diff --git a/src/render/opengles/SDL_render_gles.c b/src/render/opengles/SDL_render_gles.c index ff8e25313..a064fb1b1 100644 --- a/src/render/opengles/SDL_render_gles.c +++ b/src/render/opengles/SDL_render_gles.c @@ -26,8 +26,8 @@ #include "SDL_opengles.h" #include "../SDL_sysrender.h" -/* To prevent unnecessary window recreation, - * these should match the defaults selected in SDL_GL_ResetAttributes +/* To prevent unnecessary window recreation, + * these should match the defaults selected in SDL_GL_ResetAttributes */ #define RENDERER_CONTEXT_MAJOR 1 @@ -170,7 +170,7 @@ static int GLES_LoadFunctions(GLES_RenderData * data) #define SDL_PROC_OES(ret,func,params) \ do { \ data->func = SDL_GL_GetProcAddress(#func); \ - } while ( 0 ); + } while ( 0 ); #endif /* __SDL_NOGETPROCADDR__ */ #include "SDL_glesfuncs.h" @@ -351,7 +351,7 @@ GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) } } - + if (texture->access == SDL_TEXTUREACCESS_TARGET) { if (!renderdata->GL_OES_framebuffer_object_supported) { SDL_free(data); @@ -361,7 +361,7 @@ GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) } else { data->fbo = NULL; } - + renderdata->glGetError(); renderdata->glEnable(GL_TEXTURE_2D); @@ -397,7 +397,7 @@ GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) SDL_free(data); return GLES_SetError("glTexImage2D()", result); } - + texture->driverdata = data; return 0; } @@ -1210,6 +1210,8 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags) data->glEnableClientState(GL_VERTEX_ARRAY); data->glDisableClientState(GL_TEXTURE_COORD_ARRAY); + data->glClearColor(1.0f, 1.0f, 1.0f, 1.0f); + data->drawstate.blend = SDL_BLENDMODE_INVALID; data->drawstate.color = 0xFFFFFFFF; data->drawstate.clear_color = 0xFFFFFFFF; diff --git a/src/render/opengles2/SDL_render_gles2.c b/src/render/opengles2/SDL_render_gles2.c index add405f13..fd93cd638 100644 --- a/src/render/opengles2/SDL_render_gles2.c +++ b/src/render/opengles2/SDL_render_gles2.c @@ -30,7 +30,7 @@ #include "SDL_shaders_gles2.h" /* To prevent unnecessary window recreation, - * these should match the defaults selected in SDL_GL_ResetAttributes + * these should match the defaults selected in SDL_GL_ResetAttributes */ #define RENDERER_CONTEXT_MAJOR 2 #define RENDERER_CONTEXT_MINOR 0 @@ -2076,6 +2076,7 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags) renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_EXTERNAL_OES; #endif + /* Set up parameters for rendering */ data->glActiveTexture(GL_TEXTURE0); data->glPixelStorei(GL_PACK_ALIGNMENT, 1); data->glPixelStorei(GL_UNPACK_ALIGNMENT, 1); @@ -2083,6 +2084,8 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags) data->glEnableVertexAttribArray(GLES2_ATTRIBUTE_POSITION); data->glDisableVertexAttribArray(GLES2_ATTRIBUTE_TEXCOORD); + data->glClearColor(1.0f, 1.0f, 1.0f, 1.0f); + data->drawstate.blend = SDL_BLENDMODE_INVALID; data->drawstate.color = 0xFFFFFFFF; data->drawstate.clear_color = 0xFFFFFFFF;