diff --git a/src/render/direct3d/SDL_render_d3d.c b/src/render/direct3d/SDL_render_d3d.c index 27950c1d8..06c174094 100644 --- a/src/render/direct3d/SDL_render_d3d.c +++ b/src/render/direct3d/SDL_render_d3d.c @@ -1085,7 +1085,6 @@ D3D_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti const int vboidx = data->currentVertexBuffer; IDirect3DVertexBuffer9 *vbo = NULL; const SDL_bool istarget = renderer->target != NULL; - size_t i; if (D3D_ActivateRenderer(renderer) < 0) { return -1; @@ -1239,7 +1238,7 @@ D3D_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti case SDL_RENDERCMD_COPY_EX: /* unused */ break; - + case SDL_RENDERCMD_GEOMETRY: { const size_t count = cmd->data.draw.count; const size_t first = cmd->data.draw.first; diff --git a/src/render/direct3d11/SDL_render_d3d11.c b/src/render/direct3d11/SDL_render_d3d11.c index fde0e0a3e..ad4e0fe29 100644 --- a/src/render/direct3d11/SDL_render_d3d11.c +++ b/src/render/direct3d11/SDL_render_d3d11.c @@ -2064,7 +2064,6 @@ D3D11_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *ver { D3D11_RenderData *rendererData = (D3D11_RenderData *) renderer->driverdata; const int viewportRotation = D3D11_GetRotationForCurrentRenderTarget(renderer); - size_t i; if (rendererData->currentViewportRotation != viewportRotation) { rendererData->currentViewportRotation = viewportRotation;