diff --git a/src/events/SDL_gesture.c b/src/events/SDL_gesture.c index c3b73e022..eb5c34103 100644 --- a/src/events/SDL_gesture.c +++ b/src/events/SDL_gesture.c @@ -279,6 +279,7 @@ int SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src) } +#if defined(ENABLE_DOLLAR) static float dollarDifference(SDL_FloatPoint* points,SDL_FloatPoint* templ,float ang) { /* SDL_FloatPoint p[DOLLARNPOINTS]; */ @@ -444,6 +445,7 @@ static float dollarRecognize(const SDL_DollarPath *path,int *bestTempl,SDL_Gestu } return bestDiff; } +#endif int SDL_GestureAddTouch(SDL_TouchID touchId) { @@ -509,6 +511,7 @@ static int SDL_SendGestureMulti(SDL_GestureTouch* touch,float dTheta,float dDist return SDL_PushEvent(&event) > 0; } +#if defined(ENABLE_DOLLAR) static int SDL_SendGestureDollar(SDL_GestureTouch* touch, SDL_GestureID gestureId,float error) { @@ -533,14 +536,17 @@ static int SDL_SendDollarRecord(SDL_GestureTouch* touch,SDL_GestureID gestureId) event.dgesture.gestureId = gestureId; return SDL_PushEvent(&event) > 0; } +#endif void SDL_GestureProcessEvent(SDL_Event* event) { float x,y; +#if defined(ENABLE_DOLLAR) int index; int i; float pathDx, pathDy; +#endif SDL_FloatPoint lastP; SDL_FloatPoint lastCentroid; float lDist; @@ -561,11 +567,13 @@ void SDL_GestureProcessEvent(SDL_Event* event) /* Finger Up */ if (event->type == SDL_FINGERUP) { +#if defined(ENABLE_DOLLAR) SDL_FloatPoint path[DOLLARNPOINTS]; +#endif inTouch->numDownFingers--; -#ifdef ENABLE_DOLLAR +#if defined(ENABLE_DOLLAR) if (inTouch->recording) { inTouch->recording = SDL_FALSE; dollarNormalize(&inTouch->dollarPath,path); @@ -610,7 +618,7 @@ void SDL_GestureProcessEvent(SDL_Event* event) else if (event->type == SDL_FINGERMOTION) { float dx = event->tfinger.dx; float dy = event->tfinger.dy; -#ifdef ENABLE_DOLLAR +#if defined(ENABLE_DOLLAR) SDL_DollarPath* path = &inTouch->dollarPath; if (path->numPoints < MAXPATHSIZE) { path->p[path->numPoints].x = inTouch->centroid.x; @@ -687,7 +695,7 @@ void SDL_GestureProcessEvent(SDL_Event* event) /* printf("Finger Down: (%f,%f). Centroid: (%f,%f\n",x,y, inTouch->centroid.x,inTouch->centroid.y); */ -#ifdef ENABLE_DOLLAR +#if defined(ENABLE_DOLLAR) inTouch->dollarPath.length = 0; inTouch->dollarPath.p[0].x = x; inTouch->dollarPath.p[0].y = y;