From 9f5e3ed7e7f312bf7596894715549b3c4e5dd15c Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Sun, 22 Jun 2014 10:05:59 -0700 Subject: [PATCH] Fixed bug 1673 - BEXT wave files only have extra metadata that you can easily skip through bill In SDL_wave.c, BEXT wave files with "bext" instead of "fmt " are choked on if (chunk.magic != FMT) { SDL_SetError("Complex WAVE files not supported"); was_error = 1; goto done; } BEXT files http://en.wikipedia.org/wiki/Broadcast_Wave_Format actually playback the same as regular waves. All they have is (A LOT OF) extra header info. To open them, just SKIP the "bext" chunk, and the "fmt " chunk will be a couple of hundred bytes later. The "fmt " chunk is also bloated, but if you skip past the extra information to the "data" chunk, there is nothing different about a BEXT wave file than a "normal" one. You can then load the data and proceed as normal. --- src/audio/SDL_wave.c | 2 +- src/audio/SDL_wave.h | 1 + 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/src/audio/SDL_wave.c b/src/audio/SDL_wave.c index afa1df13a..8316c6ff2 100644 --- a/src/audio/SDL_wave.c +++ b/src/audio/SDL_wave.c @@ -460,7 +460,7 @@ SDL_LoadWAV_RW(SDL_RWops * src, int freesrc, } /* 2 Uint32's for chunk header+len, plus the lenread */ headerDiff += lenread + 2 * sizeof(Uint32); - } while ((chunk.magic == FACT) || (chunk.magic == LIST)); + } while ((chunk.magic == FACT) || (chunk.magic == LIST) || (chunk.magic == BEXT)); /* Decode the audio data format */ format = (WaveFMT *) chunk.data; diff --git a/src/audio/SDL_wave.h b/src/audio/SDL_wave.h index c53ad590a..d136995f6 100644 --- a/src/audio/SDL_wave.h +++ b/src/audio/SDL_wave.h @@ -29,6 +29,7 @@ #define WAVE 0x45564157 /* "WAVE" */ #define FACT 0x74636166 /* "fact" */ #define LIST 0x5453494c /* "LIST" */ +#define BEXT 0x74786562 /* "bext" */ #define FMT 0x20746D66 /* "fmt " */ #define DATA 0x61746164 /* "data" */ #define PCM_CODE 0x0001