diff --git a/src/render/opengles2/SDL_render_gles2.c b/src/render/opengles2/SDL_render_gles2.c index f48691a4e..c086c27bf 100644 --- a/src/render/opengles2/SDL_render_gles2.c +++ b/src/render/opengles2/SDL_render_gles2.c @@ -1199,6 +1199,7 @@ GLES2_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *ver /* as long as we have the same copy command in a row, with the same texture, we can combine them all into a single draw call. */ SDL_Texture *thistexture = cmd->data.draw.texture; + SDL_BlendMode thisblend = cmd->data.draw.blend; const SDL_RenderCommandType thiscmdtype = cmd->command; SDL_RenderCommand *finalcmd = cmd; SDL_RenderCommand *nextcmd = cmd->next; @@ -1211,8 +1212,8 @@ GLES2_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *ver if ((nextcmdtype != SDL_RENDERCMD_SETDRAWCOLOR) && (nextcmdtype != SDL_RENDERCMD_NO_OP)) { break; /* can't go any further on this draw call, different render command up next. */ } - } else if (nextcmd->data.draw.texture != thistexture) { - break; /* can't go any further on this draw call, different texture copy up next. */ + } else if (nextcmd->data.draw.texture != thistexture || nextcmd->data.draw.blend != thisblend) { + break; /* can't go any further on this draw call, different texture/blendmode copy up next. */ } else { finalcmd = nextcmd; /* we can combine copy operations here. Mark this one as the furthest okay command. */ count += cmd->data.draw.count;