diff --git a/src/render/metal/SDL_render_metal.m b/src/render/metal/SDL_render_metal.m index 2a18190e7..019c7a7cc 100644 --- a/src/render/metal/SDL_render_metal.m +++ b/src/render/metal/SDL_render_metal.m @@ -597,6 +597,14 @@ normy(const float _val, const float len) return (((val - 0.5f) / len) * 2.0f) - 1.0f; } +// normalize a value from 0.0f to len into 0.0f to 1.0f. +static inline float +normtex(const float _val, const float len) +{ + const float val = (_val < 0.0f) ? 0.0f : (_val > len) ? len : _val; + return ((val + 0.5f) / len); +} + static int DrawVerts(SDL_Renderer * renderer, const SDL_FPoint * points, int count, const MTLPrimitiveType primtype) @@ -700,11 +708,11 @@ METAL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, }; const float uv[] = { - srcrect->x, srcrect->y + srcrect->h, - srcrect->x, srcrect->y, - srcrect->x + srcrect->w, srcrect->y, - srcrect->x, srcrect->y + srcrect->h, - srcrect->x + srcrect->w, srcrect->y + srcrect->h + normtex(srcrect->x, texw), normtex(srcrect->y + srcrect->h, texh), + normtex(srcrect->x, texw), normtex(srcrect->y, texh), + normtex(srcrect->x + srcrect->w, texw), normtex(srcrect->y, texh), + normtex(srcrect->x, texw), normtex(srcrect->y + srcrect->h, texh), + normtex(srcrect->x + srcrect->w, texw), normtex(srcrect->y + srcrect->h, texh) }; float color[4] = { 1.0f, 1.0f, 1.0f, 1.0f }; diff --git a/src/render/metal/SDL_shaders_metal.metal b/src/render/metal/SDL_shaders_metal.metal index 44a40d390..840f9fca0 100644 --- a/src/render/metal/SDL_shaders_metal.metal +++ b/src/render/metal/SDL_shaders_metal.metal @@ -37,13 +37,13 @@ vertex CopyVertex SDL_Copy_vertex(constant float2 *position [[buffer(0)]], const fragment float4 SDL_Copy_fragment_nearest(CopyVertex vert [[stage_in]], constant float4 &col [[buffer(0)]], texture2d tex [[texture(0)]]) { - constexpr sampler s(coord::pixel, address::clamp_to_edge, filter::nearest); + constexpr sampler s(coord::normalized, address::clamp_to_edge, filter::nearest); return tex.sample(s, vert.texcoord) * col; } fragment float4 SDL_Copy_fragment_linear(CopyVertex vert [[stage_in]], constant float4 &col [[buffer(0)]], texture2d tex [[texture(0)]]) { - constexpr sampler s(coord::pixel, address::clamp_to_edge, filter::linear); + constexpr sampler s(coord::normalized, address::clamp_to_edge, filter::linear); return tex.sample(s, vert.texcoord) * col; } diff --git a/src/render/metal/SDL_shaders_metal_ios.h b/src/render/metal/SDL_shaders_metal_ios.h index c4af83eda..f4e881ecf 100644 --- a/src/render/metal/SDL_shaders_metal_ios.h +++ b/src/render/metal/SDL_shaders_metal_ios.h @@ -40,10 +40,10 @@ const unsigned char sdl_metallib[] = { 0x00, 0x4e, 0x41, 0x4d, 0x45, 0x1a, 0x00, 0x53, 0x44, 0x4c, 0x5f, 0x43, 0x6f, 0x70, 0x79, 0x5f, 0x66, 0x72, 0x61, 0x67, 0x6d, 0x65, 0x6e, 0x74, 0x5f, 0x6e, 0x65, 0x61, 0x72, 0x65, 0x73, 0x74, 0x00, 0x54, 0x59, 0x50, - 0x45, 0x01, 0x00, 0x01, 0x48, 0x41, 0x53, 0x48, 0x20, 0x00, 0xef, 0x6a, - 0x0f, 0x39, 0xf2, 0x56, 0x54, 0x13, 0xc0, 0x2c, 0xd2, 0x94, 0x21, 0x23, - 0xea, 0x5f, 0xdf, 0xcd, 0x64, 0x3a, 0x6a, 0xb0, 0xc2, 0x01, 0xed, 0xe9, - 0xbc, 0xfe, 0xdc, 0xc7, 0x4e, 0x78, 0x4f, 0x46, 0x46, 0x54, 0x18, 0x00, + 0x45, 0x01, 0x00, 0x01, 0x48, 0x41, 0x53, 0x48, 0x20, 0x00, 0x91, 0xe7, + 0x15, 0xc9, 0xbd, 0x36, 0x0d, 0x0b, 0x4c, 0x9f, 0x3f, 0xc3, 0x30, 0x30, + 0x16, 0xf2, 0x81, 0xff, 0x84, 0x2d, 0x09, 0x96, 0x37, 0xc5, 0x87, 0x01, + 0xf5, 0xa7, 0x03, 0x13, 0x3c, 0x1a, 0x4f, 0x46, 0x46, 0x54, 0x18, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x50, 0x1b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x56, 0x45, 0x52, 0x53, 0x08, 0x00, 0x01, 0x00, 0x08, 0x00, 0x01, 0x00, @@ -51,10 +51,10 @@ const unsigned char sdl_metallib[] = { 0x4d, 0x45, 0x19, 0x00, 0x53, 0x44, 0x4c, 0x5f, 0x43, 0x6f, 0x70, 0x79, 0x5f, 0x66, 0x72, 0x61, 0x67, 0x6d, 0x65, 0x6e, 0x74, 0x5f, 0x6c, 0x69, 0x6e, 0x65, 0x61, 0x72, 0x00, 0x54, 0x59, 0x50, 0x45, 0x01, 0x00, 0x01, - 0x48, 0x41, 0x53, 0x48, 0x20, 0x00, 0xd3, 0xa8, 0x76, 0x2b, 0x4d, 0x23, - 0xcc, 0x19, 0xd8, 0xd7, 0x8f, 0xbc, 0x91, 0xdd, 0x2f, 0x81, 0xdc, 0x04, - 0x66, 0x9e, 0xcc, 0x76, 0x01, 0xad, 0xb7, 0xff, 0xed, 0x0f, 0x01, 0x67, - 0xdc, 0x5d, 0x4f, 0x46, 0x46, 0x54, 0x18, 0x00, 0x20, 0x00, 0x00, 0x00, + 0x48, 0x41, 0x53, 0x48, 0x20, 0x00, 0x19, 0xe0, 0xf9, 0x60, 0xfe, 0xee, + 0xd6, 0xfe, 0xf4, 0x5e, 0x73, 0xda, 0xd6, 0xd4, 0x16, 0x65, 0x96, 0x45, + 0xf2, 0xbe, 0x64, 0x8f, 0x7b, 0x82, 0xa6, 0x1a, 0xc1, 0xc7, 0xfc, 0xfa, + 0x34, 0x02, 0x4f, 0x46, 0x46, 0x54, 0x18, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa0, 0x25, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x56, 0x45, 0x52, 0x53, 0x08, 0x00, 0x01, 0x00, 0x08, 0x00, 0x01, 0x00, 0x01, 0x00, 0x45, 0x4e, @@ -862,7 +862,7 @@ const unsigned char sdl_metallib[] = { 0xc4, 0x3f, 0x11, 0xd7, 0x44, 0x45, 0xc4, 0x6f, 0x0f, 0x7e, 0x85, 0x17, 0xb7, 0x0d, 0x61, 0x20, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x13, 0x04, 0x41, 0x2c, 0x10, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x04, 0xeb, - 0xdd, 0x7f, 0xf7, 0xff, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x80, 0xd8, 0x08, + 0xdd, 0xff, 0xf7, 0xff, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x80, 0xd8, 0x08, 0x00, 0xa9, 0x1a, 0x18, 0x01, 0xa0, 0x64, 0x0a, 0x1b, 0x08, 0x8c, 0x00, 0x00, 0x00, 0x23, 0x06, 0x8a, 0x10, 0x48, 0x87, 0x90, 0x10, 0xc5, 0x10, 0x50, 0x52, 0x2c, 0x10, 0xe4, 0x93, 0x41, 0x40, 0x0c, 0x00, 0x02, 0x00, @@ -1082,7 +1082,7 @@ const unsigned char sdl_metallib[] = { 0xd8, 0x5f, 0x44, 0x80, 0xc1, 0x10, 0xcd, 0xf4, 0x2f, 0x48, 0x43, 0x00, 0x11, 0x00, 0x61, 0x20, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x13, 0x04, 0x41, 0x2c, 0x10, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x04, 0xeb, - 0xdd, 0x7a, 0xf7, 0xff, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x80, 0xd8, 0x08, + 0xdd, 0xfa, 0xf7, 0xff, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x80, 0xd8, 0x08, 0x00, 0xa9, 0x1a, 0x18, 0x01, 0xa0, 0x64, 0x0a, 0x1b, 0x08, 0x8c, 0x00, 0x00, 0x00, 0x23, 0x06, 0x8a, 0x10, 0x48, 0x87, 0x90, 0x10, 0xc5, 0x10, 0x50, 0x52, 0x2c, 0x10, 0xe4, 0x93, 0x41, 0x40, 0x0c, 0x00, 0x02, 0x00, diff --git a/src/render/metal/SDL_shaders_metal_osx.h b/src/render/metal/SDL_shaders_metal_osx.h index 19cb0cb17..d1ab19558 100644 --- a/src/render/metal/SDL_shaders_metal_osx.h +++ b/src/render/metal/SDL_shaders_metal_osx.h @@ -40,10 +40,10 @@ const unsigned char sdl_metallib[] = { 0x00, 0x4e, 0x41, 0x4d, 0x45, 0x1a, 0x00, 0x53, 0x44, 0x4c, 0x5f, 0x43, 0x6f, 0x70, 0x79, 0x5f, 0x66, 0x72, 0x61, 0x67, 0x6d, 0x65, 0x6e, 0x74, 0x5f, 0x6e, 0x65, 0x61, 0x72, 0x65, 0x73, 0x74, 0x00, 0x54, 0x59, 0x50, - 0x45, 0x01, 0x00, 0x01, 0x48, 0x41, 0x53, 0x48, 0x20, 0x00, 0x35, 0x04, - 0x75, 0x32, 0xf3, 0x3b, 0x10, 0x7f, 0x21, 0x81, 0xca, 0xf4, 0xe5, 0xda, - 0xbd, 0xa9, 0x01, 0x9c, 0x95, 0xf2, 0xeb, 0xd1, 0x85, 0x5b, 0xb1, 0x88, - 0x08, 0x8b, 0x3e, 0x03, 0xb3, 0xc2, 0x4f, 0x46, 0x46, 0x54, 0x18, 0x00, + 0x45, 0x01, 0x00, 0x01, 0x48, 0x41, 0x53, 0x48, 0x20, 0x00, 0x1a, 0xcd, + 0xc9, 0x51, 0xc4, 0x9c, 0x69, 0x4c, 0x35, 0x81, 0x89, 0x37, 0x6f, 0x90, + 0x27, 0xe8, 0x83, 0x1e, 0x2b, 0x28, 0xc5, 0x03, 0x60, 0xdd, 0x80, 0x89, + 0xe7, 0x3e, 0x21, 0xe0, 0x73, 0xe0, 0x4f, 0x46, 0x46, 0x54, 0x18, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x1b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x56, 0x45, 0x52, 0x53, 0x08, 0x00, 0x01, 0x00, 0x08, 0x00, 0x01, 0x00, @@ -51,10 +51,10 @@ const unsigned char sdl_metallib[] = { 0x4d, 0x45, 0x19, 0x00, 0x53, 0x44, 0x4c, 0x5f, 0x43, 0x6f, 0x70, 0x79, 0x5f, 0x66, 0x72, 0x61, 0x67, 0x6d, 0x65, 0x6e, 0x74, 0x5f, 0x6c, 0x69, 0x6e, 0x65, 0x61, 0x72, 0x00, 0x54, 0x59, 0x50, 0x45, 0x01, 0x00, 0x01, - 0x48, 0x41, 0x53, 0x48, 0x20, 0x00, 0x2c, 0xda, 0x9b, 0x1f, 0x12, 0xa6, - 0x94, 0x15, 0xd3, 0x95, 0x98, 0xee, 0x7e, 0x09, 0xd7, 0x54, 0x47, 0xd6, - 0x7c, 0xe0, 0x6d, 0xc0, 0x83, 0xc8, 0x90, 0x9b, 0x8e, 0xb7, 0xc8, 0xb2, - 0xf4, 0xbe, 0x4f, 0x46, 0x46, 0x54, 0x18, 0x00, 0x20, 0x00, 0x00, 0x00, + 0x48, 0x41, 0x53, 0x48, 0x20, 0x00, 0x4e, 0x03, 0xfc, 0x68, 0xd2, 0xb4, + 0xd0, 0x9a, 0xf1, 0x46, 0xed, 0x3f, 0x64, 0x34, 0xae, 0x1b, 0x24, 0x25, + 0x3f, 0xa5, 0x86, 0x18, 0x28, 0xab, 0x3c, 0xf2, 0x2c, 0x7d, 0xce, 0xdf, + 0x93, 0x73, 0x4f, 0x46, 0x46, 0x54, 0x18, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x25, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x56, 0x45, 0x52, 0x53, 0x08, 0x00, 0x01, 0x00, 0x08, 0x00, 0x01, 0x00, 0x01, 0x00, 0x45, 0x4e, @@ -864,7 +864,7 @@ const unsigned char sdl_metallib[] = { 0xc4, 0x3f, 0x11, 0xd7, 0x44, 0x45, 0xc4, 0x6f, 0x0f, 0x7e, 0x85, 0x17, 0xb7, 0x0d, 0x61, 0x20, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x13, 0x04, 0x41, 0x2c, 0x10, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x04, 0xeb, - 0xdd, 0x7f, 0xf7, 0xff, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x80, 0xd8, 0x08, + 0xdd, 0xff, 0xf7, 0xff, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x80, 0xd8, 0x08, 0x00, 0xa9, 0x1a, 0x18, 0x01, 0xa0, 0x64, 0x0a, 0x1b, 0x08, 0x8c, 0x00, 0x00, 0x00, 0x23, 0x06, 0x8a, 0x10, 0x48, 0x87, 0x90, 0x10, 0xc5, 0x10, 0x50, 0x52, 0x2c, 0x10, 0xe4, 0x93, 0x41, 0x40, 0x0c, 0x00, 0x02, 0x00, @@ -1085,7 +1085,7 @@ const unsigned char sdl_metallib[] = { 0x95, 0x3f, 0xe7, 0x3c, 0xd8, 0x5f, 0x44, 0x80, 0xc1, 0x10, 0xcd, 0xf4, 0x2f, 0x48, 0x43, 0x00, 0x11, 0x00, 0x61, 0x20, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x13, 0x04, 0x41, 0x2c, 0x10, 0x00, 0x00, 0x00, 0x07, 0x00, - 0x00, 0x00, 0x04, 0xeb, 0xdd, 0x7a, 0xf7, 0xff, 0xff, 0xff, 0xff, 0xff, + 0x00, 0x00, 0x04, 0xeb, 0xdd, 0xfa, 0xf7, 0xff, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x80, 0xd8, 0x08, 0x00, 0xa9, 0x1a, 0x18, 0x01, 0xa0, 0x64, 0x0a, 0x1b, 0x08, 0x8c, 0x00, 0x00, 0x00, 0x23, 0x06, 0x8a, 0x10, 0x48, 0x87, 0x90, 0x10, 0xc5, 0x10, 0x50, 0x52, 0x2c, 0x10, 0xe4, 0x93, 0x41, 0x40,