From 9dc201d4484290986549b89ff9444766b2797b56 Mon Sep 17 00:00:00 2001 From: Sylvain Date: Mon, 21 Mar 2022 10:41:14 +0100 Subject: [PATCH] Fixed bug #2962 - when SDL_RenderReadPixels format = 0, used format of the target texture include/SDL_render.h, format: "0 to use the format of the rendering target " --- src/render/SDL_render.c | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/src/render/SDL_render.c b/src/render/SDL_render.c index af38a8a93..e67a06cdc 100644 --- a/src/render/SDL_render.c +++ b/src/render/SDL_render.c @@ -4177,7 +4177,11 @@ SDL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, FlushRenderCommands(renderer); /* we need to render before we read the results. */ if (!format) { - format = SDL_GetWindowPixelFormat(renderer->window); + if (renderer->target == NULL) { + format = SDL_GetWindowPixelFormat(renderer->window); + } else { + format = renderer->target->format; + } } real_rect.x = (int)SDL_floor(renderer->viewport.x);