Sync wiki -> header.

This commit is contained in:
Ryan C. Gordon
2021-07-14 17:07:04 -04:00
parent f8c1fc49d9
commit c88eb7a896
31 changed files with 635 additions and 654 deletions

View File

@@ -671,8 +671,8 @@ typedef enum
*
* `action` may be any of the following:
*
* - `SDL_ADDEVENT`: up to `numevents` events will be added to the back of
* the event queue.
* - `SDL_ADDEVENT`: up to `numevents` events will be added to the back of the
* event queue.
* - `SDL_PEEKEVENT`: `numevents` events at the front of the event queue,
* within the specified minimum and maximum type, will be returned to the
* caller and will _not_ be removed from the queue.
@@ -784,10 +784,10 @@ extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType);
/**
* Poll for currently pending events.
*
* If `event` is not NULL, the next event is removed from the queue and
* stored in the SDL_Event structure pointed to by `event`. The 1 returned
* refers to this event, immediately stored in the SDL Event structure -- not
* an event to follow.
* If `event` is not NULL, the next event is removed from the queue and stored
* in the SDL_Event structure pointed to by `event`. The 1 returned refers to
* this event, immediately stored in the SDL Event structure -- not an event
* to follow.
*
* If `event` is NULL, it simply returns 1 if there is an event in the queue,
* but will not remove it from the queue.
@@ -829,8 +829,8 @@ extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event);
/**
* Wait indefinitely for the next available event.
*
* If `event` is not NULL, the next event is removed from the queue and
* stored in the SDL_Event structure pointed to by `event`.
* If `event` is not NULL, the next event is removed from the queue and stored
* in the SDL_Event structure pointed to by `event`.
*
* As this function implicitly calls SDL_PumpEvents(), you can only call this
* function in the thread that initialized the video subsystem.
@@ -847,11 +847,11 @@ extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event);
extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event);
/**
* Wait until the specified timeout (in milliseconds) for
* the next available event.
* Wait until the specified timeout (in milliseconds) for the next available
* event.
*
* If `event` is not NULL, the next event is removed from the queue and
* stored in the SDL_Event structure pointed to by `event`.
* If `event` is not NULL, the next event is removed from the queue and stored
* in the SDL_Event structure pointed to by `event`.
*
* As this function implicitly calls SDL_PumpEvents(), you can only call this
* function in the thread that initialized the video subsystem.
@@ -933,10 +933,10 @@ typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event);
* interrupt signal (e.g. pressing Ctrl-C), it will be delivered to the
* application at the next event poll.
*
* There is one caveat when dealing with the ::SDL_QuitEvent event type. The
* There is one caveat when dealing with the ::SDL_QuitEvent event type. The
* event filter is only called when the window manager desires to close the
* application window. If the event filter returns 1, then the window will
* be closed, otherwise the window will remain open if possible.
* application window. If the event filter returns 1, then the window will be
* closed, otherwise the window will remain open if possible.
*
* Note: Disabled events never make it to the event filter function; see
* SDL_EventState().
@@ -1004,8 +1004,7 @@ extern DECLSPEC void SDLCALL SDL_AddEventWatch(SDL_EventFilter filter,
void *userdata);
/**
* Remove an event watch callback added with
* SDL_AddEventWatch().
* Remove an event watch callback added with SDL_AddEventWatch().
*
* This function takes the same input as SDL_AddEventWatch() to identify and
* delete the corresponding callback.
@@ -1019,8 +1018,8 @@ extern DECLSPEC void SDLCALL SDL_DelEventWatch(SDL_EventFilter filter,
void *userdata);
/**
* Run a specific filter function on the current event
* queue, removing any events for which the filter returns 0.
* Run a specific filter function on the current event queue, removing any
* events for which the filter returns 0.
*
* See SDL_SetEventFilter() for more information. Unlike SDL_SetEventFilter(),
* this function does not change the filter permanently, it only uses the