diff --git a/src/render/metal/SDL_render_metal.m b/src/render/metal/SDL_render_metal.m index 6a31e2c26..272ae6dc4 100644 --- a/src/render/metal/SDL_render_metal.m +++ b/src/render/metal/SDL_render_metal.m @@ -155,6 +155,9 @@ typedef struct METAL_ShaderPipelines @property (nonatomic, assign) BOOL nv12; @property (nonatomic, assign) size_t conversionBufferOffset; @property (nonatomic, assign) BOOL hasdata; + + @property (nonatomic, retain) id lockedbuffer; + @property (nonatomic, assign) SDL_Rect lockedrect; @end @implementation METAL_TextureData @@ -783,15 +786,72 @@ METAL_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture, static int METAL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, void **pixels, int *pitch) -{ - return SDL_Unsupported(); // !!! FIXME: write me -} +{ @autoreleasepool { + METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata; + METAL_TextureData *texturedata = (__bridge METAL_TextureData *)texture->driverdata; + + if (texturedata.yuv || texturedata.nv12) { + /* FIXME: write me */ + return SDL_Unsupported(); + } + + *pitch = SDL_BYTESPERPIXEL(texture->format) * rect->w; + + texturedata.lockedrect = *rect; + texturedata.lockedbuffer = [data.mtldevice newBufferWithLength:(*pitch)*rect->h options:MTLResourceStorageModeShared]; + if (texturedata.lockedbuffer == nil) { + return SDL_OutOfMemory(); + } + + *pixels = [texturedata.lockedbuffer contents]; + + return 0; +}} static void METAL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) -{ - // !!! FIXME: write me -} +{ @autoreleasepool { + METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata; + METAL_TextureData *texturedata = (__bridge METAL_TextureData *)texture->driverdata; + SDL_Rect rect = texturedata.lockedrect; + + if (texturedata.lockedbuffer == nil) { + return; + } + + if (data.mtlcmdencoder != nil) { + [data.mtlcmdencoder endEncoding]; + data.mtlcmdencoder = nil; + } + + if (data.mtlcmdbuffer == nil) { + data.mtlcmdbuffer = [data.mtlcmdqueue commandBuffer]; + } + + id blitcmd = [data.mtlcmdbuffer blitCommandEncoder]; + + [blitcmd copyFromBuffer:texturedata.lockedbuffer + sourceOffset:0 + sourceBytesPerRow:SDL_BYTESPERPIXEL(texture->format) * rect.w + sourceBytesPerImage:0 + sourceSize:MTLSizeMake(rect.w, rect.h, 1) + toTexture:texturedata.mtltexture + destinationSlice:0 + destinationLevel:0 + destinationOrigin:MTLOriginMake(rect.x, rect.y, 0)]; + + [blitcmd endEncoding]; + + [data.mtlcmdbuffer commit]; + data.mtlcmdbuffer = nil; + +#if !__has_feature(objc_arc) + [texturedata.lockedbuffer release]; +#endif + + texturedata.lockedbuffer = nil; + texturedata.hasdata = YES; +}} static int METAL_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)