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Fixed bug 3478 - Patch Haiku to use dlopen instead of load_add_on
Kai Sterker SDL2 on Haiku so far uses Haiku-specific APIs for loading dynamic objects as add-ons, instead of using dlopen to load them as libraries. This, for example, leads to SDL_mixer not being able to load its audio backends, when compiled with standard settings. As discussed at https://www.freelists.org/post/haikuports/SDL2-mixer-ogg-music-not-playing-and-other-stuff,2 , the best way to deal with this would be using dlopen instead of load_add_on. The following patch implements this change by dropping the Haiku-specific bits and using dlopen instead.
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@@ -1,71 +0,0 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#ifdef SDL_LOADSO_HAIKU
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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/* System dependent library loading routines */
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#include <stdio.h>
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#include <os/kernel/image.h>
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#include "SDL_loadso.h"
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void *
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SDL_LoadObject(const char *sofile)
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{
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void *handle = NULL;
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image_id library_id = load_add_on(sofile);
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if (library_id < 0) {
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SDL_SetError(strerror((int) library_id));
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} else {
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handle = (void *) (library_id);
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}
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return (handle);
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}
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void *
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SDL_LoadFunction(void *handle, const char *name)
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{
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void *sym = NULL;
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image_id library_id = (image_id) handle;
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status_t rc =
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get_image_symbol(library_id, name, B_SYMBOL_TYPE_TEXT, &sym);
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if (rc != B_NO_ERROR) {
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SDL_SetError(strerror(rc));
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}
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return (sym);
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}
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void
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SDL_UnloadObject(void *handle)
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{
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image_id library_id;
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if (handle != NULL) {
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library_id = (image_id) handle;
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unload_add_on(library_id);
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}
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}
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#endif /* SDL_LOADSO_HAIKU */
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/* vi: set ts=4 sw=4 expandtab: */
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