diff --git a/test/testdrawchessboard.c b/test/testdrawchessboard.c index 567d3fb85..f203f581e 100644 --- a/test/testdrawchessboard.c +++ b/test/testdrawchessboard.c @@ -1,110 +1,110 @@ -/* - Copyright (C) 1997-2013 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely. - - This file is created by : Nitin Jain (nitin.j4@samsung.com) -*/ - -/* Sample program: Draw a Chess Board by using SDL_CreateSoftwareRenderer API */ - -#include -#include - -#include "SDL.h" - -void -DrawChessBoard(SDL_Renderer * renderer) -{ - int row = 0,coloum = 0,x = 0; - SDL_Rect rect, darea; - - /* Get the Size of drawing surface */ - SDL_RenderGetViewport(renderer, &darea); - - for(row; row < 8; row++) - { - coloum = row%2; - x = x + coloum; - for(coloum; coloum < 4+(row%2); coloum++) - { - SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0); - - rect.w = darea.w/8; - rect.h = darea.h/8; - rect.x = x * rect.w; - rect.y = row * rect.h; - x = x + 2; - SDL_RenderFillRect(renderer, &rect); - } - x=0; - } -} - -int -main(int argc, char *argv[]) -{ - SDL_Window *window; - SDL_Surface *surface; - SDL_Renderer *renderer; - +/* + Copyright (C) 1997-2013 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely. + + This file is created by : Nitin Jain (nitin.j4@samsung.com) +*/ + +/* Sample program: Draw a Chess Board by using SDL_CreateSoftwareRenderer API */ + +#include +#include + +#include "SDL.h" + +void +DrawChessBoard(SDL_Renderer * renderer) +{ + int row = 0,coloum = 0,x = 0; + SDL_Rect rect, darea; + + /* Get the Size of drawing surface */ + SDL_RenderGetViewport(renderer, &darea); + + for(row; row < 8; row++) + { + coloum = row%2; + x = x + coloum; + for(coloum; coloum < 4+(row%2); coloum++) + { + SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0); + + rect.w = darea.w/8; + rect.h = darea.h/8; + rect.x = x * rect.w; + rect.y = row * rect.h; + x = x + 2; + SDL_RenderFillRect(renderer, &rect); + } + x=0; + } +} + +int +main(int argc, char *argv[]) +{ + SDL_Window *window; + SDL_Surface *surface; + SDL_Renderer *renderer; + /* Enable standard application logging */ - SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO); - - /* Initialize SDL */ - if(SDL_Init(SDL_INIT_VIDEO) != 0) - { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Init fail : %s\n", SDL_GetError()); - return 1; - } - - - /* Create window and renderer for given surface */ - window = SDL_CreateWindow("Chess Board", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_SHOWN); - if(!window) - { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Window creation fail : %s\n",SDL_GetError()); - return 1; - } - surface = SDL_GetWindowSurface(window); - renderer = SDL_CreateSoftwareRenderer(surface); - if(!renderer) - { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Render creation for surface fail : %s\n",SDL_GetError()); - return 1; - } - - /* Clear the rendering surface with the specified color */ - SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0); - SDL_RenderClear(renderer); - - - /* Draw the Image on rendering surface */ - while(1) - { - SDL_Event e; - if (SDL_PollEvent(&e)) { - if (e.type == SDL_QUIT) - break; - - if(e.key.keysym.sym == SDLK_ESCAPE) - break; - } - - DrawChessBoard(renderer); - - /* Got everything on rendering surface, - now Update the drawing image on window screen */ - SDL_UpdateWindowSurface(window); - - } - - return 0; -} - + SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO); + + /* Initialize SDL */ + if(SDL_Init(SDL_INIT_VIDEO) != 0) + { + SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Init fail : %s\n", SDL_GetError()); + return 1; + } + + + /* Create window and renderer for given surface */ + window = SDL_CreateWindow("Chess Board", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_SHOWN); + if(!window) + { + SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Window creation fail : %s\n",SDL_GetError()); + return 1; + } + surface = SDL_GetWindowSurface(window); + renderer = SDL_CreateSoftwareRenderer(surface); + if(!renderer) + { + SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Render creation for surface fail : %s\n",SDL_GetError()); + return 1; + } + + /* Clear the rendering surface with the specified color */ + SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0); + SDL_RenderClear(renderer); + + + /* Draw the Image on rendering surface */ + while(1) + { + SDL_Event e; + if (SDL_PollEvent(&e)) { + if (e.type == SDL_QUIT) + break; + + if(e.key.keysym.sym == SDLK_ESCAPE) + break; + } + + DrawChessBoard(renderer); + + /* Got everything on rendering surface, + now Update the drawing image on window screen */ + SDL_UpdateWindowSurface(window); + + } + + return 0; +} +