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https://github.com/encounter/SDL.git
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threads: Move SDL's own thread creation to a new internal API.
This allows us to set an explicit stack size (overriding the system default and the global hint an app might have set), and remove all the macro salsa for dealing with _beginthreadex and such, as internal threads always set those to NULL anyhow. I've taken some guesses on reasonable (and tiny!) stack sizes for our internal threads, but some of these might turn out to be too small in practice and need an increase. Most of them are simple functions, though.
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@@ -34,9 +34,9 @@
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#include "SDL_events.h"
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#include "SDL_error.h"
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#include "SDL_thread.h"
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#include "SDL_mutex.h"
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#include "SDL_timer.h"
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#include "../thread/SDL_systhread.h"
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/* Current pad state */
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static SceCtrlData pad = { .Lx = 0, .Ly = 0, .Buttons = 0 };
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@@ -116,7 +116,7 @@ int SDL_SYS_JoystickInit(void)
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return SDL_SetError("Can't create input semaphore");
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}
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running = 1;
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if((thread = SDL_CreateThread(JoystickUpdate, "JoySitckThread",NULL)) == NULL) {
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if((thread = SDL_CreateThreadInternal(JoystickUpdate, "JoystickThread", 4096, NULL)) == NULL) {
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return SDL_SetError("Can't create input thread");
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}
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@@ -35,13 +35,13 @@
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#include "SDL_error.h"
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#include "SDL_assert.h"
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#include "SDL_events.h"
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#include "SDL_thread.h"
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#include "SDL_timer.h"
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#include "SDL_mutex.h"
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#include "SDL_events.h"
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#include "SDL_hints.h"
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#include "SDL_joystick.h"
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#include "../SDL_sysjoystick.h"
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#include "../thread/SDL_systhread.h"
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#if !SDL_EVENTS_DISABLED
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#include "../../events/SDL_events_c.h"
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#endif
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@@ -301,18 +301,9 @@ SDL_SYS_JoystickInit(void)
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SDL_SYS_JoystickDetect();
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if (!s_threadJoystick) {
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s_bJoystickThreadQuit = SDL_FALSE;
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/* spin up the thread to detect hotplug of devices */
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#if defined(__WIN32__) && !defined(HAVE_LIBC)
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#undef SDL_CreateThread
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#if SDL_DYNAMIC_API
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s_threadJoystick= SDL_CreateThread_REAL(SDL_JoystickThread, "SDL_joystick", NULL, NULL, NULL);
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#else
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s_threadJoystick= SDL_CreateThread(SDL_JoystickThread, "SDL_joystick", NULL, NULL, NULL);
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#endif
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#else
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s_threadJoystick = SDL_CreateThread(SDL_JoystickThread, "SDL_joystick", NULL);
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#endif
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s_bJoystickThreadQuit = SDL_FALSE;
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s_threadJoystick = SDL_CreateThreadInternal(SDL_JoystickThread, "SDL_joystick", 64 * 1024, NULL);
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}
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return SDL_SYS_NumJoysticks();
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}
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