diff --git a/include/SDL_mouse.h b/include/SDL_mouse.h index c27ec332d..4683e2597 100644 --- a/include/SDL_mouse.h +++ b/include/SDL_mouse.h @@ -245,13 +245,13 @@ extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled); * While capturing is enabled, the current window will have the * `SDL_WINDOW_MOUSE_CAPTURE` flag set. * - * Please note that as of SDL 2.0.22, SDL will attempt to "auto capture" - * the mouse while the user is pressing a button; this is to try and make - * mouse behavior more consistent between platforms, and deal with the common - * case of a user dragging the mouse outside of the window. This means that - * if you are calling SDL_CaptureMouse() only to deal with this situation, - * you no longer have to (although it is safe to do so). If this causes - * problems for your app, you can disable auto capture by setting the + * Please note that as of SDL 2.0.22, SDL will attempt to "auto capture" the + * mouse while the user is pressing a button; this is to try and make mouse + * behavior more consistent between platforms, and deal with the common case + * of a user dragging the mouse outside of the window. This means that if you + * are calling SDL_CaptureMouse() only to deal with this situation, you no + * longer have to (although it is safe to do so). If this causes problems for + * your app, you can disable auto capture by setting the * `SDL_HINT_MOUSE_AUTO_CAPTURE` hint to zero. * * \param enabled SDL_TRUE to enable capturing, SDL_FALSE to disable.