diff --git a/src/render/metal/SDL_render_metal.m b/src/render/metal/SDL_render_metal.m index 9a0dfd478..30bdc544c 100644 --- a/src/render/metal/SDL_render_metal.m +++ b/src/render/metal/SDL_render_metal.m @@ -370,17 +370,17 @@ METAL_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event) static int METAL_GetOutputSize(SDL_Renderer * renderer, int *w, int *h) -{ +{ @autoreleasepool { METAL_ActivateRenderer(renderer); METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata; *w = (int) data.mtlbackbuffer.texture.width; *h = (int) data.mtlbackbuffer.texture.height; return 0; -} +}} static int METAL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) -{ +{ @autoreleasepool { METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata; MTLPixelFormat mtlpixfmt; @@ -405,12 +405,12 @@ METAL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) texture->driverdata = (void*)CFBridgingRetain(mtltexture); return 0; -} +}} static int METAL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, int pitch) -{ +{ @autoreleasepool { // !!! FIXME: this is a synchronous call; it doesn't return until data is uploaded in some form. // !!! FIXME: Maybe move this off to a thread that marks the texture as uploaded and only stall the main thread if we try to // !!! FIXME: use this texture before the marking is done? Is it worth it? Or will we basically always be uploading a bunch of @@ -418,7 +418,7 @@ METAL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, id mtltexture = (__bridge id) texture->driverdata; [mtltexture replaceRegion:MTLRegionMake2D(rect->x, rect->y, rect->w, rect->h) mipmapLevel:0 withBytes:pixels bytesPerRow:pitch]; return 0; -} +}} static int METAL_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture, @@ -445,17 +445,17 @@ METAL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) static int METAL_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture) -{ +{ @autoreleasepool { METAL_ActivateRenderer(renderer); METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata; id mtltexture = texture ? (__bridge id) texture->driverdata : nil; data.mtlpassdesc.colorAttachments[0].texture = mtltexture; return 0; -} +}} static int METAL_UpdateViewport(SDL_Renderer * renderer) -{ +{ @autoreleasepool { METAL_ActivateRenderer(renderer); METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata; MTLViewport viewport; @@ -467,15 +467,15 @@ METAL_UpdateViewport(SDL_Renderer * renderer) viewport.zfar = 1.0; [data.mtlcmdencoder setViewport:viewport]; return 0; -} +}} static int METAL_UpdateClipRect(SDL_Renderer * renderer) -{ - // !!! FIXME: should this care about the viewport? +{ @autoreleasepool { METAL_ActivateRenderer(renderer); METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata; MTLScissorRect mtlrect; + // !!! FIXME: should this care about the viewport? if (renderer->clipping_enabled) { const SDL_Rect *rect = &renderer->clip_rect; mtlrect.x = renderer->viewport.x + rect->x; @@ -492,11 +492,11 @@ METAL_UpdateClipRect(SDL_Renderer * renderer) [data.mtlcmdencoder setScissorRect:mtlrect]; } return 0; -} +}} static int METAL_RenderClear(SDL_Renderer * renderer) -{ +{ @autoreleasepool { // We could dump the command buffer and force a clear on a new one, but this will respect the scissor state. METAL_ActivateRenderer(renderer); METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata; @@ -528,7 +528,7 @@ METAL_RenderClear(SDL_Renderer * renderer) [data.mtlcmdencoder setViewport:viewport]; return 0; -} +}} // normalize a value from 0.0f to len into -1.0f to 1.0f. static inline float @@ -556,7 +556,7 @@ normtex(const float _val, const float len) static int DrawVerts(SDL_Renderer * renderer, const SDL_FPoint * points, int count, const MTLPrimitiveType primtype) -{ +{ @autoreleasepool { METAL_ActivateRenderer(renderer); const size_t vertlen = (sizeof (float) * 2) * count; @@ -588,7 +588,7 @@ DrawVerts(SDL_Renderer * renderer, const SDL_FPoint * points, int count, SDL_free(verts); return 0; -} +}} static int METAL_RenderDrawPoints(SDL_Renderer * renderer, const SDL_FPoint * points, int count) @@ -604,7 +604,7 @@ METAL_RenderDrawLines(SDL_Renderer * renderer, const SDL_FPoint * points, int co static int METAL_RenderFillRects(SDL_Renderer * renderer, const SDL_FRect * rects, int count) -{ +{ @autoreleasepool { METAL_ActivateRenderer(renderer); METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata; @@ -633,12 +633,12 @@ METAL_RenderFillRects(SDL_Renderer * renderer, const SDL_FRect * rects, int coun } return 0; -} +}} static int METAL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_FRect * dstrect) -{ +{ @autoreleasepool { METAL_ActivateRenderer(renderer); METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata; id mtltexture = (__bridge id) texture->driverdata; @@ -679,7 +679,7 @@ METAL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, [data.mtlcmdencoder drawPrimitives:MTLPrimitiveTypeTriangleStrip vertexStart:0 vertexCount:5]; return 0; -} +}} static int METAL_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture, @@ -692,7 +692,7 @@ METAL_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture, static int METAL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 pixel_format, void * pixels, int pitch) -{ +{ @autoreleasepool { METAL_ActivateRenderer(renderer); METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata; MTLRenderPassColorAttachmentDescriptor *colorAttachment = data.mtlpassdesc.colorAttachments[0]; @@ -719,11 +719,11 @@ METAL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, const int status = SDL_ConvertPixels(rect->w, rect->h, temp_format, temp_pixels, temp_pitch, pixel_format, pixels, pitch); SDL_free(temp_pixels); return status; -} +}} static void METAL_RenderPresent(SDL_Renderer * renderer) -{ +{ @autoreleasepool { METAL_ActivateRenderer(renderer); METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata; @@ -739,21 +739,21 @@ METAL_RenderPresent(SDL_Renderer * renderer) data.mtlcmdbuffer = nil; data.mtlbackbuffer = nil; data.beginScene = YES; -} +}} static void METAL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) -{ +{ @autoreleasepool { id mtltexture = CFBridgingRelease(texture->driverdata); #if !__has_feature(objc_arc) [mtltexture release]; #endif texture->driverdata = NULL; -} +}} static void METAL_DestroyRenderer(SDL_Renderer * renderer) -{ +{ @autoreleasepool { if (renderer->driverdata) { METAL_RenderData *data = CFBridgingRelease(renderer->driverdata); @@ -784,7 +784,7 @@ METAL_DestroyRenderer(SDL_Renderer * renderer) #endif } SDL_free(renderer); -} +}} #endif /* SDL_VIDEO_RENDER_METAL && !SDL_RENDER_DISABLED */