudio.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" copy ".\..\..\..\..\..\test\sample.wav" ".\Win32\Debug\sample.wav" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testmultiaudio.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" copy ".\..\..\..\..\..\test\sample.wav" ".\Win32\Release\sample.wav" + + + + + + + + + {47B50335-DB5D-B948-B80C-E361ED5793F5} + + + {7F1E020B-52F6-584E-B841-8B390015238B} + + + + + + diff --git a/premake/VisualC/VS2012/tests/testmultiaudio/testmultiaudio.vcxproj.filters b/premake/VisualC/VS2012/tests/testmultiaudio/testmultiaudio.vcxproj.filters new file mode 100755 index 000000000..54c6daef9 --- /dev/null +++ b/premake/VisualC/VS2012/tests/testmultiaudio/testmultiaudio.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {B96B8EBD-B8BB-D44A-83CD-350E98FF464A} + + + + + test + + + diff --git a/premake/VisualC/VS2012/tests/testnative/testnative.vcxproj b/premake/VisualC/VS2012/tests/testnative/testnative.vcxproj new file mode 100755 index 000000000..c2bd439e4 --- /dev/null +++ b/premake/VisualC/VS2012/tests/testnative/testnative.vcxproj @@ -0,0 +1,136 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {BC693F25-4940-BB43-8529-E27D65275975} + testnative + Win32Proj + + + + Application + true + MultiByte + v110 + + + Application + false + MultiByte + v110 + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testnative + .exe + true + + + Win32\Release\ + obj\Release\ + testnative + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testnative.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testnative.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Debug\icon.bmp" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testnative.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Release\icon.bmp" + + + + + + + + + + + + + + {47B50335-DB5D-B948-B80C-E361ED5793F5} + + + {7F1E020B-52F6-584E-B841-8B390015238B} + + + + + + diff --git a/premake/VisualC/VS2012/tests/testnative/testnative.vcxproj.filters b/premake/VisualC/VS2012/tests/testnative/testnative.vcxproj.filters new file mode 100755 index 000000000..c6908aab4 --- /dev/null +++ b/premake/VisualC/VS2012/tests/testnative/testnative.vcxproj.filters @@ -0,0 +1,21 @@ + + + + + {FA1E5497-4A56-EE4B-B13A-3A8A6B3DD1AA} + + + + + test + + + + + test + + + test + + + diff --git a/premake/VisualC/VS2012/tests/testoverlay2/testoverlay2.vcxproj b/premake/VisualC/VS2012/tests/testoverlay2/testoverlay2.vcxproj new file mode 100755 index 000000000..22e15acf2 --- /dev/null +++ b/premake/VisualC/VS2012/tests/testoverlay2/testoverlay2.vcxproj @@ -0,0 +1,131 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {8ABC84ED-C999-DE4A-A929-CD6A79647804} + testoverlay2 + Win32Proj + + + + Application + true + MultiByte + v110 + + + Application + false + MultiByte + v110 + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testoverlay2 + .exe + true + + + Win32\Release\ + obj\Release\ + testoverlay2 + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testoverlay2.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testoverlay2.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" copy ".\..\..\..\..\..\test\moose.dat" ".\Win32\Debug\moose.dat" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testoverlay2.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" copy ".\..\..\..\..\..\test\moose.dat" ".\Win32\Release\moose.dat" + + + + + + + + + {47B50335-DB5D-B948-B80C-E361ED5793F5} + + + {7F1E020B-52F6-584E-B841-8B390015238B} + + + + + + diff --git a/premake/VisualC/VS2012/tests/testoverlay2/testoverlay2.vcxproj.filters b/premake/VisualC/VS2012/tests/testoverlay2/testoverlay2.vcxproj.filters new file mode 100755 index 000000000..522989593 --- /dev/null +++ b/premake/VisualC/VS2012/tests/testoverlay2/testoverlay2.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {BBDD5904-0E37-5943-A257-C0A7AC077FED} + + + + + test + + + diff --git a/premake/VisualC/VS2012/tests/testplatform/testplatform.vcxproj b/premake/VisualC/VS2012/tests/testplatform/testplatform.vcxproj new file mode 100755 index 000000000..15403ac00 --- /dev/null +++ b/premake/VisualC/VS2012/tests/testplatform/testplatform.vcxproj @@ -0,0 +1,131 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {189FC042-4838-4342-9276-9514BB403092} + testplatform + Win32Proj + + + + Application + true + MultiByte + v110 + + + Application + false + MultiByte + v110 + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testplatform + .exe + true + + + Win32\Release\ + obj\Release\ + testplatform + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testplatform.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testplatform.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testplatform.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" + + + + + + + + + {47B50335-DB5D-B948-B80C-E361ED5793F5} + + + {7F1E020B-52F6-584E-B841-8B390015238B} + + + + + + diff --git a/premake/VisualC/VS2012/tests/testplatform/testplatform.vcxproj.filters b/premake/VisualC/VS2012/tests/testplatform/testplatform.vcxproj.filters new file mode 100755 index 000000000..00b5d5a24 --- /dev/null +++ b/premake/VisualC/VS2012/tests/testplatform/testplatform.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {C0D0B000-9F95-7A4C-B713-8504FF3ED72E} + + + + + test + + + diff --git a/premake/VisualC/VS2012/tests/testpower/testpower.vcxproj b/premake/VisualC/VS2012/tests/testpower/testpower.vcxproj new file mode 100755 index 000000000..e53fe430e --- /dev/null +++ b/premake/VisualC/VS2012/tests/testpower/testpower.vcxproj @@ -0,0 +1,131 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {E3D41488-DCA1-A34B-87D3-E9820E500DA9} + testpower + Win32Proj + + + + Application + true + MultiByte + v110 + + + Application + false + MultiByte + v110 + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testpower + .exe + true + + + Win32\Release\ + obj\Release\ + testpower + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testpower.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testpower.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testpower.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" + + + + + + + + + {47B50335-DB5D-B948-B80C-E361ED5793F5} + + + {7F1E020B-52F6-584E-B841-8B390015238B} + + + + + + diff --git a/premake/VisualC/VS2012/tests/testpower/testpower.vcxproj.filters b/premake/VisualC/VS2012/tests/testpower/testpower.vcxproj.filters new file mode 100755 index 000000000..a23bef433 --- /dev/null +++ b/premake/VisualC/VS2012/tests/testpower/testpower.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {EBE8E727-7C40-1342-A7B2-3B9B744F579D} + + + + + test + + + diff --git a/premake/VisualC/VS2012/tests/testrelative/testrelative.vcxproj b/premake/VisualC/VS2012/tests/testrelative/testrelative.vcxproj new file mode 100755 index 000000000..8fa7fbb04 --- /dev/null +++ b/premake/VisualC/VS2012/tests/testrelative/testrelative.vcxproj @@ -0,0 +1,134 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {3186A875-B682-2D4D-97EC-CCF61AEEEAC7} + testrelative + Win32Proj + + + + Application + true + MultiByte + v110 + + + Application + false + MultiByte + v110 + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testrelative + .exe + true + + + Win32\Release\ + obj\Release\ + testrelative + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testrelative.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testrelative.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testrelative.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" + + + + + + + + + {47B50335-DB5D-B948-B80C-E361ED5793F5} + + + {E544B08A-C532-884E-A0BE-0F6F7F700067} + + + {7F1E020B-52F6-584E-B841-8B390015238B} + + + + + + diff --git a/premake/VisualC/VS2012/tests/testrelative/testrelative.vcxproj.filters b/premake/VisualC/VS2012/tests/testrelative/testrelative.vcxproj.filters new file mode 100755 index 000000000..2b369b565 --- /dev/null +++ b/premake/VisualC/VS2012/tests/testrelative/testrelative.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {311BAE6A-3DEC-BD41-BE15-111121D1D3DA} + + + + + test + + + diff --git a/premake/VisualC/VS2012/tests/testrendercopyex/testrendercopyex.vcxproj b/premake/VisualC/VS2012/tests/testrendercopyex/testrendercopyex.vcxproj new file mode 100755 index 000000000..a03b3a8ab --- /dev/null +++ b/premake/VisualC/VS2012/tests/testrendercopyex/testrendercopyex.vcxproj @@ -0,0 +1,134 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {7BAE36E7-E655-B24D-B110-D2567316D6EA} + testrendercopyex + Win32Proj + + + + Application + true + MultiByte + v110 + + + Application + false + MultiByte + v110 + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testrendercopyex + .exe + true + + + Win32\Release\ + obj\Release\ + testrendercopyex + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testrendercopyex.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testrendercopyex.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Debug\icon.bmp" copy ".\..\..\..\..\..\test\sample.bmp" ".\Win32\Debug\sample.bmp" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testrendercopyex.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Release\icon.bmp" copy ".\..\..\..\..\..\test\sample.bmp" ".\Win32\Release\sample.bmp" + + + + + + + + + {47B50335-DB5D-B948-B80C-E361ED5793F5} + + + {E544B08A-C532-884E-A0BE-0F6F7F700067} + + + {7F1E020B-52F6-584E-B841-8B390015238B} + + + + + + diff --git a/premake/VisualC/VS2012/tests/testrendercopyex/testrendercopyex.vcxproj.filters b/premake/VisualC/VS2012/tests/testrendercopyex/testrendercopyex.vcxproj.filters new file mode 100755 index 000000000..6a7529138 --- /dev/null +++ b/premake/VisualC/VS2012/tests/testrendercopyex/testrendercopyex.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {F854DD7A-2868-7F45-A731-E60210FB8320} + + + + + test + + + diff --git a/premake/VisualC/VS2012/tests/testrendertarget/testrendertarget.vcxproj b/premake/VisualC/VS2012/tests/testrendertarget/testrendertarget.vcxproj new file mode 100755 index 000000000..b0cdbc056 --- /dev/null +++ b/premake/VisualC/VS2012/tests/testrendertarget/testrendertarget.vcxproj @@ -0,0 +1,134 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {98CD7D27-4B74-4942-81DC-C82474A2E822} + testrendertarget + Win32Proj + + + + Application + true + MultiByte + v110 + + + Application + false + MultiByte + v110 + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testrendertarget + .exe + true + + + Win32\Release\ + obj\Release\ + testrendertarget + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testrendertarget.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testrendertarget.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" copy ".\..\..\..\..\..\test\sample.bmp" ".\Win32\Debug\sample.bmp" copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Debug\icon.bmp" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testrendertarget.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" copy ".\..\..\..\..\..\test\sample.bmp" ".\Win32\Release\sample.bmp" copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Release\icon.bmp" + + + + + + + + + {47B50335-DB5D-B948-B80C-E361ED5793F5} + + + {E544B08A-C532-884E-A0BE-0F6F7F700067} + + + {7F1E020B-52F6-584E-B841-8B390015238B} + + + + + + diff --git a/premake/VisualC/VS2012/tests/testrendertarget/testrendertarget.vcxproj.filters b/premake/VisualC/VS2012/tests/testrendertarget/testrendertarget.vcxproj.filters new file mode 100755 index 000000000..bb3789015 --- /dev/null +++ b/premake/VisualC/VS2012/tests/testrendertarget/testrendertarget.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {C93D5E8A-7F18-0A4B-9B1F-4FA9BE2BEA4A} + + + + + test + + + diff --git a/premake/VisualC/VS2012/tests/testresample/testresample.vcxproj b/premake/VisualC/VS2012/tests/testresample/testresample.vcxproj new file mode 100755 index 000000000..42b2c179f --- /dev/null +++ b/premake/VisualC/VS2012/tests/testresample/testresample.vcxproj @@ -0,0 +1,131 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {E8FC2B01-864C-1E4A-8E32-7103EF479048} + testresample + Win32Proj + + + + Application + true + MultiByte + v110 + + + Application + false + MultiByte + v110 + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testresample + .exe + true + + + Win32\Release\ + obj\Release\ + testresample + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testresample.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testresample.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" copy ".\..\..\..\..\..\test\sample.wav" ".\Win32\Debug\sample.wav" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testresample.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" copy ".\..\..\..\..\..\test\sample.wav" ".\Win32\Release\sample.wav" + + + + + + + + + {47B50335-DB5D-B948-B80C-E361ED5793F5} + + + {7F1E020B-52F6-584E-B841-8B390015238B} + + + + + + diff --git a/premake/VisualC/VS2012/tests/testresample/testresample.vcxproj.filters b/premake/VisualC/VS2012/tests/testresample/testresample.vcxproj.filters new file mode 100755 index 000000000..e5ac62235 --- /dev/null +++ b/premake/VisualC/VS2012/tests/testresample/testresample.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {2EB4B18A-3CA7-DF4A-B634-EAC5842AD3DA} + + + + + test + + + diff --git a/premake/VisualC/VS2012/tests/testrumble/testrumble.vcxproj b/premake/VisualC/VS2012/tests/testrumble/testrumble.vcxproj new file mode 100755 index 000000000..f2ffaba48 --- /dev/null +++ b/premake/VisualC/VS2012/tests/testrumble/testrumble.vcxproj @@ -0,0 +1,131 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {C72B0123-A5BD-FD45-90F1-1C29D45B5C92} + testrumble + Win32Proj + + + + Application + true + MultiByte + v110 + + + Application + false + MultiByte + v110 + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testrumble + .exe + true + + + Win32\Release\ + obj\Release\ + testrumble + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testrumble.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testrumble.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testrumble.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" + + + + + + + + + {47B50335-DB5D-B948-B80C-E361ED5793F5} + + + {7F1E020B-52F6-584E-B841-8B390015238B} + + + + + + diff --git a/premake/VisualC/VS2012/tests/testrumble/testrumble.vcxproj.filters b/premake/VisualC/VS2012/tests/testrumble/testrumble.vcxproj.filters new file mode 100755 index 000000000..3d1ca8018 --- /dev/null +++ b/premake/VisualC/VS2012/tests/testrumble/testrumble.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {6FC911A2-4E27-F443-97BD-634C2615F7A1} + + + + + test + + + diff --git a/premake/VisualC/VS2012/tests/testscale/testscale.vcxproj b/premake/VisualC/VS2012/tests/testscale/testscale.vcxproj new file mode 100755 index 000000000..f87017502 --- /dev/null +++ b/premake/VisualC/VS2012/tests/testscale/testscale.vcxproj @@ -0,0 +1,134 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {8BBBF780-F9F4-0843-85B4-6100C0771E09} + testscale + Win32Proj + + + + Application + true + MultiByte + v110 + + + Application + false + MultiByte + v110 + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testscale + .exe + true + + + Win32\Release\ + obj\Release\ + testscale + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testscale.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testscale.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" copy ".\..\..\..\..\..\test\sample.bmp" ".\Win32\Debug\sample.bmp" copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Debug\icon.bmp" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testscale.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" copy ".\..\..\..\..\..\test\sample.bmp" ".\Win32\Release\sample.bmp" copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Release\icon.bmp" + + + + + + + + + {47B50335-DB5D-B948-B80C-E361ED5793F5} + + + {E544B08A-C532-884E-A0BE-0F6F7F700067} + + + {7F1E020B-52F6-584E-B841-8B390015238B} + + + + + + diff --git a/premake/VisualC/VS2012/tests/testscale/testscale.vcxproj.filters b/premake/VisualC/VS2012/tests/testscale/testscale.vcxproj.filters new file mode 100755 index 000000000..7ba14abb7 --- /dev/null +++ b/premake/VisualC/VS2012/tests/testscale/testscale.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {D31D64B5-A036-F448-8ABF-550A54FDBCA9} + + + + + test + + + diff --git a/premake/VisualC/VS2012/tests/testsem/testsem.vcxproj b/premake/VisualC/VS2012/tests/testsem/testsem.vcxproj new file mode 100755 index 000000000..c543fbc5a --- /dev/null +++ b/premake/VisualC/VS2012/tests/testsem/testsem.vcxproj @@ -0,0 +1,131 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {15C9C3A3-A6CD-F24B-AA55-74C46DFB123D} + testsem + Win32Proj + + + + Application + true + MultiByte + v110 + + + Application + false + MultiByte + v110 + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testsem + .exe + true + + + Win32\Release\ + obj\Release\ + testsem + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testsem.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testsem.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testsem.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" + + + + + + + + + {47B50335-DB5D-B948-B80C-E361ED5793F5} + + + {7F1E020B-52F6-584E-B841-8B390015238B} + + + + + + diff --git a/premake/VisualC/VS2012/tests/testsem/testsem.vcxproj.filters b/premake/VisualC/VS2012/tests/testsem/testsem.vcxproj.filters new file mode 100755 index 000000000..5e5c9bd07 --- /dev/null +++ b/premake/VisualC/VS2012/tests/testsem/testsem.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {7035C9E5-695A-1642-8EB9-7AF88EFECF03} + + + + + test + + + diff --git a/premake/VisualC/VS2012/tests/testshader/testshader.vcxproj b/premake/VisualC/VS2012/tests/testshader/testshader.vcxproj new file mode 100755 index 000000000..d00e547c5 --- /dev/null +++ b/premake/VisualC/VS2012/tests/testshader/testshader.vcxproj @@ -0,0 +1,133 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {51ADEB0F-09DD-5242-87FC-6DD5C4A098E3} + testshader + Win32Proj + + + + Application + true + MultiByte + v110 + + + Application + false + MultiByte + v110 + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testshader + .exe + true + + + Win32\Release\ + obj\Release\ + testshader + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;HAVE_OPENGL;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testshader.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;HAVE_OPENGL;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + OpenGL32.lib;%(AdditionalDependencies) + $(OutDir)testshader.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Debug\icon.bmp" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;HAVE_OPENGL;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;HAVE_OPENGL;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + OpenGL32.lib;%(AdditionalDependencies) + $(OutDir)testshader.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Release\icon.bmp" + + + + + + + + + {47B50335-DB5D-B948-B80C-E361ED5793F5} + + + {7F1E020B-52F6-584E-B841-8B390015238B} + + + + + + diff --git a/premake/VisualC/VS2012/tests/testshader/testshader.vcxproj.filters b/premake/VisualC/VS2012/tests/testshader/testshader.vcxproj.filters new file mode 100755 index 000000000..cae699fa4 --- /dev/null +++ b/premake/VisualC/VS2012/tests/testshader/testshader.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {E9B40D10-C5D8-6D4E-9994-A4EF637B307B} + + + + + test + + + diff --git a/premake/VisualC/VS2012/tests/testshape/testshape.vcxproj b/premake/VisualC/VS2012/tests/testshape/testshape.vcxproj new file mode 100755 index 000000000..fcb68dc99 --- /dev/null +++ b/premake/VisualC/VS2012/tests/testshape/testshape.vcxproj @@ -0,0 +1,131 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {A916A09F-93F3-0A4F-9A95-9938BD96CF05} + testshape + Win32Proj + + + + Application + true + MultiByte + v110 + + + Application + false + MultiByte + v110 + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testshape + .exe + true + + + Win32\Release\ + obj\Release\ + testshape + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testshape.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testshape.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" if not exist ".\Win32\Debug\shapes" ( mkdir ".\Win32\Debug\shapes" ) copy ".\..\..\..\..\..\test\shapes\*.bmp" ".\Win32\Debug\shapes\*.bmp" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testshape.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" if not exist ".\Win32\Release\shapes" ( mkdir ".\Win32\Release\shapes" ) copy ".\..\..\..\..\..\test\shapes\*.bmp" ".\Win32\Release\shapes\*.bmp" + + + + + + + + + {47B50335-DB5D-B948-B80C-E361ED5793F5} + + + {7F1E020B-52F6-584E-B841-8B390015238B} + + + + + + diff --git a/premake/VisualC/VS2012/tests/testshape/testshape.vcxproj.filters b/premake/VisualC/VS2012/tests/testshape/testshape.vcxproj.filters new file mode 100755 index 000000000..77081ca37 --- /dev/null +++ b/premake/VisualC/VS2012/tests/testshape/testshape.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {25FFEBD5-1004-164B-9DDE-4A7C0DE978C5} + + + + + test + + + diff --git a/premake/VisualC/VS2012/tests/testsprite2/testsprite2.vcxproj b/premake/VisualC/VS2012/tests/testsprite2/testsprite2.vcxproj new file mode 100755 index 000000000..c670db69b --- /dev/null +++ b/premake/VisualC/VS2012/tests/testsprite2/testsprite2.vcxproj @@ -0,0 +1,134 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {5B2F2D57-A129-C849-9C06-5B2D35B74E07} + testsprite2 + Win32Proj + + + + Application + true + MultiByte + v110 + + + Application + false + MultiByte + v110 + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testsprite2 + .exe + true + + + Win32\Release\ + obj\Release\ + testsprite2 + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testsprite2.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testsprite2.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Debug\icon.bmp" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testsprite2.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Release\icon.bmp" + + + + + + + + + {47B50335-DB5D-B948-B80C-E361ED5793F5} + + + {E544B08A-C532-884E-A0BE-0F6F7F700067} + + + {7F1E020B-52F6-584E-B841-8B390015238B} + + + + + + diff --git a/premake/VisualC/VS2012/tests/testsprite2/testsprite2.vcxproj.filters b/premake/VisualC/VS2012/tests/testsprite2/testsprite2.vcxproj.filters new file mode 100755 index 000000000..52f9e4782 --- /dev/null +++ b/premake/VisualC/VS2012/tests/testsprite2/testsprite2.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {84C81BC1-234F-7147-8E00-5F182F55B746} + + + + + test + + + diff --git a/premake/VisualC/VS2012/tests/testspriteminimal/testspriteminimal.vcxproj b/premake/VisualC/VS2012/tests/testspriteminimal/testspriteminimal.vcxproj new file mode 100755 index 000000000..eb9f1c5bc --- /dev/null +++ b/premake/VisualC/VS2012/tests/testspriteminimal/testspriteminimal.vcxproj @@ -0,0 +1,131 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {170EE42E-8EE9-8E49-B04F-F412A203DF1D} + testspriteminimal + Win32Proj + + + + Application + true + MultiByte + v110 + + + Application + false + MultiByte + v110 + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testspriteminimal + .exe + true + + + Win32\Release\ + obj\Release\ + testspriteminimal + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testspriteminimal.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testspriteminimal.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Debug\icon.bmp" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testspriteminimal.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Release\icon.bmp" + + + + + + + + + {47B50335-DB5D-B948-B80C-E361ED5793F5} + + + {7F1E020B-52F6-584E-B841-8B390015238B} + + + + + + diff --git a/premake/VisualC/VS2012/tests/testspriteminimal/testspriteminimal.vcxproj.filters b/premake/VisualC/VS2012/tests/testspriteminimal/testspriteminimal.vcxproj.filters new file mode 100755 index 000000000..01a9ed262 --- /dev/null +++ b/premake/VisualC/VS2012/tests/testspriteminimal/testspriteminimal.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {D2F7522F-04A1-5246-A5D1-8C39E97E17F6} + + + + + test + + + diff --git a/premake/VisualC/VS2012/tests/teststreaming/teststreaming.vcxproj b/premake/VisualC/VS2012/tests/teststreaming/teststreaming.vcxproj new file mode 100755 index 000000000..deb4b7aee --- /dev/null +++ b/premake/VisualC/VS2012/tests/teststreaming/teststreaming.vcxproj @@ -0,0 +1,131 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {187FC8D5-3BD2-394C-811A-8CBA0476B0DC} + teststreaming + Win32Proj + + + + Application + true + MultiByte + v110 + + + Application + false + MultiByte + v110 + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + teststreaming + .exe + true + + + Win32\Release\ + obj\Release\ + teststreaming + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)teststreaming.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)teststreaming.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" copy ".\..\..\..\..\..\test\moose.dat" ".\Win32\Debug\moose.dat" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)teststreaming.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" copy ".\..\..\..\..\..\test\moose.dat" ".\Win32\Release\moose.dat" + + + + + + + + + {47B50335-DB5D-B948-B80C-E361ED5793F5} + + + {7F1E020B-52F6-584E-B841-8B390015238B} + + + + + + diff --git a/premake/VisualC/VS2012/tests/teststreaming/teststreaming.vcxproj.filters b/premake/VisualC/VS2012/tests/teststreaming/teststreaming.vcxproj.filters new file mode 100755 index 000000000..2589604f5 --- /dev/null +++ b/premake/VisualC/VS2012/tests/teststreaming/teststreaming.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {1060A052-EB7B-2C42-AFAD-83D7180A34BD} + + + + + test + + + diff --git a/premake/VisualC/VS2012/tests/testthread/testthread.vcxproj b/premake/VisualC/VS2012/tests/testthread/testthread.vcxproj new file mode 100755 index 000000000..ae8024d89 --- /dev/null +++ b/premake/VisualC/VS2012/tests/testthread/testthread.vcxproj @@ -0,0 +1,131 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {299C1DAB-6EB1-3D4C-8101-7CDEDE92928D} + testthread + Win32Proj + + + + Application + true + MultiByte + v110 + + + Application + false + MultiByte + v110 + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testthread + .exe + true + + + Win32\Release\ + obj\Release\ + testthread + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testthread.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testthread.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testthread.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" + + + + + + + + + {47B50335-DB5D-B948-B80C-E361ED5793F5} + + + {7F1E020B-52F6-584E-B841-8B390015238B} + + + + + + diff --git a/premake/VisualC/VS2012/tests/testthread/testthread.vcxproj.filters b/premake/VisualC/VS2012/tests/testthread/testthread.vcxproj.filters new file mode 100755 index 000000000..ddbf29989 --- /dev/null +++ b/premake/VisualC/VS2012/tests/testthread/testthread.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {6FB768AE-AE3D-CF41-A6B2-F3D0E72A0640} + + + + + test + + + diff --git a/premake/VisualC/VS2012/tests/testtimer/testtimer.vcxproj b/premake/VisualC/VS2012/tests/testtimer/testtimer.vcxproj new file mode 100755 index 000000000..9a72dea16 --- /dev/null +++ b/premake/VisualC/VS2012/tests/testtimer/testtimer.vcxproj @@ -0,0 +1,131 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {87AECED3-5F20-8E46-9DFD-17A9E01D7E37} + testtimer + Win32Proj + + + + Application + true + MultiByte + v110 + + + Application + false + MultiByte + v110 + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testtimer + .exe + true + + + Win32\Release\ + obj\Release\ + testtimer + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testtimer.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testtimer.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testtimer.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" + + + + + + + + + {47B50335-DB5D-B948-B80C-E361ED5793F5} + + + {7F1E020B-52F6-584E-B841-8B390015238B} + + + + + + diff --git a/premake/VisualC/VS2012/tests/testtimer/testtimer.vcxproj.filters b/premake/VisualC/VS2012/tests/testtimer/testtimer.vcxproj.filters new file mode 100755 index 000000000..02d948f82 --- /dev/null +++ b/premake/VisualC/VS2012/tests/testtimer/testtimer.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {2A784C7E-C9A5-D545-B4E7-D002318AA2DF} + + + + + test + + + diff --git a/premake/VisualC/VS2012/tests/testver/testver.vcxproj b/premake/VisualC/VS2012/tests/testver/testver.vcxproj new file mode 100755 index 000000000..e1e2c9a42 --- /dev/null +++ b/premake/VisualC/VS2012/tests/testver/testver.vcxproj @@ -0,0 +1,131 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {8B16A430-9090-B747-8825-BDE4B9A06538} + testver + Win32Proj + + + + Application + true + MultiByte + v110 + + + Application + false + MultiByte + v110 + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testver + .exe + true + + + Win32\Release\ + obj\Release\ + testver + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testver.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testver.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testver.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" + + + + + + + + + {47B50335-DB5D-B948-B80C-E361ED5793F5} + + + {7F1E020B-52F6-584E-B841-8B390015238B} + + + + + + diff --git a/premake/VisualC/VS2012/tests/testver/testver.vcxproj.filters b/premake/VisualC/VS2012/tests/testver/testver.vcxproj.filters new file mode 100755 index 000000000..795aaa14b --- /dev/null +++ b/premake/VisualC/VS2012/tests/testver/testver.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {9180AF77-6382-5548-B4AA-BD901007D9EC} + + + + + test + + + diff --git a/premake/VisualC/VS2012/tests/testwm2/testwm2.vcxproj b/premake/VisualC/VS2012/tests/testwm2/testwm2.vcxproj new file mode 100755 index 000000000..aa8499c4c --- /dev/null +++ b/premake/VisualC/VS2012/tests/testwm2/testwm2.vcxproj @@ -0,0 +1,134 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {0DC21429-28DC-194C-AFFB-8BAB95022180} + testwm2 + Win32Proj + + + + Application + true + MultiByte + v110 + + + Application + false + MultiByte + v110 + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + testwm2 + .exe + true + + + Win32\Release\ + obj\Release\ + testwm2 + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)testwm2.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)testwm2.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)testwm2.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" + + + + + + + + + {47B50335-DB5D-B948-B80C-E361ED5793F5} + + + {E544B08A-C532-884E-A0BE-0F6F7F700067} + + + {7F1E020B-52F6-584E-B841-8B390015238B} + + + + + + diff --git a/premake/VisualC/VS2012/tests/testwm2/testwm2.vcxproj.filters b/premake/VisualC/VS2012/tests/testwm2/testwm2.vcxproj.filters new file mode 100755 index 000000000..61c44c64a --- /dev/null +++ b/premake/VisualC/VS2012/tests/testwm2/testwm2.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {239E5CDD-9DC6-9C4B-98DF-FE2025E99820} + + + + + test + + + diff --git a/premake/VisualC/VS2012/tests/torturethread/torturethread.vcxproj b/premake/VisualC/VS2012/tests/torturethread/torturethread.vcxproj new file mode 100755 index 000000000..53d532db9 --- /dev/null +++ b/premake/VisualC/VS2012/tests/torturethread/torturethread.vcxproj @@ -0,0 +1,131 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {615744A9-90A8-A643-B2A7-223FEA845A00} + torturethread + Win32Proj + + + + Application + true + MultiByte + v110 + + + Application + false + MultiByte + v110 + + + + + + + + + + + + + Win32\Debug\ + obj\Debug\ + torturethread + .exe + true + + + Win32\Release\ + obj\Release\ + torturethread + .exe + false + + + + Disabled + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + true + + Level3 + false + EditAndContinue + $(OutDir)torturethread.pdb + CompileAsC + + + USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + true + $(OutDir)torturethread.exe + mainCRTStartup + + + if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" + + + + + MaxSpeed + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + false + true + MultiThreadedDLL + true + + Level3 + false + + CompileAsC + + + USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) + ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) + + + Console + false + true + true + $(OutDir)torturethread.exe + mainCRTStartup + + + if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" + + + + + + + + + {47B50335-DB5D-B948-B80C-E361ED5793F5} + + + {7F1E020B-52F6-584E-B841-8B390015238B} + + + + + + diff --git a/premake/VisualC/VS2012/tests/torturethread/torturethread.vcxproj.filters b/premake/VisualC/VS2012/tests/torturethread/torturethread.vcxproj.filters new file mode 100755 index 000000000..60d08012e --- /dev/null +++ b/premake/VisualC/VS2012/tests/torturethread/torturethread.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + {C6601DE1-8668-8F4F-8099-B1905C51063C} + + + + + test + + + diff --git a/premake/VisualC/build-scripts/build.all.vs2010.bat b/premake/VisualC/build-scripts/build.all.vs2010.bat new file mode 100755 index 000000000..a3cc1df13 --- /dev/null +++ b/premake/VisualC/build-scripts/build.all.vs2010.bat @@ -0,0 +1,5 @@ +@echo off +cd ..\VS2010 +call "C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\vcvarsall.bat" +msbuild /m SDL.sln /property:Configuration=Debug +pause \ No newline at end of file diff --git a/premake/VisualC/build-scripts/check.bin.compatibility.vs2010.bat b/premake/VisualC/build-scripts/check.bin.compatibility.vs2010.bat new file mode 100755 index 000000000..baeabbbed --- /dev/null +++ b/premake/VisualC/build-scripts/check.bin.compatibility.vs2010.bat @@ -0,0 +1,81 @@ +@echo off +title Building Premake VS2010 Environment... +call build.all.vs2010.bat + +title Building SDL VS2010 Environment... +cd %~dp0 +cd ..\..\..\VisualC +msbuild /m SDL_VS2010.sln /t:Clean,Build /property:Configuration=Debug +pause + +title Running SDL VS2010 tests with premake SDL2.dll... +cd tests + +call :pass checkkeys +call :pass loopwave +call :pass testatomic +call :pass testaudioinfo +call :pass testautomation +call :pass testdraw2 +call :pass testerror +call :pass testfile +call :pass testgamecontroller +call :pass testgesture +call :pass testgl2 +call :pass testgles +call :pass testhaptic +call :pass testiconv +call :pass testime +call :pass testintersection +call :pass testjoystick +call :pass testkeys +::call :pass testloadso +call :pass testlock +call :pass testmessage +call :pass testmultiaudio +call :pass testnative +call :pass testoverlay2 +call :pass testplatform +call :pass testpower +call :pass testrelative +call :pass testrendercopyex +call :pass testrendertarget +::call :pass testresample +call :pass testrumble +call :pass testscale +call :pass testsem 0 +call :pass testshader +call :pass testshape "../../../../../../test/sample.bmp" +call :pass testsprite2 +call :pass testspriteminimal +call :pass teststreaming +call :pass testthread +call :pass testtimer +call :pass testver +call :pass testwm2 +call :pass torturethread + +:: leave the tests directory +cd .. + +:: exit batch +goto :eof + +:: pass label (similar to pass function in the Xcode tests command script) +:pass +:: if it does not exist, break procedure +if not exist %1\Win32\Debug goto endfunc +:: goto directory +echo Running SDL VS2010 %1 with premake SDL2.dll... +title Running SDL VS2010 %1 with premake SDL2.dll... +cd %1\Win32\Debug +:: remove old SDL2.dll +rm SDL2.dll +:: copy new SDL2.dll (~dp0 is get directory of current location of batch file) +copy %~dp0\..\SDL2\Win32\Debug\SDL2.dll .\SDL2.dll +:: execute test +".\%1.exe" %2 +cd ..\..\.. +pause +:endfunc +goto :eof \ No newline at end of file diff --git a/premake/VisualC/build-scripts/clean_premake.bat b/premake/VisualC/build-scripts/clean_premake.bat new file mode 100755 index 000000000..154979a02 --- /dev/null +++ b/premake/VisualC/build-scripts/clean_premake.bat @@ -0,0 +1,9 @@ +@echo off +cd .. +%~dp0\premake4.exe --file=..\premake4.lua --to=.\VisualC\VS2008 clean +%~dp0\premake4.exe --file=..\premake4.lua --to=.\VisualC\VS2010 clean +%~dp0\premake4.exe --file=..\premake4.lua --to=.\VisualC\VS2012 clean +if exist VS2008 rmdir VS2008 +if exist VS2010 rmdir VS2010 +if exist VS2012 rmdir VS2012 +pause \ No newline at end of file diff --git a/premake/VisualC/build-scripts/generate.all.bat b/premake/VisualC/build-scripts/generate.all.bat new file mode 100755 index 000000000..331c0cd06 --- /dev/null +++ b/premake/VisualC/build-scripts/generate.all.bat @@ -0,0 +1,9 @@ +@echo off +cd .. +title Generating VS2008... +%~dp0\premake4.exe --file=..\premake4.lua --to=.\VisualC\VS2008 vs2008 +title Generating VS2010... +%~dp0\premake4.exe --file=..\premake4.lua --to=.\VisualC\VS2010 vs2010 +title Generating VS2012... +%~dp0\premake4.exe --file=..\premake4.lua --to=.\VisualC\VS2012 vs2012 +pause \ No newline at end of file diff --git a/premake/VisualC/build-scripts/premake4.exe b/premake/VisualC/build-scripts/premake4.exe new file mode 100755 index 000000000..ab66e76c6 Binary files /dev/null and b/premake/VisualC/build-scripts/premake4.exe differ diff --git a/premake/VisualC/build-scripts/run.tests.vs2010.bat b/premake/VisualC/build-scripts/run.tests.vs2010.bat new file mode 100755 index 000000000..41215d527 --- /dev/null +++ b/premake/VisualC/build-scripts/run.tests.vs2010.bat @@ -0,0 +1,108 @@ +@echo off + +cd ..\VS2010\tests + +call :pass checkkeys +call :pass loopwave +call :pass testatomic +call :pass testaudioinfo +call :pass testautomation +call :pass testdraw2 +call :pass testchessboard +call :pass testerror +call :pass testfile +call :pass testfilesystem +call :pass testgamecontroller +call :pass testgesture +call :pass testgl2 +call :pass testgles +call :pass testhaptic +call :pass testiconv +call :pass testime +call :pass testintersection +call :pass testjoystick +call :pass testkeys +::call :pass testloadso +call :pass testlock +call :pass testmessage +call :pass testmultiaudio +call :pass testnative +call :pass testoverlay2 +call :pass testplatform +call :pass testpower +call :pass testrelative +call :pass testrendercopyex +call :pass testrendertarget +call :pass testresample sample.wav newsample.wav 44100 +call :pass testrumble +call :pass testscale +call :pass testsem 1 +call :pass testshader +call :testspecial testshape .\shapes +call :testspecial testshape .\shapes +call :testspecial testshape .\shapes +call :pass testsprite2 +call :pass testspriteminimal +call :pass teststreaming +call :pass testthread +call :pass testtimer +call :pass testver +call :pass testwm2 +call :pass torturethread + +:: leave the tests directory +cd .. + +:: exit batch +goto :eof + +:testspecial +if not exist %1\Win32\Debug goto :eof +cd %1\Win32\Debug +call :randomfile %2 +cd ..\..\.. +call :pass %1 %RETURN% +goto :eof + +:: pass label (similar to pass function in the Xcode tests command script) +:pass +setlocal enabledelayedexpansion +set args= +set /A count=0 +for %%x IN (%*) DO ( + if NOT !count! EQU 0 set args=!args! %%x + set /A count=%count% + 1 +) +endlocal & set callargs=%args% +:: if it does not exist, break procedure +if not exist %1\Win32\Debug goto endfunc +:: goto directory +echo Testing: %1 +title Testing: %1 +cd %1\Win32\Debug +:: execute test +".\%1.exe"%callargs% +cd ..\..\.. +pause +:endfunc +goto :eof + +:randomfile +setlocal enabledelayedexpansion +set count=0 +if not exist %1 goto :eof +for %%d in (%1\*.*) DO ( + set /A count=count + 1 +) +set /A count=%RANDOM% %% %count% +for %%d in (%1\*.*) DO ( + if !count! EQU 0 ( + set rfile=%%d + goto endrfile + ) + set /A count=count-1 +) +:endrfile +set tmprfile=!rfile! +endlocal & set RETURN=%tmprfile% +goto :eof \ No newline at end of file diff --git a/premake/VisualC/build-scripts/vs2008.bat b/premake/VisualC/build-scripts/vs2008.bat new file mode 100755 index 000000000..11c7733d2 --- /dev/null +++ b/premake/VisualC/build-scripts/vs2008.bat @@ -0,0 +1,4 @@ +@echo off +cd .. +%~dp0\premake4.exe --file=..\premake4.lua --to=.\VisualC\VS2008 vs2008 +pause \ No newline at end of file diff --git a/premake/VisualC/build-scripts/vs2010.bat b/premake/VisualC/build-scripts/vs2010.bat new file mode 100755 index 000000000..1aa902c0c --- /dev/null +++ b/premake/VisualC/build-scripts/vs2010.bat @@ -0,0 +1,4 @@ +@echo off +cd .. +%~dp0\premake4.exe --file=..\premake4.lua --to=.\VisualC\VS2010 vs2010 +pause \ No newline at end of file diff --git a/premake/VisualC/build-scripts/vs2012.bat b/premake/VisualC/build-scripts/vs2012.bat new file mode 100755 index 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08FB7793FE84155DC02AAC07 /* Project object */; +} diff --git a/premake/Xcode-iOS/SDL_config_premake.h b/premake/Xcode-iOS/SDL_config_premake.h new file mode 100755 index 000000000..bc3e08328 --- /dev/null +++ b/premake/Xcode-iOS/SDL_config_premake.h @@ -0,0 +1,163 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2013 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_config_iphoneos_h +#define _SDL_config_iphoneos_h + +#include "SDL_platform.h" + +#ifdef __LP64__ +#define SIZEOF_VOIDP 8 +#else +#define SIZEOF_VOIDP 4 +#endif + +#define HAVE_GCC_ATOMICS 1 + +#define HAVE_ALLOCA_H 1 +#define HAVE_SYS_TYPES_H 1 +#define HAVE_STDIO_H 1 +#define STDC_HEADERS 1 +#define HAVE_STRING_H 1 +#define HAVE_INTTYPES_H 1 +#define HAVE_STDINT_H 1 +#define HAVE_CTYPE_H 1 +#define HAVE_MATH_H 1 +#define HAVE_SIGNAL_H 1 + +/* C library functions */ +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_GETENV 1 +#define HAVE_SETENV 1 +#define HAVE_PUTENV 1 +#define HAVE_SETENV 1 +#define HAVE_UNSETENV 1 +#define HAVE_QSORT 1 +#define HAVE_ABS 1 +#define HAVE_BCOPY 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +#define HAVE_STRLCPY 1 +#define HAVE_STRLCAT 1 +#define HAVE_STRDUP 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +#define HAVE_STRTOLL 1 +#define HAVE_STRTOULL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE_STRCASECMP 1 +#define HAVE_STRNCASECMP 1 +#define HAVE_SSCANF 1 +#define HAVE_SNPRINTF 1 +#define HAVE_VSNPRINTF 1 +#define HAVE_M_PI 1 +#define HAVE_ATAN 1 +#define HAVE_ATAN2 1 +#define HAVE_CEIL 1 +#define HAVE_COPYSIGN 1 +#define HAVE_COS 1 +#define HAVE_COSF 1 +#define HAVE_FABS 1 +#define HAVE_FLOOR 1 +#define HAVE_LOG 1 +#define HAVE_POW 1 +#define HAVE_SCALBN 1 +#define HAVE_SIN 1 +#define HAVE_SINF 1 +#define HAVE_SQRT 1 +#define HAVE_SIGACTION 1 +#define HAVE_SETJMP 1 +#define HAVE_NANOSLEEP 1 +#define HAVE_SYSCONF 1 +#define HAVE_SYSCTLBYNAME 1 + +#ifndef SDL_AUDIO_DRIVER_DUMMY +#define SDL_AUDIO_DRIVER_DUMMY 1 +#endif +#ifndef SDL_AUDIO_DRIVER_DISK +#define SDL_AUDIO_DRIVER_DISK 1 +#endif +#ifndef SDL_VIDEO_DRIVER_DUMMY +#define SDL_VIDEO_DRIVER_DUMMY 1 +#endif +#ifndef SDL_AUDIO_DRIVER_COREAUDIO +#define SDL_AUDIO_DRIVER_COREAUDIO 1 +#endif +#ifndef SDL_VIDEO_DRIVER_UIKIT +#define SDL_VIDEO_DRIVER_UIKIT 1 +#endif +#ifndef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX +#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1 +#endif +#ifndef SDL_FILESYSTEM_COCOA +#define SDL_FILESYSTEM_COCOA 1 +#endif +#ifndef SDL_IPHONE_KEYBOARD +#define SDL_IPHONE_KEYBOARD 1 +#endif +#ifndef SDL_POWER_UIKIT +#define SDL_POWER_UIKIT 1 +#endif +#ifndef SDL_JOYSTICK_DISABLED +#define SDL_JOYSTICK_DISABLED 0 +#endif +#ifndef SDL_VIDEO_RENDER_OGL_ES +#define SDL_VIDEO_RENDER_OGL_ES 1 +#endif +#ifndef SDL_TIMER_UNIX +#define SDL_TIMER_UNIX 1 +#endif +#ifndef SDL_VIDEO_OPENGL_ES +#define SDL_VIDEO_OPENGL_ES 1 +#endif +#ifndef SDL_THREAD_PTHREAD +#define SDL_THREAD_PTHREAD 1 +#endif +#ifndef SDL_VIDEO_RENDER_OGL_ES2 +#define SDL_VIDEO_RENDER_OGL_ES2 1 +#endif +#ifndef SDL_LOADSO_DISABLED +#define SDL_LOADSO_DISABLED 1 +#endif +#ifndef SDL_HAPTIC_DISABLED +#define SDL_HAPTIC_DISABLED 1 +#endif + +/* Set max recognized G-force from accelerometer + See src/joystick/uikit/SDLUIAccelerationDelegate.m for notes on why this is needed + */ +#define SDL_IPHONE_MAX_GFORCE 5.0 + +#endif /* _SDL_config_iphoneos_h */ diff --git a/premake/Xcode-iOS/build-scripts/clean_premake.command b/premake/Xcode-iOS/build-scripts/clean_premake.command new file mode 100755 index 000000000..b054d4f52 --- /dev/null +++ b/premake/Xcode-iOS/build-scripts/clean_premake.command @@ -0,0 +1,4 @@ +#!/bin/sh +# change to directory above command file +cd `dirname $0`/.. +`dirname $0`/premake4 --file=../premake4.lua --to=./Xcode-iOS --ios clean \ No newline at end of file diff --git a/premake/Xcode-iOS/build-scripts/premake4 b/premake/Xcode-iOS/build-scripts/premake4 new file mode 100755 index 000000000..dc3bb9abf Binary files /dev/null and b/premake/Xcode-iOS/build-scripts/premake4 differ diff --git a/premake/Xcode-iOS/build-scripts/xcode3.command b/premake/Xcode-iOS/build-scripts/xcode3.command new file mode 100755 index 000000000..e1f67fa6b --- /dev/null +++ b/premake/Xcode-iOS/build-scripts/xcode3.command @@ -0,0 +1,4 @@ +#!/bin/sh +# change to directory above command file +cd `dirname $0`/.. +`dirname $0`/premake4 --file=../premake4.lua --to=./Xcode-iOS --ios xcode3 \ No newline at end of file diff --git a/premake/Xcode-iOS/build-scripts/xcode4.command b/premake/Xcode-iOS/build-scripts/xcode4.command new file mode 100755 index 000000000..bf3c57f15 --- /dev/null +++ b/premake/Xcode-iOS/build-scripts/xcode4.command @@ -0,0 +1,4 @@ +#!/bin/sh +# change to directory above command file +cd `dirname $0`/.. +`dirname $0`/premake4 --file=../premake4.lua --to=./Xcode-iOS --ios xcode4 \ No newline at end of file diff --git a/premake/Xcode/Xcode3/SDL2/SDL2.xcodeproj/project.pbxproj 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+++ b/premake/Xcode/Xcode3/SDL_config_premake.h @@ -0,0 +1,205 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2013 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_config_macosx_h +#define _SDL_config_macosx_h + +#include "SDL_platform.h" + +/* This gets us MAC_OS_X_VERSION_MIN_REQUIRED... */ +#include + +/* This is a set of defines to configure the SDL features */ + +#ifdef __LP64__ + #define SIZEOF_VOIDP 8 +#else + #define SIZEOF_VOIDP 4 +#endif + +/* Useful headers */ +/* If we specified an SDK or have a post-PowerPC chip, then alloca.h exists. */ +#if ( (MAC_OS_X_VERSION_MIN_REQUIRED >= 1030) || (!defined(__POWERPC__)) ) +#define HAVE_ALLOCA_H 1 +#endif +#define HAVE_SYS_TYPES_H 1 +#define HAVE_STDIO_H 1 +#define STDC_HEADERS 1 +#define HAVE_STRING_H 1 +#define HAVE_INTTYPES_H 1 +#define HAVE_STDINT_H 1 +#define HAVE_CTYPE_H 1 +#define HAVE_MATH_H 1 +#define HAVE_SIGNAL_H 1 + +/* C library functions */ +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_GETENV 1 +#define HAVE_SETENV 1 +#define HAVE_PUTENV 1 +#define HAVE_UNSETENV 1 +#define HAVE_QSORT 1 +#define HAVE_ABS 1 +#define HAVE_BCOPY 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +#define HAVE_STRLCPY 1 +#define HAVE_STRLCAT 1 +#define HAVE_STRDUP 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +#define HAVE_STRTOLL 1 +#define HAVE_STRTOULL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE_STRCASECMP 1 +#define HAVE_STRNCASECMP 1 +#define HAVE_SSCANF 1 +#define HAVE_SNPRINTF 1 +#define HAVE_VSNPRINTF 1 +#define HAVE_CEIL 1 +#define HAVE_COPYSIGN 1 +#define HAVE_COS 1 +#define HAVE_COSF 1 +#define HAVE_FABS 1 +#define HAVE_FLOOR 1 +#define HAVE_LOG 1 +#define HAVE_POW 1 +#define HAVE_SCALBN 1 +#define HAVE_SIN 1 +#define HAVE_SINF 1 +#define HAVE_SQRT 1 +#define HAVE_SIGACTION 1 +#define HAVE_SETJMP 1 +#define HAVE_NANOSLEEP 1 +#define HAVE_SYSCONF 1 +#define HAVE_SYSCTLBYNAME 1 +#define HAVE_ATAN 1 +#define HAVE_ATAN2 1 + +#ifndef SDL_AUDIO_DRIVER_DUMMY +#define SDL_AUDIO_DRIVER_DUMMY 1 +#endif +#ifndef SDL_AUDIO_DRIVER_DISK +#define SDL_AUDIO_DRIVER_DISK 1 +#endif +#ifndef SDL_VIDEO_DRIVER_DUMMY +#define SDL_VIDEO_DRIVER_DUMMY 1 +#endif +#ifndef SDL_VIDEO_RENDER_OGL +#define SDL_VIDEO_RENDER_OGL 1 +#endif +#ifndef SDL_VIDEO_OPENGL +#define SDL_VIDEO_OPENGL 1 +#endif +#ifndef SDL_AUDIO_DRIVER_COREAUDIO +#define SDL_AUDIO_DRIVER_COREAUDIO 1 +#endif +#ifndef SDL_POWER_MACOSX +#define SDL_POWER_MACOSX 1 +#endif +#ifndef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX +#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1 +#endif +#ifndef SDL_LOADSO_DLOPEN +#define SDL_LOADSO_DLOPEN 1 +#endif +#ifndef SDL_FILESYSTEM_COCOA +#define SDL_FILESYSTEM_COCOA 1 +#endif +#ifndef SDL_VIDEO_DRIVER_COCOA +#define SDL_VIDEO_DRIVER_COCOA 1 +#endif +#ifndef SDL_THREAD_PTHREAD +#define SDL_THREAD_PTHREAD 1 +#endif +#ifndef SDL_TIMER_UNIX +#define SDL_TIMER_UNIX 1 +#endif +#ifndef SDL_HAPTIC_IOKIT +#define SDL_HAPTIC_IOKIT 1 +#endif +#ifndef SDL_JOYSTICK_IOKIT +#define SDL_JOYSTICK_IOKIT 1 +#endif + +/* Enable various video drivers */ +#undef SDL_VIDEO_DRIVER_X11 +#define SDL_VIDEO_DRIVER_X11_DYNAMIC "/usr/X11R6/lib/libX11.6.dylib" +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT "/usr/X11R6/lib/libXext.6.dylib" +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA "/usr/X11R6/lib/libXinerama.1.dylib" +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 "/usr/X11R6/lib/libXi.6.dylib" +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR "/usr/X11R6/lib/libXrandr.2.dylib" +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS "/usr/X11R6/lib/libXss.1.dylib" +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE "/usr/X11R6/lib/libXxf86vm.1.dylib" +#define SDL_VIDEO_DRIVER_X11_XINERAMA 1 +#define SDL_VIDEO_DRIVER_X11_XRANDR 1 +#define SDL_VIDEO_DRIVER_X11_XSCRNSAVER 1 +#define SDL_VIDEO_DRIVER_X11_XSHAPE 1 +#define SDL_VIDEO_DRIVER_X11_XVIDMODE 1 +#define SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM 1 + +#ifdef MAC_OS_X_VERSION_10_8 +/* + * No matter the versions targeted, this is the 10.8 or later SDK, so you have + * to use the external Xquartz, which is a more modern Xlib. Previous SDKs + * used an older Xlib. + */ +#define SDL_VIDEO_DRIVER_X11_XINPUT2 1 +#define SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS 1 +#define SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY 1 +#endif + +#ifndef SDL_VIDEO_RENDER_OGL +#define SDL_VIDEO_RENDER_OGL 1 +#endif + +/* Enable OpenGL support */ +#ifndef SDL_VIDEO_OPENGL +#define SDL_VIDEO_OPENGL 1 +#endif +#ifndef SDL_VIDEO_OPENGL_CGL +#define SDL_VIDEO_OPENGL_CGL 1 +#endif +#ifndef SDL_VIDEO_OPENGL_GLX +#define SDL_VIDEO_OPENGL_GLX 1 +#endif + +/* Enable assembly routines */ +#define SDL_ASSEMBLY_ROUTINES 1 +#ifdef __ppc__ +#define SDL_ALTIVEC_BLITTERS 1 +#endif + +#endif /* _SDL_config_macosx_h */ diff --git a/premake/Xcode/Xcode3/tests/checkkeys/checkkeys.xcodeproj/project.pbxproj b/premake/Xcode/Xcode3/tests/checkkeys/checkkeys.xcodeproj/project.pbxproj new file mode 100755 index 000000000..9bc6095f3 --- /dev/null +++ b/premake/Xcode/Xcode3/tests/checkkeys/checkkeys.xcodeproj/project.pbxproj @@ -0,0 +1,457 @@ +// 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implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_config_macosx_h +#define _SDL_config_macosx_h + +#include "SDL_platform.h" + +/* This gets us MAC_OS_X_VERSION_MIN_REQUIRED... */ +#include + +/* This is a set of defines to configure the SDL features */ + +#ifdef __LP64__ + #define SIZEOF_VOIDP 8 +#else + #define SIZEOF_VOIDP 4 +#endif + +/* Useful headers */ +/* If we specified an SDK or have a post-PowerPC chip, then alloca.h exists. */ +#if ( (MAC_OS_X_VERSION_MIN_REQUIRED >= 1030) || (!defined(__POWERPC__)) ) +#define HAVE_ALLOCA_H 1 +#endif +#define HAVE_SYS_TYPES_H 1 +#define HAVE_STDIO_H 1 +#define STDC_HEADERS 1 +#define HAVE_STRING_H 1 +#define HAVE_INTTYPES_H 1 +#define HAVE_STDINT_H 1 +#define HAVE_CTYPE_H 1 +#define HAVE_MATH_H 1 +#define HAVE_SIGNAL_H 1 + +/* C library functions */ +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_GETENV 1 +#define HAVE_SETENV 1 +#define HAVE_PUTENV 1 +#define HAVE_UNSETENV 1 +#define HAVE_QSORT 1 +#define HAVE_ABS 1 +#define HAVE_BCOPY 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +#define HAVE_STRLCPY 1 +#define HAVE_STRLCAT 1 +#define HAVE_STRDUP 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +#define HAVE_STRTOLL 1 +#define HAVE_STRTOULL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE_STRCASECMP 1 +#define HAVE_STRNCASECMP 1 +#define HAVE_SSCANF 1 +#define HAVE_SNPRINTF 1 +#define HAVE_VSNPRINTF 1 +#define HAVE_CEIL 1 +#define HAVE_COPYSIGN 1 +#define HAVE_COS 1 +#define HAVE_COSF 1 +#define HAVE_FABS 1 +#define HAVE_FLOOR 1 +#define HAVE_LOG 1 +#define HAVE_POW 1 +#define HAVE_SCALBN 1 +#define HAVE_SIN 1 +#define HAVE_SINF 1 +#define HAVE_SQRT 1 +#define HAVE_SIGACTION 1 +#define HAVE_SETJMP 1 +#define HAVE_NANOSLEEP 1 +#define HAVE_SYSCONF 1 +#define HAVE_SYSCTLBYNAME 1 +#define HAVE_ATAN 1 +#define HAVE_ATAN2 1 + +#ifndef SDL_AUDIO_DRIVER_DUMMY +#define SDL_AUDIO_DRIVER_DUMMY 1 +#endif +#ifndef SDL_AUDIO_DRIVER_DISK +#define SDL_AUDIO_DRIVER_DISK 1 +#endif +#ifndef SDL_VIDEO_DRIVER_DUMMY +#define SDL_VIDEO_DRIVER_DUMMY 1 +#endif +#ifndef SDL_VIDEO_RENDER_OGL +#define SDL_VIDEO_RENDER_OGL 1 +#endif +#ifndef SDL_VIDEO_OPENGL +#define SDL_VIDEO_OPENGL 1 +#endif +#ifndef SDL_AUDIO_DRIVER_COREAUDIO +#define SDL_AUDIO_DRIVER_COREAUDIO 1 +#endif +#ifndef SDL_POWER_MACOSX +#define SDL_POWER_MACOSX 1 +#endif +#ifndef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX +#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1 +#endif +#ifndef SDL_LOADSO_DLOPEN +#define SDL_LOADSO_DLOPEN 1 +#endif +#ifndef SDL_FILESYSTEM_COCOA +#define SDL_FILESYSTEM_COCOA 1 +#endif +#ifndef SDL_VIDEO_DRIVER_COCOA +#define SDL_VIDEO_DRIVER_COCOA 1 +#endif +#ifndef SDL_THREAD_PTHREAD +#define SDL_THREAD_PTHREAD 1 +#endif +#ifndef SDL_TIMER_UNIX +#define SDL_TIMER_UNIX 1 +#endif +#ifndef SDL_HAPTIC_IOKIT +#define SDL_HAPTIC_IOKIT 1 +#endif +#ifndef SDL_JOYSTICK_IOKIT +#define SDL_JOYSTICK_IOKIT 1 +#endif + +/* Enable various video drivers */ +#undef SDL_VIDEO_DRIVER_X11 +#define SDL_VIDEO_DRIVER_X11_DYNAMIC "/usr/X11R6/lib/libX11.6.dylib" +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT "/usr/X11R6/lib/libXext.6.dylib" +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA "/usr/X11R6/lib/libXinerama.1.dylib" +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 "/usr/X11R6/lib/libXi.6.dylib" +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR "/usr/X11R6/lib/libXrandr.2.dylib" +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS "/usr/X11R6/lib/libXss.1.dylib" +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE "/usr/X11R6/lib/libXxf86vm.1.dylib" +#define SDL_VIDEO_DRIVER_X11_XINERAMA 1 +#define SDL_VIDEO_DRIVER_X11_XRANDR 1 +#define SDL_VIDEO_DRIVER_X11_XSCRNSAVER 1 +#define SDL_VIDEO_DRIVER_X11_XSHAPE 1 +#define SDL_VIDEO_DRIVER_X11_XVIDMODE 1 +#define SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM 1 + +#ifdef MAC_OS_X_VERSION_10_8 +/* + * No matter the versions targeted, this is the 10.8 or later SDK, so you have + * to use the external Xquartz, which is a more modern Xlib. Previous SDKs + * used an older Xlib. + */ +#define SDL_VIDEO_DRIVER_X11_XINPUT2 1 +#define SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS 1 +#define SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY 1 +#endif + +#ifndef SDL_VIDEO_RENDER_OGL +#define SDL_VIDEO_RENDER_OGL 1 +#endif + +/* Enable OpenGL support */ +#ifndef SDL_VIDEO_OPENGL +#define SDL_VIDEO_OPENGL 1 +#endif +#ifndef SDL_VIDEO_OPENGL_CGL +#define SDL_VIDEO_OPENGL_CGL 1 +#endif +#ifndef SDL_VIDEO_OPENGL_GLX +#define SDL_VIDEO_OPENGL_GLX 1 +#endif + +/* Enable assembly routines */ +#define SDL_ASSEMBLY_ROUTINES 1 +#ifdef __ppc__ +#define SDL_ALTIVEC_BLITTERS 1 +#endif + +#endif /* _SDL_config_macosx_h */ diff --git a/premake/Xcode/Xcode4/tests/checkkeys/checkkeys.xcodeproj/project.pbxproj b/premake/Xcode/Xcode4/tests/checkkeys/checkkeys.xcodeproj/project.pbxproj new file mode 100755 index 000000000..66b039767 --- /dev/null +++ b/premake/Xcode/Xcode4/tests/checkkeys/checkkeys.xcodeproj/project.pbxproj @@ -0,0 +1,455 @@ +// !$*UTF8*$! +{ + archiveVersion = 1; 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then\nif [ ! -d \"./Build/Release\" ]; then mkdir -p \"./Build/Release\"; fi\ncp \"./../../../../../test/sample.wav\" \"./Build/Release/sample.wav\"\nfi"; + }; +/* End PBXShellScriptBuildPhase section */ +/* Begin PBXSourcesBuildPhase section */ + 519913DE564E1DF6018B6D6E /* Sources */ = { + isa = PBXSourcesBuildPhase; + buildActionMask = 2147483647; + files = ( + 35E60F6354AB3B1641465D4A /* testresample.c in Sources */, + ); + runOnlyForDeploymentPostprocessing = 0; + }; +/* End PBXSourcesBuildPhase section */ + +/* Begin PBXVariantGroup section */ +/* End PBXVariantGroup section */ + +/* Begin PBXTargetDependency section */ + 09BF5D88172F33C4433E3E03 /* PBXTargetDependency */ = { + isa = PBXTargetDependency; + name = "libSDL2main.a"; + targetProxy = 5B1D612A14C260B921664D2E /* PBXContainerItemProxy */; + }; + 0E9B660622D90178791A35AC /* PBXTargetDependency */ = { + isa = PBXTargetDependency; + name = "libSDL2.a"; + targetProxy = 6AE64D450E4708A308B534B9 /* PBXContainerItemProxy */; + }; 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+ defaultConfigurationIsVisible = 0; + defaultConfigurationName = "Debug Universal"; + }; +/* End XCConfigurationList section */ + + }; + rootObject = 08FB7793FE84155DC02AAC07 /* Project object */; +} diff --git a/premake/Xcode/build-scripts/build.all.xcode3.i386.command b/premake/Xcode/build-scripts/build.all.xcode3.i386.command new file mode 100755 index 000000000..4fb4e2cc8 --- /dev/null +++ b/premake/Xcode/build-scripts/build.all.xcode3.i386.command @@ -0,0 +1,35 @@ +#!/bin/sh + +testsTotal=0 +testsPassed=0 +testsFailed=0 +testsSkipped=0 + +function build() { + testsTotal=$(($testsTotal + 1)) + if [ -d "tests/$1" ]; then + cd tests/$1 + "xcodebuild" ARCHS=i386 ONLY_ACTIVE_ARCH=NO -project "$1.xcodeproj/" + if [ $? -ne 0 ]; then + testsFailed=$(($testsFailed + 1)) + else + testsPassed=$(($testsPassed + 1)) + fi + cd ../.. + echo "\033]0;Building: $1\007" + else + testsSkipped=$(($testsSkipped + 1)) + fi +} + +# change to directory above command file +cd `dirname $0`/.. + +# build all of the tests +for d in ./tests/*; do + build `basename $d` +done + +echo "Build Summary: Total=$testsTotal Passed=$testsPassed Failed=$testsFailed Skipped=$testsSkipped" + +cd .. \ No newline at end of file diff --git a/premake/Xcode/build-scripts/build.all.xcode3.x86_64.command b/premake/Xcode/build-scripts/build.all.xcode3.x86_64.command new file mode 100755 index 000000000..35bea5ef8 --- /dev/null +++ b/premake/Xcode/build-scripts/build.all.xcode3.x86_64.command @@ -0,0 +1,35 @@ +#!/bin/sh + +testsTotal=0 +testsPassed=0 +testsFailed=0 +testsSkipped=0 + +function build() { + testsTotal=$(($testsTotal + 1)) + if [ -d "tests/$1" ]; then + cd tests/$1 + "xcodebuild" ARCHS=x86_64 ONLY_ACTIVE_ARCH=NO -project "$1.xcodeproj/" + if [ $? -ne 0 ]; then + testsFailed=$(($testsFailed + 1)) + else + testsPassed=$(($testsPassed + 1)) + fi + cd ../.. + echo "\033]0;Building: $1\007" + else + testsSkipped=$(($testsSkipped + 1)) + fi +} + +# change to directory above command file +cd `dirname $0`/.. + +# build all of the tests +for d in ./tests/*; do + build `basename $d` +done + +echo "Build Summary: Total=$testsTotal Passed=$testsPassed Failed=$testsFailed Skipped=$testsSkipped" + +cd .. \ No newline at end of file diff --git a/premake/Xcode/build-scripts/build.all.xcode4.i386.command b/premake/Xcode/build-scripts/build.all.xcode4.i386.command new file mode 100755 index 000000000..4a991445a --- /dev/null +++ b/premake/Xcode/build-scripts/build.all.xcode4.i386.command @@ -0,0 +1,33 @@ +#!/bin/sh + +testsTotal=0 +testsPassed=0 +testsFailed=0 +testsSkipped=0 + +function build() { + testsTotal=$(($testsTotal + 1)) + if [ -d "tests/$1" ]; then + "xcodebuild" ARCHS=i386 ONLY_ACTIVE_ARCH=NO -workspace ./SDL.xcworkspace/ -scheme "$1" + if [ $? -ne 0 ]; then + testsFailed=$(($testsFailed + 1)) + else + testsPassed=$(($testsPassed + 1)) + fi + echo "\033]0;Building: $1\007" + else + testsSkipped=$(($testsSkipped + 1)) + fi +} + +# change to directory above command file +cd `dirname $0`/.. + +# build all of the tests +for d in ./tests/*; do + build `basename $d` +done + +echo "Build Summary: Total=$testsTotal Passed=$testsPassed Failed=$testsFailed Skipped=$testsSkipped" + +cd .. \ No newline at end of file diff --git a/premake/Xcode/build-scripts/build.all.xcode4.x86_64.command b/premake/Xcode/build-scripts/build.all.xcode4.x86_64.command new file mode 100755 index 000000000..6299f15ca --- /dev/null +++ b/premake/Xcode/build-scripts/build.all.xcode4.x86_64.command @@ -0,0 +1,33 @@ +#!/bin/sh + +testsTotal=0 +testsPassed=0 +testsFailed=0 +testsSkipped=0 + +function build() { + testsTotal=$(($testsTotal + 1)) + if [ -d "tests/$1" ]; then + "xcodebuild" ARCHS=x86_64 ONLY_ACTIVE_ARCH=NO -workspace ./SDL.xcworkspace/ -scheme "$1" + if [ $? -ne 0 ]; then + testsFailed=$(($testsFailed + 1)) + else + testsPassed=$(($testsPassed + 1)) + fi + echo "\033]0;Building: $1\007" + else + testsSkipped=$(($testsSkipped + 1)) + fi +} + +# change to directory above command file +cd `dirname $0`/.. + +# build all of the tests +for d in ./tests/*; do + build `basename $d` +done + +echo "Build Summary: Total=$testsTotal Passed=$testsPassed Failed=$testsFailed Skipped=$testsSkipped" + +cd .. \ No newline at end of file diff --git a/premake/Xcode/build-scripts/clean_premake.command b/premake/Xcode/build-scripts/clean_premake.command new file mode 100755 index 000000000..c600fd9a8 --- /dev/null +++ b/premake/Xcode/build-scripts/clean_premake.command @@ -0,0 +1,4 @@ +#!/bin/sh +# change to directory above command file +cd `dirname $0`/.. +`dirname $0`/premake4 --file=../premake4.lua --to=./Xcode clean \ No newline at end of file diff --git a/premake/Xcode/build-scripts/premake4 b/premake/Xcode/build-scripts/premake4 new file mode 100755 index 000000000..dc3bb9abf Binary files /dev/null and b/premake/Xcode/build-scripts/premake4 differ diff --git a/premake/Xcode/build-scripts/run.tests.command b/premake/Xcode/build-scripts/run.tests.command new file mode 100755 index 000000000..1426e4d0c --- /dev/null +++ b/premake/Xcode/build-scripts/run.tests.command @@ -0,0 +1,93 @@ +#!/bin/sh + +function pause() { + read -p "$*" +} + +function pass() { + if [ -d "$1/Build/Debug" ]; then + cd $1/Build/Debug + echo "Testing:" $1 + echo "\033]0;Testing: $1\007" + "./$@" + cd ../../.. + pause "Press any key to continue..." + fi +} + +function randomfile() { + fcount=($1/*.*) + fcount=${#fcount[@]} + fpick=$(($RANDOM % $fcount)) + for d in $1/*.*; do + if [[ $fpick -eq 0 ]]; then + RETURN=$d + echo $d + return + fi + fpick=$(($fpick - 1)) + done +} + +function testspecial() { + if [ -d "$1/Build/Debug" ]; then + cd $1/Build/Debug + randomfile $2 + cd ../../.. + pass $1 $RETURN + fi +} + +# change to directory above command file +cd `dirname $0`/.. +cd tests + +pass "checkkeys" +pass "loopwave" +#pass "testatomic" +pass "testaudioinfo" +pass "testautomation" +pass "testdraw2" +pass "testchessboard" +pass "testerror" +pass "testfile" +pass "testfilesystem" +pass "testgamecontroller" +pass "testgesture" +pass "testgl2" +pass "testgles" +pass "testhaptic" +pass "testiconv" +pass "testime" +pass "testintersection" +pass "testjoystick" +pass "testkeys" +#pass "testloadso" +pass "testlock" +pass "testmessage" +#pass "testmultiaudio" +pass "testnative" +pass "testoverlay2" +pass "testplatform" +pass "testpower" +pass "testrelative" +pass "testrendercopyex" +pass "testrendertarget" +pass "testresample" "sample.wav" "newsample.wav" "44100" +pass "testrumble" +pass "testscale" +pass "testsem" 1 +pass "testshader" +#testspecial "testshape" ./shapes +#testspecial "testshape" ./shapes +#testspecial "testshape" ./shapes +pass "testsprite2" +pass "testspriteminimal" +pass "teststreaming" +pass "testthread" +pass "testtimer" +pass "testver" +pass "testwm2" +pass "torturethread" + +cd .. \ No newline at end of file diff --git a/premake/Xcode/build-scripts/xcode3.command b/premake/Xcode/build-scripts/xcode3.command new file mode 100755 index 000000000..87c51b029 --- /dev/null +++ b/premake/Xcode/build-scripts/xcode3.command @@ -0,0 +1,4 @@ +#!/bin/sh +# change to directory above command file +cd `dirname $0`/.. +`dirname $0`/premake4 --file=../premake4.lua --to=./Xcode/Xcode3 xcode3 \ No newline at end of file diff --git a/premake/Xcode/build-scripts/xcode4.command b/premake/Xcode/build-scripts/xcode4.command new file mode 100755 index 000000000..3d2d28523 --- /dev/null +++ b/premake/Xcode/build-scripts/xcode4.command @@ -0,0 +1,4 @@ +#!/bin/sh +# change to directory above command file +cd `dirname $0`/.. +`dirname $0`/premake4 --file=../premake4.lua --to=./Xcode/Xcode4 xcode4 \ No newline at end of file diff --git a/premake/changelog b/premake/changelog new file mode 100755 index 000000000..0cee4a515 --- /dev/null +++ b/premake/changelog @@ -0,0 +1,828 @@ +This file contains a log of most of the changes and evolutions of the meta-build +system for Simple DirectMedia Layer 2.0 and related projects. + +Changes as of 09/18/2013: + -Enabled executable bits on the Mac OS X build-scripts command files. + -Replaced the Xcode directory structure with two folders for Xcode 3 + and Xcode 4. It now looks like the VisualC folder, wherein there is + premake/Xcode/Xcode3 and premake/Xcode/Xcode4 default workspaces. + -Updated premake/Xcode/build-scripts/xcode3.command and the + xcode4.command files to properly generate the workspaces in the above + mentioned directories. + -Regenerated the Visual Studio projects to push the 'current working + directory' fix to the repository. + -Verified the projects are building and running properly across all platforms. + +Changes as of 09/13/2013-09/14/2013: + -Analyzed structure and existing problems to be fixed in the system. + -Updated the OpenGL dependency to not include "C:\Windows\System32" since that + is implicitly included for any compiler building the project on Windows + anyway. + -Removed the build.all.vs2012.bat script since it hasn't been working and + trying to get it to work or figure out why it doesn't is beyond the scope of + the project at this point. + -The above also applies to check.bin.compatibility.vs2010.bat. + -Updated typo in run.tests.bat to make testchessboard run properly (it was + looking for testdrawchessboard instead). + -Corrected OpenGL dependency to properly look for "libGL" instead of + "OpenGL32" on Linux. + -Updated OpenGL dependency to link to "libGL" instead of "OpenGL32" on Linux. + -Updated OpenGL dependency to properly notify the dependency system whether + OpenGL support has been found or not (it was always indicating OpenGL + support accidentally). + -Modified the vs2008/vs2010/vs2012 generation scripts to generate to specific + subfolders (ie, ./VS2008, etc.) so they can all be generated at once. Updated + the clean script appropriately. Originally, it was desired to generate + something more like SDL_VS2008.sln, etc., but premake has troubles correcting + interproject dependencies without renaming the binary files to similar names + (like SDL_main_VS2008.lib), which seemed much worse than just separating by + directory. + -Altered the working directories for the Visual Studio debugger to run from + the path of the binary for each test application, rather than from the + project directory. This allows the tests to utilize any locally copied + resource files from both inside and outside Visual Studio. + -Added execution bits to Linux build scripts. + -Clarified the second paragraph in README-windows.txt. + -Fixed typos in README.txt and added a plethora of code examples and + explanations to demonstrate how to add on to the current system. + -Regenerated default projects for MinGW, Linux, and Windows (this time serving + VS2008, VS2010, and VS2012). + +Changes as of 08/30/2013: + -Updated README-windows.txt, README-macosx.txt, and README-mingw.txt. + -Created README-linux.txt, README-ios.txt, README-linux.txt. + -Modified premake4.lua to not generate any files if simply printing help text. + -Created the entire primary README.txt help file. + -Updated the automated test command file for OS X to randomly select a file + for testshape, just like the windows version. However, there is an issue + with it so that test is currently commented out. + -Updated all 4 OS X build scripts to automatically build all of the generated + test projects, rather than maintaining a list. + -Generated an initial Xcode 4 workspace for iOS. + -Generated an initial Xcode 4 workspace for Mac OS X. + -Updated a bug in the windows automated test batch file within the label for + handling the specially randomized arguments passed to an application, such as + for testshape (it was hardcoded for testshape, rather than using a variable + as intended). + -Fixed a typo in the windows automated test batch file wherein it was not able + to run the chess board application correctly. + -Updated the automated test bash script for Linux targets to run the new + chessboard test and to randomly pick an image to send to testshape. It runs + testresample and testatomic now, too. + +Changes as of 08/28/2013 & 08/29/2013: + -Removed TODO.txt. It's no longer necessary; a lot of what was in it is no + longer relevant, completed, or replaced by something different and thus + implemented in some variety. + -Stopped the premake engine from executing the project definitions if simply + executing the help procedure, listing available options and acitons for the + target premake file. + -Modified the dependency function handling so that the function names are case + insensitive both for registering functions and checking or testing them. + -Created a function in sdl_projects.lua that can be used to retrieve all of + the known names of the dependencies registered with the system at that point. + -Implemented automated generation of options to forcibly enable certain + dependencies, even if they are explicitly defined to not work on a given + platform or if they simply cannot be found. This is useful, for instance, to + force on the DirectX dependency for MinGW if the user has successfully setup + the environment to work with it. + -Modified the behavior of the dependency functions to provide the libraries, + library paths, and include paths for platforms that don't support that + dependency, allowing the override command line options to properly work on + those platforms for those dependencies (again, the DirectX dependency on + MinGW comes to mind). + -Cleaned up premake4.lua. + -Removed hardcoded links in Linux from premake4.lua to its proper locations in + SDL2.lua and dependency functions. + -Renamed the 'reset_links' function in sdl_check_compile.lua to be + 'reset_link_flags' since it fits the functionality better. + -Corrected a mistake in 'check_include_directory' in sdl_check_compile.lua + where it simply checked for files existing in a directory, rather than + specifically header files. + -Removed the 'projects' table declaration in premake4.lua, since its defined + in sdl_projects.lua anyway. + -Removed directive for copying the Info.plist file from the Xcode-iOS + directory for the testsprite2.lua project, since it makes no sense. + -Modified 'addConfig' in sdl_gen_config.lua to be extra cautious about + ensuring that keys and values in the supplied config table are, indeed, + strings as they need to be for concatenation. + -Added documentation for premake4.lua, sdl_check_compile.lua, + sdl_dependency_checkers.lua, sdl_depends.lua, sdl_file.lua, + sdl_gen_config.lua, sdl_string.lua, and sdl_projects.lua. + -Implemented file headers for every single project definition file. + -Significantly cleaned up the commenting in SDL2.lua and added a file header + description. + -Added a print line in premake4.lua to indicate when the generation of the + premake Lua file begins. + -Added initial sample projects for VS2010, Linux make, and MinGW make. + +Changes as of 08/27/2013: + -Updated the Linux premake executable based on all the patches applied to + premake thus far, as documented in the patches folder. + -Updated the Linux definition of SDL2.lua to have all of the subsequent source + files associated with each dependency to be within that dependency using the + SDL_paths directive. + -Implemented a function for modifying the search path for libraries during + the various compiler test functions in sdl_check_compile.lua. + -sdl_check_compile.lua: implemented a function for checking wether a library + exists using os.findlib, adding its directory to the library path, then + using check_library_exists to see if it can be linked to properly. + -sdl_check_compile.lua: implemented check_include_directory and + check_include_directories functions to see whether specified directories + exist and contains .h files. This could be modified later on for other types + of files that would exist in include directories (such as hpp, hxx, etc.). + -sdl_projects.lua: implemented a function that checks whether a dependency + exists and was found (the function must have been executed already). This is + used by many of the dependencies for Linux (specifically that most of its + dependencies depend on DLOpen for shared library binding). + -Modified the dependency order for Linux in SDL2.lua so that DLOpen is listed + first, as to help the dependency resolution process. + -Corrected the link order in sdl_check_compile.lua, fixing the + check_library_exists, check_library_exists_multiple, and + check_library_exists_lookup functions. + -Corrected the size definitions for SDL_config_linux.template.h so that it + will work cross-platform. + -Implemented better dependency support for the following Linux dependencies: + DLOpen, ALSA, PulseAudio, ESD, NAS, OSS, and X11. The dependency code is + based on CMake's definitions for those dependencies. The dependency function + for D-Bus is improved. + -Removed the commented code for the Windows SDK in the + sdl_dependency_checkers.lua file. + -Re-enabled the ifndef checks for the generate premake header file. + -Moved the clean action in premake4.lua to before the project definitions, so + that cleaning is immediate and doesn't have to wait on unnecessary dependency + checks. + -Renamed the macro defining whether to use the premake config header from + USING_PREMAKE_HEADER_H to USING_PREMAKE_CONFIG_H, which involved changes in + premake4.lua and include/SDL_config.h in the root source tree. + -Corrected a mistake in the OpenGL dependency function that would mishandle + forbidding desktop GL functionality on iOS. + -Corrected a bug that would properly setup MinGW targets to work with OpenGL, + but it would not link to WGL so there was no way for SDL to actually load the + OpenGL library and attach it to a window. + -Blocked support for OpenGL on Cygwin. + -Blocked support for testfilesystem on Cygwin due to lack of support, though + unix file system support is now enabled on Cygwin. The test accesses some + windows functions that do not link properly in the Cygwin environment. + +Changes as of 08/26/2013: + -Implemented the testdrawchessboard test application. + -Disabled the path-searching functionality for the DirectX dependency so it + would be significantly sped up. It makes the assumption that DirectX is only + installed if its DXSDK_DIR variable is set. The code is still there if users + wish to implement the functionality again. + -Modified the clean action to remove the 'ipch' directory since it sometimes + shows up in various Visual Studio solution builds. + -Fixed a bug in the post-build copy step that wouldn't correctly create nested + directories during the copy stage in Visual Studio on Windows targets. This + reflects an earlier bug fix that would stop the non-nested files from being + copied correctly; both work now. + -Modified the testshape project to copy all of the shape images instead of the + sample image. + -Updated the automated test batch file on Windows to randomly pick one of the + intended shapes while running testshape. It also runs testshape three times, + to demonstrate both the randomness and adequate testing of testshape over + multiple shapes. + -Changed the resample test to copy the sample.wav. + -Updated the 'pass' label in the windows run.tests.bat file to accept a + variable-number of arguments to be passed to the executable. + -Re-enabeld the testresample test to try and resample sample.wav at 44.1Khz. + -Updated testoverlay to copy moose.dat, since it depends on it now. + -Updated testshader to properly depend on OpenGL and link to it, as well as + copy the file it needs (icon.bmp). + -Moved the dependency checker file over to the util directory. + -Updated premake4.lua to recursively execute all the files in the projects + folder, so they don't have to be hardcoded into premake4.lua and can be + organized in whichever way desired (so long as their internal paths are + correct). + -Implemented text-based file writing in the sdl_file.lua utility file, as to + prep for going around generating a lua file and loading the generated file + from memory, instead. + -Updated all of the current SDL dependency functions to properly check for + MinGW and Cygwin support. + -Fixed a few bugs in premake4.lua that would break Cygwin and MinGW support + due to improper checking. + -Fixed bugs that made it tricky to do wildcard copying on *nix systems (needed + by testshape). Tested to work on MinGW and Windows. + +Changes as of 08/23/2013: + -Removed hardcoded definitions for the Linux config template. + -Moved definitions over to SDL2.lua. + -Added definition for enabling the file system module on Linux. + -Separated the OpenGL dependency into one for Windows (WGL) and Linux (GLX). + The core dependency is still there, but the windowing part is separate. + -Separated the library-based dependencies from the Linux implementation into + a series of dependency functions. + -Changed the dependency function to return a named table instead of variable + returns. + +Changes as of 08/22/2013: + -Rearranged a few more things in the top 'dofile' section in premake4.lua. + -Reverted accidental changs to include/SDL_config.h which rendered it specific + to a single platform, per cmake generation. All building was broken due to + this accidental change, but it should be fixed after this commit. + -Merged repository with the latest version from live SDL repository. + -Implemented new file system source tree on Windows. + -Implemented file system test. + -Removed files accidentally committed from the Linux directory. + -Implemented tests for the file system test for windows and Mac OS X. + -Implemented cocoa file system support. + -Implemented cocoa filesystem support on iOS. + -Fixed a bug that was leading to the Xcode-iOS trying to build the + OpenGL renderer on iOS, which isn't supported. + +Changes as of 08/21/2013: + -Changed names of generated files in check_compile.lua to more readable names, + within the format "premakecheck.*" + -Updated the check build function in check_compile.lua to support executing + the build and redirecting all output to "./premakecheck.stdout". + -Implemented a function for checking the size of a given type by generating a + program that prints it to the screen, then reads the result from a file and + converts it to an integer. This function is dependent on the existence of + stdio.h and the printf function. + -Tested the size function on Linux using various types. + -Clumped the "dofile" directives for all utility scripts together in + premake4.lua. + -Removed the *Mode variables for MinGW, Cygwin, and iOS. All checking for + these systems should be done using SDL_getos(). + -Updated SDL_getos() to check the _OPTIONS table directly. + -From depends.lua, moved dirpathsearch and getenvpath to sdl_file.lua. + -Created a sdl_string.lua file to contain various string-related functions. + -From depends.lua, moved indexOf and explode to sdl_string.lua. + -From premake4.lua, moved implode to sdl_string.lua. + -Renamed depends.lua to sdl_depends.lua. Indicated that the file is + particularly for windows dependency testing. + -Rename check_compile.lua to sdl_check_compile.lua. + -Updated premake4.lua to reflect file changes and modified the order of doing + the util files, since their interdependencies have changed slightly. + -Added sdl_string.lua to the list of utility files done in the beginning of + premake4.lua. + -Updated header in every file to reflect that I did not create premake (old + wording was a bit vague). + -Added header to new files. + +Changes as of 08/20/2013: + -Fixed logical mistakes in the check build sources function. + -Added a check_function_exists function. + -Whenever an include header or headers are checked, if they are found + and build properly then they will be added to an internal list that + will be prepended whenever doing future check_function_exists and + check_library_exists calls. + -Added a function which will check if a function exists in any of a set + of libraries, rather than just one. + -Added support for linking libraries for the check_library_exists + function. + -Silenced building and linking commands. + -Incorporated check_compile.lua in premake4.lua. + -Tested the various functions with X11, DLOpen, and ALSA dependency + compatibility. some future tweaking may be necessary, but the + dependency checking happening in cmake should be reproducable using + these functions with some tweaking of the implementation itself. + +Changes as of 08/16/2013: + -Updated Cygwin build to foster a very trimmed down version of the Linux + build, with no audio, video, haptic, joystick, or input support. + -Cygwin uses a shared library. Read SDL2.lua for more information. + -Slimmed and trimmed the cygwin config template to its bare minimum. + -Implemented the configurations needed for Cygwin in SDL2.lua. + -Updated many projects to be excluded if building on Cygwin, since many of + them are incompatible without the aforementioned support. + -Implemented a Cygwin directory and separate build-scripts, working similarly + to that of MinGW. + -Implemented a check_compile.lua utility file emulating a lot of the same + functions used in cmake to check for dependencies and various libraries. + These will be added to a Linux-specific dependency checker function later on, + allowing all the Linux dependencies to follow a similar routine to that of + autotools and cmake. + +Changes as of 08/15/2013: + -Created a separate template configuration file for Cygwin. + -Created separate SDL2 project definitions for Cygwin, alongside Linux. + -Added various other side definitions for Cygwin support, though it is still + not building correctly due to some misunderstandings with library support. + -Patched premake to support custom source trees for Xcode projects to fix + issues finding the correct iOS frameworks in Xcode. + -Updated all Win32 premake executables containing the patch. + -Updated executables for Xcode and Xcode-iOS for above patch. + -Updated SDL2.lua for iOS to use the SDKROOT source tree for the frameworks, + as per the new patch. + -Successfully built and ran all the iOS demos. + +Changes as of 08/14/2013: + -Fixed a mistake in the windows-side copy command that was changed yesterday; + without parentheses it was inhibiting the ability to copy the SDL2.dll file + to the built directories if the directories already existed; this has been + fixed. + -Reintegrated MinGW support on Windows with a few slight changes to various + OS dependencies, since "MinGW" is now considered the target OS, versus + Windows. This involved changes in SDL2.lua, SDL2main.lua, testnative.lua. + -Reenabled both debug and release configurations. + -Separated post-build commands to being separate for debug and release. + -Setup temporary hardcoded linkoptions for MinGW on the release configuration. + -Verified both configurations build correctly for VS2010 and MinGW. + -Updated the premake executables for VS and MinGW to reflect the recent + patch. + -Updated premake executables for Xcode and Xcode-iOS to contain features + added from the latest patch. + -Verified working debug/release builds on Xcode, though the target + directories for the binaries clash, so they override each other. This + will be fixed in the future as the system starts to get cleaned up. + +Changes as of 08/13/2013: + -Implemented special SDL_getos function which gets the current build + platform, taking into consideration Cygwin, iOS, and MinGW modes. + Although it's invalid to consider Cygwin and MinGW operating systems, + for all intensive purposes they are considered separate for the build + system. This may be renamed later on. + -Updated OS-compatibility functions for SDL projects to use the new + SDL_getos function, so they can be dependent on Cygwin, MinGW, iOS, etc. + -Removed the iOS dependency function and updated the iOS portion of the + SDL2 project to depend on iOS rather than Mac OS X. + -Changed the explode function in depends.lua to be part of the string + table. + -Modified SDL_isos to accept patterns, such as "macosx|ios". + -Updated SDL2 and SDL2main to be compatible on Mac OS X and iOS + simultaneously. + -Updated SDL_os to work with the patterns, as well, by merging the + functionalities of SDL_os and SDL_isos to a local function. + -Updated SDL_notos similarly. + -Updated SDL_os to work on projects as well as dependencies, and updated + premake4.lua to check for overall project compatibility. + -Implemented SDL_notos to inhibit compatibility for projects that simply + cannot work on specific platforms. + -Added exclusions for every single current test project to not be added + to the iOS solution, since none of them are designed to run on iOS. + -Removed hacked override for info.plist and properly implemented plist + inclusion for Xcode projects. Premake already supported this well. + -Changed a few references in premake4.lua of os.get to SDL_getos to + avoid some of the hardcoding that was going on in various places. + -Advanced the SDL_copy feature for project resources to being able to + copy files to more complicated destination paths, with scripted support + to create the destination directories if they do not yet exist during + post-build execution. + -Patched premake to allow BMPamd WAV files to be considered as assets + for Xcode projects. + -Updated the premake executables for Xcode and Xcode-iOS, respectively. + -Successfully ported, built, and ran all working Xcode-iOS demos using + project files generated by the meta-build system for those demos. There + are a few hiccups that need to be ironed out yet, but overall it's a + hopeful step forward to decent iOS support. + -Upgraded the clean action to also delete the demos folder for iOS. + -Unhardcoded a lot of the iOS stuff added in previous commits, which + included switching a lot more references to os.get() to SDL_getos() + in premake4.lua. + -Preliminarily fixed some potential bugs stemming from SDL_getos() + versus os.get(). + -Moved hardcoded iOS links from premake4.lua to their correct location + in SDL2.lua. + -Reinstated correct platforms directives, versus hardcoded iOS, etc. + -Double checked Xcode projects still are generated, built, and run + properly. + -Updated the patches listing and files portion appropriately for the + aforementioned premake modification. + +Changes as of 08/09/2013: + -More bruteforcing on trying to hack premake into generating a correct + iOS-compatible Xcode project. + -Added code to convert all ConsoleApps to WindowedApps in iOS mode + because ConsoleApps translate to 'tool' on Mac OS X and tools are + not supported on iOS. + -Forcefully implemented a list of links taken from the Demos SDL + iOS Xcode project for all generated SDL2 projects so they can + correctly link to the iOS system. + -Successfully built SDL2 and tests for iOS, though the test projects will + not run correctly on iOS due to not being built for iOS. + -Fixed a bug in the testgles project where it was not linking to SDL2test, + on which it was dependent. + +Changes as of 08/08/2013: + -Implemented template header for iOS configurations. + -Successfully built SDL2 library for iOS on Xcode. + -Implemented configuration for iOS similar to that of Cygwin and MinGW. + -Implemented command-line option for selecting iOS mode on Mac OS X. + -Currently, iOS projects will have some issues regarding correct + project types, so building and running are a bit off yet for iOS. + -Added a new folder for iOS generation. + -Added scripts for iOS generation and such. + -Added exclusion for the OpenGL dependency checker for always failing + on iOS, since iOS uses OpenGL ES 1.1/2.0, not desktop GL. + -Fixed a bug in sdl_projects.lua that led to excluded dependency + function calls to give a false positive if they lead to invoking + the function rather than using a cached result. + +Changes as of 08/07/2013: + -Created a fork for premake-stable to try and implement some of the necessary + changes in order to support many new features to the meta-build system. + -Created a directory for patches as part of the meta-build system. This may be + removed later on. + -Restored linking to MinGW32 in MinGW mode after temporarily removing it and + forgetting to restore it. + -Submitted a ticket and patch to premake for fixing the linker order that + prevented proper linking to SDL2main on the MinGW project. + -Created a manifest of patches made to premake needed for MinGW. + -Added a patch for adding iOS support on Xcode, though currently untested. + -Updated all Mac OS X, Windows, and MinGW binaries to reflect the above + patches. + +Changes as of 08/06/2013: + -Corrected a mistake in the Linux template config header that was preventing + it from being built on Linux. It was using the same header guard as + SDL_config.h, rendering it completely blank during compile time. + -Added a dependency function for checking for D-Bus support on Linux. + -Implemented a summary implementation for the Linux project in SDL2.lua, + making use of the D-Bus dependency function. + -Added temporary global links in premake4.lua for all projects on Linux. + -Successfully built SDL2.lua on 64-bit Linux Mint 15. + -Updated the testnative test project to have a Linux dependency, binding to + testnativex11.c. + -Implemented an X11 dependency function for testnative and related projects, + though only testnative currently uses it. + -Had to switch over to using a static library instead of a shared library on + Linux for now, because Linux requires the end executable to be aware of + where the shared library is, and we have no way currently to generate any + sort of install rule for the generated SDL2 makefile. Premake will have to + be patched to proceed on that route. + -Successfully built all test projects on 64-bit Linux Mint 15. + -Added a shell script to automatically run through the compatible tests in + Linux/build-scripts, similar to those of the other platforms. + -Successfully ran through many of the tests, though without OpenGL support. + -Added clean shell script for Linux targets. + +Changes as of 08/05/2013: + -Implemented global flags for checking if the current premake system is + targeting MinGW or Cygwin. + -Corrected previous checks that were directly using _OPTIONS to using the + MinGWMode flag, instead. + -Corrected typos where I was misspelling 'targeted' as 'targetted' + -Moved the options declarations a bit earlier in premake4.lua. + -Corrected a mistake in the clean batch file for MinGW where it wasn't + actually cleaning in MinGW mode. + -Started working on a Cygwin implementation. + -Started working on a Linux implementation (using Linux Mint 15). + -Setup a basic SDL_config_linux.template.h based on a SDL_config.h production + on 64bit Linux Mint 15 using the configure script. + -Setup the Linux directory and a basic build script. The system completely + does not build at this point, it's simply a step in the right direction. + -Fixed a bug in the testnative project where it was trying to build the X11 + implementation on Mac OS X instead of the cocoa implementation. The test + now builds and runs correctly on Mac OS X. + +Changes as of 08/02/2013: + -Actually added a README file for MinGW. + -Changed all the README files to be named similar to those in the top level + directory. + -Updated the READMEs for more accurate and up-to-date information. + -Split this primary README.txt into three files: README.txt, TODO.txt, and + changelog. + -Updated the depends.lua file to automatically fail on the windows dependency + search if the current OS is not windows and corrected a bug that would result + in an infinite loop if the main search path provided is empty but not nil. + -Implemented a utility function in depends.lua for joining together a series + of evaluated environmental variables, taking into consideration of they do + not exist. This function is cross-platform. + -Fixed a bug where the recently added code for surrounding paths with spaces + in quotes would lead to premake placing a "../" before the path. Besides the + convention of using double quotes is not universal, this bug existed both + with Visual Studio and MinGW gmakefiles. The code has been completely + removed, as it was found unnecessary. + -Modified DirectX dependency function to fail if targeting MinGW. + -After fully testing support for MinGW, I found there were a few differences + in execution between that and VS builds (without DirectX), one of which is + torturethread crashing on MinGW builds. + -Changed testshape.lua to copy sample.bmp and changed the run test scripts + to use the local sample.bmp as the shape for the window. This was just to + make the built environment independent of the top-level SDL directory. + -Changed the test run scripts to properly run the semaphore test. + -Edited the build scripts for Visual Studio to parallelize builds when + possible. + -Moved build scripts for VS and MinGW projects into respective build-scripts + folders, similar to the top level SDL directory. Tested all the tests for + builds using VS2008, VS2010, VS2012, and MinGW. + -Moved the build scripts for Xcode 3 and 4 to their own build-scripts folder. + -Updated the build scripts for Mac OS X to run the semaphore test. + -Tested the build environment and tests with Xcode 3 and 4 with architectures + i386 and x86_64. + +Changes as of 08/01/2013: + -Implemented the SDL_notdepfunc function in sdl_projects.lua so dependencies + can depend on the absence of a dependency. For example, the haptic and + joystick systems have dummy systems that cannot be built alongside the Dinput + implementations, so they have to be added only in the absence of DirectX. + -Implement a dependency for handling the situation where DirectX is not found + on the windows platform. + -Tested SDL and its tests without DirectX support. Properly built SDL and ran + through the tests. Most of the tests ran great. There were a few tests that + did not work quite right, though. + -Began working on MinGW gmakefile support. + -Implemented custom option for specifying mingw mode (using --mingw); this is + used to ensure -lmingw32 is specified to gcc for proper linking with + SDL2main. + -Had to change make_cpp.lua as part of premake in order to ensure the linker + flags were specified before input, so that I could properly ensure the order + of library linking. The premake in the VisualC folder is now customized. + -Changed all of the projects' dependency orders to be logically correct, since + gcc requires linking order to be exact. + -Successfully built the entire project using MinGW and a generated GNU + makefile. + -Modified MinGW setup to statically link to libgcc so it can run independently + of the MinGW system. + -Successfully ran all tests with MinGW-built executables and library. + -Setup a directory, README, and generation script for MinGW builds. + -Updated clean action for makefiles. + -Implemented quoted libpath and incpaths incase they have spaces. + -DirectX and OpenGL currently not supported on MinGW due to build errors. This + will be fixed and should be supported soon. + +Changes as of 07/31/2013: + -Implemented functions for checking whether the current system is 64bit + per-project specification. This is similar to SDL_isos. There is a + negated version implemented, too. + -Implemented native and universal build platforms for the Mac OS X + projects. This translates to x32 and x64 build targets within Xcode. + -Modified the SDL_defines function to add table values instead of replace. + -Corrected a mistake that was defining _WINDOWS on the Mac OS X project. + -Changed the dependency and custom links listing functions for sdl_projects + to prevent duplicates. + -Upgraded the premake4.lua handling of dependency lists and custom links + to support prevented duplicates. + -Reimplemented OpenGL support on Mac OS X. + -Separated frameworks on Mac OS X into proper SDL_dependency declarations + so they are no longer hardcoded. + -Upgraded project dependency system so that when a project is dependent + on a static library, it inherits all of the dependencies of that project + as well. + -Created build scripts for i386 and x86_64 for both Xcode 3 and Xcode 4. + -Tested all of the above (including with OpenGL and without OpenGL) on all + tests for Xcode 3 and 4, on architecture targets i386 and x86_64. + -Removed the old premake4 executable in Xcode. + +Changes as of 07/30/2013: + -Began investigating different architectures for Windows, MacOSX, etc. + -Implemented functionality for specifying which platforms a project is + supported on, so as to start providing preliminary support for multiple + build platforms. + -Changed function declaration requirement for dependency functions. + -Changed the dependency function invocation to be table-based. + -Implemented features to cleanup using dependency functions for projects and + allowed possibility for multiple dependency functions on one project. + -Moved invocation of dependency functions from premake4.lua to + sdl_projects.lua. + -Some nested statements have been cleaned up in premake4.lua due to changing + the dependency function calling location. + -Moved all dependency functions to a unified location for order-independent + referencing of them. Ie, this allows SDL2 and testgl2 to both reference the + OpenGL checker function. + -Ensured all dependencies are invoked exactly one time even if referenced + multiple times. + -Implemented opengl dependencies for SDL2 so that opengl support should now be + reenabled in the SDL project. + +Changes as of 07/29/2013: + -Implemented scripts to automatically build all of the projects in the VS2010 + and VS2012 solutions. + -Implemented scripts to automatically perform binary compatibility testing for + premake VS2010 and VS2012 libraries against the manual projects' test + executables. + -Tested binary compatibility for VS2010 and VS2012 solutions on Windows. The + usual lack of standard output is still ocurring. The testgl2 application + currently crashes on both, but that's because it's not linking to OpenGL + currently. The test shouldn't actually crash, but it reports no OpenGL + when it runs correctly. The other visual tests seem to run fine. + -Cleaned up this README a bit, adding the rest of the points discussed with + Gabriel. + +Changes as of 07/26/2013: + -Corrected a bug in SDL2.lua that didn't correctly define the compile-time + defines for Mac OS X. + -Added template configuration headers for minimal builds and Mac OS X + -Added template config selection based on current platform, defaulting to + minimal if on an unknown system + -Corrected bug in sdl_gen_config.lua to allow using templates that have no + area to paste generated tokens, thereby ignoring the tokens and just + copying the template right into the generated header + -Upgraded build.all.xcode4.command in the Xcode directory to give some + information regarding how many tests were attempted to be built, how + many passed, failed, and were skipped. + -Added support in the clean option to correctly remove the Xcode 4 workspace + file. It almost perfectly cleans Xcode projects now. It actually will only + miss folders if the user goes into those folders with Finder, otherwise it + cleans up properly right now. + -Added support build.all.xcode3.command for Xcode 3 projects, rather than + having to manually go into each project and build it individually. + +Changes as of 07/25/2013: + -Moved file-based operations to a separate utility sdl_file.lua file + -Began the configuration generation system using sdl_gen_config.lua + -Created a config folder for *config.h templates and added the + SDL_config_windows.template.h file, omitting everything premake will add + itself + -Fixed a bug where the base location would have a backslash on windows in the + final generated Lua file, where it wasn't supposed to + -Implemented clean option for the generated header file + -Modified SDL_config.h to include SDL_config_premake.h (generated) if the + preprocessor value 'USING_PREMAKE_HEADER_H' is defined, which the meta-build + system ensures it is + -Merged winmm dependency back into the windows dependency for SDL2.lua, + because the windows timer module depends on winmm, as well + -Partially tested configuration system via Visual Studio 2008; Mac OS X + projects will be broken until that side is upgraded + +Changes as of 07/24/2013: + -Updated mac os x test file to include all the new tests + -Added script to automatically batch together all the scheme builds for + the tests, so they don't have to be manually built through Xcode + -Tested new tests and build environment on Xcode 4 successfully (weren't + tested on here yet) + -Began investigating implementing iOS Xcode projects using meta-build + system + -Began investigating implementing gmakefile generation support for + GNU/Linux, Cygwin, and MinGW. + +Changes as of 07/23/2013: + -Latest changes tested on Xcode 3 and 4; test suites running as expected + -Implemented the entire test suite and tested it in Visual Studio on Windows; + incompatible tests will build and run, but they will fail if there are no + appropriate devices or settings for them to run correctly; this is correct + behavior. Tested most suites on VS2008, VS2010, and VS2012. Only testerror + crashed. + +Changes as of 07/22/2013: + -Cleaned up the mixture of forward/back slashes in the generated LUA file. The + only backslashes that exist are for copy commands, since they are copied as + text into the generated projects. The rest use forward slashes, since premake + actions handle per-system translation of directory paths. + -Implemented SDL_isos function for projects so that they can have some control + over certain functions where arguments or function calls changed with + different operating systems (such as SDL_kind for SDL2 project) + -Documented the new project functions. The documentation could be formatted a + bit better and the arguments could be explicitly formatted. + -Cleaned up SDL2.lua + -Implemented project-level files and paths directives for projects, so that + SDL_dependency isn't needed to specify files and file search paths for + projects + -Applied the above changes to all the project files and named a few other + dependencies such as for SDL_main and testgl2. No projects should have + unnamed dependencies at this point. + -Tested the changes of the last few days on VS2008, VS2010, and VS2012. All + the test suites run as expected. + +Changes as of 07/19/2013: + -Updated generation backend to be more concise and less like it was before; + this also fixed the duplicate dependency function calls bug + -Implemented config function for constants to set in a generated SDL config + header + -Preliminarily set the config values for the SDL2 project + -Updated generation code so that it won't generate empty projects, which stems + from projects in which all of its dependencies are not compatible with the + current system + -Updated windows automated tests batch file to work more like Xcode's shell + command file wherein it uses a labeled batch of commands as a sort of + procedure; it's cleaner now and it will work if some projects aren't there + (such as if they aren't supported on that platform) + -Separated the winmm portion of the SDL2 project from the windows portion, so + it has its own dependence now and uses a dependency check function that's + dependent on premake's os.findlib + +Changes as of 07/18/2013: + -Converted all projects over to the new, simpler format and tested on VS2008, + VS2010, and VS2012 + -Corrected a mistake in the SDL2main project that always built the main file + for windows, even on mac os x + -Added some more features to the new project definition system to support + project locations, custom defines, copy tables, and project dependencies + -Moved new project definition system to a separate lua file + -Fixed using 'copy' on windows for post-build commands and 'cp' on all + other systems + -Tested projects on Xcode 3; everything working correctly + -Modified SDL2main project to use the dummy main for macosx + -Changed the convenience scripts on macosx to .command files for the ability + to conveniently double-click-execute them like an application or windows batch + file + +Changes as of 07/17/2013: + -Tested that the generated Xcode 3 projects correctly work as expected + -Implemented a new backend system for defining projects that majorly cleans + up the syntax and eases the process of defining projects; currently only + tested with VS2010 on Windows. + +Changes as of 07/09/2013-07/10/2013: + -Fixed a bug that premake was causing where the mac project wouldn't execute + any of its post-build options because premake was incorrectly generating the + project in specific situations; the generated lua file now works around it + correctly + +Changes as of 07/08/2013: + -Unified SDL2.lua a bit by pulling out the source commonalities (generic + interfaces and dummy implementations) and keeping the platform-specific + implementations separate + -Converted absolute paths to relative paths where appropriate, so now + the generated VS solutions (and possibly Xcode) should be more portable + -Modified premake script to support different base locations, so now the + Visual Studio project directory structure is built within the VisualC + directory, and similarly for Xcode (better organization and separation) + -Fixed a minor bug in the cleanup action for VS2008 and VS2012 solutions + +Changes as of 07/05/2013: + -Setup proper dependencies for XCode and successfully built the library + -Ran test suites to ensure working Mac OSX binaries (64 bit, on Mac OS X 10.8 + Mountain Lion) + -Redid the entire build environment to run out of a root premake folder, + instead of separate premake folders for VisualC and Xcode + -Setup convenient scripts for both Xcode and VisualC in the generic + premake folder + -Consolidated the premake scripts into a singular script for both targets + +Changes as of 07/02/2013 & 07/03/2013: + -Finished implementing base setup for XCode + -Configured the premake projects for XCode (using a parallel directory tree + for now) + -Implemented base XCode project using premake, though it still doesn't link + properly + +Changes as of 06/30/2013 & 07/01/2013: + -Implemented release configurations for projects + -Began setting up environment for implementing the XCode projects + +Changes as of 06/29/2013: + -Implemented copying intra-solution project dependencies shared libraries to + the binary folders of other projects (such as copying SDL2.dll to subsequent + directories of applications that depend on it). + -Fixed a bug in the testscale and testrendertarget project lua files: they + were copying sample.bmp for usage, but they depended on both icon.bmp and + sample.bmp. + -Added temporary batch script to simplify the process of running through all + the currently available tests on windows. + -Ensured binary compatibility for using SDL2.dll built with manual solutions + with test suite applications built with automatic premake solution. This was + tested successfully for VS2008, VS2010, and VS2012. + -Binary compatibility has been ensured to not currently work vice versa, + that is, using hand-rolled test suite applications with a generated-built + SDL2.dll shared library. + +Changes as of 06/27/2013 & 06/28/2013: + -Added premake5-dev to the repository, though it's still called premake4.exe + and the main lua file is named similarly because it's still not officially + premake5. + -Setup generated project to nearly exactly match the flags of the manual + project. Binary compatibility has been tested for SDL2.dll built with the + manual projects against the applications built with the generated project. + All seems to work so far. Only tested on VS2010. Much more testing to + happen later. + +Changes as of 06/24/2013 & 06/25/2013: + -Implemented basic meta-meta building system, where premake4.lua now + generates a lua file and executes that to generate the project, allowing + forward compatibility for premake5 + -Began working on binary compatibility verification by testing the test + executables built by the manual VS solution using the SDL2.dll built + from the premake solution. There are some issues, but nothing crashes + that didn't crash before. + +Changes as of 06/21/2013: + -Fixed multiple linker problem by adding an exclusion filter for + src/thread/generic so that the duplicate objects wouldn't be doubly linked + -Above linker fix also fixed the execution of all VS2008 project builds. All + the projects run the same in terms of success or failure. + -Added rudimentary clean action to premake files + -Organized the project and build directory structures for the VS projects + similar to that of the manually-built VS projects (though they no longer run + out of the box, since SDL2.dll is now in a different directory; soon to be + fixed) + +Changes as of 06/20/2013: + -Implemented an optional copy table for projects that allow automatic copying + of each file in the copy table from the source directory to the destination + directory. These copy strings can actually be relative paths, as they will + be made absolute and normalized in the handler code (but not validated!) + -Implemented custom, per-project defines (needed for testgl2) + -Fixed many warnings from VS2008 project by making sure shared libraries + weren't being linked into shared library projects (such as SDLtest). + -Tested all builds on VS2008, VS2010, and VS2012. Everything works as expected + on the latter two. + +Changes as of 06/19/2013: + -Implemented all of the currently supported projects in the hand-built + Visual Studio solution, which successful building + -Updated the dependency system to handle cross-linking of projects, such as + the testing suite applications being dependent on SDL2 and SDL2main (and + some even on SDL2test, which further emphasizes the capabilities) + -Organized the folder structure to be less cluttered than before: only + premake4.lua needs to exist at the root directory + -Hardcoded the build path for all the projects to ./bin/Debug + -Implemented support for adding input library links from dependency + resolutions (for opengl in testgl2 in this case) + +Changes as of 06/18/2013: + -Implemented a dependency for handling complex building scenarios, though + it's only very simple right now + -Implemented utility depends.lua for handling dependency searching on windows + -Ported over hardcoded solution for SDL2 library to using dependency tree and + a separate lua file + -Implemented SDL2main static library, which involved more flexibility in the + existing system + +Initial: + -Built premake 4 binary and pasted it into secluded directory in SDL's build + folder for Visual Studio + -Created the initial premake script which recreated the SDL2.dll shared binary + library, as based on the manually-created SDL project \ No newline at end of file diff --git a/premake/config/SDL_config_cygwin.template.h b/premake/config/SDL_config_cygwin.template.h new file mode 100755 index 000000000..1beb3ae53 --- /dev/null +++ b/premake/config/SDL_config_cygwin.template.h @@ -0,0 +1,173 @@ +/* include/SDL_config.h. Generated from SDL_config.h.in by configure. */ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2013 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_config_linux_h +#define _SDL_config_linux_h + +/** + * \file SDL_config.h.in + * + * This is a set of defines to configure the SDL features + */ + +/* General platform specific identifiers */ +#include "SDL_platform.h" + +/* Make sure that this isn't included by Visual C++ */ +#ifdef _MSC_VER +#error You should run hg revert SDL_config.h +#endif + +/* C language features */ +/* #undef const */ +/* #undef inline */ +/* #undef volatile */ + +/* C datatypes */ +#define SIZEOF_VOIDP 4 +#define HAVE_GCC_ATOMICS 1 +/* #undef HAVE_GCC_SYNC_LOCK_TEST_AND_SET */ +#define HAVE_PTHREAD_SPINLOCK 1 + +/* Comment this if you want to build without any C library requirements */ +#define HAVE_LIBC 0 +#if HAVE_LIBC + +/* Useful headers */ +#define HAVE_ALLOCA_H 1 +#define HAVE_SYS_TYPES_H 1 +#define HAVE_STDIO_H 1 +#define STDC_HEADERS 1 +#define HAVE_STDLIB_H 1 +#define HAVE_STDARG_H 1 +#define HAVE_MALLOC_H 1 +#define HAVE_MEMORY_H 1 +#define HAVE_STRING_H 1 +#define HAVE_STRINGS_H 1 +#define HAVE_INTTYPES_H 1 +#define HAVE_STDINT_H 1 +#define HAVE_CTYPE_H 1 +#define HAVE_MATH_H 1 +#define HAVE_ICONV_H 1 +#define HAVE_SIGNAL_H 1 +/* #undef HAVE_ALTIVEC_H */ +/* #undef HAVE_PTHREAD_NP_H */ +/* #undef HAVE_LIBUDEV_H */ +#define HAVE_DBUS_DBUS_H 1 + +/* C library functions */ +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#ifndef __WIN32__ /* Don't use C runtime versions of these on Windows */ +#define HAVE_GETENV 1 +#define HAVE_SETENV 1 +#define HAVE_PUTENV 1 +#define HAVE_UNSETENV 1 +#endif +#define HAVE_QSORT 1 +#define HAVE_ABS 1 +#define HAVE_BCOPY 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +/* #undef HAVE_STRLCPY */ +/* #undef HAVE_STRLCAT */ +#define HAVE_STRDUP 1 +/* #undef HAVE__STRREV */ +/* #undef HAVE__STRUPR */ +/* #undef HAVE__STRLWR */ +/* #undef HAVE_INDEX */ +/* #undef HAVE_RINDEX */ +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +/* #undef HAVE_ITOA */ +/* #undef HAVE__LTOA */ +/* #undef HAVE__UITOA */ +/* #undef HAVE__ULTOA */ +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +/* #undef HAVE__I64TOA */ +/* #undef HAVE__UI64TOA */ +#define HAVE_STRTOLL 1 +#define HAVE_STRTOULL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +/* #undef HAVE__STRICMP */ +#define HAVE_STRCASECMP 1 +/* #undef HAVE__STRNICMP */ +#define HAVE_STRNCASECMP 1 +#define HAVE_SSCANF 1 +#define HAVE_SNPRINTF 1 +#define HAVE_VSNPRINTF 1 +#define HAVE_M_PI /**/ +#define HAVE_ATAN 1 +#define HAVE_ATAN2 1 +#define HAVE_CEIL 1 +#define HAVE_COPYSIGN 1 +#define HAVE_COS 1 +#define HAVE_COSF 1 +#define HAVE_FABS 1 +#define HAVE_FLOOR 1 +#define HAVE_LOG 1 +#define HAVE_POW 1 +#define HAVE_SCALBN 1 +#define HAVE_SIN 1 +#define HAVE_SINF 1 +#define HAVE_SQRT 1 +#define HAVE_FSEEKO 1 +#define HAVE_FSEEKO64 1 +#define HAVE_SIGACTION 1 +#define HAVE_SA_SIGACTION 1 +#define HAVE_SETJMP 1 +#define HAVE_NANOSLEEP 1 +#define HAVE_SYSCONF 1 +/* #undef HAVE_SYSCTLBYNAME */ +#define HAVE_CLOCK_GETTIME 1 +/* #undef HAVE_GETPAGESIZE */ +#define HAVE_MPROTECT 1 +#define HAVE_ICONV 1 +#define HAVE_PTHREAD_SETNAME_NP 1 +/* #undef HAVE_PTHREAD_SET_NAME_NP */ +#define HAVE_SEM_TIMEDWAIT 1 + +#else +#define HAVE_STDARG_H 1 +#define HAVE_STDDEF_H 1 +#define HAVE_STDINT_H 1 +#endif /* HAVE_LIBC */ + +/* Paste generated code here */ + +/* Enable assembly routines */ +#define SDL_ASSEMBLY_ROUTINES 1 +/* #undef SDL_ALTIVEC_BLITTERS */ + +#endif /* _SDL_config_h */ diff --git a/premake/config/SDL_config_iphoneos.template.h b/premake/config/SDL_config_iphoneos.template.h new file mode 100755 index 000000000..6383cabbb --- /dev/null +++ b/premake/config/SDL_config_iphoneos.template.h @@ -0,0 +1,113 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2013 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_config_iphoneos_h +#define _SDL_config_iphoneos_h + +#include "SDL_platform.h" + +#ifdef __LP64__ +#define SIZEOF_VOIDP 8 +#else +#define SIZEOF_VOIDP 4 +#endif + +#define HAVE_GCC_ATOMICS 1 + +#define HAVE_ALLOCA_H 1 +#define HAVE_SYS_TYPES_H 1 +#define HAVE_STDIO_H 1 +#define STDC_HEADERS 1 +#define HAVE_STRING_H 1 +#define HAVE_INTTYPES_H 1 +#define HAVE_STDINT_H 1 +#define HAVE_CTYPE_H 1 +#define HAVE_MATH_H 1 +#define HAVE_SIGNAL_H 1 + +/* C library functions */ +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_GETENV 1 +#define HAVE_SETENV 1 +#define HAVE_PUTENV 1 +#define HAVE_SETENV 1 +#define HAVE_UNSETENV 1 +#define HAVE_QSORT 1 +#define HAVE_ABS 1 +#define HAVE_BCOPY 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +#define HAVE_STRLCPY 1 +#define HAVE_STRLCAT 1 +#define HAVE_STRDUP 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +#define HAVE_STRTOLL 1 +#define HAVE_STRTOULL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE_STRCASECMP 1 +#define HAVE_STRNCASECMP 1 +#define HAVE_SSCANF 1 +#define HAVE_SNPRINTF 1 +#define HAVE_VSNPRINTF 1 +#define HAVE_M_PI 1 +#define HAVE_ATAN 1 +#define HAVE_ATAN2 1 +#define HAVE_CEIL 1 +#define HAVE_COPYSIGN 1 +#define HAVE_COS 1 +#define HAVE_COSF 1 +#define HAVE_FABS 1 +#define HAVE_FLOOR 1 +#define HAVE_LOG 1 +#define HAVE_POW 1 +#define HAVE_SCALBN 1 +#define HAVE_SIN 1 +#define HAVE_SINF 1 +#define HAVE_SQRT 1 +#define HAVE_SIGACTION 1 +#define HAVE_SETJMP 1 +#define HAVE_NANOSLEEP 1 +#define HAVE_SYSCONF 1 +#define HAVE_SYSCTLBYNAME 1 + +/* Paste generated code here */ + +/* Set max recognized G-force from accelerometer + See src/joystick/uikit/SDLUIAccelerationDelegate.m for notes on why this is needed + */ +#define SDL_IPHONE_MAX_GFORCE 5.0 + +#endif /* _SDL_config_iphoneos_h */ diff --git a/premake/config/SDL_config_linux.template.h b/premake/config/SDL_config_linux.template.h new file mode 100755 index 000000000..5a58f7d16 --- /dev/null +++ b/premake/config/SDL_config_linux.template.h @@ -0,0 +1,180 @@ +/* include/SDL_config.h. Generated from SDL_config.h.in by configure. */ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2013 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_config_linux_h +#define _SDL_config_linux_h + +/** + * \file SDL_config.h.in + * + * This is a set of defines to configure the SDL features + */ + +/* General platform specific identifiers */ +#include "SDL_platform.h" + +/* Make sure that this isn't included by Visual C++ */ +#ifdef _MSC_VER +#error You should run hg revert SDL_config.h +#endif + +/* C language features */ +/* #undef const */ +/* #undef inline */ +/* #undef volatile */ + +/* C datatypes */ +#ifdef __LP64__ +#define SIZEOF_VOIDP 8 +#else +#define SIZEOF_VOIDP 4 +#endif +#define HAVE_GCC_ATOMICS 1 +/* #undef HAVE_GCC_SYNC_LOCK_TEST_AND_SET */ +#define HAVE_PTHREAD_SPINLOCK 1 + +/* Comment this if you want to build without any C library requirements */ +#define HAVE_LIBC 1 +#if HAVE_LIBC + +/* Useful headers */ +#define HAVE_ALLOCA_H 1 +#define HAVE_SYS_TYPES_H 1 +#define HAVE_STDIO_H 1 +#define STDC_HEADERS 1 +#define HAVE_STDLIB_H 1 +#define HAVE_STDARG_H 1 +#define HAVE_MALLOC_H 1 +#define HAVE_MEMORY_H 1 +#define HAVE_STRING_H 1 +#define HAVE_STRINGS_H 1 +#define HAVE_INTTYPES_H 1 +#define HAVE_STDINT_H 1 +#define HAVE_CTYPE_H 1 +#define HAVE_MATH_H 1 +#define HAVE_ICONV_H 1 +#define HAVE_SIGNAL_H 1 +/* #undef HAVE_ALTIVEC_H */ +/* #undef HAVE_PTHREAD_NP_H */ +/* #undef HAVE_LIBUDEV_H */ +#define HAVE_DBUS_DBUS_H 1 + +/* C library functions */ +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#ifndef __WIN32__ /* Don't use C runtime versions of these on Windows */ +#define HAVE_GETENV 1 +#define HAVE_SETENV 1 +#define HAVE_PUTENV 1 +#define HAVE_UNSETENV 1 +#endif +#define HAVE_QSORT 1 +#define HAVE_ABS 1 +#define HAVE_BCOPY 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +/* #undef HAVE_STRLCPY */ +/* #undef HAVE_STRLCAT */ +#define HAVE_STRDUP 1 +/* #undef HAVE__STRREV */ +/* #undef HAVE__STRUPR */ +/* #undef HAVE__STRLWR */ +/* #undef HAVE_INDEX */ +/* #undef HAVE_RINDEX */ +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +/* #undef HAVE_ITOA */ +/* #undef HAVE__LTOA */ +/* #undef HAVE__UITOA */ +/* #undef HAVE__ULTOA */ +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +/* #undef HAVE__I64TOA */ +/* #undef HAVE__UI64TOA */ +#define HAVE_STRTOLL 1 +#define HAVE_STRTOULL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +/* #undef HAVE__STRICMP */ +#define HAVE_STRCASECMP 1 +/* #undef HAVE__STRNICMP */ +#define HAVE_STRNCASECMP 1 +#define HAVE_SSCANF 1 +#define HAVE_SNPRINTF 1 +#define HAVE_VSNPRINTF 1 +#define HAVE_M_PI /**/ +#define HAVE_ATAN 1 +#define HAVE_ATAN2 1 +#define HAVE_CEIL 1 +#define HAVE_COPYSIGN 1 +#define HAVE_COS 1 +#define HAVE_COSF 1 +#define HAVE_FABS 1 +#define HAVE_FLOOR 1 +#define HAVE_LOG 1 +#define HAVE_POW 1 +#define HAVE_SCALBN 1 +#define HAVE_SIN 1 +#define HAVE_SINF 1 +#define HAVE_SQRT 1 +#define HAVE_FSEEKO 1 +#define HAVE_FSEEKO64 1 +#define HAVE_SIGACTION 1 +#define HAVE_SA_SIGACTION 1 +#define HAVE_SETJMP 1 +#define HAVE_NANOSLEEP 1 +#define HAVE_SYSCONF 1 +/* #undef HAVE_SYSCTLBYNAME */ +#define HAVE_CLOCK_GETTIME 1 +/* #undef HAVE_GETPAGESIZE */ +#define HAVE_MPROTECT 1 +#define HAVE_ICONV 1 +#define HAVE_PTHREAD_SETNAME_NP 1 +/* #undef HAVE_PTHREAD_SET_NAME_NP */ +#define HAVE_SEM_TIMEDWAIT 1 + +#else +#define HAVE_STDARG_H 1 +#define HAVE_STDDEF_H 1 +#define HAVE_STDINT_H 1 +#endif /* HAVE_LIBC */ + +/* SDL internal assertion support */ +/* #undef SDL_DEFAULT_ASSERT_LEVEL */ + +/* Paste generated code here */ + +/* Enable assembly routines */ +#define SDL_ASSEMBLY_ROUTINES 1 +/* #undef SDL_ALTIVEC_BLITTERS */ + +#endif /* _SDL_config_h */ diff --git a/premake/config/SDL_config_macosx.template.h b/premake/config/SDL_config_macosx.template.h new file mode 100755 index 000000000..a22843f55 --- /dev/null +++ b/premake/config/SDL_config_macosx.template.h @@ -0,0 +1,161 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2013 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_config_macosx_h +#define _SDL_config_macosx_h + +#include "SDL_platform.h" + +/* This gets us MAC_OS_X_VERSION_MIN_REQUIRED... */ +#include + +/* This is a set of defines to configure the SDL features */ + +#ifdef __LP64__ + #define SIZEOF_VOIDP 8 +#else + #define SIZEOF_VOIDP 4 +#endif + +/* Useful headers */ +/* If we specified an SDK or have a post-PowerPC chip, then alloca.h exists. */ +#if ( (MAC_OS_X_VERSION_MIN_REQUIRED >= 1030) || (!defined(__POWERPC__)) ) +#define HAVE_ALLOCA_H 1 +#endif +#define HAVE_SYS_TYPES_H 1 +#define HAVE_STDIO_H 1 +#define STDC_HEADERS 1 +#define HAVE_STRING_H 1 +#define HAVE_INTTYPES_H 1 +#define HAVE_STDINT_H 1 +#define HAVE_CTYPE_H 1 +#define HAVE_MATH_H 1 +#define HAVE_SIGNAL_H 1 + +/* C library functions */ +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_GETENV 1 +#define HAVE_SETENV 1 +#define HAVE_PUTENV 1 +#define HAVE_UNSETENV 1 +#define HAVE_QSORT 1 +#define HAVE_ABS 1 +#define HAVE_BCOPY 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +#define HAVE_STRLCPY 1 +#define HAVE_STRLCAT 1 +#define HAVE_STRDUP 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +#define HAVE_STRTOLL 1 +#define HAVE_STRTOULL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE_STRCASECMP 1 +#define HAVE_STRNCASECMP 1 +#define HAVE_SSCANF 1 +#define HAVE_SNPRINTF 1 +#define HAVE_VSNPRINTF 1 +#define HAVE_CEIL 1 +#define HAVE_COPYSIGN 1 +#define HAVE_COS 1 +#define HAVE_COSF 1 +#define HAVE_FABS 1 +#define HAVE_FLOOR 1 +#define HAVE_LOG 1 +#define HAVE_POW 1 +#define HAVE_SCALBN 1 +#define HAVE_SIN 1 +#define HAVE_SINF 1 +#define HAVE_SQRT 1 +#define HAVE_SIGACTION 1 +#define HAVE_SETJMP 1 +#define HAVE_NANOSLEEP 1 +#define HAVE_SYSCONF 1 +#define HAVE_SYSCTLBYNAME 1 +#define HAVE_ATAN 1 +#define HAVE_ATAN2 1 + +/* Paste generated code here */ + +/* Enable various video drivers */ +#undef SDL_VIDEO_DRIVER_X11 +#define SDL_VIDEO_DRIVER_X11_DYNAMIC "/usr/X11R6/lib/libX11.6.dylib" +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT "/usr/X11R6/lib/libXext.6.dylib" +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA "/usr/X11R6/lib/libXinerama.1.dylib" +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 "/usr/X11R6/lib/libXi.6.dylib" +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR "/usr/X11R6/lib/libXrandr.2.dylib" +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS "/usr/X11R6/lib/libXss.1.dylib" +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE "/usr/X11R6/lib/libXxf86vm.1.dylib" +#define SDL_VIDEO_DRIVER_X11_XINERAMA 1 +#define SDL_VIDEO_DRIVER_X11_XRANDR 1 +#define SDL_VIDEO_DRIVER_X11_XSCRNSAVER 1 +#define SDL_VIDEO_DRIVER_X11_XSHAPE 1 +#define SDL_VIDEO_DRIVER_X11_XVIDMODE 1 +#define SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM 1 + +#ifdef MAC_OS_X_VERSION_10_8 +/* + * No matter the versions targeted, this is the 10.8 or later SDK, so you have + * to use the external Xquartz, which is a more modern Xlib. Previous SDKs + * used an older Xlib. + */ +#define SDL_VIDEO_DRIVER_X11_XINPUT2 1 +#define SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS 1 +#define SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY 1 +#endif + +#ifndef SDL_VIDEO_RENDER_OGL +#define SDL_VIDEO_RENDER_OGL 1 +#endif + +/* Enable OpenGL support */ +#ifndef SDL_VIDEO_OPENGL +#define SDL_VIDEO_OPENGL 1 +#endif +#ifndef SDL_VIDEO_OPENGL_CGL +#define SDL_VIDEO_OPENGL_CGL 1 +#endif +#ifndef SDL_VIDEO_OPENGL_GLX +#define SDL_VIDEO_OPENGL_GLX 1 +#endif + +/* Enable assembly routines */ +#define SDL_ASSEMBLY_ROUTINES 1 +#ifdef __ppc__ +#define SDL_ALTIVEC_BLITTERS 1 +#endif + +#endif /* _SDL_config_macosx_h */ diff --git a/premake/config/SDL_config_minimal.template.h b/premake/config/SDL_config_minimal.template.h new file mode 100755 index 000000000..fe3cebc7e --- /dev/null +++ b/premake/config/SDL_config_minimal.template.h @@ -0,0 +1,78 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2013 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_config_minimal_h +#define _SDL_config_minimal_h + +#include "SDL_platform.h" + +/** + * \file SDL_config_minimal.h + * + * This is the minimal configuration that can be used to build SDL. + */ + +#define HAVE_STDARG_H 1 +#define HAVE_STDDEF_H 1 + +/* Most everything except Visual Studio 2008 and earlier has stdint.h now */ +#if defined(_MSC_VER) && (_MSC_VER < 1600) +/* Here are some reasonable defaults */ +typedef unsigned int size_t; +typedef signed char int8_t; +typedef unsigned char uint8_t; +typedef signed short int16_t; +typedef unsigned short uint16_t; +typedef signed int int32_t; +typedef unsigned int uint32_t; +typedef signed long long int64_t; +typedef unsigned long long uint64_t; +typedef unsigned long uintptr_t; +#else +#define HAVE_STDINT_H 1 +#endif /* Visual Studio 2008 */ + +#ifdef __GNUC__ +#define HAVE_GCC_SYNC_LOCK_TEST_AND_SET 1 +#endif + +/* Enable the dummy audio driver (src/audio/dummy/\*.c) */ +#define SDL_AUDIO_DRIVER_DUMMY 1 + +/* Enable the stub joystick driver (src/joystick/dummy/\*.c) */ +#define SDL_JOYSTICK_DISABLED 1 + +/* Enable the stub haptic driver (src/haptic/dummy/\*.c) */ +#define SDL_HAPTIC_DISABLED 1 + +/* Enable the stub shared object loader (src/loadso/dummy/\*.c) */ +#define SDL_LOADSO_DISABLED 1 + +/* Enable the stub thread support (src/thread/generic/\*.c) */ +#define SDL_THREADS_DISABLED 1 + +/* Enable the stub timer support (src/timer/dummy/\*.c) */ +#define SDL_TIMERS_DISABLED 1 + +/* Enable the dummy video driver (src/video/dummy/\*.c) */ +#define SDL_VIDEO_DRIVER_DUMMY 1 + +#endif /* _SDL_config_minimal_h */ diff --git a/premake/config/SDL_config_windows.template.h b/premake/config/SDL_config_windows.template.h new file mode 100755 index 000000000..915ac89d2 --- /dev/null +++ b/premake/config/SDL_config_windows.template.h @@ -0,0 +1,149 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2013 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_config_windows_h +#define _SDL_config_windows_h + +#include "SDL_platform.h" + +/* This is a set of defines to configure the SDL features */ + +#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H) +#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__) +#define HAVE_STDINT_H 1 +#elif defined(_MSC_VER) +typedef signed __int8 int8_t; +typedef unsigned __int8 uint8_t; +typedef signed __int16 int16_t; +typedef unsigned __int16 uint16_t; +typedef signed __int32 int32_t; +typedef unsigned __int32 uint32_t; +typedef signed __int64 int64_t; +typedef unsigned __int64 uint64_t; +#ifndef _UINTPTR_T_DEFINED +#ifdef _WIN64 +typedef unsigned __int64 uintptr_t; +#else +typedef unsigned int uintptr_t; +#endif +#define _UINTPTR_T_DEFINED +#endif +/* Older Visual C++ headers don't have the Win64-compatible typedefs... */ +#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR))) +#define DWORD_PTR DWORD +#endif +#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR))) +#define LONG_PTR LONG +#endif +#else /* !__GNUC__ && !_MSC_VER */ +typedef signed char int8_t; +typedef unsigned char uint8_t; +typedef signed short int16_t; +typedef unsigned short uint16_t; +typedef signed int int32_t; +typedef unsigned int uint32_t; +typedef signed long long int64_t; +typedef unsigned long long uint64_t; +#ifndef _SIZE_T_DEFINED_ +#define _SIZE_T_DEFINED_ +typedef unsigned int size_t; +#endif +typedef unsigned int uintptr_t; +#endif /* __GNUC__ || _MSC_VER */ +#endif /* !_STDINT_H_ && !HAVE_STDINT_H */ + +#ifdef _WIN64 +# define SIZEOF_VOIDP 8 +#else +# define SIZEOF_VOIDP 4 +#endif + +/* This is disabled by default to avoid C runtime dependencies and manifest requirements */ +#ifdef HAVE_LIBC +/* Useful headers */ +#define HAVE_STDIO_H 1 +#define STDC_HEADERS 1 +#define HAVE_STRING_H 1 +#define HAVE_CTYPE_H 1 +#define HAVE_MATH_H 1 +#define HAVE_SIGNAL_H 1 + +/* C library functions */ +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_QSORT 1 +#define HAVE_ABS 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +#define HAVE__STRREV 1 +#define HAVE__STRUPR 1 +#define HAVE__STRLWR 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +#define HAVE_ITOA 1 +#define HAVE__LTOA 1 +#define HAVE__ULTOA 1 +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +#define HAVE_STRTOLL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE__STRICMP 1 +#define HAVE__STRNICMP 1 +#define HAVE_SSCANF 1 +#define HAVE_M_PI 1 +#define HAVE_ATAN 1 +#define HAVE_ATAN2 1 +#define HAVE_CEIL 1 +#define HAVE_COPYSIGN 1 +#define HAVE_COS 1 +#define HAVE_COSF 1 +#define HAVE_FABS 1 +#define HAVE_FLOOR 1 +#define HAVE_LOG 1 +#define HAVE_POW 1 +#define HAVE_SCALBN 1 +#define HAVE_SIN 1 +#define HAVE_SINF 1 +#define HAVE_SQRT 1 +#else +#define HAVE_STDARG_H 1 +#define HAVE_STDDEF_H 1 +#endif + +/* Paste generated code here */ + +/* Enable assembly routines (Win64 doesn't have inline asm) */ +#ifndef _WIN64 +#define SDL_ASSEMBLY_ROUTINES 1 +#endif + +#endif /* _SDL_config_windows_h */ diff --git a/premake/patches/709.patch b/premake/patches/709.patch new file mode 100755 index 000000000..6e882f4ff --- /dev/null +++ b/premake/patches/709.patch @@ -0,0 +1,29 @@ +# HG changeset patch +# User Ben Henning +# Date 1375901577 25200 +# Wed Aug 07 11:52:57 2013 -0700 +# Node ID 1d820b5754a9bc79b5c4c6a26d1acc170ebf4784 +# Parent 0af3bf0e3755477eafb247935db77b2765df2d19 +Updated the GCC make option to handle its linker cmomand generation a bit +differently. Rather than putting the sibling libraries before the linker +flags, they are put after. This allows for some extra flexibility in putting +custom linker libraries before the list of sibling libraries, in case one of +them depends on it. + +diff --git a/src/actions/make/make_cpp.lua b/src/actions/make/make_cpp.lua +--- a/src/actions/make/make_cpp.lua ++++ b/src/actions/make/make_cpp.lua +@@ -267,11 +267,12 @@ + _p(' LINKCMD = $(AR) -rcs $(TARGET) $(OBJECTS)') + end + else ++ -- Ben: changed order of ALL_LDFLAGS and LIBS (switched them) + -- this was $(TARGET) $(LDFLAGS) $(OBJECTS) + -- but had trouble linking to certain static libs so $(OBJECTS) moved up + -- then $(LDFLAGS) moved to end + -- https://sourceforge.net/tracker/?func=detail&aid=3430158&group_id=71616&atid=531880 +- _p(' LINKCMD = $(%s) -o $(TARGET) $(OBJECTS) $(RESOURCES) $(ARCH) $(LIBS) $(ALL_LDFLAGS)', iif(cfg.language == "C", "CC", "CXX")) ++ _p(' LINKCMD = $(%s) -o $(TARGET) $(OBJECTS) $(RESOURCES) $(ARCH) $(ALL_LDFLAGS) $(LIBS)', iif(cfg.language == "C", "CC", "CXX")) + end + end + diff --git a/premake/patches/711.patch b/premake/patches/711.patch new file mode 100755 index 000000000..6f33a5a2f --- /dev/null +++ b/premake/patches/711.patch @@ -0,0 +1,30 @@ +# HG changeset patch +# User Ben Henning +# Date 1376453463 25200 +# Tue Aug 13 21:11:03 2013 -0700 +# Node ID a5f8b4f709722222e02fa481873d76ad25255e09 +# Parent 8b24d45e6a5d717876a7b32b64e99043c95328e5 +Implemented Xcode recognizing bitmap and wave files as resources, plus properly +set their types recognizable by Xcode itself. + +diff --git a/src/actions/xcode/xcode_common.lua b/src/actions/xcode/xcode_common.lua +--- a/src/actions/xcode/xcode_common.lua ++++ b/src/actions/xcode/xcode_common.lua +@@ -32,6 +32,8 @@ + [".nib"] = "Resources", + [".xib"] = "Resources", + [".icns"] = "Resources", ++ [".bmp"] = "Resources", ++ [".wav"] = "Resources", + } + return categories[path.getextension(node.name)] + end +@@ -85,6 +87,8 @@ + [".strings"] = "text.plist.strings", + [".xib"] = "file.xib", + [".icns"] = "image.icns", ++ [".bmp"] = "image.bmp", ++ [".wav"] = "audio.wav", + } + return types[path.getextension(node.path)] or "text" + end diff --git a/premake/patches/712.patch b/premake/patches/712.patch new file mode 100755 index 000000000..c91602831 --- /dev/null +++ b/premake/patches/712.patch @@ -0,0 +1,58 @@ +# HG changeset patch +# User Ben Henning +# Date 1376509869 25200 +# Wed Aug 14 12:51:09 2013 -0700 +# Node ID e8558df4fbdb173a2b9ed0d354d6c3e76b376698 +# Parent a5f8b4f709722222e02fa481873d76ad25255e09 +Fixed a bug in Xcode project generation wherein pre/prelink/post-build commands +would not be properly executed if the premake script only had the commands +in configuration blocks, rather than in the project block. According to the +website, these commands can exist in both blocks and the Xcode script does +properly generate the commands, it just doesn't add a single line which allows +Xcode to execute the commands at the correct stage. This patch fixes those +issues. + +diff --git a/src/actions/xcode/xcode_common.lua b/src/actions/xcode/xcode_common.lua +--- a/src/actions/xcode/xcode_common.lua ++++ b/src/actions/xcode/xcode_common.lua +@@ -432,20 +432,37 @@ + for _, node in ipairs(tr.products.children) do + local name = tr.project.name + ++ -- This function checks whether there are build commands of a specific ++ -- type to be executed; they will be generated correctly, but the project ++ -- commands will not contain any per-configuration commands, so the logic ++ -- has to be extended a bit to account for that. ++ local function hasBuildCommands(which) ++ -- standard check...this is what existed before ++ if #tr.project[which] > 0 then ++ return true ++ end ++ -- what if there are no project-level commands? check configs... ++ for _, cfg in ipairs(tr.configs) do ++ if #cfg[which] > 0 then ++ return true ++ end ++ end ++ end ++ + _p(2,'%s /* %s */ = {', node.targetid, name) + _p(3,'isa = PBXNativeTarget;') + _p(3,'buildConfigurationList = %s /* Build configuration list for PBXNativeTarget "%s" */;', node.cfgsection, name) + _p(3,'buildPhases = (') +- if #tr.project.prebuildcommands > 0 then ++ if hasBuildCommands('prebuildcommands') then + _p(4,'9607AE1010C857E500CD1376 /* Prebuild */,') + end + _p(4,'%s /* Resources */,', node.resstageid) + _p(4,'%s /* Sources */,', node.sourcesid) +- if #tr.project.prelinkcommands > 0 then ++ if hasBuildCommands('prelinkcommands') then + _p(4,'9607AE3510C85E7E00CD1376 /* Prelink */,') + end + _p(4,'%s /* Frameworks */,', node.fxstageid) +- if #tr.project.postbuildcommands > 0 then ++ if hasBuildCommands('postbuildcommands') then + _p(4,'9607AE3710C85E8F00CD1376 /* Postbuild */,') + end + _p(3,');') diff --git a/premake/patches/713.patch b/premake/patches/713.patch new file mode 100755 index 000000000..2d53abdc4 --- /dev/null +++ b/premake/patches/713.patch @@ -0,0 +1,64 @@ +# HG changeset patch +# User Ben Henning +# Date 1376606083 25200 +# Thu Aug 15 15:34:43 2013 -0700 +# Node ID 8c9cd352c70012a64779356bff3c81998c3fb6a0 +# Parent e8558df4fbdb173a2b9ed0d354d6c3e76b376698 +Implemented the option to set custom source trees for Xcode frameworks (links) +using Visual Studio-esque variables, such as "$(SDKROOT)/OpenGLES.framework". + +diff --git a/src/actions/xcode/xcode_common.lua b/src/actions/xcode/xcode_common.lua +--- a/src/actions/xcode/xcode_common.lua ++++ b/src/actions/xcode/xcode_common.lua +@@ -318,18 +318,36 @@ + local pth, src + if xcode.isframework(node.path) then + --respect user supplied paths +- if string.find(node.path,'/') then +- if string.find(node.path,'^%.')then ++ -- look for special variable-starting paths for different sources ++ local nodePath = node.path ++ local _, matchEnd, variable = string.find(nodePath, "^%$%((.+)%)/") ++ if variable then ++ -- by skipping the last '/' we support the same absolute/relative ++ -- paths as before ++ nodePath = string.sub(nodePath, matchEnd + 1) ++ end ++ if string.find(nodePath,'/') then ++ if string.find(nodePath,'^%.')then + error('relative paths are not currently supported for frameworks') + end +- pth = node.path ++ pth = nodePath + else +- pth = "/System/Library/Frameworks/" .. node.path ++ pth = "/System/Library/Frameworks/" .. nodePath + end +- src = "absolute" ++ -- if it starts with a variable, use that as the src instead ++ if variable then ++ src = variable ++ -- if we are using a different source tree, it has to be relative ++ -- to that source tree, so get rid of any leading '/' ++ if string.find(pth, '^/') then ++ pth = string.sub(pth, 2) ++ end ++ else ++ src = "" ++ end + else + -- something else; probably a source code file +- src = "group" ++ src = "" + + -- if the parent node is virtual, it won't have a local path + -- of its own; need to use full relative path from project +@@ -340,7 +358,7 @@ + end + end + +- _p(2,'%s /* %s */ = {isa = PBXFileReference; lastKnownFileType = %s; name = "%s"; path = "%s"; sourceTree = "<%s>"; };', ++ _p(2,'%s /* %s */ = {isa = PBXFileReference; lastKnownFileType = %s; name = "%s"; path = "%s"; sourceTree = "%s"; };', + node.id, node.name, xcode.getfiletype(node), node.name, pth, src) + end + end diff --git a/premake/patches/iOS.patch b/premake/patches/iOS.patch new file mode 100755 index 000000000..ecaf04f4e --- /dev/null +++ b/premake/patches/iOS.patch @@ -0,0 +1,71 @@ +# HG changeset patch +# User Guido Lorenz +# Date 1314134634 -7200 +# Node ID 5552b57a6b3e541edac2cf0ef3f66a361e9c774e +# Parent 60bda91095e1b823134fc7341e2c34ca7c198341 +Added iOS platform (Xcode only). + +diff -r 60bda91095e1 -r 5552b57a6b3e src/actions/xcode/_xcode.lua +--- a/src/actions/xcode/_xcode.lua Fri Aug 19 08:58:23 2011 -0400 ++++ b/src/actions/xcode/_xcode.lua Tue Aug 23 23:23:54 2011 +0200 +@@ -28,6 +28,7 @@ + Universal32 = "32-bit Universal", + Universal64 = "64-bit Universal", + Universal = "Universal", ++ iOS = "iOS", + }, + + default_platform = "Universal", +@@ -79,6 +80,7 @@ + Universal32 = "32-bit Universal", + Universal64 = "64-bit Universal", + Universal = "Universal", ++ iOS = "iOS", + }, + + default_platform = "Universal", +diff -r 60bda91095e1 -r 5552b57a6b3e src/actions/xcode/xcode_common.lua +--- a/src/actions/xcode/xcode_common.lua Fri Aug 19 08:58:23 2011 -0400 ++++ b/src/actions/xcode/xcode_common.lua Tue Aug 23 23:23:54 2011 +0200 +@@ -724,9 +724,15 @@ + Universal32 = "$(ARCHS_STANDARD_32_BIT)", + Universal64 = "$(ARCHS_STANDARD_64_BIT)", + Universal = "$(ARCHS_STANDARD_32_64_BIT)", ++ iOS = "$(ARCHS_UNIVERSAL_IPHONE_OS)", + } + _p(4,'ARCHS = "%s";', archs[cfg.platform]) + ++ if cfg.platform == "iOS" then ++ _p(4,'SDKROOT = %s;', "iphoneos") ++ _p(4,'CODE_SIGN_IDENTITY = "%s";', "iPhone Developer") ++ end ++ + local targetdir = path.getdirectory(cfg.buildtarget.bundlepath) + if targetdir ~= "." then + _p(4,'CONFIGURATION_BUILD_DIR = "$(SYMROOT)";'); +diff -r 60bda91095e1 -r 5552b57a6b3e src/base/cmdline.lua +--- a/src/base/cmdline.lua Fri Aug 19 08:58:23 2011 -0400 ++++ b/src/base/cmdline.lua Tue Aug 23 23:23:54 2011 +0200 +@@ -71,6 +71,7 @@ + { "universal", "Mac OS X Universal, 32- and 64-bit" }, + { "universal32", "Mac OS X Universal, 32-bit only" }, + { "universal64", "Mac OS X Universal, 64-bit only" }, ++ { "ios", "iOS" }, + { "ps3", "Playstation 3 (experimental)" }, + { "xbox360", "Xbox 360 (experimental)" }, + } +diff -r 60bda91095e1 -r 5552b57a6b3e src/base/globals.lua +--- a/src/base/globals.lua Fri Aug 19 08:58:23 2011 -0400 ++++ b/src/base/globals.lua Tue Aug 23 23:23:54 2011 +0200 +@@ -38,6 +38,11 @@ + { + cfgsuffix = "univ64", + }, ++ iOS = ++ { ++ cfgsuffix = "ios", ++ iscrosscompiler = true, ++ }, + PS3 = + { + cfgsuffix = "ps3", diff --git a/premake/patches/premake.patches.txt b/premake/patches/premake.patches.txt new file mode 100755 index 000000000..308d7d4ed --- /dev/null +++ b/premake/patches/premake.patches.txt @@ -0,0 +1,26 @@ +The patches in this directory are targeted to the premake4 stable branch, based +on the date of these files and the repository. + +1. 709.patch: this patch corrects the linking order for generated GNU makefiles. + More information on this patch can be found at: + https://sourceforge.net/p/premake/bugs/279/ +2. iOS.patch: this patch adds a iOS as a platform option for premake, allowing + for potential iOS Xcode project generation. +3. 711.patch: this patch adds support for Xcode recognizing files added to + Xcode projects with the extensions of .bmp or .wav as resource files with + the respective file types of image and audio. This is needed to properly + bundle the Xcode-iOS resources with the app package. See the following for + more information: + https://sourceforge.net/p/premake/patches/165/ +4. 712.patch: this patch fixes an issue in Xcode that prevents post-build + commands from working for multiple configurations. This is why I had to have + debug and release configurations disabled for so long. They are now reenabled + and should be working fine. For more information: + https://sourceforge.net/p/premake/bugs/280/ +5. 713.patch: this patch allows custom source trees to be set in Xcode links + using variables similar to Visual Studio variables. This is necessary to + properly link to frameworks for iOS projects. For more information: + https://sourceforge.net/p/premake/patches/166/ + +The repository containing these changes can be found at: +https://bitbucket.org/gsocben/premake-stable-sdlgsoc2013 \ No newline at end of file diff --git a/premake/premake4.lua b/premake/premake4.lua new file mode 100755 index 000000000..9fedcdc18 --- /dev/null +++ b/premake/premake4.lua @@ -0,0 +1,482 @@ +-- Copyright (C) 1997-2011 Sam Lantinga +-- +-- This software is provided 'as-is', without any express or implied +-- warranty. In no event will the authors be held liable for any damages +-- arising from the use of this software. +-- +-- Permission is granted to anyone to use this software for any purpose, +-- including commercial applications, and to alter it and redistribute it +-- freely. +-- +-- Meta-build system using premake created and maintained by +-- Benjamin Henning + +--[[ +premake4.lua + + This script sets up the entire premake system. It's responsible for executing + all of the definition scripts for the SDL2 library and the entire test suite, + or demos for the iOS platform. It handles each specific platform and uses the + setup state to generate both the configuration header file needed to build + SDL2 and the premake lua script to generate the target project files. +]] + +-- string utility functions +dofile "util/sdl_string.lua" +-- utility file wrapper for some useful functions +dofile "util/sdl_file.lua" +-- system for defining SDL projects +dofile "util/sdl_projects.lua" +-- offers a utility function for finding dependencies specifically on windows +dofile "util/sdl_depends.lua" +-- system for generating a *config.h file used to build the SDL2 library +dofile "util/sdl_gen_config.lua" +-- functions to handle complicated dependency checks using CMake-esque functions +dofile "util/sdl_check_compile.lua" +-- a list of dependency functions for the SDL2 project and any other projects +dofile "util/sdl_dependency_checkers.lua" + +-- the following are various options for configuring the meta-build system +newoption { + trigger = "to", + value = "path", + description = "Set the base output directory for the generated and executed lua file." +} + +newoption { + trigger = "mingw", + description = "Runs the premake generation script targeted to MinGW." +} + +newoption { + trigger = "cygwin", + description = "Runs the premake generation script targeted to Cygwin." +} + +newoption { + trigger = "ios", + description = "Runs the premake generation script targeted to iOS." +} + +-- determine the localized destination path +local baseLoc = "./" +if _OPTIONS["to"] then + baseLoc = _OPTIONS["to"]:gsub("\\", "/") +end + +local deps = SDL_getDependencies() +for _,v in ipairs(deps) do + newoption { + trigger = v:lower(), + description = "Force on the dependency: " .. v + } +end + +-- clean action +if _ACTION == "clean" then + -- this is kept the way it is because premake's default method of cleaning the + -- build tree is not very good standalone, whereas the following correctly + -- cleans every build option + print("Cleaning the build environment...") + os.rmdir(baseLoc .. "/SDL2") + os.rmdir(baseLoc .. "/SDL2main") + os.rmdir(baseLoc .. "/SDL2test") + os.rmdir(baseLoc .. "/tests") + os.rmdir(baseLoc .. "/Demos") + os.rmdir(baseLoc .. "/ipch") -- sometimes shows up + os.remove(baseLoc .. "/SDL.sln") + os.remove(baseLoc .. "/SDL.suo") + os.remove(baseLoc .. "/SDL.v11.suo") + os.remove(baseLoc .. "/SDL.sdf") + os.remove(baseLoc .. "/SDL.ncb") + os.remove(baseLoc .. "/SDL-gen.lua") + os.remove(baseLoc .. "/SDL_config_premake.h") + os.remove(baseLoc .. "/Makefile") + os.rmdir(baseLoc .. "/SDL.xcworkspace") + os.exit() +end + +-- only run through standard execution if not in help mode +if _OPTIONS["help"] == nil then + -- load all of the project definitions + local results = os.matchfiles("projects/**.lua") + for _,dir in ipairs(results) do + dofile(dir) + end + + -- figure out which configuration template to use + local premakeConfigHeader = baseLoc .. "/SDL_config_premake.h" + -- minimal configuration is the default + local premakeTemplateHeader = "./config/SDL_config_minimal.template.h" + if SDL_getos() == "windows" or SDL_getos() == "mingw" then + premakeTemplateHeader = "./config/SDL_config_windows.template.h" + elseif SDL_getos() == "macosx" then + premakeTemplateHeader = "./config/SDL_config_macosx.template.h" + elseif SDL_getos() == "ios" then + premakeTemplateHeader = "./config/SDL_config_iphoneos.template.h" + elseif os.get() == "linux" then + premakeTemplateHeader = "./config/SDL_config_linux.template.h" + elseif SDL_getos() == "cygwin" then + premakeTemplateHeader = "./config/SDL_config_cygwin.template.h" + end + + local genFile = baseLoc .. "/SDL-gen.lua" + local file = fileopen(genFile, "wt") + print("Generating " .. genFile .. "...") + -- begin generating the config header file + startGeneration(premakeConfigHeader, premakeTemplateHeader) + + -- begin generating the actual premake script + file:print(0, "-- Premake script generated by Simple DirectMedia Layer meta-build script") + file:print(1, 'solution "SDL"') + local platforms = { } + local platformsIndexed = { } + for n,p in pairs(projects) do + if p.platforms and #p.platforms ~= 0 then + for k,v in pairs(p.platforms) do + platforms[v] = true + end + end + end + for n,v in pairs(platforms) do + platformsIndexed[#platformsIndexed + 1] = n + end + file:print(2, implode(platformsIndexed, 'platforms {', '"', '"', ', ', '}')) + file:print(2, 'configurations { "Debug", "Release" }') + for n,p in pairs(projects) do + if p.compat then + local proj = {} + if p.projectLocation ~= nil then + proj.location = p.projectLocation .. "/" .. p.name + else + proj.location = p.name .. "/" + end + proj.includedirs = { path.getrelative(baseLoc, + path.getdirectory(premakeConfigHeader)), + path.getrelative(baseLoc, "../include") } + proj.libdirs = { } + proj.files = { } + local links = { } + local dbgCopyTable = { } + local relCopyTable = { } + -- custom links that shouldn't exist... + -- (these should always happen before dependencies) + if p.customLinks ~= nil then + for k,lnk in pairs(p.customLinks) do + table.insert(links, lnk) + end + end + -- setup project dependencies + local dependencyLocs = { } + if p.projectDependencies ~= nil and #p.projectDependencies ~= 0 then + for k,projname in pairs(p.projectDependencies) do + local depproj = projects[projname] + -- validation that it exists and can be linked to + if depproj ~= nil and (depproj.kind == "SharedLib" or depproj.kind == "StaticLib") then + if depproj.kind == "SharedLib" then + local deplocation = nil + if depproj.projectLocation ~= nil then + deplocation = depproj.projectLocation .. "/" .. p.name + else + deplocation = depproj.name .. "/" + end + table.insert(dependencyLocs, { location = deplocation, name = projname }) + else -- static lib + -- we are now dependent on everything the static lib is dependent on + if depproj.customLinks ~= nil then + for k,lnk in pairs(depproj.customLinks) do + table.insert(links, lnk) + end + end + -- also include links from dependencies + for i,d in pairs(depproj.dependencyTree) do + if d.links then + for k,v in pairs(d.links) do + local propPath = v:gsub("\\", "/") + table.insert(links, propPath) + end + end + end + end + -- finally, depend on the project itself + table.insert(links, projname) + elseif depproj == nil then + print("Warning: Missing external dependency for project: ".. p.name .. + ". Be sure you setup project dependencies in a logical order.") + else + print("Warning: Cannot link " .. p.name .. " to second project " .. + projname .. " because the second project is not a library.") + end + end + end + -- iterate across all root directories, matching source directories + local dirs = createDirTable(p.sourcedir) + -- but first, handle any files specifically set in the project, rather than + -- its dependencies + -- register c and h files in this directory + if (p.files ~= nil and #p.files ~= 0) or (p.paths ~= nil and #p.paths ~= 0) then + -- handle all lists of files + if p.files ~= nil and #p.files ~= 0 then + for k,filepat in pairs(p.files) do + for k,f in pairs(os.matchfiles(p.sourcedir .. filepat)) do + table.insert(proj.files, path.getrelative(baseLoc, f)) + end + end + end -- end props files if + -- add all .c/.h files from each path + -- handle all related paths + if p.paths ~= nil and #p.paths ~= 0 then + for j,filepat in ipairs(p.paths) do + for k,f in pairs(os.matchfiles(p.sourcedir .. filepat .. "*.c")) do + table.insert(proj.files, path.getrelative(baseLoc, f)) + end + for k,f in pairs(os.matchfiles(p.sourcedir .. filepat .. "*.h")) do + table.insert(proj.files, path.getrelative(baseLoc, f)) + end + -- mac osx + for k,f in pairs(os.matchfiles(p.sourcedir .. filepat .. "*.m")) do + table.insert(proj.files, path.getrelative(baseLoc, f)) + end + end + end -- end of props paths if + end -- end of check for files/paths in main project + -- if this project has any configuration flags, add them to the current file + if p.config then + addConfig(p.config) + end + -- now, handle files and paths for dependencies + for i,props in ipairs(p.dependencyTree) do + if props.compat then + -- register c and h files in this directory + -- handle all lists of files + if props.files ~= nil and #props.files ~= 0 then + for k,filepat in pairs(props.files) do + for k,f in pairs(os.matchfiles(p.sourcedir .. filepat)) do + table.insert(proj.files, path.getrelative(baseLoc, f)) + end + end + end -- end props files if + -- add all .c/.h files from each path + -- handle all related paths + if props.paths ~= nil and #props.paths ~= 0 then + for j,filepat in ipairs(props.paths) do + for k,f in pairs(os.matchfiles(p.sourcedir .. filepat .. "*.c")) do + table.insert(proj.files, path.getrelative(baseLoc, f)) + end + for k,f in pairs(os.matchfiles(p.sourcedir .. filepat .. "*.h")) do + table.insert(proj.files, path.getrelative(baseLoc, f)) + end + -- mac osx + for k,f in pairs(os.matchfiles(p.sourcedir .. filepat .. "*.m")) do + table.insert(proj.files, path.getrelative(baseLoc, f)) + end + end + end -- end of props paths if + -- if this dependency has any special configuration flags, add 'em + if props.config then + addConfig(props.config) + end -- end of props config if check + end -- end check for compatibility + end -- end of props loop + --local debugConfig = configuration("Debug") + local debugConfig = {} + local releaseConfig = {} + debugConfig.defines = { "USING_PREMAKE_CONFIG_H", "_DEBUG" } + releaseConfig.defines = { "USING_PREMAKE_CONFIG_H", "NDEBUG" } + -- setup per-project defines + if p.defines ~= nil then + for k,def in pairs(p.defines) do + table.insert(debugConfig.defines, def) + table.insert(releaseConfig.defines, def) + end + end + debugConfig.buildoptions = { } + if SDL_getos() == "windows" then + table.insert(debugConfig.buildoptions, "/MDd") + end + debugConfig.linkoptions = { } + releaseConfig.buildoptions = {} + releaseConfig.linkoptions = {} + local baseBuildDir = "/Build" + if os.get() == "windows" then + baseBuildDir = "/Win32" + end + debugConfig.flags = { "Symbols" } + debugConfig.targetdir = proj.location .. baseBuildDir .. "/Debug" + releaseConfig.flags = { "OptimizeSpeed" } + releaseConfig.targetdir = proj.location .. baseBuildDir .. "/Release" + -- setup postbuild options + local dbgPostbuildcommands = { } + local relPostbuildcommands = { } + -- handle copying depended shared libraries to correct folders + if os.get() == "windows" then + for k,deploc in pairs(dependencyLocs) do + table.insert(dbgCopyTable, { src = deploc.location .. baseBuildDir .. "/Debug/" .. deploc.name .. ".dll", + dst = debugConfig.targetdir .. "/" .. deploc.name .. ".dll" }) + table.insert(relCopyTable, { src = deploc.location .. baseBuildDir .. "/Release/" .. deploc.name .. ".dll", + dst = releaseConfig.targetdir .. "/" .. deploc.name .. ".dll" }) + end + end + if p.copy ~= nil then + for k,file in pairs(p.copy) do + -- the following builds relative paths native to the current system for copying, other + -- than the copy command itself, this is essentially cross-platform for paths + + -- all custom copies should be relative to the current working directory + table.insert(dbgCopyTable, { src = path.getrelative(baseLoc, p.sourcedir .. "/" .. file), dst = debugConfig.targetdir .. "/" .. file }) + table.insert(relCopyTable, { src = path.getrelative(baseLoc, p.sourcedir .. "/" .. file), dst = releaseConfig.targetdir .. "/" .. file }) + end + end + for k,file in pairs(dbgCopyTable) do + -- all copies should be relative to project location, based on platform + local relLocation = "./" + --if os.get() == "windows" then + relLocation = proj.location + --end + local fromPath = "./" .. path.getrelative(relLocation, file.src) + local toPath = "./" .. path.getrelative(relLocation, file.dst) + local toPathParent = path.getdirectory(toPath) + local copyCommand = "cp" + local destCheck = "if [ ! -d \\\"" .. toPathParent .. "\\\" ]; then mkdir -p \\\"" .. toPathParent .. "\\\"; fi" + if SDL_getos() ~= "windows" and fromPath:find("*") ~= nil then + -- to path must be a directory for * copies + toPath = path.getdirectory(toPath) + end + if SDL_getos() == "windows" then + fromPath = path.translate(fromPath, "/"):gsub("/", "\\\\") + toPath = path.translate(toPath, "/"):gsub("/", "\\\\") + toPathParent = path.translate(toPathParent, "/"):gsub("/", "\\\\") + copyCommand = "copy" + destCheck = "if not exist \\\"" .. toPathParent .. "\\\" ( mkdir \\\"" .. toPathParent .. "\\\" )" + else + fromPath = path.translate(fromPath, nil):gsub("\\", "/") + toPath = path.translate(toPath, nil):gsub("\\", "/") + end + -- command will check for destination directory to exist and, if it doesn't, + -- it will make the directory and then copy over any assets + local quotedFromPath = fromPath + if SDL_getos() == "windows" or fromPath:find("*") == nil then + quotedFromPath = '\\"' .. quotedFromPath .. '\\"' + end + table.insert(dbgPostbuildcommands, destCheck) + table.insert(dbgPostbuildcommands, + copyCommand .. " " .. + quotedFromPath .. " \\\"" .. + toPath .. "\\\"") + end + for k,file in pairs(relCopyTable) do + -- all copies should be relative to project location, based on platform + local relLocation = "./" + relLocation = proj.location + local fromPath = "./" .. path.getrelative(relLocation, file.src) + local toPath = "./" .. path.getrelative(relLocation, file.dst) + local toPathParent = path.getdirectory(toPath) + local copyCommand = "cp" + local destCheck = "if [ ! -d \\\"" .. toPathParent .. "\\\" ]; then mkdir -p \\\"" .. toPathParent .. "\\\"; fi" + if SDL_getos() ~= "windows" and fromPath:find("*") ~= nil then + -- to path must be a directory for * copies + toPath = path.getdirectory(toPath) + end + if SDL_getos() == "windows" then + fromPath = path.translate(fromPath, "/"):gsub("/", "\\\\") + toPath = path.translate(toPath, "/"):gsub("/", "\\\\") + toPathParent = path.translate(toPathParent, "/"):gsub("/", "\\\\") + copyCommand = "copy" + destCheck = "if not exist \\\"" .. toPathParent .. "\\\" ( mkdir \\\"" .. toPathParent .. "\\\" )" + else + fromPath = path.translate(fromPath, nil):gsub("\\", "/") + toPath = path.translate(toPath, nil):gsub("\\", "/") + end + -- command will check for destination directory to exist and, if it doesn't, + -- it will make the directory and then copy over any assets + local quotedFromPath = fromPath + if SDL_getos() == "windows" or fromPath:find("*") == nil then + quotedFromPath = '\\"' .. quotedFromPath .. '\\"' + end + table.insert(relPostbuildcommands, destCheck) + table.insert(relPostbuildcommands, + copyCommand .. " " .. + quotedFromPath .. " \\\"" .. + toPath .. "\\\"") + end + debugConfig.postbuildcommands = dbgPostbuildcommands + debugConfig.links = links + releaseConfig.postbuildcommands = relPostbuildcommands + releaseConfig.links = links -- release links? + for i,d in pairs(p.dependencyTree) do + if d.includes then + for k,v in pairs(d.includes) do + local propPath = v:gsub("\\", "/") + proj.includedirs[propPath] = propPath + end + end + if d.libs then + for k,v in pairs(d.libs) do + local propPath = v:gsub("\\", "/") + proj.libdirs[propPath] = propPath + end + end + if d.links then + for k,v in pairs(d.links) do + local propPath = v:gsub("\\", "/") + debugConfig.links[#debugConfig.links + 1] = propPath + end + end + end + if #proj.files > 0 then + file:print(1, 'project "' .. p.name .. '"') + file:print(2, 'targetname "' .. p.name .. '"') + -- note: commented out because I think this hack is unnecessary + --if iOSMode and p.kind == "ConsoleApp" then + -- hack for iOS where we cannot build "tools"/ConsoleApps in + -- Xcode for iOS, so we convert them over to WindowedApps + -- p.kind = "WindowedApp" + --end + file:print(2, 'kind "' .. p.kind .. '"') + file:print(2, 'language "' .. p.language .. '"') + file:print(2, 'location "' .. proj.location .. '"') + file:print(2, 'flags { "NoExceptions" }') -- NoRTTI + file:print(2, 'buildoptions { }')--"/GS-" }') + file:print(2, implode(proj.includedirs, 'includedirs {', '"', '"', ', ', '}')) + file:print(2, implode(proj.libdirs, 'libdirs {', '"', '"', ', ', '}')) + file:print(2, implode(proj.files, 'files {', '"', '"', ', ', '}')) + -- debug configuration + file:print(2, 'configuration "Debug"') + file:print(3, 'targetdir "' .. debugConfig.targetdir .. '"') + -- debug dir is relative to the solution's location + file:print(3, 'debugdir "' .. debugConfig.targetdir .. '"') + file:print(3, implode(debugConfig.defines, 'defines {', '"', '"', ', ', '}')) + file:print(3, implode(debugConfig.links, "links {", '"', '"', ', ', "}")) + if SDL_getos() == "mingw" then + -- static runtime + file:print(3, 'linkoptions { "-lmingw32 -static-libgcc" }') + end + if SDL_getos() == "cygwin" then + file:print(3, 'linkoptions { "-static-libgcc" }') + end + file:print(3, implode(debugConfig.flags, "flags {", '"', '"', ', ', "}")) + file:print(3, implode(debugConfig.postbuildcommands, "postbuildcommands {", '"', '"', ', ', "}")) + -- release configuration + file:print(2, 'configuration "Release"') + file:print(3, 'targetdir "' .. releaseConfig.targetdir .. '"') + -- debug dir is relative to the solution's location + file:print(3, 'debugdir "' .. releaseConfig.targetdir .. '"') + file:print(3, implode(releaseConfig.defines, 'defines {', '"', '"', ', ', '}')) + file:print(3, implode(releaseConfig.links, "links {", '"', '"', ', ', "}")) + if SDL_getos() == "mingw" then + -- static runtime + file:print(3, 'linkoptions { "-lmingw32 -static-libgcc" }') + end + file:print(3, implode(releaseConfig.flags, "flags {", '"', '"', ', ', "}")) + file:print(3, implode(releaseConfig.postbuildcommands, "postbuildcommands {", '"', '"', ', ', "}")) + end -- end check for valid project (files to build) + end -- end compatibility check for projects + end -- end for loop for projects + + endGeneration() -- finish generating the config header file + file:close() + + -- generation is over, now execute the generated file, setup the premake + -- solution, and let premake execute the action and generate the project files + dofile(genFile) +end -- end check for not being in help mode \ No newline at end of file diff --git a/premake/projects/SDL2.lua b/premake/projects/SDL2.lua new file mode 100755 index 000000000..56dee8e21 --- /dev/null +++ b/premake/projects/SDL2.lua @@ -0,0 +1,404 @@ +-- Copyright (C) 1997-2011 Sam Lantinga +-- +-- This software is provided 'as-is', without any express or implied +-- warranty. In no event will the authors be held liable for any damages +-- arising from the use of this software. +-- +-- Permission is granted to anyone to use this software for any purpose, +-- including commercial applications, and to alter it and redistribute it +-- freely. +-- +-- Meta-build system using premake created and maintained by +-- Benjamin Henning + +--[[ +SDL2.lua + + This file provides the project definition for the entire SDL2 library, on all + platforms supported by the meta-build system. That includes Windows, MinGW, + Cygwin, Mac OS X, iOS, and Linux. This project is responsible for setting up + the source trees and the complicated dependencies required to build the + final SDL2 library. In order to simplify this process, the library is split + into several different segments. Each segment focuses on a different + dependency and series of configurations which are thrown into the generated + config header file, used to build this project. +]] + +SDL_project "SDL2" + SDL_isos "windows|mingw" -- all other bindings should be a shared library + SDL_kind "SharedLib" + SDL_isos "macosx|ios" -- macosx employs a static linking + SDL_kind "StaticLib" + -- the way premake generates project dependencies and how that affects linkage + -- makes it difficult to use shared libraries on Linux. Cygwin has issues + -- binding to GetProcAddress, so a static library is an easy fix. + SDL_isos "linux|cygwin" + SDL_kind "StaticLib" + + SDL_language "C++" + SDL_sourcedir "../src" + -- primary platforms + SDL_isos "ios" + SDL_platforms { "iOS" } + SDL_isnotos "ios" + SDL_platforms { "native" } + -- additional platforms + SDL_isos "macosx" + SDL_platforms { "universal" } + SDL_isos "windows|mingw" + SDL_defines { "_WINDOWS" } + + -- Following is the dependency tree for SDL2 + -- (no SDL_os call means platform-independent) + + -- The core and minimal of the SDL2 library. This will not quite build + -- standalone, but it's doable with a bit of tweaking to build this using the + -- minimal configuration header. This is a good start to adding SDL support to + -- new platforms. + SDL_config + { + ["SDL_AUDIO_DRIVER_DISK"] = 1, + ["SDL_AUDIO_DRIVER_DUMMY"] = 1, + ["SDL_VIDEO_DRIVER_DUMMY"] = 1 + } + SDL_paths + { + "/", + "/atomic/", + "/audio/", + "/audio/disk/", + "/audio/dummy/", + "/cpuinfo/", + "/events/", + "/file/", + "/haptic/", + "/joystick/", + "/power/", + "/render/", + "/render/software/", + "/stdlib/", + "/thread/", + "/timer/", + "/video/", + "/video/dummy/" + } + + -- SDL2 on Windows + SDL_dependency "windows" + SDL_os "windows|mingw" + SDL_links { "imm32", "oleaut32", "winmm", "version" } + -- these are the links that Visual Studio includes by default + SDL_links { "kernel32", "user32", "gdi32", "winspool", + "comdlg32", "advapi32", "shell32", "ole32", + "oleaut32", "uuid", "odbc32", "odbccp32" } + SDL_config + { + ["SDL_LOADSO_WINDOWS"] = 1, + ["SDL_THREAD_WINDOWS"] = 1, + ["SDL_TIMER_WINDOWS"] = 1, + ["SDL_VIDEO_DRIVER_WINDOWS"] = 1, + ["SDL_POWER_WINDOWS"] = 1, + ["SDL_AUDIO_DRIVER_WINMM"] = 1, + ["SDL_FILESYSTEM_WINDOWS"] = 1 + } + SDL_paths + { + "/audio/winmm/", + "/core/windows/", + "/libm/", + "/loadso/windows/", + "/power/windows/", + "/thread/windows/", + "/timer/windows/", + "/video/windows/", + "/filesystem/windows/" + } + SDL_files + { + -- these files have to be specified uniquely to avoid double + -- and incorrect linking + "/thread/generic/SDL_syscond.c", + "/thread/generic/SDL_sysmutex_c.h" + } + + -- DirectX dependency + SDL_dependency "directx" + SDL_os "windows|mingw" + SDL_depfunc "DirectX" + SDL_config + { + ["SDL_AUDIO_DRIVER_DSOUND"] = 1, + ["SDL_AUDIO_DRIVER_XAUDIO2"] = 1, + ["SDL_JOYSTICK_DINPUT"] = 1, + ["SDL_HAPTIC_DINPUT"] = 1, + ["SDL_VIDEO_RENDER_D3D"] = 1 + } + SDL_paths + { + "/audio/directsound/", + "/audio/xaudio2/", + "/render/direct3d/", + -- these two depend on Xinput + "/haptic/windows/", + "/joystick/windows/", + } + -- in case DirectX was not found + SDL_dependency "notdirectx" + SDL_os "windows|mingw" + SDL_notdepfunc "DirectX" + SDL_config + { + -- enable dummy systems (same as disabling them) + ["SDL_HAPTIC_DUMMY"] = 1, + ["SDL_JOYSTICK_DUMMY"] = 1 + } + SDL_paths + { + -- since we don't have Xinput + "/haptic/dummy/", + "/joystick/dummy/", + } + + -- OpenGL dependency + SDL_dependency "opengl" + SDL_depfunc "OpenGL" + SDL_config + { + ["SDL_VIDEO_OPENGL"] = 1, + ["SDL_VIDEO_RENDER_OGL"] = 1 + } + SDL_paths { "/render/opengl/" } + -- WGL dependency for OpenGL on Windows + SDL_dependency "opengl-windows" + SDL_os "windows|mingw" + SDL_depfunc "OpenGL" + SDL_config { ["SDL_VIDEO_OPENGL_WGL"] = 1 } + -- GLX dependency for OpenGL on Linux + SDL_dependency "opengl-linux" + SDL_os "linux" + SDL_depfunc "OpenGL" + SDL_config { ["SDL_VIDEO_OPENGL_GLX"] = 1 } + + -- SDL2 on Mac OS X + SDL_dependency "macosx" + SDL_os "macosx" + SDL_config + { + ["SDL_AUDIO_DRIVER_COREAUDIO"] = 1, + ["SDL_JOYSTICK_IOKIT"] = 1, + ["SDL_HAPTIC_IOKIT"] = 1, + ["SDL_LOADSO_DLOPEN"] = 1, + ["SDL_THREAD_PTHREAD"] = 1, + ["SDL_THREAD_PTHREAD_RECURSIVE_MUTEX"] = 1, + ["SDL_TIMER_UNIX"] = 1, + ["SDL_VIDEO_DRIVER_COCOA"] = 1, + ["SDL_POWER_MACOSX"] = 1, + ["SDL_FILESYSTEM_COCOA"] = 1 + } + SDL_paths + { + "/audio/coreaudio/", + "/file/cocoa/", + "/haptic/darwin/", + "/joystick/darwin/", + "/loadso/dlopen/", + "/power/macosx/", + "/render/opengl/", + "/thread/pthread/", + "/timer/unix/", + "/video/cocoa/", + "/video/x11/", + "/filesystem/cocoa/" + } + SDL_links + { + "AudioToolbox.framework", + "AudioUnit.framework", + "Cocoa.framework", + "CoreAudio.framework", + "IOKit.framework", + "Carbon.framework", + "ForceFeedback.framework", + "CoreFoundation.framework" + } + + -- Linux dependency: DLOpen + SDL_dependency "linux-dlopen" + SDL_os "linux" + SDL_depfunc "DLOpen" + SDL_paths { "/loadso/dlopen/" } + SDL_config { ["SDL_LOADSO_DLOPEN"] = 1 } + -- Linux dependency: ALSA + SDL_dependency "linux-alsa" + SDL_os "linux" + SDL_depfunc "ALSA" + SDL_paths { "/audio/alsa/" } + SDL_config + { + ["SDL_AUDIO_DRIVER_ALSA"] = 1, + ["SDL_AUDIO_DRIVER_ALSA_DYNAMIC"] = '"libasound.so"' + } + -- Linux dependency: PulseAudio + SDL_dependency "linux-pulseaudio" + SDL_os "linux" + SDL_depfunc "PulseAudio" + SDL_paths { "/audio/pulseaudio/" } + SDL_config + { + ["SDL_AUDIO_DRIVER_PULSEAUDIO"] = 1, + ["SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC"] = '"libpulse-simple.so"' + } + -- Linux dependency: ESD + SDL_dependency "linux-esd" + SDL_os "linux" + SDL_depfunc "ESD" + SDL_paths { "/audio/esd/" } + SDL_config + { + ["SDL_AUDIO_DRIVER_ESD"] = 1, + ["SDL_AUDIO_DRIVER_ESD_DYNAMIC"] = '"libesd.so"' + } + -- Linux dependency: NAS + SDL_dependency "linux-nas" + SDL_os "linux" + SDL_depfunc "NAS" + SDL_paths { "/audio/nas/" } + SDL_config + { + ["SDL_AUDIO_DRIVER_NAS"] = 1, + ["SDL_AUDIO_DRIVER_NAS_DYNAMIC"] = '"libaudio.so"' + } + -- Linux dependency: OSS + SDL_dependency "linux-oss" + SDL_os "linux" + SDL_depfunc "OSS" + SDL_paths { "/audio/dsp/" } + SDL_config { ["SDL_AUDIO_DRIVER_OSS"] = 1 } + -- Linux dependency: X11 + SDL_dependency "linux-x11" + SDL_os "linux" + SDL_depfunc "X11" + SDL_paths { "/video/x11/" } + SDL_config + { + ["SDL_VIDEO_DRIVER_X11"] = 1, + ["SDL_VIDEO_DRIVER_X11_DYNAMIC"] = '"libX11.so"', + ["SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT"] = '"libXext.so"', + ["SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR"] = '"libXcursor.so"', + ["SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA"] = '"libXinerama.so"', + ["SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2"] = '"libXi.so"', + ["SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR"] = '"libXrandr.so"', + ["SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS"] = '"libXss.so"', + ["SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE"] = '"libXxf86vm.so"', + ["SDL_VIDEO_DRIVER_X11_XCURSOR"] = 1, + ["SDL_VIDEO_DRIVER_X11_XINERAMA"] = 1, + ["SDL_VIDEO_DRIVER_X11_XINPUT2"] = 1, + ["SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH"] = 1, + ["SDL_VIDEO_DRIVER_X11_XRANDR"] = 1, + ["SDL_VIDEO_DRIVER_X11_XSCRNSAVER"] = 1, + ["SDL_VIDEO_DRIVER_X11_XSHAPE"] = 1, + ["SDL_VIDEO_DRIVER_X11_XVIDMODE"] = 1, + ["SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS"] = 1, + ["SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY"] = 1, + ["SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM"] = 1 + } + -- SDL2 on Linux + SDL_dependency "linux" + SDL_os "linux" + SDL_depfunc "DBus" + SDL_config + { + ["SDL_INPUT_LINUXEV"] = 1, + ["SDL_JOYSTICK_LINUX"] = 1, + ["SDL_HAPTIC_LINUX"] = 1, + ["SDL_THREAD_PTHREAD"] = 1, + ["SDL_THREAD_PTHREAD_RECURSIVE_MUTEX"] = 1, + ["SDL_TIMER_UNIX"] = 1, + ["SDL_POWER_LINUX"] = 1, + ["SDL_FILESYSTEM_UNIX"] = 1, + } + SDL_paths + { + "/haptic/linux/", + "/joystick/linux/", + "/power/linux/", + "/thread/pthread/", + "/timer/unix/", + "/filesystem/unix/" + } + SDL_links + { + "m", + "pthread", + "rt" + } + + -- SDL2 on Cygwin (not quite working yet) + SDL_dependency "cygwin" + SDL_os "cygwin" + SDL_config + { + ['SDL_JOYSTICK_DISABLED'] = 1, + ['SDL_HAPTIC_DISABLED'] = 1, + ['SDL_LOADSO_DLOPEN'] = 1, + ['SDL_THREAD_PTHREAD'] = 1, + ['SDL_THREAD_PTHREAD_RECURSIVE_MUTEX'] = 1, + ['SDL_TIMER_UNIX'] = 1, + ['SDL_FILESYSTEM_UNIX'] = 1, + ['SDL_POWER_LINUX'] = 1 + } + SDL_paths + { + "/loadso/dlopen/", + "/power/linux/", + "/render/opengl/", + "/thread/pthread/", + "/timer/unix/", + "/filesystem/unix/", + "/libm/" + } + + -- SDL2 on iOS + SDL_dependency "iphoneos" + SDL_os "ios" + SDL_config + { + ["SDL_AUDIO_DRIVER_COREAUDIO"] = 1, + ["SDL_JOYSTICK_DISABLED"] = 0, + ["SDL_HAPTIC_DISABLED"] = 1, + ["SDL_LOADSO_DISABLED"] = 1, + ["SDL_THREAD_PTHREAD"] = 1, + ["SDL_THREAD_PTHREAD_RECURSIVE_MUTEX"] = 1, + ["SDL_TIMER_UNIX"] = 1, + ["SDL_VIDEO_DRIVER_UIKIT"] = 1, + ["SDL_VIDEO_OPENGL_ES"] = 1, + ["SDL_VIDEO_RENDER_OGL_ES"] = 1, + ["SDL_VIDEO_RENDER_OGL_ES2"] = 1, + ["SDL_POWER_UIKIT"] = 1, + ["SDL_IPHONE_KEYBOARD"] = 1, + ["SDL_FILESYSTEM_COCOA"] = 1 + } + SDL_paths + { + "/audio/coreaudio/", + "/file/cocoa/", + "/joystick/iphoneos/", + "/loadso/dlopen/", + "/power/uikit/", + "/render/opengles/", + "/render/opengles2/", + "/thread/pthread/", + "/timer/unix/", + "/video/uikit/", + "/filesystem/cocoa/" + } + SDL_links + { + "$(SDKROOT)/AudioToolbox.framework", + "$(SDKROOT)/QuartzCore.framework", + "$(SDKROOT)/OpenGLES.framework", + "$(SDKROOT)/CoreGraphics.framework", + "$(SDKROOT)/UIKit.framework", + "$(SDKROOT)/Foundation.framework", + "$(SDKROOT)/CoreAudio.framework" + } \ No newline at end of file diff --git a/premake/projects/SDL2main.lua b/premake/projects/SDL2main.lua new file mode 100755 index 000000000..f5c556f1c --- /dev/null +++ b/premake/projects/SDL2main.lua @@ -0,0 +1,31 @@ +-- Copyright (C) 1997-2011 Sam Lantinga +-- +-- This software is provided 'as-is', without any express or implied +-- warranty. In no event will the authors be held liable for any damages +-- arising from the use of this software. +-- +-- Permission is granted to anyone to use this software for any purpose, +-- including commercial applications, and to alter it and redistribute it +-- freely. +-- +-- Meta-build system using premake created and maintained by +-- Benjamin Henning + +--[[ +SDL2main.lua + + This file defines the SDL2main project which builds the SDL2main static + library for Windows and Mac. This project is primarily for everything but + Linux. +]] + +SDL_project "SDL2main" + SDL_kind "StaticLib" + SDL_language "C" + SDL_sourcedir "../src" + SDL_dependency "windows" + SDL_os "windows|mingw" + SDL_paths { "/main/windows/" } + SDL_dependency "macosx or ios" + SDL_os "macosx|ios|cygwin" + SDL_paths { "/main/dummy/" } \ No newline at end of file diff --git a/premake/projects/SDL2test.lua b/premake/projects/SDL2test.lua new file mode 100755 index 000000000..f2d9c2b56 --- /dev/null +++ b/premake/projects/SDL2test.lua @@ -0,0 +1,28 @@ +-- Copyright (C) 1997-2011 Sam Lantinga +-- +-- This software is provided 'as-is', without any express or implied +-- warranty. In no event will the authors be held liable for any damages +-- arising from the use of this software. +-- +-- Permission is granted to anyone to use this software for any purpose, +-- including commercial applications, and to alter it and redistribute it +-- freely. +-- +-- Meta-build system using premake created and maintained by +-- Benjamin Henning + +--[[ +SDL2test.lua + + This file defines the SDL2test library. It depends on the SDL2main and SDL2 + projects. This library contains a series of test functions used by many of the + other test projects, so it is one of the main dependencies for much of the + test suite. +]] + +SDL_project "SDL2test" + SDL_kind "StaticLib" + SDL_language "C" + SDL_sourcedir "../src" + SDL_projectDependencies { "SDL2main", "SDL2" } + SDL_paths { "/test/" } \ No newline at end of file diff --git a/premake/projects/accelerometer.lua b/premake/projects/accelerometer.lua new file mode 100755 index 000000000..bef7942c6 --- /dev/null +++ b/premake/projects/accelerometer.lua @@ -0,0 +1,28 @@ +-- Copyright (C) 1997-2011 Sam Lantinga +-- +-- This software is provided 'as-is', without any express or implied +-- warranty. In no event will the authors be held liable for any damages +-- arising from the use of this software. +-- +-- Permission is granted to anyone to use this software for any purpose, +-- including commercial applications, and to alter it and redistribute it +-- freely. +-- +-- Meta-build system using premake created and maintained by +-- Benjamin Henning + +--[[ +accelerometer.lua + + This file defines the accelerometer demo project for iOS. This project is only + compatible on iOS and depends on SDL2. It is a windowed application. +]] + +SDL_project "accelerometer" + SDL_kind "WindowedApp" + SDL_os "ios" + SDL_language "C" + SDL_sourcedir "../Xcode-iOS/Demos" + SDL_projectLocation "Demos" + SDL_projectDependencies { "SDL2" } + SDL_files { "/src/common.*", "/src/accelerometer.*", "/Info.plist", "/data/ship.bmp", "/data/space.bmp" } \ No newline at end of file diff --git a/premake/projects/checkkeys.lua b/premake/projects/checkkeys.lua new file mode 100755 index 000000000..a2740ed2c --- /dev/null +++ b/premake/projects/checkkeys.lua @@ -0,0 +1,28 @@ +-- Copyright (C) 1997-2011 Sam Lantinga +-- +-- This software is provided 'as-is', without any express or implied +-- warranty. In no event will the authors be held liable for any damages +-- arising from the use of this software. +-- +-- Permission is granted to anyone to use this software for any purpose, +-- including commercial applications, and to alter it and redistribute it +-- freely. +-- +-- Meta-build system using premake created and maintained by +-- Benjamin Henning + +--[[ +checkkeys.lua + + This file defines the checkkeys test application. This application will not be + builts on iOS or Cygwin. It depends on the SDL2 and SDL2main projects. +]] + +SDL_project "checkkeys" + SDL_kind "ConsoleApp" + SDL_notos "ios|cygwin" + SDL_language "C" + SDL_sourcedir "../test" + SDL_projectLocation "tests" + SDL_projectDependencies { "SDL2main", "SDL2" } + SDL_files { "/checkkeys.*" } \ No newline at end of file diff --git a/premake/projects/fireworks.lua b/premake/projects/fireworks.lua new file mode 100755 index 000000000..68dc0ce53 --- /dev/null +++ b/premake/projects/fireworks.lua @@ -0,0 +1,28 @@ +-- Copyright (C) 1997-2011 Sam Lantinga +-- +-- This software is provided 'as-is', without any express or implied +-- warranty. In no event will the authors be held liable for any damages +-- arising from the use of this software. +-- +-- Permission is granted to anyone to use this software for any purpose, +-- including commercial applications, and to alter it and redistribute it +-- freely. +-- +-- Meta-build system using premake created and maintained by +-- Benjamin Henning + +--[[ +fireworks.lua + + This file defines the fireworks demo project for iOS. This project is only + compatible on iOS and depends on SDL2. It is a windowed application. +]] + +SDL_project "fireworks" + SDL_kind "WindowedApp" + SDL_os "ios" + SDL_language "C" + SDL_sourcedir "../Xcode-iOS/Demos" + SDL_projectLocation "Demos" + SDL_projectDependencies { "SDL2" } + SDL_files { "/src/common.*", "/src/fireworks.*", "/Info.plist", "/data/stroke.bmp" } \ No newline at end of file diff --git a/premake/projects/happy.lua b/premake/projects/happy.lua new file mode 100755 index 000000000..ca9bc319a --- /dev/null +++ b/premake/projects/happy.lua @@ -0,0 +1,28 @@ +-- Copyright (C) 1997-2011 Sam Lantinga +-- +-- This software is provided 'as-is', without any express or implied +-- warranty. In no event will the authors be held liable for any damages +-- arising from the use of this software. +-- +-- Permission is granted to anyone to use this software for any purpose, +-- including commercial applications, and to alter it and redistribute it +-- freely. +-- +-- Meta-build system using premake created and maintained by +-- Benjamin Henning + +--[[ +happy.lua + + This file defines the happy demo project for iOS. This project is only + compatible on iOS and depends on SDL2. It is a windowed application. +]] + +SDL_project "happy" + SDL_kind "WindowedApp" + SDL_os "ios" + SDL_language "C" + SDL_sourcedir "../Xcode-iOS/Demos" + SDL_projectLocation "Demos" + SDL_projectDependencies { "SDL2" } + SDL_files { "/src/common.*", "/src/happy.*", "/Info.plist", "/data/icon.bmp" } \ No newline at end of file diff --git a/premake/projects/keyboard.lua b/premake/projects/keyboard.lua new file mode 100755 index 000000000..4dc6ba827 --- /dev/null +++ b/premake/projects/keyboard.lua @@ -0,0 +1,28 @@ +-- Copyright (C) 1997-2011 Sam Lantinga +-- +-- This software is provided 'as-is', without any express or implied +-- warranty. In no event will the authors be held liable for any damages +-- arising from the use of this software. +-- +-- Permission is granted to anyone to use this software for any purpose, +-- including commercial applications, and to alter it and redistribute it +-- freely. +-- +-- Meta-build system using premake created and maintained by +-- Benjamin Henning + +--[[ +keyboard.lua + + This file defines the keyboard demo project for iOS. This project is only + compatible on iOS and depends on SDL2. It is a windowed application. +]] + +SDL_project "keyboard" + SDL_kind "WindowedApp" + SDL_os "ios" + SDL_language "C" + SDL_sourcedir "../Xcode-iOS/Demos" + SDL_projectLocation "Demos" + SDL_projectDependencies { "SDL2" } + SDL_files { "/src/common.*", "/src/keyboard.*", "/Info.plist", "/data/bitmapfont/kromasky_16x16.bmp" } \ No newline at end of file diff --git a/premake/projects/loopwave.lua b/premake/projects/loopwave.lua new file mode 100755 index 000000000..1ca1f2da0 --- /dev/null +++ b/premake/projects/loopwave.lua @@ -0,0 +1,30 @@ +-- Copyright (C) 1997-2011 Sam Lantinga +-- +-- This software is provided 'as-is', without any express or implied +-- warranty. In no event will the authors be held liable for any damages +-- arising from the use of this software. +-- +-- Permission is granted to anyone to use this software for any purpose, +-- including commercial applications, and to alter it and redistribute it +-- freely. +-- +-- Meta-build system using premake created and maintained by +-- Benjamin Henning + +--[[ +loopwave.lua + + This file defines the loopwave test application. This project will not build + on iOS or Cygwin. It depends on the SDL2 and SDL2main projects. +]] + +SDL_project "loopwave" + SDL_kind "ConsoleApp" + SDL_notos "ios|cygwin" + SDL_language "C" + SDL_sourcedir "../test" + SDL_projectLocation "tests" + -- a list of items to copy from the sourcedir to the destination + SDL_copy { "sample.wav" } + SDL_projectDependencies { "SDL2main", "SDL2" } + SDL_files { "/loopwave.*" } \ No newline at end of file diff --git a/premake/projects/mixer.lua b/premake/projects/mixer.lua new file mode 100755 index 000000000..cb146a5e6 --- /dev/null +++ b/premake/projects/mixer.lua @@ -0,0 +1,30 @@ +-- Copyright (C) 1997-2011 Sam Lantinga +-- +-- This software is provided 'as-is', without any express or implied +-- warranty. In no event will the authors be held liable for any damages +-- arising from the use of this software. +-- +-- Permission is granted to anyone to use this software for any purpose, +-- including commercial applications, and to alter it and redistribute it +-- freely. +-- +-- Meta-build system using premake created and maintained by +-- Benjamin Henning + +--[[ +mixer.lua + + This file defines the mixer demo project for iOS. This project is only + compatible on iOS and depends on SDL2. It is a windowed application. +]] + +SDL_project "mixer" + SDL_kind "WindowedApp" + SDL_os "ios" + SDL_language "C" + SDL_sourcedir "../Xcode-iOS/Demos" + SDL_projectLocation "Demos" + SDL_projectDependencies { "SDL2" } + SDL_files { "/src/common.*", "/src/mixer.*", "/Info.plist", + "/data/drums/ds_kick_big_amb.wav", "/data/drums/ds_brush_snare.wav", + "/data/drums/ds_loose_skin_mute.wav", "/data/drums/ds_china.wav" } \ No newline at end of file diff --git a/premake/projects/rectangles.lua b/premake/projects/rectangles.lua new file mode 100755 index 000000000..200ee4bd6 --- /dev/null +++ b/premake/projects/rectangles.lua @@ -0,0 +1,28 @@ +-- Copyright (C) 1997-2011 Sam Lantinga +-- +-- This software is provided 'as-is', without any express or implied +-- warranty. In no event will the authors be held liable for any damages +-- arising from the use of this software. +-- +-- Permission is granted to anyone to use this software for any purpose, +-- including commercial applications, and to alter it and redistribute it +-- freely. +-- +-- Meta-build system using premake created and maintained by +-- Benjamin Henning + +--[[ +rectangles.lua + + This file defines the rectangles demo project for iOS. This project is only + compatible on iOS and depends on SDL2. It is a windowed application. +]] + +SDL_project "rectangles" + SDL_kind "WindowedApp" + SDL_os "ios" + SDL_language "C" + SDL_sourcedir "../Xcode-iOS/Demos" + SDL_projectLocation "Demos" + SDL_projectDependencies { "SDL2" } + SDL_files { "/src/common.*", "/src/rectangles.*", "/Info.plist", } \ No newline at end of file diff --git a/premake/projects/testatomic.lua b/premake/projects/testatomic.lua new file mode 100755 index 000000000..ac6bff99a --- /dev/null +++ b/premake/projects/testatomic.lua @@ -0,0 +1,28 @@ +-- Copyright (C) 1997-2011 Sam Lantinga +-- +-- This software is provided 'as-is', without any express or implied +-- warranty. In no event will the authors be held liable for any damages +-- arising from the use of this software. +-- +-- Permission is granted to anyone to use this software for any purpose, +-- including commercial applications, and to alter it and redistribute it +-- freely. +-- +-- Meta-build system using premake created and maintained by +-- Benjamin Henning + +--[[ +testatomic.lua + + This file defines the testatomic test project. It depends on the SDL2main and + SDL2 projects. It will not build on iOS. +]] + +SDL_project "testatomic" + SDL_kind "ConsoleApp" + SDL_notos "ios" + SDL_language "C" + SDL_sourcedir "../test" + SDL_projectLocation "tests" + SDL_projectDependencies { "SDL2main", "SDL2" } + SDL_files { "/testatomic.*" } \ No newline at end of file diff --git a/premake/projects/testaudioinfo.lua b/premake/projects/testaudioinfo.lua new file mode 100755 index 000000000..a0e8a66c6 --- /dev/null +++ b/premake/projects/testaudioinfo.lua @@ -0,0 +1,28 @@ +-- Copyright (C) 1997-2011 Sam Lantinga +-- +-- This software is provided 'as-is', without any express or implied +-- warranty. In no event will the authors be held liable for any damages +-- arising from the use of this software. +-- +-- Permission is granted to anyone to use this software for any purpose, +-- including commercial applications, and to alter it and redistribute it +-- freely. +-- +-- Meta-build system using premake created and maintained by +-- Benjamin Henning + +--[[ +testaudioinfo.lua + + This file defines the testaudioinfo test project. It depends on the SDL2main + and SDL2 projects. It will not build on iOS or Cygwin. +]] + +SDL_project "testaudioinfo" + SDL_kind "ConsoleApp" + SDL_notos "ios|cygwin" + SDL_language "C" + SDL_sourcedir "../test" + SDL_projectLocation "tests" + SDL_projectDependencies { "SDL2main", "SDL2" } + SDL_files { "/testaudioinfo.*" } \ No newline at end of file diff --git a/premake/projects/testautomation.lua b/premake/projects/testautomation.lua new file mode 100755 index 000000000..b654f8a41 --- /dev/null +++ b/premake/projects/testautomation.lua @@ -0,0 +1,28 @@ +-- Copyright (C) 1997-2011 Sam Lantinga +-- +-- This software is provided 'as-is', without any express or implied +-- warranty. In no event will the authors be held liable for any damages +-- arising from the use of this software. +-- +-- Permission is granted to anyone to use this software for any purpose, +-- including commercial applications, and to alter it and redistribute it +-- freely. +-- +-- Meta-build system using premake created and maintained by +-- Benjamin Henning + +--[[ +testautomation.lua + + This file defines the testautomation test project. It depends on the SDL2main, + SDL2test, and SDL2 projects. It will not build on iOS or Cygwin. +]] + +SDL_project "testautomation" + SDL_kind "ConsoleApp" + SDL_notos "ios|cygwin" + SDL_language "C" + SDL_sourcedir "../test" + SDL_projectLocation "tests" + SDL_projectDependencies { "SDL2main", "SDL2test", "SDL2" } + SDL_files { "/testautomation*" } \ No newline at end of file diff --git a/premake/projects/testdraw2.lua b/premake/projects/testdraw2.lua new file mode 100755 index 000000000..51d66cb5e --- /dev/null +++ b/premake/projects/testdraw2.lua @@ -0,0 +1,28 @@ +-- Copyright (C) 1997-2011 Sam Lantinga +-- +-- This software is provided 'as-is', without any express or implied +-- warranty. In no event will the authors be held liable for any damages +-- arising from the use of this software. +-- +-- Permission is granted to anyone to use this software for any purpose, +-- including commercial applications, and to alter it and redistribute it +-- freely. +-- +-- Meta-build system using premake created and maintained by +-- Benjamin Henning + +--[[ +testdraw2.lua + + This file defines the testdraw2 test project. It depends on the SDL2main, + SDL2test, and SDL2 projects. It will not build on iOS or Cygwin. +]] + +SDL_project "testdraw2" + SDL_kind "ConsoleApp" + SDL_notos "ios|cygwin" + SDL_language "C" + SDL_sourcedir "../test" + SDL_projectLocation "tests" + SDL_projectDependencies { "SDL2main", "SDL2test", "SDL2" } + SDL_files { "/testdraw2.*" } \ No newline at end of file diff --git a/premake/projects/testdrawchessboard.lua b/premake/projects/testdrawchessboard.lua new file mode 100755 index 000000000..d1f66aeb1 --- /dev/null +++ b/premake/projects/testdrawchessboard.lua @@ -0,0 +1,28 @@ +-- Copyright (C) 1997-2011 Sam Lantinga +-- +-- This software is provided 'as-is', without any express or implied +-- warranty. In no event will the authors be held liable for any damages +-- arising from the use of this software. +-- +-- Permission is granted to anyone to use this software for any purpose, +-- including commercial applications, and to alter it and redistribute it +-- freely. +-- +-- Meta-build system using premake created and maintained by +-- Benjamin Henning + +--[[ +testchessboard.lua + + This file defines the testchessboard test project. It depends on the SDL2main + and SDL2 projects. It will not build on iOS or Cygwin. +]] + +SDL_project "testchessboard" + SDL_kind "ConsoleApp" + SDL_notos "ios|cygwin" + SDL_language "C" + SDL_sourcedir "../test" + SDL_projectLocation "tests" + SDL_projectDependencies { "SDL2main", "SDL2" } + SDL_files { "/testdrawchessboard.*" } \ No newline at end of file diff --git a/premake/projects/testerror.lua b/premake/projects/testerror.lua new file mode 100755 index 000000000..5d7e9aafb --- /dev/null +++ b/premake/projects/testerror.lua @@ -0,0 +1,28 @@ +-- Copyright (C) 1997-2011 Sam Lantinga +-- +-- This software is provided 'as-is', without any express or implied +-- warranty. In no event will the authors be held liable for any damages +-- arising from the use of this software. +-- +-- Permission is granted to anyone to use this software for any purpose, +-- including commercial applications, and to alter it and redistribute it +-- freely. +-- +-- Meta-build system using premake created and maintained by +-- Benjamin Henning + +--[[ +testerror.lua + + This file defines the testerror test project. It depends on the SDL2main + and SDL2 projects. It will not build on iOS. +]] + +SDL_project "testerror" + SDL_kind "ConsoleApp" + SDL_notos "ios" + SDL_language "C" + SDL_sourcedir "../test" + SDL_projectLocation "tests" + SDL_projectDependencies { "SDL2main", "SDL2" } + SDL_files { "/testerror.*" } \ No newline at end of file diff --git a/premake/projects/testfile.lua b/premake/projects/testfile.lua new file mode 100755 index 000000000..d878140cb --- /dev/null +++ b/premake/projects/testfile.lua @@ -0,0 +1,28 @@ +-- Copyright (C) 1997-2011 Sam Lantinga +-- +-- This software is provided 'as-is', without any express or implied +-- warranty. In no event will the authors be held liable for any damages +-- arising from the use of this software. +-- +-- Permission is granted to anyone to use this software for any purpose, +-- including commercial applications, and to alter it and redistribute it +-- freely. +-- +-- Meta-build system using premake created and maintained by +-- Benjamin Henning + +--[[ +testfile.lua + + This file defines the testfile test project. It depends on the SDL2main + and SDL2 projects. It will not build on iOS. +]] + +SDL_project "testfile" + SDL_kind "ConsoleApp" + SDL_notos "ios" + SDL_language "C" + SDL_sourcedir "../test" + SDL_projectLocation "tests" + SDL_projectDependencies { "SDL2main", "SDL2" } + SDL_files { "/testfile.*" } \ No newline at end of file diff --git a/premake/projects/testfilesystem.lua b/premake/projects/testfilesystem.lua new file mode 100755 index 000000000..44b28a2b5 --- /dev/null +++ b/premake/projects/testfilesystem.lua @@ -0,0 +1,28 @@ +-- Copyright (C) 1997-2011 Sam Lantinga +-- +-- This software is provided 'as-is', without any express or implied +-- warranty. In no event will the authors be held liable for any damages +-- arising from the use of this software. +-- +-- Permission is granted to anyone to use this software for any purpose, +-- including commercial applications, and to alter it and redistribute it +-- freely. +-- +-- Meta-build system using premake created and maintained by +-- Benjamin Henning + +--[[ +testfilesystem.lua + + This file defines the testfilesystem test project. It depends on the SDL2main + and SDL2 projects. It will not build on iOS or Cygwin. +]] + +SDL_project "testfilesystem" + SDL_kind "ConsoleApp" + SDL_notos "ios|cygwin" + SDL_language "C" + SDL_sourcedir "../test" + SDL_projectLocation "tests" + SDL_projectDependencies { "SDL2main", "SDL2" } + SDL_files { "/testfilesystem.*" } \ No newline at end of file diff --git a/premake/projects/testgamecontroller.lua b/premake/projects/testgamecontroller.lua new file mode 100755 index 000000000..ae562591e --- /dev/null +++ b/premake/projects/testgamecontroller.lua @@ -0,0 +1,28 @@ +-- Copyright (C) 1997-2011 Sam Lantinga +-- +-- This software is provided 'as-is', without any express or implied +-- warranty. In no event will the authors be held liable for any damages +-- arising from the use of this software. +-- +-- Permission is granted to anyone to use this software for any purpose, +-- including commercial applications, and to alter it and redistribute it +-- freely. +-- +-- Meta-build system using premake created and maintained by +-- Benjamin Henning + +--[[ +testgamecontroller.lua + + This file defines the testgamecontroller test project. It depends on the + SDL2main and SDL2 projects. It will not build on iOS or Cygwin. +]] + +SDL_project "testgamecontroller" + SDL_kind "ConsoleApp" + SDL_notos "ios|cygwin" + SDL_language "C" + SDL_sourcedir "../test" + SDL_projectLocation "tests" + SDL_projectDependencies { "SDL2main", "SDL2" } + SDL_files { "/testgamecontroller.*" } \ No newline at end of file diff --git a/premake/projects/testgesture.lua b/premake/projects/testgesture.lua new file mode 100755 index 000000000..aa2d2370e --- /dev/null +++ b/premake/projects/testgesture.lua @@ -0,0 +1,28 @@ +-- Copyright (C) 1997-2011 Sam Lantinga +-- +-- This software is provided 'as-is', without any express or implied +-- warranty. In no event will the authors be held liable for any damages +-- arising from the use of this software. +-- +-- Permission is granted to anyone to use this software for any purpose, +-- including commercial applications, and to alter it and redistribute it +-- freely. +-- +-- Meta-build system using premake created and maintained by +-- Benjamin Henning + +--[[ +testgesture.lua + + This file defines the testgesture test project. It depends on the SDL2main + and SDL2 projects. It will not build on iOS or Cygwin. +]] + +SDL_project "testgesture" + SDL_kind "ConsoleApp" + SDL_notos "ios|cygwin" + SDL_language "C" + SDL_sourcedir "../test" + SDL_projectLocation "tests" + SDL_projectDependencies { "SDL2main", "SDL2" } + SDL_files { "/testgesture.*" } \ No newline at end of file diff --git a/premake/projects/testgl2.lua b/premake/projects/testgl2.lua new file mode 100755 index 000000000..d8da8f093 --- /dev/null +++ b/premake/projects/testgl2.lua @@ -0,0 +1,34 @@ +-- Copyright (C) 1997-2011 Sam Lantinga +-- +-- This software is provided 'as-is', without any express or implied +-- warranty. In no event will the authors be held liable for any damages +-- arising from the use of this software. +-- +-- Permission is granted to anyone to use this software for any purpose, +-- including commercial applications, and to alter it and redistribute it +-- freely. +-- +-- Meta-build system using premake created and maintained by +-- Benjamin Henning + +--[[ +testgl2.lua + + This file defines the testgl2 test project. It depends on the SDL2main, + SDL2test, and SDL2 projects. It will not build on iOS or Cygwin. This project + has a dependency on OpenGL and will specially supply a preprocessor definition + for indicating OpenGL support. +]] + +SDL_project "testgl2" + SDL_kind "ConsoleApp" + SDL_notos "ios|cygwin" + SDL_language "C" + SDL_sourcedir "../test" + SDL_projectLocation "tests" + SDL_projectDependencies { "SDL2main", "SDL2test", "SDL2" } + SDL_defines { "HAVE_OPENGL" } + SDL_dependency "OpenGL" + -- opengl is platform independent + SDL_depfunc "OpenGL" + SDL_files { "/testgl2.*" } \ No newline at end of file diff --git a/premake/projects/testgles.lua b/premake/projects/testgles.lua new file mode 100755 index 000000000..cfae1daf2 --- /dev/null +++ b/premake/projects/testgles.lua @@ -0,0 +1,28 @@ +-- Copyright (C) 1997-2011 Sam Lantinga +-- +-- This software is provided 'as-is', without any express or implied +-- warranty. In no event will the authors be held liable for any damages +-- arising from the use of this software. +-- +-- Permission is granted to anyone to use this software for any purpose, +-- including commercial applications, and to alter it and redistribute it +-- freely. +-- +-- Meta-build system using premake created and maintained by +-- Benjamin Henning + +--[[ +testgles.lua + + This file defines the testgles test project. It depends on the SDL2main, + SDL2test, and SDL2 projects. It will not build on iOS or Cygwin. +]] + +SDL_project "testgles" + SDL_kind "ConsoleApp" + SDL_notos "ios|cygwin" + SDL_language "C" + SDL_sourcedir "../test" + SDL_projectLocation "tests" + SDL_projectDependencies { "SDL2main", "SDL2test", "SDL2" } + SDL_files { "/testgles.*" } \ No newline at end of file diff --git a/premake/projects/testhaptic.lua b/premake/projects/testhaptic.lua new file mode 100755 index 000000000..992ea7ecb --- /dev/null +++ b/premake/projects/testhaptic.lua @@ -0,0 +1,28 @@ +-- Copyright (C) 1997-2011 Sam Lantinga +-- +-- This software is provided 'as-is', without any express or implied +-- warranty. In no event will the authors be held liable for any damages +-- arising from the use of this software. +-- +-- Permission is granted to anyone to use this software for any purpose, +-- including commercial applications, and to alter it and redistribute it +-- freely. +-- +-- Meta-build system using premake created and maintained by +-- Benjamin Henning + +--[[ +testhaptic.lua + + This file defines the testhaptic test project. It depends on the SDL2main + and SDL2 projects. It will not build on iOS or Cygwin. +]] + +SDL_project "testhaptic" + SDL_kind "ConsoleApp" + SDL_notos "ios|cygwin" + SDL_language "C" + SDL_sourcedir "../test" + SDL_projectLocation "tests" + SDL_projectDependencies { "SDL2main", "SDL2" } + SDL_files { "/testhaptic.*" } \ No newline at end of file diff --git a/premake/projects/testiconv.lua b/premake/projects/testiconv.lua new file mode 100755 index 000000000..89a5406cb --- /dev/null +++ b/premake/projects/testiconv.lua @@ -0,0 +1,29 @@ +-- Copyright (C) 1997-2011 Sam Lantinga +-- +-- This software is provided 'as-is', without any express or implied +-- warranty. In no event will the authors be held liable for any damages +-- arising from the use of this software. +-- +-- Permission is granted to anyone to use this software for any purpose, +-- including commercial applications, and to alter it and redistribute it +-- freely. +-- +-- Meta-build system using premake created and maintained by +-- Benjamin Henning + +--[[ +testiconv.lua + + This file defines the testiconv test project. It depends on the SDL2main + and SDL2 projects. It will not build on iOS or Cygwin. +]] + +SDL_project "testiconv" + SDL_kind "ConsoleApp" + SDL_notos "ios|cygwin" + SDL_language "C" + SDL_sourcedir "../test" + SDL_projectLocation "tests" + SDL_projectDependencies { "SDL2main", "SDL2" } + SDL_files { "/testiconv.*" } + SDL_copy { "utf8.txt" } \ No newline at end of file diff --git a/premake/projects/testime.lua b/premake/projects/testime.lua new file mode 100755 index 000000000..1584fbd66 --- /dev/null +++ b/premake/projects/testime.lua @@ -0,0 +1,28 @@ +-- Copyright (C) 1997-2011 Sam Lantinga +-- +-- This software is provided 'as-is', without any express or implied +-- warranty. In no event will the authors be held liable for any damages +-- arising from the use of this software. +-- +-- Permission is granted to anyone to use this software for any purpose, +-- including commercial applications, and to alter it and redistribute it +-- freely. +-- +-- Meta-build system using premake created and maintained by +-- Benjamin Henning + +--[[ +testime.lua + + This file defines the testime test project. It depends on the SDL2main, + SDL2test, and SDL2 projects. It will not build on iOS or Cygwin. +]] + +SDL_project "testime" + SDL_kind "ConsoleApp" + SDL_notos "ios|cygwin" + SDL_language "C" + SDL_sourcedir "../test" + SDL_projectLocation "tests" + SDL_projectDependencies { "SDL2main", "SDL2test", "SDL2" } + SDL_files { "/testime.*" } \ No newline at end of file diff --git a/premake/projects/testintersection.lua b/premake/projects/testintersection.lua new file mode 100755 index 000000000..73cf8e6c7 --- /dev/null +++ b/premake/projects/testintersection.lua @@ -0,0 +1,28 @@ +-- Copyright (C) 1997-2011 Sam Lantinga +-- +-- This software is provided 'as-is', without any express or implied +-- warranty. In no event will the authors be held liable for any damages +-- arising from the use of this software. +-- +-- Permission is granted to anyone to use this software for any purpose, +-- including commercial applications, and to alter it and redistribute it +-- freely. +-- +-- Meta-build system using premake created and maintained by +-- Benjamin Henning + +--[[ +testintersection.lua + + This file defines the testintersection test project. It depends on the SDL2main + and SDL2 projects. It will not build on iOS or Cygwin. +]] + +SDL_project "testintersection" + SDL_kind "ConsoleApp" + SDL_notos "ios|cygwin" + SDL_language "C" + SDL_sourcedir "../test" + SDL_projectLocation "tests" + SDL_projectDependencies { "SDL2main", "SDL2" } + SDL_files { "/testintersection.*" } \ No newline at end of file diff --git a/premake/projects/testjoystick.lua b/premake/projects/testjoystick.lua new file mode 100755 index 000000000..7ce8f70ac --- /dev/null +++ b/premake/projects/testjoystick.lua @@ -0,0 +1,28 @@ +-- Copyright (C) 1997-2011 Sam Lantinga +-- +-- This software is provided 'as-is', without any express or implied +-- warranty. In no event will the authors be held liable for any damages +-- arising from the use of this software. +-- +-- Permission is granted to anyone to use this software for any purpose, +-- including commercial applications, and to alter it and redistribute it +-- freely. +-- +-- Meta-build system using premake created and maintained by +-- Benjamin Henning + +--[[ +testjoystick.lua + + This file defines the testjoystick test project. It depends on the SDL2main + and SDL2 projects. It will not build on iOS or Cygwin. +]] + +SDL_project "testjoystick" + SDL_kind "ConsoleApp" + SDL_notos "ios|cygwin" + SDL_language "C" + SDL_sourcedir "../test" + SDL_projectLocation "tests" + SDL_projectDependencies { "SDL2main", "SDL2" } + SDL_files { "/testjoystick.*" } \ No newline at end of file diff --git a/premake/projects/testkeys.lua b/premake/projects/testkeys.lua new file mode 100755 index 000000000..d385d23bf --- /dev/null +++ b/premake/projects/testkeys.lua @@ -0,0 +1,28 @@ +-- Copyright (C) 1997-2011 Sam Lantinga +-- +-- This software is provided 'as-is', without any express or implied +-- warranty. In no event will the authors be held liable for any damages +-- arising from the use of this software. +-- +-- Permission is granted to anyone to use this software for any purpose, +-- including commercial applications, and to alter it and redistribute it +-- freely. +-- +-- Meta-build system using premake created and maintained by +-- Benjamin Henning + +--[[ +testkeys.lua + + This file defines the testkeys test project. It depends on the SDL2main + and SDL2 projects. It will not build on iOS or Cygwin. +]] + +SDL_project "testkeys" + SDL_kind "ConsoleApp" + SDL_notos "ios|cygwin" + SDL_language "C" + SDL_sourcedir "../test" + SDL_projectLocation "tests" + SDL_projectDependencies { "SDL2main", "SDL2" } + SDL_files { "/testkeys.*" } \ No newline at end of file diff --git a/premake/projects/testloadso.lua b/premake/projects/testloadso.lua new file mode 100755 index 000000000..5a761147a --- /dev/null +++ b/premake/projects/testloadso.lua @@ -0,0 +1,28 @@ +-- Copyright (C) 1997-2011 Sam Lantinga +-- +-- This software is provided 'as-is', without any express or implied +-- warranty. In no event will the authors be held liable for any damages +-- arising from the use of this software. +-- +-- Permission is granted to anyone to use this software for any purpose, +-- including commercial applications, and to alter it and redistribute it +-- freely. +-- +-- Meta-build system using premake created and maintained by +-- Benjamin Henning + +--[[ +testloadso.lua + + This file defines the testloadso test project. It depends on the SDL2main + and SDL2 projects. It will not build on iOS. +]] + +SDL_project "testloadso" + SDL_kind "ConsoleApp" + SDL_notos "ios" + SDL_language "C" + SDL_sourcedir "../test" + SDL_projectLocation "tests" + SDL_projectDependencies { "SDL2main", "SDL2" } + SDL_files { "/testloadso.*" } \ No newline at end of file diff --git a/premake/projects/testlock.lua b/premake/projects/testlock.lua new file mode 100755 index 000000000..3db3c732d --- /dev/null +++ b/premake/projects/testlock.lua @@ -0,0 +1,28 @@ +-- Copyright (C) 1997-2011 Sam Lantinga +-- +-- This software is provided 'as-is', without any express or implied +-- warranty. In no event will the authors be held liable for any damages +-- arising from the use of this software. +-- +-- Permission is granted to anyone to use this software for any purpose, +-- including commercial applications, and to alter it and redistribute it +-- freely. +-- +-- Meta-build system using premake created and maintained by +-- Benjamin Henning + +--[[ +testlock.lua + + This file defines the testlock test project. It depends on the SDL2main + and SDL2 projects. It will not build on iOS. +]] + +SDL_project "testlock" + SDL_kind "ConsoleApp" + SDL_notos "ios" + SDL_language "C" + SDL_sourcedir "../test" + SDL_projectLocation "tests" + SDL_projectDependencies { "SDL2main", "SDL2" } + SDL_files { "/testlock.*" } \ No newline at end of file diff --git a/premake/projects/testmessage.lua b/premake/projects/testmessage.lua new file mode 100755 index 000000000..96c3e85a8 --- /dev/null +++ b/premake/projects/testmessage.lua @@ -0,0 +1,28 @@ +-- Copyright (C) 1997-2011 Sam Lantinga +-- +-- This software is provided 'as-is', without any express or implied +-- warranty. In no event will the authors be held liable for any damages +-- arising from the use of this software. +-- +-- Permission is granted to anyone to use this software for any purpose, +-- including commercial applications, and to alter it and redistribute it +-- freely. +-- +-- Meta-build system using premake created and maintained by +-- Benjamin Henning + +--[[ +testmessage.lua + + This file defines the testmessage test project. It depends on the SDL2main + and SDL2 projects. It will not build on iOS or Cygwin. +]] + +SDL_project "testmessage" + SDL_kind "ConsoleApp" + SDL_notos "ios|cygwin" + SDL_language "C" + SDL_sourcedir "../test" + SDL_projectLocation "tests" + SDL_projectDependencies { "SDL2main", "SDL2" } + SDL_files { "/testmessage.*" } \ No newline at end of file diff --git a/premake/projects/testmultiaudio.lua b/premake/projects/testmultiaudio.lua new file mode 100755 index 000000000..6b7ac0ac2 --- /dev/null +++ b/premake/projects/testmultiaudio.lua @@ -0,0 +1,29 @@ +-- Copyright (C) 1997-2011 Sam Lantinga +-- +-- This software is provided 'as-is', without any express or implied +-- warranty. In no event will the authors be held liable for any damages +-- arising from the use of this software. +-- +-- Permission is granted to anyone to use this software for any purpose, +-- including commercial applications, and to alter it and redistribute it +-- freely. +-- +-- Meta-build system using premake created and maintained by +-- Benjamin Henning + +--[[ +testmultiaudio.lua + + This file defines the testmultiaudio test project. It depends on the SDL2main + and SDL2 projects. It will not build on iOS or Cygwin. +]] + +SDL_project "testmultiaudio" + SDL_kind "ConsoleApp" + SDL_notos "ios|cygwin" + SDL_language "C" + SDL_sourcedir "../test" + SDL_projectLocation "tests" + SDL_projectDependencies { "SDL2main", "SDL2" } + SDL_files { "/testmultiaudio.*" } + SDL_copy { "sample.wav" } \ No newline at end of file diff --git a/premake/projects/testnative.lua b/premake/projects/testnative.lua new file mode 100755 index 000000000..01f5dbb1e --- /dev/null +++ b/premake/projects/testnative.lua @@ -0,0 +1,40 @@ +-- Copyright (C) 1997-2011 Sam Lantinga +-- +-- This software is provided 'as-is', without any express or implied +-- warranty. In no event will the authors be held liable for any damages +-- arising from the use of this software. +-- +-- Permission is granted to anyone to use this software for any purpose, +-- including commercial applications, and to alter it and redistribute it +-- freely. +-- +-- Meta-build system using premake created and maintained by +-- Benjamin Henning + +--[[ +testnative.lua + + This file defines the testnative test project. It depends on the SDL2main + and SDL2 projects. It will not build on iOS or Cygwin. This project has + specialized dependencies separate to Windows/MinGW, Mac OS X, and Linux. +]] + +SDL_project "testnative" + SDL_kind "ConsoleApp" + SDL_notos "ios|cygwin" + SDL_language "C" + SDL_sourcedir "../test" + SDL_projectLocation "tests" + SDL_projectDependencies { "SDL2main", "SDL2" } + SDL_files { "/testnative.*" } + SDL_copy { "icon.bmp" } + SDL_dependency "windows" + SDL_os "windows|mingw" + SDL_files { "/testnativew32.*" } + SDL_dependency "macosx" + SDL_os "macosx" + SDL_files { "/testnativecocoa.*" } + SDL_dependency "linux" + SDL_os "linux" + SDL_depfunc "X11" + SDL_files { "/testnativex11.*" } \ No newline at end of file diff --git a/premake/projects/testoverlay2.lua b/premake/projects/testoverlay2.lua new file mode 100755 index 000000000..d2806b3e6 --- /dev/null +++ b/premake/projects/testoverlay2.lua @@ -0,0 +1,30 @@ +-- Copyright (C) 1997-2011 Sam Lantinga +-- +-- This software is provided 'as-is', without any express or implied +-- warranty. In no event will the authors be held liable for any damages +-- arising from the use of this software. +-- +-- Permission is granted to anyone to use this software for any purpose, +-- including commercial applications, and to alter it and redistribute it +-- freely. +-- +-- Meta-build system using premake created and maintained by +-- Benjamin Henning + +--[[ +testoverlay2.lua + + This file defines the testoverlay2 test project. It depends on the SDL2main + and SDL2 projects. It will not build on iOS or Cygwin. +]] + +SDL_project "testoverlay2" + SDL_kind "ConsoleApp" + SDL_notos "ios|cygwin" + SDL_language "C" + SDL_sourcedir "../test" + SDL_projectLocation "tests" + -- a list of items to copy from the sourcedir to the destination + SDL_copy { "moose.dat" } + SDL_projectDependencies { "SDL2main", "SDL2" } + SDL_files { "/testoverlay2.*" } \ No newline at end of file diff --git a/premake/projects/testplatform.lua b/premake/projects/testplatform.lua new file mode 100755 index 000000000..ab9e886de --- /dev/null +++ b/premake/projects/testplatform.lua @@ -0,0 +1,28 @@ +-- Copyright (C) 1997-2011 Sam Lantinga +-- +-- This software is provided 'as-is', without any express or implied +-- warranty. In no event will the authors be held liable for any damages +-- arising from the use of this software. +-- +-- Permission is granted to anyone to use this software for any purpose, +-- including commercial applications, and to alter it and redistribute it +-- freely. +-- +-- Meta-build system using premake created and maintained by +-- Benjamin Henning + +--[[ +testplatform.lua + + This file defines the testplatform test project. It depends on the SDL2main + and SDL2 projects. It will not build on iOS. +]] + +SDL_project "testplatform" + SDL_kind "ConsoleApp" + SDL_notos "ios" + SDL_language "C" + SDL_sourcedir "../test" + SDL_projectLocation "tests" + SDL_projectDependencies { "SDL2main", "SDL2" } + SDL_files { "/testplatform.*" } \ No newline at end of file diff --git a/premake/projects/testpower.lua b/premake/projects/testpower.lua new file mode 100755 index 000000000..5be61e9dd --- /dev/null +++ b/premake/projects/testpower.lua @@ -0,0 +1,28 @@ +-- Copyright (C) 1997-2011 Sam Lantinga +-- +-- This software is provided 'as-is', without any express or implied +-- warranty. In no event will the authors be held liable for any damages +-- arising from the use of this software. +-- +-- Permission is granted to anyone to use this software for any purpose, +-- including commercial applications, and to alter it and redistribute it +-- freely. +-- +-- Meta-build system using premake created and maintained by +-- Benjamin Henning + +--[[ +testpower.lua + + This file defines the testpower test project. It depends on the SDL2main + and SDL2 projects. It will not build on iOS. +]] + +SDL_project "testpower" + SDL_kind "ConsoleApp" + SDL_notos "ios" + SDL_language "C" + SDL_sourcedir "../test" + SDL_projectLocation "tests" + SDL_projectDependencies { "SDL2main", "SDL2" } + SDL_files { "/testpower.*" } \ No newline at end of file diff --git a/premake/projects/testrelative.lua b/premake/projects/testrelative.lua new file mode 100755 index 000000000..f04c4c7d1 --- /dev/null +++ b/premake/projects/testrelative.lua @@ -0,0 +1,28 @@ +-- Copyright (C) 1997-2011 Sam Lantinga +-- +-- This software is provided 'as-is', without any express or implied +-- warranty. In no event will the authors be held liable for any damages +-- arising from the use of this software. +-- +-- Permission is granted to anyone to use this software for any purpose, +-- including commercial applications, and to alter it and redistribute it +-- freely. +-- +-- Meta-build system using premake created and maintained by +-- Benjamin Henning + +--[[ +testrelative.lua + + This file defines the testrelative test project. It depends on the SDL2main, + SDL2test, and SDL2 projects. It will not build on iOS or Cygwin. +]] + +SDL_project "testrelative" + SDL_kind "ConsoleApp" + SDL_notos "ios|cygwin" + SDL_language "C" + SDL_sourcedir "../test" + SDL_projectLocation "tests" + SDL_projectDependencies { "SDL2main", "SDL2test", "SDL2" } + SDL_files { "/testrelative.*" } \ No newline at end of file diff --git a/premake/projects/testrendercopyex.lua b/premake/projects/testrendercopyex.lua new file mode 100755 index 000000000..ef1c36ac3 --- /dev/null +++ b/premake/projects/testrendercopyex.lua @@ -0,0 +1,29 @@ +-- Copyright (C) 1997-2011 Sam Lantinga +-- +-- This software is provided 'as-is', without any express or implied +-- warranty. In no event will the authors be held liable for any damages +-- arising from the use of this software. +-- +-- Permission is granted to anyone to use this software for any purpose, +-- including commercial applications, and to alter it and redistribute it +-- freely. +-- +-- Meta-build system using premake created and maintained by +-- Benjamin Henning + +--[[ +testrendercopyex.lua + + This file defines the testrendercopyx test project. It depends on the + SDL2main, SDL2test, and SDL2 projects. It will not build on iOS or Cygwin. +]] + +SDL_project "testrendercopyex" + SDL_kind "ConsoleApp" + SDL_notos "ios|cygwin" + SDL_language "C" + SDL_sourcedir "../test" + SDL_projectLocation "tests" + SDL_projectDependencies { "SDL2main", "SDL2test", "SDL2" } + SDL_files { "/testrendercopyex.*" } + SDL_copy { "icon.bmp", "sample.bmp" } \ No newline at end of file diff --git a/premake/projects/testrendertarget.lua b/premake/projects/testrendertarget.lua new file mode 100755 index 000000000..5dcd71a0c --- /dev/null +++ b/premake/projects/testrendertarget.lua @@ -0,0 +1,30 @@ +-- Copyright (C) 1997-2011 Sam Lantinga +-- +-- This software is provided 'as-is', without any express or implied +-- warranty. In no event will the authors be held liable for any damages +-- arising from the use of this software. +-- +-- Permission is granted to anyone to use this software for any purpose, +-- including commercial applications, and to alter it and redistribute it +-- freely. +-- +-- Meta-build system using premake created and maintained by +-- Benjamin Henning + +--[[ +testrendertarget.lua + + This file defines the testrendertarget test project. It depends on the + SDL2main, SDL2test, and SDL2 projects. It will not build on iOS or Cygwin. +]] + +SDL_project "testrendertarget" + SDL_kind "ConsoleApp" + SDL_notos "ios|cygwin" + SDL_language "C" + SDL_sourcedir "../test" + SDL_projectLocation "tests" + -- a list of items to copy from the sourcedir to the destination + SDL_copy { "sample.bmp", "icon.bmp" } + SDL_projectDependencies { "SDL2main", "SDL2test", "SDL2" } + SDL_files { "/testrendertarget.*" } \ No newline at end of file diff --git a/premake/projects/testresample.lua b/premake/projects/testresample.lua new file mode 100755 index 000000000..c42aeaa42 --- /dev/null +++ b/premake/projects/testresample.lua @@ -0,0 +1,30 @@ +-- Copyright (C) 1997-2011 Sam Lantinga +-- +-- This software is provided 'as-is', without any express or implied +-- warranty. In no event will the authors be held liable for any damages +-- arising from the use of this software. +-- +-- Permission is granted to anyone to use this software for any purpose, +-- including commercial applications, and to alter it and redistribute it +-- freely. +-- +-- Meta-build system using premake created and maintained by +-- Benjamin Henning + +--[[ +testresample.lua + + This file defines the testresample test project. It depends on the SDL2main + and SDL2 projects. It will not build on iOS or Cygwin. +]] + +SDL_project "testresample" + SDL_kind "ConsoleApp" + SDL_notos "ios|cygwin" + SDL_language "C" + SDL_sourcedir "../test" + SDL_projectLocation "tests" + -- a list of items to copy from the sourcedir to the destination + SDL_copy { "sample.wav" } + SDL_projectDependencies { "SDL2main", "SDL2" } + SDL_files { "/testresample.*" } \ No newline at end of file diff --git a/premake/projects/testrumble.lua b/premake/projects/testrumble.lua new file mode 100755 index 000000000..a4a9f6879 --- /dev/null +++ b/premake/projects/testrumble.lua @@ -0,0 +1,28 @@ +-- Copyright (C) 1997-2011 Sam Lantinga +-- +-- This software is provided 'as-is', without any express or implied +-- warranty. In no event will the authors be held liable for any damages +-- arising from the use of this software. +-- +-- Permission is granted to anyone to use this software for any purpose, +-- including commercial applications, and to alter it and redistribute it +-- freely. +-- +-- Meta-build system using premake created and maintained by +-- Benjamin Henning + +--[[ +testrumble.lua + + This file defines the testrumble test project. It depends on the SDL2main + and SDL2 projects. It will not build on iOS or Cygwin. +]] + +SDL_project "testrumble" + SDL_kind "ConsoleApp" + SDL_notos "ios|cygwin" + SDL_language "C" + SDL_sourcedir "../test" + SDL_projectLocation "tests" + SDL_projectDependencies { "SDL2main", "SDL2" } + SDL_files { "/testrumble.*" } \ No newline at end of file diff --git a/premake/projects/testscale.lua b/premake/projects/testscale.lua new file mode 100755 index 000000000..18e1418b2 --- /dev/null +++ b/premake/projects/testscale.lua @@ -0,0 +1,30 @@ +-- Copyright (C) 1997-2011 Sam Lantinga +-- +-- This software is provided 'as-is', without any express or implied +-- warranty. In no event will the authors be held liable for any damages +-- arising from the use of this software. +-- +-- Permission is granted to anyone to use this software for any purpose, +-- including commercial applications, and to alter it and redistribute it +-- freely. +-- +-- Meta-build system using premake created and maintained by +-- Benjamin Henning + +--[[ +testscale.lua + + This file defines the testscale test project. It depends on the SDL2main, + SDL2test, and SDL2 projects. It will not build on iOS or Cygwin. +]] + +SDL_project "testscale" + SDL_kind "ConsoleApp" + SDL_notos "ios|cygwin" + SDL_language "C" + SDL_sourcedir "../test" + SDL_projectLocation "tests" + -- a list of items to copy from the sourcedir to the destination + SDL_copy { "sample.bmp", "icon.bmp" } + SDL_projectDependencies { "SDL2main", "SDL2test", "SDL2" } + SDL_files { "/testscale.*" } \ No newline at end of file diff --git a/premake/projects/testsem.lua b/premake/projects/testsem.lua new file mode 100755 index 000000000..a52799195 --- /dev/null +++ b/premake/projects/testsem.lua @@ -0,0 +1,28 @@ +-- Copyright (C) 1997-2011 Sam Lantinga +-- +-- This software is provided 'as-is', without any express or implied +-- warranty. In no event will the authors be held liable for any damages +-- arising from the use of this software. +-- +-- Permission is granted to anyone to use this software for any purpose, +-- including commercial applications, and to alter it and redistribute it +-- freely. +-- +-- Meta-build system using premake created and maintained by +-- Benjamin Henning + +--[[ +testsem.lua + + This file defines the testsem test project. It depends on the SDL2main + and SDL2 projects. It will not build on iOS. +]] + +SDL_project "testsem" + SDL_kind "ConsoleApp" + SDL_notos "ios" + SDL_language "C" + SDL_sourcedir "../test" + SDL_projectLocation "tests" + SDL_projectDependencies { "SDL2main", "SDL2" } + SDL_files { "/testsem.*" } \ No newline at end of file diff --git a/premake/projects/testshader.lua b/premake/projects/testshader.lua new file mode 100755 index 000000000..906657852 --- /dev/null +++ b/premake/projects/testshader.lua @@ -0,0 +1,35 @@ +-- Copyright (C) 1997-2011 Sam Lantinga +-- +-- This software is provided 'as-is', without any express or implied +-- warranty. In no event will the authors be held liable for any damages +-- arising from the use of this software. +-- +-- Permission is granted to anyone to use this software for any purpose, +-- including commercial applications, and to alter it and redistribute it +-- freely. +-- +-- Meta-build system using premake created and maintained by +-- Benjamin Henning + +--[[ +testshader.lua + + This file defines the testshader test project. It depends on the SDL2main + and SDL2 projects. It will not build on iOS or Cygwin. This project has a + dependency on OpenGL. +]] + +SDL_project "testshader" + SDL_kind "ConsoleApp" + SDL_notos "ios|cygwin" + SDL_language "C" + SDL_sourcedir "../test" + SDL_projectLocation "tests" + -- a list of items to copy from the sourcedir to the destination + SDL_copy { "icon.bmp" } + SDL_projectDependencies { "SDL2main", "SDL2" } + SDL_defines { "HAVE_OPENGL" } + SDL_dependency "OpenGL" + -- opengl is platform independent + SDL_depfunc "OpenGL" + SDL_files { "/testshader.*" } \ No newline at end of file diff --git a/premake/projects/testshape.lua b/premake/projects/testshape.lua new file mode 100755 index 000000000..22e9846c4 --- /dev/null +++ b/premake/projects/testshape.lua @@ -0,0 +1,32 @@ +-- Copyright (C) 1997-2011 Sam Lantinga +-- +-- This software is provided 'as-is', without any express or implied +-- warranty. In no event will the authors be held liable for any damages +-- arising from the use of this software. +-- +-- Permission is granted to anyone to use this software for any purpose, +-- including commercial applications, and to alter it and redistribute it +-- freely. +-- +-- Meta-build system using premake created and maintained by +-- Benjamin Henning + +--[[ +testshape.lua + + This file defines the testshape test project. It depends on the SDL2main + and SDL2 projects. It will not build on iOS or Cygwin. This project has a + unique SDL_copy directive, since it copies from a subdirectory and it copies + all the files of a specific type. +]] + +SDL_project "testshape" + SDL_kind "ConsoleApp" + SDL_notos "ios|cygwin" + SDL_language "C" + SDL_sourcedir "../test" + SDL_projectLocation "tests" + -- a list of items to copy from the sourcedir to the destination + SDL_copy { "shapes/*.bmp" } + SDL_projectDependencies { "SDL2main", "SDL2" } + SDL_files { "/testshape.*" } \ No newline at end of file diff --git a/premake/projects/testsprite2.lua b/premake/projects/testsprite2.lua new file mode 100755 index 000000000..b4e09265a --- /dev/null +++ b/premake/projects/testsprite2.lua @@ -0,0 +1,30 @@ +-- Copyright (C) 1997-2011 Sam Lantinga +-- +-- This software is provided 'as-is', without any express or implied +-- warranty. In no event will the authors be held liable for any damages +-- arising from the use of this software. +-- +-- Permission is granted to anyone to use this software for any purpose, +-- including commercial applications, and to alter it and redistribute it +-- freely. +-- +-- Meta-build system using premake created and maintained by +-- Benjamin Henning + +--[[ +testsprite2.lua + + This file defines the testsprite2 test project. It depends on the SDL2main, + SDL2test, and SDL2 projects. It will not build on iOS or Cygwin. +]] + +SDL_project "testsprite2" + SDL_kind "ConsoleApp" + SDL_notos "ios|cygwin" + SDL_language "C" + SDL_sourcedir "../test" + SDL_projectLocation "tests" + -- a list of items to copy from the sourcedir to the destination + SDL_copy { "icon.bmp" } + SDL_projectDependencies { "SDL2main", "SDL2test", "SDL2" } + SDL_files { "/testsprite2.*" } \ No newline at end of file diff --git a/premake/projects/testspriteminimal.lua b/premake/projects/testspriteminimal.lua new file mode 100755 index 000000000..26f891bc9 --- /dev/null +++ b/premake/projects/testspriteminimal.lua @@ -0,0 +1,29 @@ +-- Copyright (C) 1997-2011 Sam Lantinga +-- +-- This software is provided 'as-is', without any express or implied +-- warranty. In no event will the authors be held liable for any damages +-- arising from the use of this software. +-- +-- Permission is granted to anyone to use this software for any purpose, +-- including commercial applications, and to alter it and redistribute it +-- freely. +-- +-- Meta-build system using premake created and maintained by +-- Benjamin Henning + +--[[ +testspriteminimal.lua + + This file defines the testspriteminimal test project. It depends on the + SDL2main and SDL2 projects. It will not build on iOS or Cygwin. +]] + +SDL_project "testspriteminimal" + SDL_kind "ConsoleApp" + SDL_notos "ios|cygwin" + SDL_language "C" + SDL_sourcedir "../test" + SDL_projectLocation "tests" + SDL_projectDependencies { "SDL2main", "SDL2" } + SDL_files { "/testspriteminimal.*" } + SDL_copy { "icon.bmp" } \ No newline at end of file diff --git a/premake/projects/teststreaming.lua b/premake/projects/teststreaming.lua new file mode 100755 index 000000000..8f76b06f8 --- /dev/null +++ b/premake/projects/teststreaming.lua @@ -0,0 +1,29 @@ +-- Copyright (C) 1997-2011 Sam Lantinga +-- +-- This software is provided 'as-is', without any express or implied +-- warranty. In no event will the authors be held liable for any damages +-- arising from the use of this software. +-- +-- Permission is granted to anyone to use this software for any purpose, +-- including commercial applications, and to alter it and redistribute it +-- freely. +-- +-- Meta-build system using premake created and maintained by +-- Benjamin Henning + +--[[ +teststreaming.lua + + This file defines the teststreaming test project. It depends on the SDL2main + and SDL2 projects. It will not build on iOS or Cygwin. +]] + +SDL_project "teststreaming" + SDL_kind "ConsoleApp" + SDL_notos "ios|cygwin" + SDL_language "C" + SDL_sourcedir "../test" + SDL_projectLocation "tests" + SDL_projectDependencies { "SDL2main", "SDL2" } + SDL_files { "/teststreaming.*" } + SDL_copy { "moose.dat" } \ No newline at end of file diff --git a/premake/projects/testthread.lua b/premake/projects/testthread.lua new file mode 100755 index 000000000..43e018f1b --- /dev/null +++ b/premake/projects/testthread.lua @@ -0,0 +1,28 @@ +-- Copyright (C) 1997-2011 Sam Lantinga +-- +-- This software is provided 'as-is', without any express or implied +-- warranty. In no event will the authors be held liable for any damages +-- arising from the use of this software. +-- +-- Permission is granted to anyone to use this software for any purpose, +-- including commercial applications, and to alter it and redistribute it +-- freely. +-- +-- Meta-build system using premake created and maintained by +-- Benjamin Henning + +--[[ +testthread.lua + + This file defines the testthread test project. It depends on the SDL2main + and SDL2 projects. It will not build on iOS. +]] + +SDL_project "testthread" + SDL_kind "ConsoleApp" + SDL_notos "ios" + SDL_language "C" + SDL_sourcedir "../test" + SDL_projectLocation "tests" + SDL_projectDependencies { "SDL2main", "SDL2" } + SDL_files { "/testthread.*" } \ No newline at end of file diff --git a/premake/projects/testtimer.lua b/premake/projects/testtimer.lua new file mode 100755 index 000000000..54e4d50fa --- /dev/null +++ b/premake/projects/testtimer.lua @@ -0,0 +1,28 @@ +-- Copyright (C) 1997-2011 Sam Lantinga +-- +-- This software is provided 'as-is', without any express or implied +-- warranty. In no event will the authors be held liable for any damages +-- arising from the use of this software. +-- +-- Permission is granted to anyone to use this software for any purpose, +-- including commercial applications, and to alter it and redistribute it +-- freely. +-- +-- Meta-build system using premake created and maintained by +-- Benjamin Henning + +--[[ +testtimer.lua + + This file defines the testtimer test project. It depends on the SDL2main + and SDL2 projects. It will not build on iOS. +]] + +SDL_project "testtimer" + SDL_kind "ConsoleApp" + SDL_notos "ios" + SDL_language "C" + SDL_sourcedir "../test" + SDL_projectLocation "tests" + SDL_projectDependencies { "SDL2main", "SDL2" } + SDL_files { "/testtimer.*" } \ No newline at end of file diff --git a/premake/projects/testver.lua b/premake/projects/testver.lua new file mode 100755 index 000000000..4b2152a91 --- /dev/null +++ b/premake/projects/testver.lua @@ -0,0 +1,28 @@ +-- Copyright (C) 1997-2011 Sam Lantinga +-- +-- This software is provided 'as-is', without any express or implied +-- warranty. In no event will the authors be held liable for any damages +-- arising from the use of this software. +-- +-- Permission is granted to anyone to use this software for any purpose, +-- including commercial applications, and to alter it and redistribute it +-- freely. +-- +-- Meta-build system using premake created and maintained by +-- Benjamin Henning + +--[[ +testver.lua + + This file defines the testver test project. It depends on the SDL2main + and SDL2 projects. It will not build on iOS. +]] + +SDL_project "testver" + SDL_kind "ConsoleApp" + SDL_notos "ios" + SDL_language "C" + SDL_sourcedir "../test" + SDL_projectLocation "tests" + SDL_projectDependencies { "SDL2main", "SDL2" } + SDL_files { "/testver.*" } \ No newline at end of file diff --git a/premake/projects/testwm2.lua b/premake/projects/testwm2.lua new file mode 100755 index 000000000..53a4911c0 --- /dev/null +++ b/premake/projects/testwm2.lua @@ -0,0 +1,28 @@ +-- Copyright (C) 1997-2011 Sam Lantinga +-- +-- This software is provided 'as-is', without any express or implied +-- warranty. In no event will the authors be held liable for any damages +-- arising from the use of this software. +-- +-- Permission is granted to anyone to use this software for any purpose, +-- including commercial applications, and to alter it and redistribute it +-- freely. +-- +-- Meta-build system using premake created and maintained by +-- Benjamin Henning + +--[[ +testwm2.lua + + This file defines the testwm2 test project. It depends on the SDL2main, + SDL2test, and SDL2 projects. It will not build on iOS or Cygwin. +]] + +SDL_project "testwm2" + SDL_kind "ConsoleApp" + SDL_notos "ios|cygwin" + SDL_language "C" + SDL_sourcedir "../test" + SDL_projectLocation "tests" + SDL_projectDependencies { "SDL2main", "SDL2test", "SDL2" } + SDL_files { "/testwm2.*" } \ No newline at end of file diff --git a/premake/projects/torturethread.lua b/premake/projects/torturethread.lua new file mode 100755 index 000000000..3f3e7001d --- /dev/null +++ b/premake/projects/torturethread.lua @@ -0,0 +1,28 @@ +-- Copyright (C) 1997-2011 Sam Lantinga +-- +-- This software is provided 'as-is', without any express or implied +-- warranty. In no event will the authors be held liable for any damages +-- arising from the use of this software. +-- +-- Permission is granted to anyone to use this software for any purpose, +-- including commercial applications, and to alter it and redistribute it +-- freely. +-- +-- Meta-build system using premake created and maintained by +-- Benjamin Henning + +--[[ +torturethread.lua + + This file defines the torturethread test project. It depends on the SDL2main + and SDL2 projects. It will not build on iOS. +]] + +SDL_project "torturethread" + SDL_kind "ConsoleApp" + SDL_notos "ios" + SDL_language "C" + SDL_sourcedir "../test" + SDL_projectLocation "tests" + SDL_projectDependencies { "SDL2main", "SDL2" } + SDL_files { "/torturethread.*" } \ No newline at end of file diff --git a/premake/projects/touch.lua b/premake/projects/touch.lua new file mode 100755 index 000000000..986870038 --- /dev/null +++ b/premake/projects/touch.lua @@ -0,0 +1,28 @@ +-- Copyright (C) 1997-2011 Sam Lantinga +-- +-- This software is provided 'as-is', without any express or implied +-- warranty. In no event will the authors be held liable for any damages +-- arising from the use of this software. +-- +-- Permission is granted to anyone to use this software for any purpose, +-- including commercial applications, and to alter it and redistribute it +-- freely. +-- +-- Meta-build system using premake created and maintained by +-- Benjamin Henning + +--[[ +touch.lua + + This file defines the touch demo project for iOS. This project is only + compatible on iOS and depends on SDL2. It is a windowed application. +]] + +SDL_project "touch" + SDL_kind "WindowedApp" + SDL_os "ios" + SDL_language "C" + SDL_sourcedir "../Xcode-iOS/Demos" + SDL_projectLocation "Demos" + SDL_projectDependencies { "SDL2" } + SDL_files { "/src/common.*", "/src/touch.*", "/Info.plist", "/data/stroke.bmp" } \ No newline at end of file diff --git a/premake/util/sdl_check_compile.lua b/premake/util/sdl_check_compile.lua new file mode 100755 index 000000000..3371359cf --- /dev/null +++ b/premake/util/sdl_check_compile.lua @@ -0,0 +1,307 @@ +-- Copyright (C) 1997-2011 Sam Lantinga +-- +-- This software is provided 'as-is', without any express or implied +-- warranty. In no event will the authors be held liable for any damages +-- arising from the use of this software. +-- +-- Permission is granted to anyone to use this software for any purpose, +-- including commercial applications, and to alter it and redistribute it +-- freely. +-- +-- Meta-build system using premake created and maintained by +-- Benjamin Henning + +--[[ +sdl_check_compile.lua + + This file provides various utility functions which allow the meta-build + system to perform more complex dependency checking than premake initially + allows. This is done using the (currently) GCC toolchain to build generated + C files which try to import certain headers, link to certain functions, link + to certain libraries, or a combination of the above. It supports providing a + custom source to try and build, link, and/or run per the implementation's + choice, so the possibilities are nearly endless with that this system is + capable of, though it could always do with more flexibility. +]] + + +local cxx = "gcc" +local cxx_flags = "" +local cxx_io_flags = "-o premakecheck.o -c premakecheck.c 2> /dev/null" +local cxx_includes = { } + +local link = "gcc" +local link_flags = "" +local link_io_flags = "-o premakecheck.out premakecheck.o" +local link_end = " 2> /dev/null" + +local run = "./premakecheck.out" +local run_flags = "" +local run_io_flags = " > ./premakecheck.stdout" + +local checked_printf = false +local has_printf = false + +-- Set the application used to compile the generated files. +function set_cxx(compiler) + cxx = compiler +end + +-- Set custom flags for the compiler. +function set_cxx_flags(flags) + cxx_flags = flags +end + +-- Include a search directory for libraries. +local function include_library_dir(dir) + link_flags = link_flags .. "-L" .. dir .. " " +end + +-- Include a library to be linked durnig the link step. +local function link_library(lib) + link_flags = link_flags .. "-l" .. lib .. " " +end + +-- Reset the link flags. +local function reset_link_flags() + link_flags = "" +end + +-- Creates the build command line to be executed. +local function build_compile_line() + return cxx .. " " .. cxx_flags .. " " .. cxx_io_flags +end + +-- Creates the link command line to be executed. +local function build_link_line() + return link .. " " .. link_io_flags .. " " .. link_flags .. link_end +end + +-- Create the run line to be executed. +local function build_run_line() + return run .. " " .. run_flags .. " " .. run_io_flags +end + +-- Builds a list of preprocessor include directives for all the include files +-- successfully found so far by these functions, so as to perform automatic +-- feature checking for the clientside code. +local function build_includes() + local includes = "" + for _,v in ipairs(cxx_includes) do + includes = includes .. '#include "' .. v .. '"\n' + end + return includes +end + +-- Cleanup the generated build environment. +local function cleanup_build() + os.remove("./premakecheck.c") + os.remove("./premakecheck.o") + os.remove("./premakecheck.out") + os.remove("./premakecheck.stdout") +end + +-- Check if a source builds, links, and or/runs, where running depends on +-- linking and linking depends on building. The return from this function is +-- a triple, where the first is a boolean value indicating if it successfully +-- was built, the second is a boolean value indicating if it successfully +-- linked, and the third represents nil if it was not run or run correctly, or +-- the output from the program executed (may be empty for no output). +local function check_build_source(source, link, run) + local file = fileopen("./premakecheck.c", "wt") + file:write(source) + file:close() + local result = os.execute(build_compile_line()) + if not link then + cleanup_build() + if result == 0 then + return true, false, nil -- compile, no link, no run + end + return false, false, nil -- no compile, no link, no run + end + -- try linking, too + if result ~= 0 then + -- can't link if it doesn't compile + cleanup_build() + return false, false, nil -- no compile, no link, no run + end + result = os.execute(build_link_line()) + if not run or result ~= 0 then -- have to link to run + cleanup_build() + return true, result == 0, nil -- compile, maybe link, no run + end + result = os.execute(build_run_line()) + local output = readfile("./premakecheck.stdout", "rt") + cleanup_build() + return true, true, output -- compile, link, ran +end + +-- Given C source code, determine whether the source code will compile in the +-- present environment. Returns true if the source was successfully compiled, or +-- false if otherwise. +function check_cxx_source_compiles(source) + local r1, _, __ = check_build_source(source, false, false) + return r1 +end + +-- Given C source code, determine whether the source code can be built into a +-- working executable. That is, it will check if the code both compiles and +-- links. Returns true if the code was successfully built (compiled and linked), +-- or false if otherwise. +function check_cxx_source_builds(source) + local r1, r2, _ = check_build_source(source, true, false) + return r1 and r2 +end + +-- Given C source code, attempt to compile, link, and execute the source code. +-- This function will return two values. The first is a boolean indicating +-- whether the source code was successfully run (meaning it was compiled, built, +-- and ran successfully), and the second value returned is the actual output +-- from running the application, or nil if it did not run correctly or was not +-- built. The output may be an empty string if the code does not print anything +-- to stdout. +function check_cxx_source_runs(source) + local r1, r2, r3 = check_build_source(source, true, true) + return r1 and r2 and (r3 ~= nil), r3 +end + +-- Given a header file, check whether the header file is visible to the compiler +-- in the given environment. Returns a boolean indicating thus. If a header file +-- is found in either of these functions, it will be added to a list of headers +-- that can be used in subsequent dependency checks. +function check_include_file(inc) + return check_include_files(inc) +end + +-- Given a variable list of header files, check whether all of the includes are +-- visible in the given environment. Every file must be included in order for +-- this function to return true. +function check_include_files(...) + local source = "" + for _, v in ipairs{...} do + source = source .. '#include "' .. v .. '"\n' + end + local result = check_cxx_source_compiles(source) + if result then + for _, v in ipairs{...} do + table.insert(cxx_includes, v) + end + end + return result +end + +-- Given a directory, determine whether the directory contains any header files. +-- Unfortunately it does assume the extension is .h, but this can be altered in +-- future versions of this software. The function returns true if the directory +-- (or any of its subdirectories) contain .h files, or false if otherwise (such +-- as if the directory does not exist). +function check_include_directory(incDir) + incDir = incDir:gsub("\\", "/"):gsub("//", "/") + if incDir:sub(#incDir, #incDir) ~= "/" then + incDir = incDir .. "/" + end + return #os.matchfiles(incDir .. "**.h") > 0 +end + +-- Given a variable list of directories, iteratively check if each one contains +-- header files, per the functionality of check_include_directory. This function +-- returns true if and only if every listed directory or its subdirectories +-- contain .h files. +function check_include_directories(...) + for _, v in ipairs{...} do + if not check_include_directory(v) then + return false + end + end + return true +end + +-- Given a function name, attempt to determine whether the function can be found +-- within all of the known include files. Known include files are derived from +-- the check_include_file(s) functions. +function check_function_exists(func) + local source = build_includes() + source = source .. 'int main(int argc, char **argv) {\n' + source = source .. '\tvoid *check = (void *) ' .. func .. ';\n' + source = source .. '\treturn 0;\n' + return check_cxx_source_builds(source .. '}') +end + +-- Given a library, a function that must exist within the library, and an +-- include file prototyping the function, this function determines whether those +-- three variables are able to build a working executable. That is, if a +-- function can be properly linked to using a given library, then the library +-- can be assumed to exist. Returns true if and only if the function was +-- correctly linked to. +function check_library_exists(lib, func, inc) + local source = build_includes() + if inc ~= nil then + source = source .. '#include "' .. inc .. '"\n' + end + source = source .. 'int main(int argc, char **argv) {\n' + source = source .. '\tvoid *check = (void *) ' .. func .. ';\n' + source = source .. '\treturn 0;\n' + if lib ~= nil then + link_library(lib) + end + local result = check_cxx_source_builds(source .. '}') + reset_link_flags() + return result +end + +-- This is a merge variable list version of the check_library_exists function. +-- The thing to note with this function is that it will return true for the +-- first library found to correctly link to the function. This function is used +-- to determine whether the function is found in a list of libraries, not if it +-- is found in every one of the libraries. +function check_library_exists_multiple(func, inc, ...) + for _,v in ipairs{...} do + if check_library_exists(v, func, inc) then + return true + end + end + return false +end + +-- This is a wrapper for the check_library_exists function that will also +-- attempt to locate the library in question, in case it's not in a path the +-- compiler is already aware of. This function has the same return consequences +-- as check_library_exists. +function check_library_exists_lookup(lib, func, inc) + local dir = os.findlib(lib) + if dir == nil then + return false + end + include_library_dir(dir) + return check_library_exists(lib, func, inc) +end + +-- Given a valid C type name, this function generates a program that will print +-- the size of the type using the sizeof operator to the console, then parse the +-- size to indicate the byte size of the type on this platform. The resulting +-- executable is dependent on stdio and the printf function, which it safely +-- checks for behind the scenes. If these dependencies are not found for +-- whatever reason, this function returns 0, otherwise it returns a proper +-- numerical value representing the size of the specified type. +function check_type_size(typename) + if not checked_printf then + checked_printf = true + has_printf = check_include_file("stdio.h") and check_function_exists("printf") + if not has_printf then + print("Warning: cannot check the size of a type without stdio and printf.") + end + end + if not has_printf then + return 0 + end + local source = '#include "stdio.h"\n' + source = source .. 'int main(int argc, char **argv) {\n' + source = source .. '\tprintf("%d", sizeof(' .. typename .. '));\n' + source = source .. '\treturn 0;\n' + local success, result = check_cxx_source_runs(source .. '}'); + if not success then + print("Warning: could not get the size of type: " .. typename) + return 0 + end + return tonumber(result) +end \ No newline at end of file diff --git a/premake/util/sdl_dependency_checkers.lua b/premake/util/sdl_dependency_checkers.lua new file mode 100755 index 000000000..4f771e201 --- /dev/null +++ b/premake/util/sdl_dependency_checkers.lua @@ -0,0 +1,204 @@ +-- Copyright (C) 1997-2011 Sam Lantinga +-- +-- This software is provided 'as-is', without any express or implied +-- warranty. In no event will the authors be held liable for any damages +-- arising from the use of this software. +-- +-- Permission is granted to anyone to use this software for any purpose, +-- including commercial applications, and to alter it and redistribute it +-- freely. +-- +-- Meta-build system using premake created and maintained by +-- Benjamin Henning + +--[[ +sdl_dependency_checkers.lua + + This script contains a bunch of functions which determine whether certain + dependencies exist on the current platform. These functions are able to use + any and all available utilities for trying to determine both whether the + dependency is available on this platform, and how to build to the dependency. + There are a few limitations with these functions, but many of the limitations + can be mitigated by using the dependency definition functions in the project + definition files. + + Each function in this file, in order to be a valid dependency function, must + return a table with the following entries: + + 'found' = boolean value indicating whether the dependency was found + 'incDirs' = table of include directory strings, or nil if none are needed + 'libDirs' = table of library directory strings, or nil if none are needed + 'libs' = table of libraries to link to, or nil if none are needed + + All functions must be properly registered with the project definition system + in order to be properly referenced by projects. +]] + +-- dependency functions must return the following: +-- table with an element found, incDirs, libDirs, and libs +function openGLDep() + print("Checking OpenGL dependencies...") + if SDL_getos() == "macosx" then + -- mac should always have support for OpenGL... + return { found = true, libs = { "OpenGL.framework" } } + elseif SDL_getos() == "ios" then + --...unless on iOS + print("Desktop OpenGL is not supported on iOS targets.") + return { found = false, libs = { "OpenGL.framework" } } + elseif SDL_getos() == "cygwin" then + print("OpenGL is not currently supported on Cygwin.") + return { found = false, libDirs = { }, libs = { "OpenGL32" } } + end + local libpath = nil + local libname = nil + if SDL_getos() == "windows" or SDL_getos() == "mingw" then + libpath = os.findlib("OpenGL32") + libname = "OpenGL32" + else -- *nix + libpath = os.findlib("libGL") + libname = "GL" + end + local foundLib = libpath ~= nil + -- another way to possibly find the dependency on windows + --if not foundLib then + -- foundLib, libpath = find_dependency_dir_windows(nil, "C:/Program Files (x86);C:/Program Files", "Microsoft SDKs", "Lib") + --end + if not foundLib then return { found = false } end + if SDL_getos() == "mingw" then + libpath = libpath:gsub("\\", "/"):gsub("//", "/") + end + return { found = foundLib, libDirs = { }, libs = { libname } } +end + +function directXDep() + print("Checking DirectX dependencies...") + -- enable this for more correct searching, but it's much slower + local searchPath = nil --os.getenvpath("ProgramFiles", "ProgramFiles(x86)") + local foundInc, incpath = find_dependency_dir_windows("DXSDK_DIR", searchPath, "DirectX", "Include") + local foundLib, libpath = find_dependency_dir_windows("DXSDK_DIR", searchPath, "DirectX", "Lib/x86") + if not foundInc or not foundLib then return { found = false } end + -- XXX: hacked mingw check... + if foundInc and SDL_getos() == "mingw" then + incpath = incpath:gsub("%$%(DXSDK_DIR%)", os.getenv("DXSDK_DIR")):gsub("\\", "/"):gsub("//", "/") + libpath = libpath:gsub("%$%(DXSDK_DIR%)", os.getenv("DXSDK_DIR")):gsub("\\", "/"):gsub("//", "/") + end + if SDL_getos() == "mingw" then + print("DirectX is not currently supported on MinGW targets.") + return { found = false, incDirs = { incpath }, libDirs = { libpath } } + end + if SDL_getos() == "cygwin" then + print("DirectX is not currently supported on Cygwin targets.") + return { found = false, incDirs = { incpath }, libDirs = { libpath } } + end + return { found = true, incDirs = { incpath }, libDirs = { libpath } } +end + +function dbusDep() + print("Checking for D-Bus support...") + if not check_include_directories("/usr/include/dbus-1.0", "/usr/lib/x86_64-linux-gnu/dbus-1.0/include") then + print("Warning: D-Bus unsupported!") + return { found = false } + end + return { found = true, incDirs = { "/usr/include/dbus-1.0", "/usr/lib/x86_64-linux-gnu/dbus-1.0/include" } } +end + +function alsaDep() + print("Checking for ALSA support...") + if not check_include_files("alsa/asoundlib.h") + or os.findlib("asound") == nil + or not check_library_exists_lookup("asound", "snd_pcm_open", "alsa/asoundlib.h") + or not SDL_assertdepfunc("DLOpen") then + print("Warning: ALSA unsupported!") + return { found = false } + end + return { found = true } +end + +function pulseAudioDep() + print("Checking for PulseAudio support...") + if os.findlib("libpulse-simple") == nil + or not SDL_assertdepfunc("DLOpen") then + print("Warning: PulseAudio unsupported!") + return { found = false } + end + return { found = true } +end + +function esdDep() + print("Checking for ESD support...") + if os.findlib("esd") == nil + or not SDL_assertdepfunc("DLOpen") then + print("Warning: ESD unsupported!") + return { found = false } + end + return { found = true } +end + +function nasDep() + print("Checking for NAS support...") + if not check_include_file("audio/audiolib.h") + or not SDL_assertdepfunc("DLOpen") then + print("Warning: NAS unsupported!") + return { found = false } + end + return { found = true } +end + +function ossDep() + print("Checking for OSS support...") + if not check_cxx_source_compiles([[ + #include + int main() { int arg = SNDCTL_DSP_SETFRAGMENT; return 0; }]]) + and not check_cxx_source_compiles([[ + #include + int main() { int arg = SNDCTL_DSP_SETFRAGMENT; return 0; }]]) then + print("Warning: OSS unsupported!") + return { found = false } + end + return { found = true } +end + +function dlOpenDep() + print("Checking for DLOpen support...") + if not check_library_exists_multiple("dlopen", "dlfcn.h", "dl", "tdl") then + print("Warning: DLOpen unsupported!") + return { found = false } + end + return { found = true, libs = { "dl" } } +end + +function x11Dep() + print("Checking for X11 support...") + for _, v in ipairs { "X11", "Xext", "Xcursor", "Xinerama", "Xi", "Xrandr", "Xrender", "Xss", "Xxf86vm" } do + if os.findlib(v) == nil then + print("Warning: X11 unsupported!") + return { found = false } + end + end + if not check_include_files("X11/Xcursor/Xcursor.h", "X11/extensions/Xinerama.h", + "X11/extensions/XInput2.h", "X11/extensions/Xrandr.h", "X11/extensions/Xrender.h", + "X11/extensions/scrnsaver.h", "X11/extensions/shape.h", "X11/Xlib.h", + "X11/extensions/xf86vmode.h") then + print("Warning: X11 unsupported!") + return { found = false } + end + if not SDL_assertdepfunc("DLOpen") then + print("Warning: X11 unsupported!") + return { found = false } + end + -- XXX: shared memory check... + -- there's a LOT more to check to properly configure X11... + return { found = true, libs = { "X11" } } +end + +-- register all of these dependency functions with the definition system +SDL_registerDependencyChecker("OpenGL", openGLDep) +SDL_registerDependencyChecker("DirectX", directXDep) +SDL_registerDependencyChecker("DBus", dbusDep) +SDL_registerDependencyChecker("ALSA", alsaDep) +SDL_registerDependencyChecker("PulseAudio", pulseAudioDep) +SDL_registerDependencyChecker("ESD", esdDep) +SDL_registerDependencyChecker("NAS", nasDep) +SDL_registerDependencyChecker("OSS", ossDep) +SDL_registerDependencyChecker("DLOpen", dlOpenDep) +SDL_registerDependencyChecker("X11", x11Dep) \ No newline at end of file diff --git a/premake/util/sdl_depends.lua b/premake/util/sdl_depends.lua new file mode 100755 index 000000000..fb25ddb09 --- /dev/null +++ b/premake/util/sdl_depends.lua @@ -0,0 +1,74 @@ +-- Copyright (C) 1997-2011 Sam Lantinga +-- +-- This software is provided 'as-is', without any express or implied +-- warranty. In no event will the authors be held liable for any damages +-- arising from the use of this software. +-- +-- Permission is granted to anyone to use this software for any purpose, +-- including commercial applications, and to alter it and redistribute it +-- freely. +-- +-- Meta-build system using premake created and maintained by +-- Benjamin Henning + +-- This is kept just for windows because the other platforms use different means +-- for determining dependence or compatibility. + +--[[ +sdl_depends.lua + + This file simply contains a function for determining whether a dependency + exists on the Windows platform, given a possible environmental variable, + delimited search paths, and a main and/or sub-directory paths for more + elaborate pattern matching. +]] + +-- find_dependency_dir_windows(env, main_search_path, main_dir_path) +-- Attempt to resolve a dependency (true or false) folder based on either an +-- environmental variable, start search path, or both. If both are present, +-- the environmental variable will be preferred. If neither are present, this +-- function returns false. +-- +-- Arguments: +-- env The name of the environmental variable to treat as a path +-- main_search_paths Paths to look for the main directory in +-- main_dir_path The a path that must be contained between main_search_path and sub_dir_path +-- sub_dir_path The path of the directories that should exist at the searched path +function find_dependency_dir_windows(env, main_search_paths, main_dir_path, sub_dir_path) + if not os.is("windows") then -- if not windows, then fail + return false + end + if env == nil and (main_search_paths == nil or #main_search_paths == 0) then + return false + end + local env_path = nil + local main_path = nil + if env ~= nil then env_path = os.getenv(env) end + local search_table = { n = 0 } + if main_search_paths ~= nil then + for k,main_search_path in ipairs(explode(main_search_paths, ";")) do + local directories = os.matchdirs(main_search_path .. "/**" .. main_dir_path .. "*") + for k,v in pairs(directories) do + table.insert(search_table, v) + end + end + end + if env_path ~= nil then table.insert(search_table, env_path) end + local search_path = table.concat(search_table, ";") + local result_path = os.dirpathsearch(sub_dir_path, search_path, ";") + if result_path == nil then + return false + end + local found_dir = os.isdir(result_path) + local abs_path = path.getabsolute(result_path) + if found_dir and env_path ~= nil then + abs_path = abs_path:gsub("\\", "/") + env_path = env_path:gsub("\\", "/") + local pos = abs_path:indexOf(env_path) + if pos ~= nil then + abs_path = abs_path:sub(1, pos - 1) .. "$(" .. env .. ")/" .. abs_path:sub(pos + #env_path) + end + end + -- we want the path in terms of '/' + return found_dir, abs_path +end \ No newline at end of file diff --git a/premake/util/sdl_file.lua b/premake/util/sdl_file.lua new file mode 100755 index 000000000..015897e50 --- /dev/null +++ b/premake/util/sdl_file.lua @@ -0,0 +1,141 @@ +-- Copyright (C) 1997-2011 Sam Lantinga +-- +-- This software is provided 'as-is', without any express or implied +-- warranty. In no event will the authors be held liable for any damages +-- arising from the use of this software. +-- +-- Permission is granted to anyone to use this software for any purpose, +-- including commercial applications, and to alter it and redistribute it +-- freely. +-- +-- Meta-build system using premake created and maintained by +-- Benjamin Henning + +--[[ +sdl_file.lua + + This function contains a wrapper for the I/O file operations, providing a few + custom functions which simplify the file I/O process (especially useful for + the vast amount of generation used by the meta-build system). +]] + +-- Given a filename and open mode (look at io.open for more information), opens +-- the file with various contained functions for printing to the file, writing +-- to the file, reading from the file, or closing the file. If the filename is +-- nil, then this will open a file in a special text mode. In that case, the +-- mode is ignored. Returned is an instanced table with all of the +-- aforementioned functions. +-- +-- The print function is associated with textprint/fileprint, the write function +-- with textwrite/filewrite, the read function with fileread, and the close +-- function with textclose/fileclose. +function fileopen(file, mode) + if file == nil then + return { texth = "", print = textprint, write = textwrite, read = nil, close = textclose } + else + return { fileh = io.open(file, mode), print = fileprint, write = filewrite, read = fileread, close = fileclose } + end +end + +-- Given a filename and file mode, reads the entire contents of the file and +-- returns the contents as a string. +function readfile(file, mode) + local file = fileopen(file, mode) + local content = file:read() + file:close() + return content +end + +-- Given a file, the number of tabs to indent, and a line to print, append the +-- line tabbed n times with an appended newline to the end of the input text. +function textprint(f, tabs, line) + for i = 0, tabs - 1, 1 do + f.texth = f.texth .. "\t" + end + f.texth = f.texth .. line .. "\n" +end + +-- Given a file, the number of tabs to indent, and a line to print, append the +-- line tabbed n times with an appended newline to the end of the input file. +function fileprint(f, tabs, line) + for i = 0, tabs - 1, 1 do + f.fileh:write("\t") + end + f.fileh:write(line .. "\n") +end + +-- Given a file and some text, append the text to the end of the input text. +function textwrite(f, text) + f.texth = f.texth .. text +end + +-- Given a file and some text, append the text to the end of the input file. +function filewrite(f, text) + f.fileh:write(text) +end + +-- Given a file, read all the contents of the file and return them as a string. +function fileread(file) + return file.fileh:read("*all") +end + +-- Given a file opened in text mode, return the result of the current file +-- operations as a text string. +function textclose(file) + return file.texth +end + +-- Given a file opened regularly, close the file handle resource, preventing +-- any future I/O operations. +function fileclose(file) + file.fileh:close() +end + +-- Given a source path, builds a table containing all directories and recursive +-- subdirectories which contain files, and returns the table. Each entry in the +-- table will have a '/' at the end of its path, plus they will all be relative +-- to the parent source path. The table will contain a single entry with the +-- value '/' to indicate the source path itself. +function createDirTable(sourcePath) + local dirs = os.matchdirs(sourcePath.."/**") + for k,d in pairs(dirs) do + dirs[k] = string.sub(d, #sourcePath + 1) .. "/" + end + table.insert(dirs, "/") + return dirs +end + +-- This works like os.pathsearch, but for directories. Look at the premake +-- documentation for os.pathsearch for more information. +os.dirpathsearch = function(subdir, path, path_delimiter) + for i,p in ipairs(explode(path, path_delimiter)) do + local needle = p .. "/" .. subdir + if os.isdir(needle) then + return needle + end + end + return nil +end + +-- Given a variable number of environmental variable names, this will join them +-- together based on the current OS path delimeter and quietly ignoring those +-- variables which do not exist on this system. The resulting path is always +-- normalized for Unix-based path separators, regardless of the system. +os.getenvpath = function(...) + local path = "" + local pathDelimeter = ":" + if os.is("windows") then + pathDelimeter = ";" + end + for i,a in ipairs(arg) do + local value = os.getenv(a) + if value then + if #path > 0 then + path = path .. pathDelimeter + end + path = path .. value + end + end + -- normalize path to unix + return path:gsub("\\", "/"):gsub("//", "/") +end \ No newline at end of file diff --git a/premake/util/sdl_gen_config.lua b/premake/util/sdl_gen_config.lua new file mode 100755 index 000000000..8e59e67d3 --- /dev/null +++ b/premake/util/sdl_gen_config.lua @@ -0,0 +1,68 @@ +-- Copyright (C) 1997-2011 Sam Lantinga +-- +-- This software is provided 'as-is', without any express or implied +-- warranty. In no event will the authors be held liable for any damages +-- arising from the use of this software. +-- +-- Permission is granted to anyone to use this software for any purpose, +-- including commercial applications, and to alter it and redistribute it +-- freely. +-- +-- Meta-build system using premake created and maintained by +-- Benjamin Henning + +--[[ +sdl_gen_config.lua + + Given a series of set configuration values from the project definitions, + this file contains a series of functions that generate valid preprocessor + definitions to enable or disable various features of the SDL2 library. These + definitions are pasted into a template SDL config header file, which is then + saved in the local directory and referenced to in generated project files. + + This file depends on sdl_file.lua. +]] + +-- The line that must exist in the template file in order to properly paste +-- the generated definitions. +local searchKey = "/%* Paste generated code here %*/\n" + +local configFile, templateFileContents +local insertLocation + +-- This function begins config header generation given the name of the generated +-- file and the name of the template file to use. +function startGeneration(file, template) + configFile = fileopen(file, "wt") + templateFileContents = readfile(template, "rt") + insertLocation = templateFileContents:find(searchKey) + if insertLocation then + configFile:write(templateFileContents:sub(1, insertLocation - 1)) + end +end + +-- Adds a table of configuration values to the generated file. Each +-- configuration line is wrapped around a preprocessor definition check, so they +-- can be manually overwritten by the developer if necessary. The definition +-- pastes string versions of both the key and the value on the line, where +-- either is allowed to be empty. That means the table stores key-value pairs. +function addConfig(tbl) + -- if no insert location, don't paste anything + if not insertLocation then return end + for k,v in pairs(tbl) do + configFile:print(0, "#ifndef " .. k) + configFile:print(0, "#define " .. tostring(k) .. " " .. tostring(v)) + configFile:print(0, "#endif") + end +end + +-- Finishes the generation and writes the remains of the template file into the +-- generated config file. +function endGeneration() + if insertLocation then + configFile:write(templateFileContents:sub(insertLocation + #searchKey - 2)) + else -- write entire file since nothing is being pasted + configFile:write(templateFileContents) + end + configFile:close() +end \ No newline at end of file diff --git a/premake/util/sdl_projects.lua b/premake/util/sdl_projects.lua new file mode 100755 index 000000000..0a891700d --- /dev/null +++ b/premake/util/sdl_projects.lua @@ -0,0 +1,461 @@ +-- Copyright (C) 1997-2011 Sam Lantinga +-- +-- This software is provided 'as-is', without any express or implied +-- warranty. In no event will the authors be held liable for any damages +-- arising from the use of this software. +-- +-- Permission is granted to anyone to use this software for any purpose, +-- including commercial applications, and to alter it and redistribute it +-- freely. +-- +-- Meta-build system using premake created and maintained by +-- Benjamin Henning + +--[[ +sdl_projects.lua + + This file contains all the functions which are needed to define any project + within the meta-build system. Many of these functions serve as + pseudo-replacements for many similarly named premake functions, and that is + intentional. Even the implementation of these functions are intended to look + similar to regular premake code. These functions serve to dramatically + simplify the project definition process to just a few lines of code, versus + the many more needed for projects defined purely with premake. + + This approach is possible because this meta-build system adds another layer of + indirection to the premake system, creating a sort of 'meta-meta-build' + system. Nevertheless, there is a lot more flexibility because the meta-build + system itself can be used to check for dependencies in a much more complex way + than premake originally intended. All of the functions useful to the project + definition system are contained in this file and are documented. +]] + +projects = { } + +local currentProject = nil +local currentDep = nil +local nextFuncCompat = true -- by default, unless state otherwise changed +local dependencyFunctions = { } +local dependencyResults = { } -- for when the dependencies are executed + +-- query whether this function is compatible; resets internal state of +-- compatibility to true until SDL_isos is called again +local function oscompat() + local compat = nextFuncCompat + nextFuncCompat = true + return compat +end + +-- determine whether the specific OS name is within a pattern. +local function osmatch(name, pattern) + local checks = pattern:explode('|') + for i,v in pairs(checks) do + if name == v then + return true + end + end + return false +end + +-- Registers a dependency checker function based on a name. This function is +-- used in order to determine compatibility with the current system for a given +-- SDL_dependency. See SDL_depfunc for more information. +-- +-- Specifies a function which will be invoked upon determining whether this +-- dependency is valid for the current system setup (ie, whether the system +-- has the right architecture, operating system, or even if it's installed). +-- The dependency function takes no arguments, but it must return the following +-- values: +-- +-- [includePaths] [libPaths] [inputLibLibraries] +-- +-- The last three are optional, unless foundDep is true. The name should be +-- descriptive of the outside dependency, since it may be shown to the user. +-- This function is intended to be used only after invoking SDL_dependency. +function SDL_registerDependencyChecker(name, func) + dependencyFunctions[name:lower()] = func +end + +-- Initializes the definition of a SDL project given the name of the project. +function SDL_project(name) + if not oscompat() then return end + currentProject = { } + currentProject.name = name + currentProject.compat = true + projects[name] = currentProject + currentProject.dependencyTree = { } + -- stores which dependencies have already been checked on behalf of this + -- project + currentProject.dependencyValues = { } + currentDep = nil +end + +-- Specifies the build kind of the SDL project (e.g. StaticLib, SharedLib, +-- ConsoleApp, etc.), based on premake presets. +function SDL_kind(k) + if not oscompat() then return end + currentProject.kind = k +end + +-- Specifies which platforms this project supports. Note: this list is not the +-- exact list of supported platforms in the generated project. The list of +-- platforms this project supports will be the unique list of all combined +-- projects for this SDL solution. Thus, only one project needs to actually +-- maintain a list. This function is additive, that is, everytime it is called +-- it adds it to a unique list of platforms +function SDL_platforms(tbl) + if not oscompat() then return end + if not currentProject.platforms then + currentProject.platforms = { } + end + for k,v in pairs(tbl) do + currentProject.platforms[#currentProject.platforms + 1] = v + end +end + +-- Specifies the programming language of the project, such as C or C++. +function SDL_language(k) + if not oscompat() then return end + currentProject.language = k +end + +-- Specifies the root directory in which the meta-build system should search for +-- source files, given the paths and files added. +function SDL_sourcedir(src) + if not oscompat() then return end + currentProject.sourcedir = src +end + +-- Specifies the destination location of where the IDE files related to the +-- project should be saved after generation. +function SDL_projectLocation(loc) + if not oscompat() then return end + currentProject.projectLocation = loc +end + +-- Specifies a table of files that should be copied from the source directory +-- to the end result build directory of the binary file. +function SDL_copy(tbl) + if not oscompat() then return end + currentProject.copy = tbl +end + +-- Specifies a list of other SDL projects in this workspace the currently active +-- project is dependent on. If the dependent project is a library, the binary +-- result will be copied from its directory to the build directory of the +-- currently active project automatically. +function SDL_projectDependencies(tbl) + if not oscompat() then return end + currentProject.projectDependencies = tbl +end + +-- Specifies a list of compiler-level preprocessor definitions that should be +-- set in the resulting project upon compile time. This adds to the current +-- table of defines. +function SDL_defines(tbl) + if not oscompat() then return end + if not currentProject.defines then + currentProject.defines = { } + end + for k,v in pairs(tbl) do + currentProject.defines[#currentProject.defines + 1] = v + end +end + +-- Initializes an outside dependency this project has, such as X11 or DirectX. +-- This function, once invoked, may change the behavior of other SDL +-- project-related functions, so be sure to be familiar with all the functions +-- and any specified behavior when used around SDL_dependency. +function SDL_dependency(name) + if not oscompat() then return end + currentDep = { nil, compat = true, } + currentDep.name = name + table.insert(currentProject.dependencyTree, currentDep) +end + +-- Special function for getting the current OS. This factors in whether the +-- metabuild system is in MinGW, Cygwin, or iOS mode. +function SDL_getos() + if _OPTIONS["ios"] ~= nil then + return "ios" + elseif _OPTIONS["mingw"] ~= nil then + return "mingw" + elseif _OPTIONS["cygwin"] ~= nil then + return "cygwin" + end + return os.get() +end + +-- Specifies which operating system this dependency targets, such as windows or +-- macosx, as per premake presets. +function SDL_os(name) + if not oscompat() then return end + if not currentProject then return end + if not currentDep then + currentProject.opsys = name + currentProject.compat = osmatch(SDL_getos(), name) + else + currentDep.opsys = name + currentDep.compat = osmatch(SDL_getos(), name) + end +end + +-- Specifies which operating system this dependency does not targets. This is +-- for nearly platform-independent projects or dependencies that will not work +-- on specific systems, such as ios. +function SDL_notos(name) + if not oscompat() then return end + if not currentProject then return end + if not currentDep then + currentProject.opsys = "~" .. name + currentProject.compat = not osmatch(SDL_getos(), name) + else + currentDep.opsys = "~" .. name + currentDep.compat = not osmatch(SDL_getos(), name) + end +end + +-- Changes the internal state of function compatibility based on whether the +-- current os is the one expected; the next function will be affected by this +-- change, but no others. The name can be a pattern using '|' to separate +-- multiple operating systems, such as: +-- SDL_isos("windows|macosx") +function SDL_isos(name) + nextFuncCompat = osmatch(SDL_getos(), name) +end + +-- Same as SDL_isos, except it negates the internal state for exclusion +-- checking. +function SDL_isnotos(name) + nextFuncCompat = not osmatch(SDL_getos(), name) +end + +-- Changes the internal state of function compatibility based on whether the +-- current system is running a 64bit Operating System and architecture; the +-- next function will be affected by this change, but none thereafter. +function SDL_is64bit() + nextFuncCompat = os.is64bit() +end + +-- Same as SDL_is64bit, except it negates the internal state for +-- exclusion checking. +function SDL_isnot64bit() + nextFuncCompat = not os.is64bit() +end + +-- Look at SDL_depfunc and SDL_notdepfunc for detailed information about this +-- function. +local function SDL_depfunc0(funcname, exclude) + if not oscompat() then return end + if not currentDep.compat then return end + local force = _OPTIONS[funcname:lower()] ~= nil + local func = dependencyFunctions[funcname:lower()] + if not func then + print("Warning: could not find dependency function named: " .. funcname) + currentDep.compat = false + return + end + local cachedFuncResults = dependencyResults[funcname:lower()] + local depFound, depInc, depLib, depInput + if cachedFuncResults then + depFound = cachedFuncResults.depFound + -- just skip the rest of the function, the user was already warned + -- exclude mode varies the compatibility slightly + if force then + depFound = true + end + if not depFound and not exclude then + currentDep.compat = false + return + elseif depFound and exclude then + currentDep.compat = false + return + end + depInc = cachedFuncResults.depInc + depLib = cachedFuncResults.depLib + depInput = cachedFuncResults.depInput + else + local result = func() + if result.found then + depFound = result.found + else + depFound = false + end + if force then + depFound = true + end + if result.incDirs then + depInc = result.incDirs + else + depInc = { } + end + if result.libDirs then + depLib = result.libDirs + else + depLib = { } + end + if result.libs then + depInput = result.libs + else + depInput = { } + end + cachedFuncResults = { } + cachedFuncResults.depFound = depFound + cachedFuncResults.depInc = depInc + cachedFuncResults.depLib = depLib + cachedFuncResults.depInput = depInput + dependencyResults[funcname:lower()] = cachedFuncResults + if not depFound and not exclude then + currentDep.compat = false + return + elseif depFound and exclude then + currentDep.compat = false + return + end + end + -- we only want to embed this dependency if we're not in exclude mode + if depFound and not exclude then + local dependency = { } + if not currentDep.includes then + currentDep.includes = { } + end + for k,v in pairs(depInc) do + currentDep.includes[v] = v + end + if not currentDep.libs then + currentDep.libs = { } + end + for k,v in pairs(depLib) do + currentDep.libs[v] = v + end + if not currentDep.links then + currentDep.links = { } + end + for k,v in pairs(depInput) do + currentDep.links[v] = v + end + else -- end of dependency found check + -- if we are not excluding this dependency, then print a warning + -- if not found + if not exclude then + print("Warning: could not find dependency: " .. funcname) + end + currentDep.compat = exclude + end +end + +-- Given a dependency name, this function will register the dependency and try +-- to pair it with a dependency function that was registered through +-- SDL_registerDependencyChecker. If the function is not found, compatibility +-- will automatically be dropped for this project and a warning will be printed +-- to the standard output. Otherwise, the dependency function will be invoked +-- and compatibility for the project will be updated. If the project currently +-- is not compatible based on the Operating System or previous dependency, the +-- dependency function will not be checked at all and this function will +-- silently return. +function SDL_depfunc(funcname) + SDL_depfunc0(funcname, false) +end + +-- Same as SDL_depfunc, except this forces dependency on the function failing, +-- rather than succeeding. This is useful for situations where two different +-- files are required based on whether a dependency is found (such as the +-- joystick and haptic systems). +function SDL_notdepfunc(funcname) + SDL_depfunc0(funcname, true) +end + +-- Determines whether the specified dependency is supported without actually +-- executing the dependency or changing the internal states of the current +-- project or dependency definition. This function will only work if the +-- dependency has already been checked and its results cached within the +-- definition system. This function returns true if the dependency is known to +-- be supported, or false if otherwise (or if it cannot be known at this time). +function SDL_assertdepfunc(funcname) + -- if forced, then of course it's on + if _OPTIONS[funcname:lower()] then + return true + end + local results = dependencyResults[funcname:lower()] + if not results or not results.depFound then + -- either not excuted yet, doesn't exist, or wasn't found + print("Warning: required dependency not found: " .. funcname .. + ". Make sure your dependencies are in a logical order.") + return false + end + return true +end + +-- Returns a list of currently registered dependencies. The values within the +-- table will be sorted, but their names will be lowercased due to internal +-- handling of case-insensitive dependency names. +function SDL_getDependencies() + local deps = { } + for k,_ in pairs(dependencyFunctions) do + deps[#deps + 1] = k + end + table.sort(deps) + return deps +end + +-- Specifies a list of libraries that should always be linked to in this +-- project, regardless of a dependency function. If after a dependency +-- declaration, these files will only be included in the project if the +-- dependency is compatible with the native system, given SDL_os usage and any +-- sort of custom dependency function. +function SDL_links(tbl) + if not oscompat() then return end + if currentDep and not currentDep.compat then return end + if currentProject.customLinks == nil then + currentProject.customLinks = { } + end + for i,v in ipairs(tbl) do + currentProject.customLinks[#currentProject.customLinks + 1] = v + end +end + +-- Specifies a list of configuration values that are assigned as preprocessor +-- definitions in the SDL configuration header, used to globally configure +-- features during the building of the SDL library. If after a dependency +-- declaration, these files will only be included in the project if the +-- dependency is compatible with the native system, given SDL_os usage and any +-- sort of custom dependency function. +function SDL_config(tbl) + if not oscompat() then return end + if not currentDep then + currentProject.config = tbl + return + end + if not currentDep.compat then return end + currentDep.config = tbl +end + +-- Specifies a list of paths where all .c, .h, and .m files should be included +-- for compiling, where the source directory is the root. If after a dependency +-- declaration, these files will only be included in the project if the +-- dependency is compatible with the native system, given SDL_os usage and any +-- sort of custom dependency function. +function SDL_paths(tbl) + if not oscompat() then return end + if not currentDep then + currentProject.paths = tbl + return + end + if not currentDep.compat then return end + currentDep.paths = tbl +end + +-- Specifies a list of files found within the source directory that this project +-- should include during compile time. If after a dependency declaration, these +-- files will only be included in the project if the dependency is compatible +-- with the native system, given SDL_os usage and any sort of custom dependency +-- function. +function SDL_files(tbl) + if not oscompat() then return end + if not currentDep then + currentProject.files = tbl + return + end + if not currentDep.compat then return end + currentDep.files = tbl +end \ No newline at end of file diff --git a/premake/util/sdl_string.lua b/premake/util/sdl_string.lua new file mode 100755 index 000000000..d05e5a7f2 --- /dev/null +++ b/premake/util/sdl_string.lua @@ -0,0 +1,103 @@ +-- Copyright (C) 1997-2011 Sam Lantinga +-- +-- This software is provided 'as-is', without any express or implied +-- warranty. In no event will the authors be held liable for any damages +-- arising from the use of this software. +-- +-- Permission is granted to anyone to use this software for any purpose, +-- including commercial applications, and to alter it and redistribute it +-- freely. +-- +-- Meta-build system using premake created and maintained by +-- Benjamin Henning + +--[[ +sdl_string.lua + + Contains a few convenient string utility functions which are not supported in + Lua or not supported as intended. +]] + +-- Performs a non-pattern based substring search of one string in another +-- string. It's of O(n^2) complexity. It returns nil if the result cannot be +-- found, otherwise it returns the starting index of the first found occurrence. +string.indexOf = function(str, substr) + local pos = 1 + local i = 1 + for i = 1, str:len(), 1 do + if str:sub(i, i) == substr:sub(pos, pos) then + -- have we matched the complete string? + if pos == substr:len() then + return i - pos + 1-- starting pos + end + -- matched character...keep going + pos = pos + 1 + else + -- restart, no match + pos = 0 + end + end + if pos == substr:len() then + return i - pos + 1 + end + return nil -- no match +end + +-- This is a public-access version of the explode function defined below. +function explode(str, delim) + return str:explode(delim) +end + +-- Explodes a string into an array of elements, separated by a non-pattern +-- delimiter. This function is part of the string table, allowing for a +-- member-based invocation for strings. +string.explode = function(str, delim) + local exploded = { } + local needle = string.find(str, delim) + while needle ~= nil do + table.insert(exploded, string.sub(str, 0, needle - 1)) + str = string.sub(str, needle + 1) + needle = string.find(str, delim) + end + table.insert(exploded, str) + return exploded +end + +-- Similar to table.concat, except it supports more advanced token pasting. This +-- function is vastly used by the main meta-build script (premake4.lua) to +-- generate all the main lines of code for various tables that need to be in the +-- generated lua file. +-- - tbl: table of values to implode into a string +-- - prefix: string to paste before entire result +-- - pre: string to always paste before each entry in table +-- - post: string to always paste after each entry in table +-- - join: string to paste between entries (inclusive) +-- - suffix: string to paste after entire result +-- Returns the imploded string. +function implode(tbl, prefix, pre, post, join, suffix) + local result = "" + -- not the most efficient way to do this, but... + local itbl = { } + for k,v in pairs(tbl) do + itbl[#itbl + 1] = v + end + for i = 1, #itbl, 1 do + if pre ~= nil then + result = result .. pre + end + result = result .. itbl[i] + if post ~= nil then + result = result .. post + end + if i ~= #itbl then + result = result .. join + end + end + if prefix ~= nil then + result = prefix .. result + end + if suffix ~= nil then + result = result .. suffix + end + return result +end \ No newline at end of file