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https://github.com/encounter/SDL.git
synced 2025-12-09 13:37:56 +00:00
Added SDL_SetWindowModalFor().
This is currently only implemented for X11. This patch is based on work in Unreal Engine 4's fork of SDL, compliments of Epic Games.
This commit is contained in:
@@ -210,6 +210,7 @@ struct SDL_VideoDevice
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void (*SetWindowMaximumSize) (_THIS, SDL_Window * window);
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int (*GetWindowBordersSize) (_THIS, SDL_Window * window, int *top, int *left, int *bottom, int *right);
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int (*SetWindowOpacity) (_THIS, SDL_Window * window, float opacity);
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int (*SetWindowModalFor) (_THIS, SDL_Window * modal_window, SDL_Window * parent_window);
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int (*SetWindowInputFocus) (_THIS, SDL_Window * window);
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void (*ShowWindow) (_THIS, SDL_Window * window);
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void (*HideWindow) (_THIS, SDL_Window * window);
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@@ -2228,6 +2228,19 @@ SDL_GetWindowOpacity(SDL_Window * window, float * out_opacity)
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return 0;
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}
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int
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SDL_SetWindowModalFor(SDL_Window * modal_window, SDL_Window * parent_window)
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{
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CHECK_WINDOW_MAGIC(modal_window, -1);
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CHECK_WINDOW_MAGIC(parent_window, -1);
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if (!_this->SetWindowModalFor) {
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return SDL_Unsupported();
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}
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return _this->SetWindowModalFor(_this, modal_window, parent_window);
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}
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int
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SDL_SetWindowInputFocus(SDL_Window * window)
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{
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@@ -234,6 +234,7 @@ X11_CreateDevice(int devindex)
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device->SetWindowMaximumSize = X11_SetWindowMaximumSize;
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device->GetWindowBordersSize = X11_GetWindowBordersSize;
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device->SetWindowOpacity = X11_SetWindowOpacity;
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device->SetWindowModalFor = X11_SetWindowModalFor;
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device->SetWindowInputFocus = X11_SetWindowInputFocus;
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device->ShowWindow = X11_ShowWindow;
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device->HideWindow = X11_HideWindow;
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@@ -942,6 +942,16 @@ X11_SetWindowOpacity(_THIS, SDL_Window * window, float opacity)
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return 0;
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}
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int
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X11_SetWindowModalFor(_THIS, SDL_Window * modal_window, SDL_Window * parent_window) {
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SDL_WindowData *data = (SDL_WindowData *) modal_window->driverdata;
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SDL_WindowData *parent_data = (SDL_WindowData *) parent_window->driverdata;
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Display *display = data->videodata->display;
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X11_XSetTransientForHint(display, data->xwindow, parent_data->xwindow);
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return 0;
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}
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int
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X11_SetWindowInputFocus(_THIS, SDL_Window * window)
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{
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@@ -81,6 +81,7 @@ extern void X11_SetWindowMinimumSize(_THIS, SDL_Window * window);
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extern void X11_SetWindowMaximumSize(_THIS, SDL_Window * window);
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extern int X11_GetWindowBordersSize(_THIS, SDL_Window * window, int *top, int *left, int *bottom, int *right);
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extern int X11_SetWindowOpacity(_THIS, SDL_Window * window, float opacity);
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extern int X11_SetWindowModalFor(_THIS, SDL_Window * modal_window, SDL_Window * parent_window);
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extern int X11_SetWindowInputFocus(_THIS, SDL_Window * window);
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extern void X11_SetWindowSize(_THIS, SDL_Window * window);
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extern void X11_ShowWindow(_THIS, SDL_Window * window);
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