diff --git a/src/video/uikit/SDL_uikitwindow.m b/src/video/uikit/SDL_uikitwindow.m index 46361d019..35c520060 100644 --- a/src/video/uikit/SDL_uikitwindow.m +++ b/src/video/uikit/SDL_uikitwindow.m @@ -107,6 +107,14 @@ static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bo #if !TARGET_OS_TV if (displaydata.uiscreen == [UIScreen mainScreen]) { + /* SDL_CreateWindow sets the window w&h to the display's bounds if the + * fullscreen flag is set. But the display bounds orientation might not + * match what we want, and GetSupportedOrientations call below uses the + * window w&h. They're overridden below anyway, so we'll just set them + * to the requested size for the purposes of determining orientation. */ + window->w = window->windowed.w; + window->h = window->windowed.h; + NSUInteger orients = UIKit_GetSupportedOrientations(window); BOOL supportsLandscape = (orients & UIInterfaceOrientationMaskLandscape) != 0; BOOL supportsPortrait = (orients & (UIInterfaceOrientationMaskPortrait|UIInterfaceOrientationMaskPortraitUpsideDown)) != 0;