diff --git a/src/video/winrt/SDL_winrtvideo.cpp b/src/video/winrt/SDL_winrtvideo.cpp index d7f6cb379..5a91f1260 100644 --- a/src/video/winrt/SDL_winrtvideo.cpp +++ b/src/video/winrt/SDL_winrtvideo.cpp @@ -330,11 +330,12 @@ WINRT_AddDisplaysForAdapter (_THIS, IDXGIFactory2 * dxgiFactory2, int adapterInd happens, and use a hackish means to create a reasonable-as-possible 'display mode'. -- DavidL */ -#if (NTDDI_VERSION >= NTDDI_WIN10) && SDL_WINRT_USE_APPLICATIONVIEW +#if SDL_WINRT_USE_APPLICATIONVIEW if (adapterIndex == 0 && outputIndex == 0) { SDL_VideoDisplay display; SDL_DisplayMode mode; ApplicationView ^ appView = ApplicationView::GetForCurrentView(); + CoreWindow ^ coreWin = CoreWindow::GetForCurrentThread(); SDL_zero(display); SDL_zero(mode); display.name = "DXGI Display-detection Workaround"; @@ -343,10 +344,19 @@ WINRT_AddDisplaysForAdapter (_THIS, IDXGIFactory2 * dxgiFactory2, int adapterInd give a better approximation of display-size, than did CoreWindow's Bounds property, insofar that ApplicationView::VisibleBounds seems like it will, at least some of the time, give the full display size (during the - failing test), whereas CoreWindow will not. -- DavidL + failing test), whereas CoreWindow might not. -- DavidL */ + +#if (NTDDI_VERSION >= NTDDI_WIN10) || (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) mode.w = WINRT_DIPS_TO_PHYSICAL_PIXELS(appView->VisibleBounds.Width); mode.h = WINRT_DIPS_TO_PHYSICAL_PIXELS(appView->VisibleBounds.Height); +#else + /* On platform(s) that do not support VisibleBounds, such as Windows 8.1, + fall back to CoreWindow's Bounds property. + */ + mode.w = WINRT_DIPS_TO_PHYSICAL_PIXELS(coreWin->Bounds.Width); + mode.h = WINRT_DIPS_TO_PHYSICAL_PIXELS(coreWin->Bounds.Height); +#endif mode.format = DXGI_FORMAT_B8G8R8A8_UNORM; mode.refresh_rate = 0; /* Display mode is unknown, so just fill in zero, as specified by SDL's header files */ @@ -358,7 +368,7 @@ WINRT_AddDisplaysForAdapter (_THIS, IDXGIFactory2 * dxgiFactory2, int adapterInd return SDL_SetError("Failed to apply DXGI Display-detection workaround"); } } -#endif // (NTDDI_VERSION >= NTDDI_WIN10) && SDL_WINRT_USE_APPLICATIONVIEW +#endif // SDL_WINRT_USE_APPLICATIONVIEW break; }