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https://github.com/encounter/SDL.git
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Added support for the touchpad on PS4 and PS5 controllers
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@@ -330,6 +330,12 @@ extern DECLSPEC SDL_GameControllerButtonBind SDLCALL
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SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller,
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SDL_GameControllerAxis axis);
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/**
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* Return whether a game controller has a given axis
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*/
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extern DECLSPEC SDL_bool SDLCALL
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SDL_GameControllerHasAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis);
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/**
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* Get the current state of an axis control on a game controller.
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*
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@@ -339,8 +345,7 @@ SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller,
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* The axis indices start at index 0.
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*/
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extern DECLSPEC Sint16 SDLCALL
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SDL_GameControllerGetAxis(SDL_GameController *gamecontroller,
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SDL_GameControllerAxis axis);
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SDL_GameControllerGetAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis);
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/**
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* The list of buttons available from a controller
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@@ -363,11 +368,12 @@ typedef enum
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SDL_CONTROLLER_BUTTON_DPAD_DOWN,
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SDL_CONTROLLER_BUTTON_DPAD_LEFT,
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SDL_CONTROLLER_BUTTON_DPAD_RIGHT,
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SDL_CONTROLLER_BUTTON_MISC1, // Xbox Series X share button, PS4/PS5 touchpad button, Nintendo Switch Pro capture button
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SDL_CONTROLLER_BUTTON_PADDLE1, // Xbox Elite paddle P1
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SDL_CONTROLLER_BUTTON_PADDLE2, // Xbox Elite paddle P3
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SDL_CONTROLLER_BUTTON_PADDLE3, // Xbox Elite paddle P2
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SDL_CONTROLLER_BUTTON_PADDLE4, // Xbox Elite paddle P4
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SDL_CONTROLLER_BUTTON_MISC1, /* Xbox Series X share button, PS5 microphone button, Nintendo Switch Pro capture button */
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SDL_CONTROLLER_BUTTON_PADDLE1, /* Xbox Elite paddle P1 */
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SDL_CONTROLLER_BUTTON_PADDLE2, /* Xbox Elite paddle P3 */
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SDL_CONTROLLER_BUTTON_PADDLE3, /* Xbox Elite paddle P2 */
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SDL_CONTROLLER_BUTTON_PADDLE4, /* Xbox Elite paddle P4 */
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SDL_CONTROLLER_BUTTON_TOUCHPAD, /* PS4/PS5 touchpad button */
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SDL_CONTROLLER_BUTTON_MAX
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} SDL_GameControllerButton;
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@@ -388,6 +394,11 @@ extern DECLSPEC SDL_GameControllerButtonBind SDLCALL
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SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller,
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SDL_GameControllerButton button);
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/**
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* Return whether a game controller has a given button
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasButton(SDL_GameController *gamecontroller,
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SDL_GameControllerButton button);
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/**
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* Get the current state of a button on a game controller.
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@@ -397,6 +408,21 @@ SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller,
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extern DECLSPEC Uint8 SDLCALL SDL_GameControllerGetButton(SDL_GameController *gamecontroller,
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SDL_GameControllerButton button);
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/**
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* Get the number of touchpads on a game controller.
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*/
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extern DECLSPEC int SDLCALL SDL_GameControllerGetNumTouchpads(SDL_GameController *gamecontroller);
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/**
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* Get the number of supported simultaneous fingers on a touchpad on a game controller.
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*/
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extern DECLSPEC int SDLCALL SDL_GameControllerGetNumTouchpadFingers(SDL_GameController *gamecontroller, int touchpad);
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/**
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* Get the current state of a finger on a touchpad on a game controller.
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*/
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extern DECLSPEC int SDLCALL SDL_GameControllerGetTouchpadFinger(SDL_GameController *gamecontroller, int touchpad, int finger, Uint8 *state, float *x, float *y, float *pressure);
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/**
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* Start a rumble effect
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* Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.
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