From c95edd945091525154a75ee32e2ef09038649027 Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Mon, 13 Jun 2022 06:36:39 -0700 Subject: [PATCH] Fixed spacing --- include/SDL_hints.h | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/include/SDL_hints.h b/include/SDL_hints.h index a45614b8b..781998236 100644 --- a/include/SDL_hints.h +++ b/include/SDL_hints.h @@ -652,7 +652,7 @@ extern "C" { */ #define SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE "SDL_JOYSTICK_GAMECUBE_RUMBLE_BRAKE" - /** +/** * \brief A variable controlling whether Switch Joy-Cons should be treated the same as Switch Pro Controllers when using the HIDAPI driver. * * This variable can be set to the following values: @@ -663,7 +663,7 @@ extern "C" { */ #define SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS "SDL_JOYSTICK_HIDAPI_JOY_CONS" - /** +/** * \brief A variable controlling whether the HIDAPI driver for Amazon Luna controllers connected via Bluetooth should be used. * * This variable can be set to the following values: @@ -800,7 +800,7 @@ extern "C" { */ #define SDL_HINT_JOYSTICK_HIDAPI_XBOX "SDL_JOYSTICK_HIDAPI_XBOX" - /** +/** * \brief A variable controlling whether the RAWINPUT joystick drivers should be used for better handling XInput-capable devices. * * This variable can be set to the following values: @@ -809,7 +809,7 @@ extern "C" { */ #define SDL_HINT_JOYSTICK_RAWINPUT "SDL_JOYSTICK_RAWINPUT" - /** +/** * \brief A variable controlling whether the RAWINPUT driver should pull correlated data from XInput. * * This variable can be set to the following values: @@ -822,7 +822,7 @@ extern "C" { */ #define SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT "SDL_JOYSTICK_RAWINPUT_CORRELATE_XINPUT" - /** +/** * \brief A variable controlling whether the ROG Chakram mice should show up as joysticks * * This variable can be set to the following values: @@ -831,7 +831,7 @@ extern "C" { */ #define SDL_HINT_JOYSTICK_ROG_CHAKRAM "SDL_JOYSTICK_ROG_CHAKRAM" - /** +/** * \brief A variable controlling whether a separate thread should be used * for handling joystick detection and raw input messages on Windows * @@ -865,14 +865,14 @@ extern "C" { */ #define SDL_HINT_KMSDRM_REQUIRE_DRM_MASTER "SDL_KMSDRM_REQUIRE_DRM_MASTER" - /** +/** * \brief A comma separated list of devices to open as joysticks * * This variable is currently only used by the Linux joystick driver. */ #define SDL_HINT_JOYSTICK_DEVICE "SDL_JOYSTICK_DEVICE" - /** +/** * \brief A variable controlling whether joysticks on Linux will always treat 'hat' axis inputs (ABS_HAT0X - ABS_HAT3Y) as 8-way digital hats without checking whether they may be analog. * * This variable can be set to the following values: @@ -881,7 +881,7 @@ extern "C" { */ #define SDL_HINT_LINUX_DIGITAL_HATS "SDL_LINUX_DIGITAL_HATS" - /** +/** * \brief A variable controlling whether digital hats on Linux will apply deadzones to their underlying input axes or use unfiltered values. * * This variable can be set to the following values: @@ -890,7 +890,7 @@ extern "C" { */ #define SDL_HINT_LINUX_HAT_DEADZONES "SDL_LINUX_HAT_DEADZONES" - /** +/** * \brief A variable controlling whether to use the classic /dev/input/js* joystick interface or the newer /dev/input/event* joystick interface on Linux * * This variable can be set to the following values: @@ -901,7 +901,7 @@ extern "C" { */ #define SDL_HINT_LINUX_JOYSTICK_CLASSIC "SDL_LINUX_JOYSTICK_CLASSIC" - /** +/** * \brief A variable controlling whether joysticks on Linux adhere to their HID-defined deadzones or return unfiltered values. * * This variable can be set to the following values: @@ -1258,7 +1258,7 @@ extern "C" { */ #define SDL_HINT_RENDER_VSYNC "SDL_RENDER_VSYNC" - /** +/** * \brief A variable to control whether the return key on the soft keyboard * should hide the soft keyboard on Android and iOS. * @@ -1838,7 +1838,7 @@ extern "C" { */ #define SDL_HINT_WINDOWS_DPI_AWARENESS "SDL_WINDOWS_DPI_AWARENESS" - /** +/** * \brief Uses DPI-scaled points as the SDL coordinate system on Windows. * * This changes the SDL coordinate system units to be DPI-scaled points, rather than pixels everywhere.