From aef1e56737fb1387b64ed218cec15e6f221431b2 Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Fri, 18 Mar 2022 17:30:05 +0000 Subject: [PATCH] Sync wiki -> header --- include/SDL_render.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/include/SDL_render.h b/include/SDL_render.h index 53d699548..88620336b 100644 --- a/include/SDL_render.h +++ b/include/SDL_render.h @@ -1662,8 +1662,8 @@ extern DECLSPEC int SDLCALL SDL_RenderGeometryRaw(SDL_Renderer *renderer, * Read pixels from the current rendering target to an array of pixels. * * **WARNING**: This is a very slow operation, and should not be used - * frequently. If you're using this on the main rendering target, it - * should be called after rendering and before SDL_RenderPresent(). + * frequently. If you're using this on the main rendering target, it should be + * called after rendering and before SDL_RenderPresent(). * * `pitch` specifies the number of bytes between rows in the destination * `pixels` data. This allows you to write to a subrectangle or have padded