diff --git a/src/dynapi/SDL_dynapi_overrides.h b/src/dynapi/SDL_dynapi_overrides.h index caab1c8e8..f2ee3249d 100644 --- a/src/dynapi/SDL_dynapi_overrides.h +++ b/src/dynapi/SDL_dynapi_overrides.h @@ -315,7 +315,6 @@ #define SDL_UpdateTexture SDL_UpdateTexture_REAL #define SDL_UpdateYUVTexture SDL_UpdateYUVTexture_REAL #define SDL_LockTexture SDL_LockTexture_REAL -#define SDL_LockTextureToSurface SDL_LockTextureToSurface_REAL #define SDL_UnlockTexture SDL_UnlockTexture_REAL #define SDL_RenderTargetSupported SDL_RenderTargetSupported_REAL #define SDL_SetRenderTarget SDL_SetRenderTarget_REAL @@ -727,3 +726,4 @@ #define SDL_LoadFile SDL_LoadFile_REAL #define SDL_Metal_CreateView SDL_Metal_CreateView_REAL #define SDL_Metal_DestroyView SDL_Metal_DestroyView_REAL +#define SDL_LockTextureToSurface SDL_LockTextureToSurface_REAL diff --git a/src/dynapi/SDL_dynapi_procs.h b/src/dynapi/SDL_dynapi_procs.h index 01e1f39f6..fbebde14c 100644 --- a/src/dynapi/SDL_dynapi_procs.h +++ b/src/dynapi/SDL_dynapi_procs.h @@ -346,7 +346,6 @@ SDL_DYNAPI_PROC(int,SDL_GetTextureBlendMode,(SDL_Texture *a, SDL_BlendMode *b),( SDL_DYNAPI_PROC(int,SDL_UpdateTexture,(SDL_Texture *a, const SDL_Rect *b, const void *c, int d),(a,b,c,d),return) SDL_DYNAPI_PROC(int,SDL_UpdateYUVTexture,(SDL_Texture *a, const SDL_Rect *b, const Uint8 *c, int d, const Uint8 *e, int f, const Uint8 *g, int h),(a,b,c,d,e,f,g,h),return) SDL_DYNAPI_PROC(int,SDL_LockTexture,(SDL_Texture *a, const SDL_Rect *b, void **c, int *d),(a,b,c,d),return) -SDL_DYNAPI_PROC(int,SDL_LockTextureToSurface,(SDL_Texture *a, const SDL_Rect *b, SDL_Surface **c),(a,b,c),return) SDL_DYNAPI_PROC(void,SDL_UnlockTexture,(SDL_Texture *a),(a),) SDL_DYNAPI_PROC(SDL_bool,SDL_RenderTargetSupported,(SDL_Renderer *a),(a),return) SDL_DYNAPI_PROC(int,SDL_SetRenderTarget,(SDL_Renderer *a, SDL_Texture *b),(a,b),return) @@ -783,3 +782,4 @@ SDL_DYNAPI_PROC(int,SDL_RWclose,(SDL_RWops *a),(a),return) SDL_DYNAPI_PROC(void*,SDL_LoadFile,(const char *a, size_t *b),(a,b),return) SDL_DYNAPI_PROC(SDL_MetalView,SDL_Metal_CreateView,(SDL_Window *a),(a),return) SDL_DYNAPI_PROC(void,SDL_Metal_DestroyView,(SDL_MetalView a),(a),) +SDL_DYNAPI_PROC(int,SDL_LockTextureToSurface,(SDL_Texture *a, const SDL_Rect *b, SDL_Surface **c),(a,b,c),return)