diff --git a/test/testrendertarget.c b/test/testrendertarget.c index 03e8df19e..4f49dce75 100644 --- a/test/testrendertarget.c +++ b/test/testrendertarget.c @@ -87,7 +87,7 @@ LoadTexture(SDL_Renderer *renderer, char *file, SDL_bool transparent) return texture; } -void +SDL_bool DrawComposite(DrawState *s) { SDL_Rect viewport, R; @@ -167,9 +167,10 @@ DrawComposite(DrawState *s) /* Update the screen! */ SDL_RenderPresent(s->renderer); + return SDL_TRUE; } -void +SDL_bool Draw(DrawState *s) { SDL_Rect viewport; @@ -178,6 +179,10 @@ Draw(DrawState *s) SDL_RenderGetViewport(s->renderer, &viewport); target = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, viewport.w, viewport.h); + if (!target) { + SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create render target texture: %s\n", SDL_GetError()); + return SDL_FALSE; + } SDL_SetRenderTarget(s->renderer, target); /* Draw the background */ @@ -206,6 +211,7 @@ Draw(DrawState *s) /* Update the screen! */ SDL_RenderPresent(s->renderer); + return SDL_TRUE; } int @@ -280,9 +286,9 @@ main(int argc, char *argv[]) } for (i = 0; i < state->num_windows; ++i) { if (test_composite) { - DrawComposite(&drawstates[i]); + if (!DrawComposite(&drawstates[i])) done = 1; } else { - Draw(&drawstates[i]); + if (!Draw(&drawstates[i])) done = 1; } } }