From a52d0db5328d89ba27be786b4fc81063f203db46 Mon Sep 17 00:00:00 2001 From: Ozkan Sezer Date: Thu, 4 Mar 2021 18:28:10 +0300 Subject: [PATCH] test/CMakeLists.txt: add OpenGL module checks and adjust dependencies. from a patchset by Vladislav Dmitrievich Turbanov: https://github.com/libsdl-org/SDL/pull/4062 --- test/CMakeLists.txt | 13 +++++++++++++ 1 file changed, 13 insertions(+) diff --git a/test/CMakeLists.txt b/test/CMakeLists.txt index 322154c47..970578505 100644 --- a/test/CMakeLists.txt +++ b/test/CMakeLists.txt @@ -13,6 +13,12 @@ if(WINDOWS) add_definitions(-Dmain=SDL_main) endif() +find_package(OpenGL) + +if (OPENGL_FOUND) +add_definitions(-DHAVE_OPENGL) +endif() + add_executable(checkkeys checkkeys.c) add_executable(loopwave loopwave.c) add_executable(loopwavequeue loopwavequeue.c) @@ -88,6 +94,13 @@ add_executable(controllermap controllermap.c) add_executable(testvulkan testvulkan.c) add_executable(testoffscreen testoffscreen.c) +if(OPENGL_FOUND) +add_dependencies(testshader OpenGL::GL) +add_dependencies(testgl2 OpenGL::GL) +target_link_libraries(testshader OpenGL::GL) +target_link_libraries(testgl2 OpenGL::GL) +endif() + # HACK: Dummy target to cause the resource files to be copied to the build directory. # Need to make it an executable so we can use the TARGET_FILE_DIR generator expression. # This is needed so they get copied to the correct Debug/Release subdirectory in Xcode.