diff --git a/src/render/direct3d11/SDL_render_d3d11.cpp b/src/render/direct3d11/SDL_render_d3d11.cpp index 9651c6fa4..fd5d66289 100644 --- a/src/render/direct3d11/SDL_render_d3d11.cpp +++ b/src/render/direct3d11/SDL_render_d3d11.cpp @@ -601,15 +601,7 @@ SDLPixelFormatToDXGIFormat(Uint32 sdlFormat) default: return DXGI_FORMAT_UNKNOWN; } -} - - -//typedef struct -//{ -// float x, y, z; -// DWORD color; -// float u, v; -//} Vertex; +} SDL_Renderer * D3D11_CreateRenderer(SDL_Window * window, Uint32 flags)