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IME Composition Truncation + SDL_IsTextInputShown + SDL_ClearComposition (#5398)
* Fixes for IME Composition Truncation + Addition of SDL_ClearComposition, SDL_IsTextInputShown * Fixed: Documentation and code style issues raised during code review.
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@@ -102,6 +102,7 @@ typedef enum
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SDL_KEYMAPCHANGED, /**< Keymap changed due to a system event such as an
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input language or keyboard layout change.
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*/
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SDL_TEXTEDITING_EXT, /**< Extended keyboard text editing (composition) */
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/* Mouse events */
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SDL_MOUSEMOTION = 0x400, /**< Mouse moved */
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@@ -243,6 +244,19 @@ typedef struct SDL_TextEditingEvent
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Sint32 length; /**< The length of selected editing text */
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} SDL_TextEditingEvent;
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/**
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* \brief Extended keyboard text editing event structure (event.editExt.*) when text would be
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* truncated if stored in the text buffer SDL_TextEditingEvent
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*/
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typedef struct SDL_TextEditingExtEvent
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{
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Uint32 type; /**< ::SDL_TEXTEDITING_EXT */
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Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
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Uint32 windowID; /**< The window with keyboard focus, if any */
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char* text; /**< The editing text, which should be freed with SDL_free(), and will not be NULL */
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Sint32 start; /**< The start cursor of selected editing text */
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Sint32 length; /**< The length of selected editing text */
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} SDL_TextEditingExtEvent;
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#define SDL_TEXTINPUTEVENT_TEXT_SIZE (32)
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/**
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@@ -601,6 +615,7 @@ typedef union SDL_Event
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SDL_WindowEvent window; /**< Window event data */
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SDL_KeyboardEvent key; /**< Keyboard event data */
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SDL_TextEditingEvent edit; /**< Text editing event data */
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SDL_TextEditingExtEvent editExt; /**< Extended text editing event data */
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SDL_TextInputEvent text; /**< Text input event data */
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SDL_MouseMotionEvent motion; /**< Mouse motion event data */
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SDL_MouseButtonEvent button; /**< Mouse button event data */
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@@ -579,6 +579,17 @@ extern "C" {
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*/
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#define SDL_HINT_IME_SHOW_UI "SDL_IME_SHOW_UI"
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/**
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* \brief A variable to control if extended IME text support is enabled.
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* If enabled then SDL_TextEditingExtEvent will be issued if the text would be truncated otherwise.
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* Additionally SDL_TextInputEvent will be dispatched multiple times so that it is not truncated.
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*
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* The variable can be set to the following values:
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* "0" - Legacy behavior. Text can be truncated, no heap allocations. (default)
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* "1" - Modern behavior.
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*/
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#define SDL_HINT_IME_SUPPORT_EXTENDED_TEXT "SDL_IME_SUPPORT_EXTENDED_TEXT"
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/**
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* \brief A variable controlling whether the home indicator bar on iPhone X
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* should be hidden.
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@@ -268,6 +268,24 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputActive(void);
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*/
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extern DECLSPEC void SDLCALL SDL_StopTextInput(void);
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/**
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* Dismiss the composition window/IME without disabling the subsystem.
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*
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* \since This function is available since SDL 2.0.22
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*
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* \sa SDL_StartTextInput
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* \sa SDL_StopTextInput
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*/
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extern DECLSPEC void SDLCALL SDL_ClearComposition(void);
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/**
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* Returns if an IME Composite or Candidate window is currently shown.
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*
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* \since This function is available since SDL 2.0.22
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*
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputShown(void);
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/**
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* Set the rectangle used to type Unicode text inputs.
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*
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