From b7b919078fc49560beb63857ff9f678954989ee2 Mon Sep 17 00:00:00 2001 From: Philipp Wiesemann Date: Sun, 7 May 2017 21:02:31 +0200 Subject: [PATCH] haiku: Changed internal function to be static. --- src/video/haiku/SDL_bframebuffer.cc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/video/haiku/SDL_bframebuffer.cc b/src/video/haiku/SDL_bframebuffer.cc index 16f9a3452..1efc8f1c8 100644 --- a/src/video/haiku/SDL_bframebuffer.cc +++ b/src/video/haiku/SDL_bframebuffer.cc @@ -35,7 +35,7 @@ extern "C" { #endif -int32 BE_UpdateOnce(SDL_Window *window); +static int32 BE_UpdateOnce(SDL_Window *window); static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { return ((SDL_BWin*)(window->driverdata)); @@ -200,7 +200,7 @@ void BE_DestroyWindowFramebuffer(_THIS, SDL_Window * window) { * The specific issues have since become rare enough that they may have been * solved, but I doubt it- they were pretty sporadic before now. */ -int32 BE_UpdateOnce(SDL_Window *window) { +static int32 BE_UpdateOnce(SDL_Window *window) { SDL_BWin *bwin = _ToBeWin(window); BScreen bscreen; if(!bscreen.IsValid()) {