diff --git a/src/video/kmsdrm/SDL_kmsdrmvideo.c b/src/video/kmsdrm/SDL_kmsdrmvideo.c index 333454e59..1099c3502 100644 --- a/src/video/kmsdrm/SDL_kmsdrmvideo.c +++ b/src/video/kmsdrm/SDL_kmsdrmvideo.c @@ -995,6 +995,11 @@ KMSDRM_DestroyWindow(_THIS, SDL_Window *window) SDL_free(windata); } +/**********************************************************************/ +/* We simply IGNORE if it's a fullscreen window, window->flags don't */ +/* reflect it: if it's fullscreen, KMSDRM_SetWindwoFullscreen() which */ +/* will be called by SDL later, and we can manage it there. */ +/**********************************************************************/ int KMSDRM_CreateWindow(_THIS, SDL_Window * window) { @@ -1069,15 +1074,17 @@ KMSDRM_CreateWindow(_THIS, SDL_Window * window) KMSDRM_InitCursor(); } - /**********************************************************************/ - /* We simply IGNORE if it's a fullscreen window, window->flags don't */ - /* reflect it: if it's fullscreen, KMSDRM_SetWindwoFullscreen() which */ - /* will be called by SDL later, and we can manage it there. */ - /**********************************************************************/ - - /* Try to find a matching video mode for the window, fallback to the - original mode if not available, and configure the mode we chose - into the CRTC. */ + /* Try to find a matching video mode for the window, fallback to the + original mode if not available, and configure the mode we chose + into the CRTC. + You may be tempted to not do a videomode change, remaining always on + the original resolution, and use the SendWindowEvent() parameters to + make SDL2 pre-scale the image for us to an AR-corrected size inside + the original mode, but DON'T: vectorized games (GL games) are rendered + with the size specified in SendWindowEvent(),instead of being rendered + at the original size and then scaled. + It makes sense because GL is used to render the scene in GL games, + so the scene is rendered at the window size. */ mode = KMSDRM_GetConnectorMode(dispdata->connector, window->w, window->h ); if (mode) {