From ca39f6d6cd68a2b494fb7389f6e7c51fb45cbeb4 Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Wed, 18 Aug 2021 22:13:05 +0000 Subject: [PATCH] Sync wiki -> header --- include/SDL_render.h | 53 +++++++++++++++++++++++--------------------- 1 file changed, 28 insertions(+), 25 deletions(-) diff --git a/include/SDL_render.h b/include/SDL_render.h index c4eb317ed..8898c7839 100644 --- a/include/SDL_render.h +++ b/include/SDL_render.h @@ -1452,18 +1452,20 @@ extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer, const SDL_RendererFlip flip); /** - * Render a list of triangles, optionally using a texture and indices into the vertex array - * Color and alpha modulation is done per vertex (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored). + * Render a list of triangles, optionally using a texture and indices into the + * vertex array Color and alpha modulation is done per vertex + * (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored). * - * \param texture (optional) The SDL texture to use. - * \param vertices Vertices. - * \param num_vertices Number of vertices. - * \param indices (optional) An array of integer indices into the 'vertices' array, if NULL all vertices will be rendered in sequential order. - * \param num_indices Number of indices. + * \param texture (optional) The SDL texture to use. + * \param vertices Vertices. + * \param num_vertices Number of vertices. + * \param indices (optional) An array of integer indices into the 'vertices' + * array, if NULL all vertices will be rendered in sequential + * order. + * \param num_indices Number of indices. + * \return 0 on success, or -1 if the operation is not supported * - * \sa SDL_Vertex - * - * \return 0 on success, or -1 if the operation is not supported + * \sa SDL_Vertex */ extern DECLSPEC int SDLCALL SDL_RenderGeometry(SDL_Renderer *renderer, SDL_Texture *texture, @@ -1471,22 +1473,23 @@ extern DECLSPEC int SDLCALL SDL_RenderGeometry(SDL_Renderer *renderer, const int *indices, int num_indices); /** - * Render a list of triangles, optionally using a texture and indices into the vertex arrays - * Color and alpha modulation is done per vertex (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored). + * Render a list of triangles, optionally using a texture and indices into the + * vertex arrays Color and alpha modulation is done per vertex + * (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored). * - * \param texture (optional) The SDL texture to use. - * \param xy Vertex positions - * \param xy_stride Byte size to move from one element to the next element - * \param color Vertex colors (as SDL_Color) - * \param color_stride Byte size to move from one element to the next element - * \param uv Vertex normalized texture coordinates - * \param uv_stride Byte size to move from one element to the next element - * \param num_vertices Number of vertices. - * \param indices (optional) An array of indices into the 'vertices' arrays, if NULL all vertices will be rendered in sequential order. - * \param num_indices Number of indices. - * \param size_indices Index size: 1 (byte), 2 (short), 4 (int) - * - * \return 0 on success, or -1 if the operation is not supported + * \param texture (optional) The SDL texture to use. + * \param xy Vertex positions + * \param xy_stride Byte size to move from one element to the next element + * \param color Vertex colors (as SDL_Color) + * \param color_stride Byte size to move from one element to the next element + * \param uv Vertex normalized texture coordinates + * \param uv_stride Byte size to move from one element to the next element + * \param num_vertices Number of vertices. + * \param indices (optional) An array of indices into the 'vertices' arrays, + * if NULL all vertices will be rendered in sequential order. + * \param num_indices Number of indices. + * \param size_indices Index size: 1 (byte), 2 (short), 4 (int) + * \return 0 on success, or -1 if the operation is not supported */ extern DECLSPEC int SDLCALL SDL_RenderGeometryRaw(SDL_Renderer *renderer, SDL_Texture *texture,